Massive user engagement through gamification
Press
Start
Press
Start
For the Win!
CONGRATULATIONS!
You understand the concept
of gamification and how you
can apply it for your
business
Workshop
Learn Apply Pitch
Learn about
gamification and the
6 success factors in
getting your users
engaged
Discover how a
gamified approach
can help you drive
user engagement
Share your insights
how you can use a
gamified approach to
motivate your users
Homo ludens
Play is freedom, is not ordinary or real,
happens outside ordinairy life, creates
order and is not connected to material
interest
Magic circle: stepping in the game
voluntarily, suspending the rules of
the real world and accepting the
rules of the game. Basis for game
thinking and design ever since
We play our whole
life
The concept of play starts early in life...
and never goes away
No matter
what age
Nowadays gaming is a widely accepted
pastime regardless the age. Whatever
generation. From baby boomer to gen Y in
any shape or form.
Millenials are more attuned to video or mobile
gaming. Other generations want to play just
like any other, however they need better
onboarding to start enjoying digital games
No matter what
culture
No matter what culture, race or gender
Play is all around us. From sweepstakes,
party games, serious games, gaming
Not
gamification
Gamification is about applying game
elements and game design techniques in a
non-game context. a non-game context that
drives a business objective in a fixed amount
of time. With a beginning and an ending
The proliferation of mobile games, game
consoles and PC gaming has nothing to do
with gamification.
Gamers get it
Game players as urgent optimists who are
part of a social fabric, engaged in blissful
productivity, and on the lookout for epic
meaning
Engagement with games comes in 4
categories:
1. Compete: challenge, win, showoff
2. Express: build, create, design
3. Explore: Collect, rate, review
4. Collaborate: Share, help, support
Drive
Carrot and sticks no longer work
Get people intrinsically motivated by tapping
into their
1. desire to direct their own lives;
autonomy
2. the urge to get better and better at
something that matters ; mastery
3. the desire to do this in the service of
something larger than ourselves;
purpose
Successful gamification requires a clear
understanding of desired behavior connected
to your business objectives and knowing who
your users are
Dangers / side effects / Risks
Corn syrup
Risks
Overjustification
Too many extrinsic tangible awards
Coerced play
Repurposing
Cheating
Six elements of
success
For the
win!
A state that your players
aspire for and is
challenging to reach
Choices
Freedom for the players to
voluntarily choose how to
reach the win state
Purpose
Connecting to player’s
personal goals, passion or
higher purpose
Rewards
Provides players a sense of
accomplishment intrinsically
or extrinsically to drive desired
behavior
progress..
Feedback
Keeps players engaged with
instant insight in progress
and performance
Fun
Fun because it is
challenging, unexpectantly
rewarding or connect
strongly to purpose
3Target behavior Players
Describe your key player
(demographics, ambitions,
motivation & beliefs)
Desired user behavior linked
to relevant business
outcomes
Game design
Define the 6 elements to
drive your player towards
target behavior
“Apply” Workshop
1.Target behavior
Desired
behaviors
Business
outcomes
Describe the behaviors you want your users to display. Be specific! Describe the ultimate business outcome(s) you expect to drive with achieving the
target behavior(s)
2.Player
Demographics
Psychographics
Motivations & beliefs
Player type
Describe:
-Behaviors
-Preferences
Describe:
-Age
-Gender
-Place
-Occupation
-Income
Describe:
-Needs
-Motivations
-Interactions
Select applicable type(s)
based on the above:
-Express
-Compete
-Explore
-Collaborate
3.Game design
For the win!
What is it that you want the player to be really
good at and what challenges will the player
face while progressing to the win state?
Choices
What choices will the player have to decide
how to progress towards and reach the win
state?
Feedback
What kind of instant and juicy feedback will
you provide to inform the player of its
progress and accomplishments?
Rewards
What kind of tangible or intangible rewards
will you provide the player for both
progression and accomplishments? Think
about expected and unexpected rewards
Purpose
How will the win state, the challenges and the
choices connect to the player’s personal
beliefs, motivation and interests?
Fun
How will your game be fun for the player?
Ready player two?
Our experience
A selection of brands and companies we worked with
Press StartPress Start
Making your business more engaging
Drive behavior
Business impact
Platform independent

Drive User Engagement with Gamification

  • 1.
    Massive user engagementthrough gamification Press Start Press Start
  • 2.
    For the Win! CONGRATULATIONS! Youunderstand the concept of gamification and how you can apply it for your business
  • 3.
    Workshop Learn Apply Pitch Learnabout gamification and the 6 success factors in getting your users engaged Discover how a gamified approach can help you drive user engagement Share your insights how you can use a gamified approach to motivate your users
  • 4.
    Homo ludens Play isfreedom, is not ordinary or real, happens outside ordinairy life, creates order and is not connected to material interest Magic circle: stepping in the game voluntarily, suspending the rules of the real world and accepting the rules of the game. Basis for game thinking and design ever since
  • 5.
    We play ourwhole life The concept of play starts early in life... and never goes away
  • 6.
    No matter what age Nowadaysgaming is a widely accepted pastime regardless the age. Whatever generation. From baby boomer to gen Y in any shape or form. Millenials are more attuned to video or mobile gaming. Other generations want to play just like any other, however they need better onboarding to start enjoying digital games
  • 7.
    No matter what culture Nomatter what culture, race or gender Play is all around us. From sweepstakes, party games, serious games, gaming
  • 8.
    Not gamification Gamification is aboutapplying game elements and game design techniques in a non-game context. a non-game context that drives a business objective in a fixed amount of time. With a beginning and an ending The proliferation of mobile games, game consoles and PC gaming has nothing to do with gamification.
  • 9.
    Gamers get it Gameplayers as urgent optimists who are part of a social fabric, engaged in blissful productivity, and on the lookout for epic meaning Engagement with games comes in 4 categories: 1. Compete: challenge, win, showoff 2. Express: build, create, design 3. Explore: Collect, rate, review 4. Collaborate: Share, help, support
  • 10.
    Drive Carrot and sticksno longer work Get people intrinsically motivated by tapping into their 1. desire to direct their own lives; autonomy 2. the urge to get better and better at something that matters ; mastery 3. the desire to do this in the service of something larger than ourselves; purpose Successful gamification requires a clear understanding of desired behavior connected to your business objectives and knowing who your users are
  • 11.
    Dangers / sideeffects / Risks Corn syrup Risks Overjustification Too many extrinsic tangible awards Coerced play Repurposing Cheating
  • 12.
    Six elements of success Forthe win! A state that your players aspire for and is challenging to reach Choices Freedom for the players to voluntarily choose how to reach the win state Purpose Connecting to player’s personal goals, passion or higher purpose Rewards Provides players a sense of accomplishment intrinsically or extrinsically to drive desired behavior progress.. Feedback Keeps players engaged with instant insight in progress and performance Fun Fun because it is challenging, unexpectantly rewarding or connect strongly to purpose
  • 13.
    3Target behavior Players Describeyour key player (demographics, ambitions, motivation & beliefs) Desired user behavior linked to relevant business outcomes Game design Define the 6 elements to drive your player towards target behavior “Apply” Workshop
  • 14.
    1.Target behavior Desired behaviors Business outcomes Describe thebehaviors you want your users to display. Be specific! Describe the ultimate business outcome(s) you expect to drive with achieving the target behavior(s)
  • 15.
    2.Player Demographics Psychographics Motivations & beliefs Playertype Describe: -Behaviors -Preferences Describe: -Age -Gender -Place -Occupation -Income Describe: -Needs -Motivations -Interactions Select applicable type(s) based on the above: -Express -Compete -Explore -Collaborate
  • 16.
    3.Game design For thewin! What is it that you want the player to be really good at and what challenges will the player face while progressing to the win state? Choices What choices will the player have to decide how to progress towards and reach the win state? Feedback What kind of instant and juicy feedback will you provide to inform the player of its progress and accomplishments? Rewards What kind of tangible or intangible rewards will you provide the player for both progression and accomplishments? Think about expected and unexpected rewards Purpose How will the win state, the challenges and the choices connect to the player’s personal beliefs, motivation and interests? Fun How will your game be fun for the player?
  • 17.
  • 18.
    Our experience A selectionof brands and companies we worked with
  • 19.
    Press StartPress Start Makingyour business more engaging Drive behavior Business impact Platform independent