Gamification
        Optimising Meaningful Engagement
Foundation for Young Australians ~ 19 Dec 2011
Getting to know you!




          What is your favorite game?
What is Gamification?

• A process of incorporating
  gameplay elements into non-gaming
  applications, products and services


  • improve customer experience


  • build engagement


  • create loyalty


• Gamification helps drive the journey
  but it’s not the core experience
Why do organisations
use gamification?


Engage customers
Build
Stimulate
Encourage
Innovate
The gamer generation: 10,000 hours of gameplay by age 21
               3 billion hours online per week
The gamer generation: Leaders of a brave new world
   pervasive . augmented . accessible . realtime . global
What is it about games? It’s all about the Hero’s Journey
Three key game strategies




Game development             Game mechanics              Game dynamics
Build a game as an imbed     Add extrinsic gamification   Build integrated and
on your website or as a      motivators engage your      immersive experiences for
mobile app. Entertainment,   customers. Reward &         your customers. Creating
information, awareness       recogition                  pervasive experiences
Example 1: Branded gaming as a marketing strategy
Objective: Raise awareness of insurance issues as a prompt to increase sales
Example 2: Gamification (extrinsic + intrinsic strategies)
Objective: Strengthen brand loyalty by creating connection, community, reward & recognition between runners
Example 3: Pervasive game design + gamification
Objective: Thrill and reward loyal fans through a collaborative, pervasive scavenger hunt across NY
More gamification
        targeting youth
                   for positive social outcomes
But first, let’s find out a little more about you :)
What kind of player are you?


                                                        [B]
                            [A]               I like to win points
                        I thrive on           and achievements
                     competition, either          (and receive
                        building or               rewards and
                     destroying things.       recognition for my
                                                     efforts).
                               [C]
                    I like to interact with             [D]
                    other players during         I like to solve
                    games, especially in      puzzles, dig around
                        building things       and discover things
                    together or going on           in a game.
                            quests.




Bartle’s Player Types 1996
What kind of player are you?

                                 ACTING

                                           [B] ACHIEVERS
            [A] KILLERS                   I like to win points
              I thrive on                 and achievements
          competition, either                 (and receive
             building or                      rewards and
          destroying things.              recognition for my
                                 5%   10%        efforts).
PLAYERS                                                           WORLD
           [C] SOCIALIZERS 75%        10%
          I like to interact with            [D] EXPLORERS
          other players during                 I like to solve
          games, especially in              puzzles, dig around
              building things               and discover things
          together or going on                   in a game.
                  quests.

                                INTERACTING



                  Bartle’s Player Types 1996
Enter the magic circle...
Gamification Continuum: Building on the Intensity of Engagement

      Level 1: Involving           Level 2: Interacting                  Level 3: Contributing




Brooklyn Museum exhibits        The Smithsonian has a                The New York Public Library’s
collections online and allows   smartphone scavenger hunt            recent overnight scavenger hunt
viewers to ‘like’ and ’tag’     ‘GoSmithsonian Trek’ where           used smartphones & online
objects. Game mechanics such    visitors decode clues to             collaboration to locate artifacts
as Foursquare checkins are      discover artifacts across all nine   and write short essays inspired by
imbedded in the web interface   Smithsonian museums                  their quests. Result is the co-
                                                                     creation of a book for the NYPB
                                                                     collection
Gamification Continuum: Building on the Intensity of Engagement

     Level 4: Integrating                Level 5: Creating                Level 6: Reinventing




The N8 museum in Amsterdam         The American Museum of             Gamification is being used to
holds an annual ‘Museum Night’     Natural History runs a summer      redefine and even disrupt
where 40 museums collaborate       camp for middle schoolers          traditional assumptions and
to create integrated experiences   studying the cretaceous period     methods across all industries by
for a younger audience that        using 3D modeling and then         creating more positive and
combines bands, dance, film,        interacting with their creations   immersive experiences to deliver
food and drinks from 7pm-2am       in a virtual world                 more effective outcomes
sustainability : a virtual tree with realtime feedback on the health of your city
safe sex : condoms with QR codes & a web app that rates performance & compares results
discovery : MS Vista release pervasive game ‘The Vanishing Point’
exergaming : adding fun and challenge to exercise (incudes wii, kinect, etc)
Key inputs that shape
 your gamification
 strategy

Your objectives: are they genuine?


Your audience: what rocks their boat?


Your limitations: budget & imagination
How to integrate a game strategy




Select the right medium            Be genuine                          Be social

Where and how do your              Your customer’s relationship with   Your customers trust their friends
customers like to play? Desktop,   your brand is a form of self        and family over your marketing.
Social Networks, Mobile, Web?      expression. Therefore you need      Your game strategy needs to
                                   to create a meaningful story as a   create conversations and make
                                   backbone to your game strategy..    sharing easy.
How to integrate a game strategy




Create experiences                 Know your audience               Be playful yourself!

Balance extrinsic (rewards,        Profile your audience to design   It’s essential that your
achievements, recognition) with    gameful experiences that are     organisation is playful. Happy,
intrinsic (meaningful & engaging   meaningful and relevant to       engaged and connected staff will
interactions). Ensure customers    them. Ensure your message is     facilitate the same for your
control their experience.          consistent.                      customers.
Considerations
• 10% design, 90% iteration

• Continuous development &
  community management

• Focus on positive behaviors

• Design around intrinsic motivators

• Unintended consequences happen

• Simplicity

• A game strategy may not be right
  for your project
How can gamification benefit your programs?
Thank you!

              Marigo Raftopoulos
        Marigo@strategicgameslab.com
      Mobile/Cell: +61 (0)412 183735
         Skype: marigo.raftopoulos
              Twitter:@Marigo
Blog: http://talesfromthecasbah.blogspot.com
     Web: www.strategicgameslab.com

Gamification: Foundation for Young Australians

  • 1.
    Gamification Optimising Meaningful Engagement Foundation for Young Australians ~ 19 Dec 2011
  • 2.
    Getting to knowyou! What is your favorite game?
  • 3.
    What is Gamification? •A process of incorporating gameplay elements into non-gaming applications, products and services • improve customer experience • build engagement • create loyalty • Gamification helps drive the journey but it’s not the core experience
  • 4.
    Why do organisations usegamification? Engage customers Build Stimulate Encourage Innovate
  • 5.
    The gamer generation:10,000 hours of gameplay by age 21 3 billion hours online per week
  • 6.
    The gamer generation:Leaders of a brave new world pervasive . augmented . accessible . realtime . global
  • 7.
    What is itabout games? It’s all about the Hero’s Journey
  • 8.
    Three key gamestrategies Game development Game mechanics Game dynamics Build a game as an imbed Add extrinsic gamification Build integrated and on your website or as a motivators engage your immersive experiences for mobile app. Entertainment, customers. Reward & your customers. Creating information, awareness recogition pervasive experiences
  • 9.
    Example 1: Brandedgaming as a marketing strategy Objective: Raise awareness of insurance issues as a prompt to increase sales
  • 10.
    Example 2: Gamification(extrinsic + intrinsic strategies) Objective: Strengthen brand loyalty by creating connection, community, reward & recognition between runners
  • 11.
    Example 3: Pervasivegame design + gamification Objective: Thrill and reward loyal fans through a collaborative, pervasive scavenger hunt across NY
  • 12.
    More gamification targeting youth for positive social outcomes
  • 13.
    But first, let’sfind out a little more about you :)
  • 14.
    What kind ofplayer are you? [B] [A] I like to win points I thrive on and achievements competition, either (and receive building or rewards and destroying things. recognition for my efforts). [C] I like to interact with [D] other players during I like to solve games, especially in puzzles, dig around building things and discover things together or going on in a game. quests. Bartle’s Player Types 1996
  • 15.
    What kind ofplayer are you? ACTING [B] ACHIEVERS [A] KILLERS I like to win points I thrive on and achievements competition, either (and receive building or rewards and destroying things. recognition for my 5% 10% efforts). PLAYERS WORLD [C] SOCIALIZERS 75% 10% I like to interact with [D] EXPLORERS other players during I like to solve games, especially in puzzles, dig around building things and discover things together or going on in a game. quests. INTERACTING Bartle’s Player Types 1996
  • 16.
    Enter the magiccircle...
  • 17.
    Gamification Continuum: Buildingon the Intensity of Engagement Level 1: Involving Level 2: Interacting Level 3: Contributing Brooklyn Museum exhibits The Smithsonian has a The New York Public Library’s collections online and allows smartphone scavenger hunt recent overnight scavenger hunt viewers to ‘like’ and ’tag’ ‘GoSmithsonian Trek’ where used smartphones & online objects. Game mechanics such visitors decode clues to collaboration to locate artifacts as Foursquare checkins are discover artifacts across all nine and write short essays inspired by imbedded in the web interface Smithsonian museums their quests. Result is the co- creation of a book for the NYPB collection
  • 18.
    Gamification Continuum: Buildingon the Intensity of Engagement Level 4: Integrating Level 5: Creating Level 6: Reinventing The N8 museum in Amsterdam The American Museum of Gamification is being used to holds an annual ‘Museum Night’ Natural History runs a summer redefine and even disrupt where 40 museums collaborate camp for middle schoolers traditional assumptions and to create integrated experiences studying the cretaceous period methods across all industries by for a younger audience that using 3D modeling and then creating more positive and combines bands, dance, film, interacting with their creations immersive experiences to deliver food and drinks from 7pm-2am in a virtual world more effective outcomes
  • 19.
    sustainability : avirtual tree with realtime feedback on the health of your city
  • 20.
    safe sex :condoms with QR codes & a web app that rates performance & compares results
  • 21.
    discovery : MSVista release pervasive game ‘The Vanishing Point’
  • 22.
    exergaming : addingfun and challenge to exercise (incudes wii, kinect, etc)
  • 23.
    Key inputs thatshape your gamification strategy Your objectives: are they genuine? Your audience: what rocks their boat? Your limitations: budget & imagination
  • 24.
    How to integratea game strategy Select the right medium Be genuine Be social Where and how do your Your customer’s relationship with Your customers trust their friends customers like to play? Desktop, your brand is a form of self and family over your marketing. Social Networks, Mobile, Web? expression. Therefore you need Your game strategy needs to to create a meaningful story as a create conversations and make backbone to your game strategy.. sharing easy.
  • 25.
    How to integratea game strategy Create experiences Know your audience Be playful yourself! Balance extrinsic (rewards, Profile your audience to design It’s essential that your achievements, recognition) with gameful experiences that are organisation is playful. Happy, intrinsic (meaningful & engaging meaningful and relevant to engaged and connected staff will interactions). Ensure customers them. Ensure your message is facilitate the same for your control their experience. consistent. customers.
  • 26.
    Considerations • 10% design,90% iteration • Continuous development & community management • Focus on positive behaviors • Design around intrinsic motivators • Unintended consequences happen • Simplicity • A game strategy may not be right for your project
  • 27.
    How can gamificationbenefit your programs?
  • 28.
    Thank you! Marigo Raftopoulos Marigo@strategicgameslab.com Mobile/Cell: +61 (0)412 183735 Skype: marigo.raftopoulos Twitter:@Marigo Blog: http://talesfromthecasbah.blogspot.com Web: www.strategicgameslab.com