This mini workshop looks at the latest research on gaming for health, examples of how health and wellness leaders are engaging people with games, strategies for healthcare brands who want to try gaming, and a first-look at a gaming experiment from our innovation lab
Gamification seems to be all the rage in customer engagement, but does it really work for utilities? Is getting customers to participate in and recommend energy-efficiency programs all fun and games? Could Candy Crush hold the key to behavior change?
Zamzee Case Study - How Gamification Boosted Kids’ Physical Activity by 59%Matt Foster
Zamzee is a social enterprise on a mission to help kids and their families make physical
activity a fun part of daily life. Originally developed by HopeLab, Zamzee is an activity
meter and motivational website meant to increase physical activity levels and, in doing
so, help fight the sedentary behavior epidemic in the U.S., a key risk factor associated
with obesity, heart disease and diabetes.
Bunchball’s Nitro gamification platform is a key part of the zamzee.com motivational
experience. Zamzee’s gamified website--optimized through a series of scientific studies
to initiate and sustain positive behavior change--allows kids to view their activity
levels, earn points for movement, achieve goals, select rewards and customize their
experience by designing their own avatar.
A six-month study showed that the Zamzee program increased physical activity in kids
by an average of 59% and had positive impact on risk factors associated with heart
disease and diabetes.
CDC’s Program to Incubate Games for Public Health AwarenessSeriousGamesAssoc
After being awarded a second-round of innovation funding from Department of Health and Human Services Idea Lab in 2014, three CDC colleagues along with game industry partners produced a game developer challenge event: CDC/HHS Health Game Jam 2014, which focused on HIV Prevention strategies.
This talk describes structure of the event, including recruitment of HHS subject matter experts and contest judging criteria. A follow-up population study among >100 Atlanta-area teens yielded positive results of playing the winning game.
We will show that the federally supported game developer challenges provide an effective means of producing game prototypes which have impact among selected populations.
Brad Tanner, MD, ME
HealthImpact.Studio Chapel Hill, NC
Montreal, Canada
July 10, 2019
Headset-based, immersive virtual reality technology offers an opportunity to engage and motivate:
Youth
Adolescents
Emerging adults
Adults
Virtual reality also impacts health-related understanding, decision-making, skills, and behaviors.
Presented by the
Serious Play Conference
seriousplayconf.com
Gamification seems to be all the rage in customer engagement, but does it really work for utilities? Is getting customers to participate in and recommend energy-efficiency programs all fun and games? Could Candy Crush hold the key to behavior change?
Zamzee Case Study - How Gamification Boosted Kids’ Physical Activity by 59%Matt Foster
Zamzee is a social enterprise on a mission to help kids and their families make physical
activity a fun part of daily life. Originally developed by HopeLab, Zamzee is an activity
meter and motivational website meant to increase physical activity levels and, in doing
so, help fight the sedentary behavior epidemic in the U.S., a key risk factor associated
with obesity, heart disease and diabetes.
Bunchball’s Nitro gamification platform is a key part of the zamzee.com motivational
experience. Zamzee’s gamified website--optimized through a series of scientific studies
to initiate and sustain positive behavior change--allows kids to view their activity
levels, earn points for movement, achieve goals, select rewards and customize their
experience by designing their own avatar.
A six-month study showed that the Zamzee program increased physical activity in kids
by an average of 59% and had positive impact on risk factors associated with heart
disease and diabetes.
CDC’s Program to Incubate Games for Public Health AwarenessSeriousGamesAssoc
After being awarded a second-round of innovation funding from Department of Health and Human Services Idea Lab in 2014, three CDC colleagues along with game industry partners produced a game developer challenge event: CDC/HHS Health Game Jam 2014, which focused on HIV Prevention strategies.
This talk describes structure of the event, including recruitment of HHS subject matter experts and contest judging criteria. A follow-up population study among >100 Atlanta-area teens yielded positive results of playing the winning game.
We will show that the federally supported game developer challenges provide an effective means of producing game prototypes which have impact among selected populations.
Brad Tanner, MD, ME
HealthImpact.Studio Chapel Hill, NC
Montreal, Canada
July 10, 2019
Headset-based, immersive virtual reality technology offers an opportunity to engage and motivate:
Youth
Adolescents
Emerging adults
Adults
Virtual reality also impacts health-related understanding, decision-making, skills, and behaviors.
Presented by the
Serious Play Conference
seriousplayconf.com
Standout Studies of Health Games, presentation at Games for Health Conference...Debra Lieberman
Here are some recent noteworthy studies of health games. They are grouped by topic area and included are many of my tweets about research on health games.
Gamification vs. Game-Based Learning - Theories, Methods, and ControversiesSherry Jones
My presentation for October 25, 2013 - Metro State University of Denver (MSUD) Symposium for Teaching and Learning with Technology Conference 2013. Access Conference Schedule here: https://metroteachingwithtechday.pbworks.com/w/page/69613174/2013%20Schedule
Quantified Self projects have focused on tools and techniques. The assumption that info changes behavior is broken. Attention to psychological aspects of tracking, particularly wrt compliance, can transform the Quantified Self.
Whole Life Challenge: Top 9 Struggles in 2020Oscar Smith
Introducing Whole Life Challenge: Top 9 Struggles in 2020
Knowing that there are various causes of the troubles we stumble into daily, this document does not focus on the causes but on solutions that explain “WHY” and attempts to show solutions to our PROBLEMS.
This catalogue outlines struggles in order of occurrence and how many are facing them.
Which one among these is scourging you? Learn related solution then.
It talks about:
- struggle real;
- life struggles;
- Whole Life Challenge;
- life challenges
- solution to a problem;
- simple solutions to common problems;
- solution to problem(s);
For several years now, Across Health has been running a unique digital landscape survey among life sciences leaders in EMEA. This year’s edition of the Digital Barometer has taken a global perspective with exclusive results from our key markets EMEA, US and China. It gives you a 360° view on the status, challenges and future of “The New Normal” in life sciences, i.e. when digital communication is no longer new, but is the norm.
Standout Studies of Health Games, presentation at Games for Health Conference...Debra Lieberman
Here are some recent noteworthy studies of health games. They are grouped by topic area and included are many of my tweets about research on health games.
Gamification vs. Game-Based Learning - Theories, Methods, and ControversiesSherry Jones
My presentation for October 25, 2013 - Metro State University of Denver (MSUD) Symposium for Teaching and Learning with Technology Conference 2013. Access Conference Schedule here: https://metroteachingwithtechday.pbworks.com/w/page/69613174/2013%20Schedule
Quantified Self projects have focused on tools and techniques. The assumption that info changes behavior is broken. Attention to psychological aspects of tracking, particularly wrt compliance, can transform the Quantified Self.
Whole Life Challenge: Top 9 Struggles in 2020Oscar Smith
Introducing Whole Life Challenge: Top 9 Struggles in 2020
Knowing that there are various causes of the troubles we stumble into daily, this document does not focus on the causes but on solutions that explain “WHY” and attempts to show solutions to our PROBLEMS.
This catalogue outlines struggles in order of occurrence and how many are facing them.
Which one among these is scourging you? Learn related solution then.
It talks about:
- struggle real;
- life struggles;
- Whole Life Challenge;
- life challenges
- solution to a problem;
- simple solutions to common problems;
- solution to problem(s);
For several years now, Across Health has been running a unique digital landscape survey among life sciences leaders in EMEA. This year’s edition of the Digital Barometer has taken a global perspective with exclusive results from our key markets EMEA, US and China. It gives you a 360° view on the status, challenges and future of “The New Normal” in life sciences, i.e. when digital communication is no longer new, but is the norm.
Total rewards service providers slide_share_2014People Matters
With talent taking the centre-stage in CEO’s agenda, it is time that Indian organizations use every tool at their disposal to attract and retain talent as the expectations of employees are at an all-time high. An ideal Total Rewards plan is the perfect blend of tangible and intangible rewards. Traditional reward patterns will not work as the workforce in most organizations is multi-generational. ESOPs, integrated healthcare benefits, work-life balance, non-cash
rewards are some of the rewards that companies can use to engage the employees.
HealthcareMagic - Business Model and Comparitive AnalysisAmrit Ravi
Includes comprehensive analysis related to value proposition, value capture methodologies, strategic control, complementary assets and business model study for the organization.
Study and Reporting by Amrit Ravi & Team
These slides will show how to approach a multi-class (classification) problem using H2O. The data that is being used is an aggregated log of multiple systems that are constantly providing information about their status, connections and traffic. In large organizations, these log datasets can be very huge and unidentifiable due to the number of sources, legacy systems etc. In our example, we use a created response for each source. The use H2O to classify the source of data.
Author Bio: Ashrith Barthur is a Security Scientist at H2O currently working on algorithms that detect anomalous behaviour in user activities, network traffic, attacks, financial fraud and global money movement. He has a PhD from Purdue University in the field of information security, specialized in Anomalous behaviour in DNS protocol.
Don’t forget to download H2O!
http://www.h2o.ai/download/
The Healthcare Internet of Things: Rewards and Risksatlanticcouncil
In The Healthcare Internet of Things: Rewards and Risks, a collaboration between Intel Security and Atlantic Council's Cyber Statecraft Initiative at the Brent Scowcroft Center on International Security, the report's authors—Jason Healey, Neal Pollard, and Beau Woods—draw attention to the delicate balance between the promise of a new age of technology and society's ability to secure the technological and communications foundations of these innovative devices.
Kings of Engagement: How Gaming Changed the World of UXDori Adar
Gaming is insanely huge and the world of user experience catches up fast. In this deck you will gain understanding on what games are, learn about the hero and the villain products, and how to build a product as a game from the ground up.
Exto Reward Points for Magento 2 (user guide)Exto.io
Magento 2 Reward Points extension helps to launch an effective customizable loyalty and rewards program, with full set of features included.
Features of the Magento customer rewards extension:
- flexibly configure rules,
- set reward points expiration,
- set limits for the amount of earned / redeemed Magento loyalty points, and more,
- refund in points,
- analyze results through the custom dashboards.
Learn more at https://exto.io/magento-2-extensions/reward-points-for-magento-2
Corporate wellness programs are rapidly changing with advances in technology and the transfer of consumer tools into the enterprise environment. ShapeUp hosted the webinar these slides came fromto share with you the major areas of innovation that we see occurring in the wellness space so you can make sense of what’s going on, learn new ways to tackle the challenges you face, and keep an eye toward the future. Watch the full webinar at http://www.shapeup.com/lp/8-innovations-that-are-transforming-corporate-wellness-programs.
Ayogo Health, Inc. - Everything You Know About Gamification is WrongSeriousGamesAssoc
Presenter: Shauna Gammon, Lead Product Designer, Ayogo Health Inc.
Gamification is NOT about points and badges and leaderboards. Putting points and badges on top of systems that were not designed to be game-like is like welding wheels on a bicycle. It looks from a distance like it will work, but the results are guaranteed to disappoint. Shauna will walk you through the fundamentals of game psychology, so you can utilize these crucial building blocks in your own patient engagement projects. Ayogo is a recognized global leader in the application of game psychology and social patterning effects to the design healthcare applications. Their Empower framework has improved health and financial outcomes for healthcare organizations around the world.
September 2014 | Social Media and Mobile Tech Paige Rasid
Early-stage companies pitch their ideas and businesses at CVG's Second Thursday Social Media and Mobile Tech event. Followed by a presentation by SocialFly, focused on trends in social media and how they impact your business.
Designing Serious Game for Behavioral Change in HealthcareAntonio Grillo
DESIGNING SERIOUS GAMES FOR BEHAVIORAL CHANGE IN HEALTHCARE USING CONNECTED OBJECTS.
Game Design tools, how to Design an efficient Motivational Framework, Examples of Game Mechanics, Pervasive solutions vs. Intrusive Solutions, the role of the Artificial Intelligence as main engine, the Internet of Caring Things to shape a better world for YOU.
Everything I have experienced in designing an IA based digital companion to treat chronicle disease by changing behavior.
Rules of engagement in Health - What can we learn from conversations taking…InSites Consulting
Rules of engagement in Life Sciences & Health by InSites Consulting. What can we learn from conversations taking place on Facebook, YouTube & Twitter? Engaging consumers is key, brands try to win the hearts of consumers through social media. What can we learn from those experiences across brands?
Towards a successful implementation of game mechanics (gamification) in e-hea...Maged N. Kamel Boulos
Cite as: Kamel Boulos MN. Towards a successful implementation of game mechanics (gamification) in e-health interventions (updated: 09//2015). In: Baptista TM, Kamel Boulos MN, Rodrigues FM, Rocha A. E-Health, psychology and medicine: the future of a close cooperation (invited symposium). In: Proceedings of the 14th European Congress of Psychology, Milan, Italy, 7-10 July 2015. URL: http://www.ecp2015.it/scientific-program/invited-symposia/ - WebCite cache: http://www.webcitation.org/6YIHINbi0
Your business is important, and so are the employees who make it great. When they're healthier, they're happier and when they're happier, they're more engaged at work. That's why having a wellness program that works is the key.
Your business is important, and so are the employees who make it great. When they're healthier, they're happier and when they're happier, they're more engaged at work. That's why having a wellness program that works is the key.
What You'll Learn:
- The direct & indirect costs of unhappy & unhealthy employees
- How the highest rated employers have a relentless focus on wellness
- The New Corporate Strategy Pyramid
- How the weight of your employees impacts your bottom line
The Exergame Network (TEN) is a not for profit advocacy for active gaming. Over the past two years TEN has made progress with great success. This presentation at Games for Health 2011 is our report back to the industry.
Highlights from the Cannes Lions Health creative shortlist and conference talks. Best case studies, stories and examples from pharmaceutical and healthcare marketing in 2016.
Trendwatchers from around the world came together to identify the big shifts critical to pharmaceutical brands and healthcare marketers.
What's inside: 2016 will be the year an old debate reignites and simple digital tools fuel an incredible new era of clinical study. The patient journey will be rerouted and the tug of war at the point of care will get much more intense. Caregiving will approach a cliff, healthcare teams will get bigger, and patients will come to the exam room with new expectations. The science of motivation will face a crossroads and you’ll probably lose you Fitbit.
Our first report–Digital Trends–is typically our biggest report of the year, read by tens of thousands across healthcare and marketing. It's fueled by clues, examples and big ideas collected by more than 70 trend watchers from around the world.
What's inside? 2016 is the year that we'll start living in the digital moment, embracing our own custom algorithms, and may even be bringing a robot home. Our smartphones will become more delightful. Even the easiest interfaces will start to disappear entirely. Oh, and Frogger? We think he's coming back.
Exclusive sneak peek for the attendees of Digital Pharma East 2016.
Every year, GSW and inVentiv Health convene trendspotters from across North America and Europe to identify the big shifts that are changing digital expectations. Their popular annual trends report is consistently read by tens of thousands of people throughout our industry.
This October, attendees at Digital Pharma East got the first peek at next year's predictions and learned how they can help brands more effectively connect with healthcare professionals and consumers.
So, what should you expect? Here's a hint: 2016 is the year that we'll start living in the digital moment, embracing our own custom algorithms, and maybe even bringing a robot home. Our smartphones will become more delightful and even the easiest interfaces will start to disappear entirely. Oh, and Frogger? We think he's coming back.
Our fifth annual series of trends reports includes insights into the big shifts that are changing marketing, healthcare, digital experience, and consumer expectations. In this report, you’ll find the top eight consumer trends, each with clues into new possibilities and examples of brands that got there first.
What’s trending in 2015 for wearables, virtual reality, consumer technology adoption? Find out (and more!) in GSW’s third report of their 4-part annual trends series: Digital Trends. With a unique perspective on behavioral trends at the cross section of digital + health, the report outlines the top eight trends expected to change the landscape in 2015.
2015 Health Trends: New challenges for a changing industry
In the second of their 4-part annual trend report series, GSW takes a closer look at healthcare. From evolutions in doctor-patient relationships to strategies in benefit design to the changing mind-set of physicians, a new landscape takes shape.
Cannes Lions is the world's biggest celebration of creativity in communications. For 60 years it’s been home to the biggest ideas changing how brands interact with customers. This year, it turned its attention to health. 800 people from 50 countries gathered to share, judge and celebrate the life-changing creativity of the world’s best healthcare agencies. Inside, you’ll find a quick-scan summary of the conference’s content, including short stories, memorable quotes, great creative, and even a few share-worthy tweets.
Ideas from MediaPost's Marketing for Health ConferenceGSW
This week, we had the opportunity to attend MediaPost’s first annual Marketing Health conference. Thirty-eight speakers – including our own Ritesh Patel and Leigh Householder – from the top agencies and brands in our industry took to the stage to talk about big shifts in digital possibilities and fast-changing consumer expectations. Inside, you’ll find a quick-scan summary of the conference’s content, including short stories, big data points, memorable quotes and even a few share-worthy charts.
Over the last few years, terms like patient-centric marketing and adding value beyond the pill have become immensely popular in the board rooms of leading pharma innovators. These concepts aren't just about the tools we provide; they're about a fundamental shift pharmaceutical marketers are trying to effect. One that moves us from primarily pre-Rx marketing (education, awareness, relationship building) to largely post-Rx engagement (support, adherence, clinical management). That means completely rethinking what a marketing solution looks like – from what we can say to what we can do; from what people can read to what they can use.
Although Pinterest does not list a category for health or health care, there are plenty of users with pinboards and pins attributed to health care. Overall, there are a surprising number of pins associated to a large number of disease states.
iQ kicked off 2012 by participating in the world's largest electronics show, CES. After 4 days of scouting new and exciting technology, iQ's Ben Harben and Jude Divierte gathered their insights and photos and compiled them into an informative and visually-stunning presentation.
Best Practices for Immediate Response TechniquesGSW
An intermediate level perspective on best practices for using immediate response tools like QR codes and near field communication and a sneak peek into what's next.
ICANN has announced a new program that allows established corporations and organization own their own top level domain for their brand, category or community. Inside, iQ highlights what the implications are for healthcare and pharma marketers.
The FICO Medication Adherence Score is a predictive analytics tool developed by the same organization responsible for FICO credit scores. The adherence score forecast an individual’s likelihood of taking his or her prescription medication as directed.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Hollywood Actress - The 250 hottest galleryZsolt Nemeth
Hollywood Actress amazon album eminent worldwide media, female-singer, actresses, alhletina-woman, 250 collection.
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At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
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2. About iQ mini workshops
iQ is the innovation lab of GSW
Worldwide. We research emerging
trends in both how technology and
expectations are changing. Insight into
new consumer/ What early-mover
HCP expectations brands are doing
We use those findings to develop
perspectives on how our healthcare
marketing clients can gain
competitive advantage in fast-
changing areas like mobile, slate,
gaming, and social media.
Then we model innovative tools and Strategies and Innovation theater:
experiences designed just for health insights for brand A model of what
care marketers. could be
planning
Mini workshops like this one include
a snapshot of each of those
elements.
3. MOST OF THE WAYS WE INTERACT
WITH HEALTH CARE ARE
UNINSPIRING
We’re not engaging people
• We give them 7 minutes in the exam room
• Confront them with complicated, paper-based
adherence tools
• Set a lot of requirements, but give few rewards
4. COULD GAMING
CHANGE HEALTH CARE?
Gaming is a big part of American life. How could
translating that interface to medicine promote healthier
choices and longer lives?
5. 68% OF AMERICAN HOUSEHOLDS
PLAY VIDEO GAMES
Of gamers are women. Is the average age of
In fact, a greater
number of women than 40% 34 gamers (they’ve been
playing for ~12 years).
YEARS
boys under age 17 play.
of Americans over of heads of households
the age of 50 play
video games. 26% 42% play games on a
wireless device.
ESA, 2009/2010
6. GAMES LEAD TO HEALTHIER
BEHAVIOR AND OUTCOMES
“The beauty of a game is that
it gives you a goal”
People will work longer and harder if you give them a goal.
- Debra Lieberman of the Institute for Social, Behavioral, and Economic Research
(ISBER) at the University of California, Santa Barbara.
7. IN ONE STUDY, RESEARCHERS
FOUND GAMES MAKE PEOPLE
“BETTER PATIENTS”
16% improvement More
More engaged in
in adherence knowledgeable
their treatment
about care plan
Journal of Pediatrics: A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A
Randomized Trial, 2008
8. The evidence has convinced
health and wellness leaders
• Humana has now dedicated part of its innovation department to
Payers are leading gaming.
the way • Along with CIGNA and Aetna, it’s been an early mover in getting
challenge and education games in the hands of members.
$50 million dollar • That’s how much venture capital has poured into health games
investment in the last five years.
• Major CPG companies are building their offers with wellness
gaming.
CPG is joining in • Johnson and Johnson, Unilever, Kraft, Nike, Apple, Disney, and
others are developing new products related to health gaming.
TechWatch, Games For Health: The Latest Tool In The Medical Care Arsenal, 2009
9. EXAMPLES OF
GAMING FOR HEALTH
Early adopters are already using gaming mechanics for
the ultimate healthy win: sustained behavioral change
10. SWITCH2HEALTH PROVIDES REAL
REWARDS FOR HEALTH CHOICES
• S2H is creating a culture where
physical activity is not only
healthy, but fun and socially
desirable.
• It’s members use biometric
activity trackers to tally their
daily activities.
• That activity translates directly
to rewards points.
• The points can be redeemed for
rewards and gift cards from lots
of local and national brands,
including ToysRUs and Netflix.
http://s2h.com/
11. WITH I MOVE YOU FRIENDS
CHALLENGE EACH OTHER
• IMoveYou.com lets visitors
challenge their Twitter and
Facebook friends to small bursts of
exercise.
• They enter an “I will” promise and
an “if my friend will” challenge that
posts to their social networks.
• The site was built on the insight that
the influence friends have over each
other is ridiculously powerful.
• Apparently they’re right—more than
50% of challenges get completed by
both friends.
http://bit.ly/hgame2
12. HUMANA MAKE THE BENEFITS OF
EXERCISE TANGIBLE
• Trainer gives teens the
responsibility of caring for
creatures who all have
dietary and fitness needs.
• When one of the creature
exercises on the screen, the
player joins it via web cam.
• Both benefit from this
shared activity.
• The game teaches players
about how nutrition and
fitness impacts their daily
lives.
http://bit.ly/hgame1
13. EXER GAMING MAKES YOUR
WORKOUT REAL
• iTech Fitness in Denver has
recently opened a new line
of XRKade gyms for kids.
• The gyms mix physical
activity and video games to
make exercising more fun
and engaging.
• They use climbing
walls, recumbent
bicycles, DDR
machines, snowboard
simulators, and padded
obstacle courses.
• Similar gyms for adults add
scores, avatars and other
gaming mechanics.
14. DIDGET GIVES KIDS GAMING
CREDITS FOR CONSISTENT TESTING
• The idea came from a parent (Paul
Wessel) of a child with Type 1
Diabetes.
• Paul’s son was constantly losing his
blood glucose meter, but he could
always find his Game Boy.
• Bayer hired Paul to develop
DIDGET™:
• A first-of-its-kind blood glucose
meter that connects directly to
Nintendo DS™ gaming systems to
help kids manage their diabetes by
rewarding them for consistent
testing habits.
http://bit.ly/hgame3
15. HOW TO USE GAMING
Creating a gaming for health strategy starts with asking:
what do you want to accomplish?
16. HEALTHY BRANDS CAN USE
GAMING FOUR BASIC WAYS:
Streamline Educate through Fit into Reward right
care experience real life behavior
Replace reminding Use entertainment Make tools fun Use positive
and monitoring and experience to and entertaining reinforcement and
with involvement create learning so that using immediate
and self tracking people can actually them is a want rewards to sustain
participate in to do, not a have behavior change
to do
17. GAMING STRATEGIES HAVE
THREE CONNECTED COMPONENTS
Entertaining
Goal to reach or Reward strategy
experience
code to crack To incents the kind
That people will
That will challenge of behavior we
want to spend time
them want to see
with
18. COMMON MISTAKES (AND HOW
TO MAKE THEM RIGHT)
INSTEAD OF THIS TRY THIS
• Building the game on • Make it free standing
your website (and mobile)
• Asking players to create a • Let them use an existing
new login login (like Facebook)
• Putting a “game face” on • Create an experience that
an existing experience or starts from the game
tool
19. AN INNOVATION THEATER IDEA:
AVATAR ALERTS
The iQ team creates models, prototypes and
storyboards that show how innovative applications of
technology can solve persistent healthcare challenges.
We always start with a common problem:
20. OUR OTHER DRUG PROBLEM IS
ADHERENCE
• 20% of patients never fill the first prescription
• 50% discontinue in the first six months
• It’s not as easy as adding recommendations
or reminders
The situation is even more challenging in some disease states:
For example, up to 72% of asthma patients report that they
take their controller medications less than prescribed. Taking
that medicine can reduce hospital and emergency visits by
80%. It’s a huge impact on both patients and practitioners.
21. SO WE ASKED:
WHAT IF WE USED WHAT WE
KNOW ABOUT GAMING TO
REALLY ENGAGE PEOPLE?
With That meet the real
What would that
competitions, rew goal we all share:
involved
ards, ego boosters creating better
healthcare look
and visual health for more
like?
entertainment. people.
22. START TALKING ABOUT GAMING:
DISCUSSION GUIDE FOR YOUR BRAND
• What are the biggest behavioral challenges your brand or
treatment teams are facing? How could their support system
benefit from a gaming platform?
• Could individual rewards or community challenges
interrupt that behavior? What about community recognition
or support?
• What games does your audience already play? (Don’t
forget, crosswords are a game, too)
• What type of gaming systems, computers, and mobile
devices does your audience already use?
• Is your audience competitive, self motivated, community
minded? What drives them?
24. H&W LEADERS ARE REDEFINING
HOW THEY INVEST IN INNOVATION
Pharma has traditionally
looked to the product lab for
innovation. Now more PRODUCT
complex market conditions PROCESS
New products or
have led healthcare leaders improvements on
New efficiencies or
to look at innovation more improved delivery
products
broadly. In healthcare today,
it’s as likely to come from
marketing insight as hard
science.
POSITIONING PARADIGM
Major shifts in
New roles for the
thinking about an
product or company
industry or product
25. SO IS GSW.
INTRODUCING iQ:
OUR DEDICATED INNOVATION LAB
It’s where big ideas converge and come to life
So that we can find new
kinds of opportunity in
fast-changing areas like
mobile, social and slate And, create fresh ways to
solve persistent challenges
healthcare marketers face
26. iQ IS PART OF OUR SHARED
COMMITMENT TO CREATE BETTER
HEALTH FOR MORE PEOPLE
More relevant
techniques for Better ways for Smarter tools to
physicians and patients to find help caregivers be
care teams to breakthrough powerful advocates
communicate, treatments and for their
connect, and meaningful support loved one’s health
collaborate
27. WE INVEST IN THREE TYPES
INNOVATION:
PERSPECTIVES
Clear points of view
Our process starts with
understanding people and
technology and ultimately delivers
concise ideas and break-through
projects and tools
EXPERIMENTS PLATFORMS
Creative models Fast-start tools
Today, 55% of physicians are considered difficult to access
Research is beginning to show that thegames are far more than just entertainmentand truly can lead to healthier behavior andbetter health. Take the example of Re-Mission.A recent article in the journal Pediatrics1 reportedon a randomized clinical trial of thegame, involving 375 male and female patientsat 34 medical centers in the United States,Australia, and Canada during 2004–2005. Thestudy showed that patients who played thegame actually became more engaged in theircare and, in effect, turned into better patients.The authors, Pamela M. Kato and colleagues,concluded that patients who played the game“significantly improved treatment adherenceand indicators of cancer-related self-efficacyand knowledge,” compared to patients whodid not play. “The findings support current effortsto develop effective video-game interventionsfor education and training in healthcare,” the authors wrote.1
Today, 55% of physicians are considered difficult to access
Today, 55% of physicians are considered difficult to access
These are the four types of innovation. Pharma historically invested primarily in one, but new innovation chiefs up and down the corridor are expanding their focus to all foura) Product Innovation example:new Mini or the updated VX Beetle, new models of mobile phones and so on.b) Process Innovation - Just in Time is a good example.c) Positioning Innovation - Lucozade used to be a medicinal drink but the was repositioned as a sports drink.d) Social Innovation - During the time of the expensive mainframe, Bill Gates and others aimed to provide a home computer for everyone.