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A Perfect Storm:
Games,
Collaboration,
& Knowledge Management




Marigo Raftopoulos
Strategic|Games|Lab
An era of   wicked problems




Needs a   different approach
It’s all about
It’s not about knowledge



It’s about the experience
Rediscovering
Connecting
Communities
Reframe
     the
Problem
Redefining boundaries
Health Behaviours
Teaching millennials




WoW, MineCraft, SimCityEdu, Civilisation…
Improve AI
Algorithms
Ideation
Problem Solving
Collaborating
Let’s Play!
1. Take one of the colored
    circles off the floor:

   This is your unique
      superpower!
Let’s Play!
2. Pair up with some one with
        a different color

      A dynamic duo!
Let’s Play!
3. Now pair your pair with
     another pair 

 Make sure the four of you
have a different color circle
Let’s Play!

What just happened?


Self organisation ftw!
Let’s Play!
 4. Your foursome to join
    another foursome

You are now a GUILD of 8

You are all ALCHEMISTS
Let’s Play!
        5. This is your QUEST

One of your team members has the deadly spotty
                   virus.

Your guild needs to create a string of molecules to
    create the vaccine that will save their life.

Your guild needs to form a chain to get the vaccine
                  to them in time

We have limited resources. We have limited time.
Every game has rules!
(a) The spinner will indicate the colored circle that is
needed to form a chain, one step at a time

(b) A team member with the right circle will leave the pool
one at a time to form a chain (the circles must be touching
each other in the chain)

(c) When the pool is empty, circles can be taken from the
back of the chain & moved forward

(d) Every team member needs to be part of the string or
else the chain is incomplete and ineffective

(e) The first team to finish gets the vaccine first!
Let’s Play!

    Go!
Debrief…this is knowledge
Debrief v2…this is a game
Both tackled the same
    problem, with the same
          information.

However, only one got the answer
             faster.

         Guess which?
Empowerment, Agency, Urgency, Autonomy,
Mastery, Purpose, Collaboration
Using knowledge management to solve
problems through enhanced engagement

                               QUEST

                               STORY

                               PLAYERS

                               RULES

                               GAMEPLA
                               Y

                               MECHANI
Let’s Prototype
Traditional Thinking
The name of the project is __________________

The problem is about ________________________

The target user is _______________________

Who will be performing the tasks of_______________

KPIs used will be _______________,

_________________ and ___________________.
Game Design Thinking
The name of the game is __________________

The story is about ________________________

The target player is _______________________

Who will be solving the problem
 of_______________

Using game motivators of _______________,

_________________ and ___________________.
Thank you for playing !


             Marigo Raftopoulos
       marigo@strategicgameslab.com
          Mobile/Cell: 0412 183735
         Skype: marigo.raftopoulos
              Twitter:@Marigo
Blog: http://talesfromthecasbah.blogspot.com
     Web: www.strategicgameslab.com

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