Nathan Millett reflects on the process of creating a poster and magazine pages about action games. To modify images and avoid copyright infringement, he used tools like the rubber tool, bucket tool, and magic wand tool to change colors, remove backgrounds, and adjust properties. He aimed to make the designs eye-catching with bright colors like red and blue, large text and images, and an engaging layout with quotes, prizes and interviews to draw in the target audience.
2. Process
On this poster with the cross hair what I did I got the image of
it and to avoid copy right I got rid of some of the lines. For this
I used the rubber tool and just went over the lines that I didn’t
want. Furthermore what I then did to change the color of the
cross hair to change it from black to red I used the bucket tool
and selected the color red. When I did this I first tried the
color blue but I didn’t think it fitted in as the color red
symbolize blood. I thought that this was the best color for this
type of poster as this poster is on action games and I thought
that this color represented this very nicely.
3. Process
For this character as I did not crate her and I copied her I had to
change it to stop my work from being copyrighted so what I had to
do was change the color and the shape of the character. To do this I
had to use the brush tool, but first I had to get rid of the
background. I used the magic wand tool to get rid of the background
as the color where contrasting with each other I had to change the
tolerance down to 5 so it wouldn’t pick it up and I would get a nice
character out of it. For the sleeves I had changed the color to blue
but I have changed the shade very slightly to make the character
stand out a bit more. I chose blue as a color because it stands out
quite bit as it is a bright color I thought that this would grab the
target audiences attention. Lastly when changing the color I had to
out line the character with black for little bits of detail I ended up
zooming in and getting every little bit of detail in to make it look as
detailed as I could possibly make it.
4. Process
On this magazine I have tried to make it look as
professional as I possibly could as I have utilized a lot of
the free space with quotes or pictures and I have even
tried to pull the audience into buying the product by
adding in prizes and trips. I believe that the color fits in
with the pictures and it all pulls it together so it makes it
more appealing for the audience. What had to do with
some of the pictures though was I had to make it darker
so it fits in with the color scheme, for this I had to change
the brightness and contrast the effect that I used was
called satin. With this tool you can make an image darker
and change the color from bright to dark and I did this to
make it fit in with the magazine. I thought a dark color
would look good for this type of magazine as it is an ation.
5. Process
On this for me to get the masthead of “PC
AUTHORISED” I ad to make up my ow name as they
were all using the same masthead o pc gaming I
thought an came up with pc authorised. For me to
make this masthead I had to use the text tool and
select the size of he font. I made it big so it stands out
to all people and they can easily identify the magazine
and that it will pull in the right target audience and
that it will interest the audience.
6. process
When I was making this I stuck to the
same sort of color scheme as the front
age with dark and dangerous colors
with black and white. As you can tell I
made some of the fonts bigger in the
middle of paragraphs this is to make a
certain word stand out and to grab the
audiences attention to that specific
word. Overall I think that this looks
creative and professional for a
magazine’s double page spread.
7. process
When I was making this for my double page spread I thought
about making the entire background black and the writing white
so it blends in very well. But for to get the background I used the
bucket tool and selected the color black I chose this color due to
the game as quite dark so I thought that this would represent
this game very well. Furthermore for the character as it was
about a game in real life all that I had to do was get it of the
internet and I had to get rid of the background for this I used the
magic wand tool and turned the tolerance down to 5 so I got all
off the background of the charcter.
8. process
When I was making this I had to change the font size bigger so it
stands out more s this is some of the best players and for some
people this is the most important part of it for people in magazines
to see what the pros are called and what they are doing so I had to
get the pictures of the internet for this. When I did this I had to
make it slightly brighter so I went into blending options and change
the contrast so it becomes brighter and easier to see.
9. process
When I was making this part on the second page on the
double page spread I made the image big so it stands out
and it utilizes space more so it looked more professional
and more creative. As I changed the writing on the picture
“Interview from pro” I did this to make it easier to read and
it stands out a lot as the picture is big the audience will be
looking at this as well so there attention will be drawn
below to where the Q&A is and this will get them very
interested into it.
Editor's Notes
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.