This document discusses gamification and how applying game elements to non-game contexts can drive user engagement and desired behaviors. It defines gamification as using game mechanics for non-entertainment purposes, like achieving business goals. Several key elements of successful gamification are outlined, including having a clear "win" state, giving users choices, providing feedback on progress, rewarding users, creating a sense of purpose, and ensuring the experience is fun. The document also cautions that gamification requires understanding user motivations and targeting behaviors linked to business outcomes. An approach is presented where users first define target behaviors, players/user profiles, and how to design the game experience using the six critical elements. The goal is to get users intrinsically motivated by