This document summarizes Jake Greenwood's evaluation of his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for his video game project. For his research, interviews helped understand what the audience would like and dislike. For planning, he created a schedule and decided on colors. For time management, his schedule helped him stay on track despite obstacles. For technical qualities, his game drew inspiration from Dragon Age and The Witcher 3 but was 2D pixelated unlike their 3D graphics. For aesthetic qualities, he spent time on animations but could improve fighting animations. Based on audience research, he changed from medieval to fantasy genre and removed blood for wider appeal.