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Evaluation
Production Process Evaluation
Research
STRENGTHS
• Really detailed content research for both games
• Broader understanding of each games design
philosophy which helped me when writing the
script as I understood why decisions were made to
make the game(s) more enjoyable
• Most research was directly from the developers
themselves, adding to credibility
• Interviews were thorough and incredibly helpful as
it gave detailed insight into unique perspectives on
other people who play these games just as much as
I do
• Good analysis conducted on the key influence
video’s that helped with editing choices
WEAKNESSES
• Audience research was quite difficult to ascertain as
the product was very “specific”
• Interviews could’ve been incorporated more into
final product
Planning
GRAPHICS SECTION:
For the graphics portion of my project I feel as though the
designs I collected helped significantly when it came to
creating my final design. However when planning I originally
intended on a portrait design but opted for a double-page
spread for each page, with the left-hand side of each spread
being an image representative of the text and the right hand
being the text from the script (that had been retooled to
better fit the new format) under the title. The initial ideas for
the page concept did translate through however, such as the
opening portion being highlighted above all else, as well as
the orange theming too. The title text overlapping the image
to the other page was a design choice I wanted to lift from my
analysis of the Empire magazine, however instead I decided
to use a drop shadow technique by overlapping two layers of
the title and positioning the harsher orange over the lighter
one, so despite some reworking the premise still made it
through. As well as this through my style sheets I realized
both games utilize lots of shades of red, so I thought it best to
mix the two with the orange theme which really encapsulated
both games feel and aesthetic
Planning
VIDEO SECTION:
For my video portion collecting the right kind of reference
material and finding the inspiration and direction for my
video was crucial, as I needed to try find a balance between
comedy and semi-serious discussion without hopping back
and forth between "reading information off a script" and ad-
libbed improv moments for the sake of comedy. Finding the
right tone was just as important as also finding the right look
of the video too. A lot of YouTubers like to use virtual zooms
as the lower quality sporadic movement can be quite funny,
but I made sure to use these few and far between as I still
want the presentation to be both entertaining but also
informative. I do feel however in retrospect a lot more
research should've been poured into creating this kind of
video in Premiere as not only would I learn how to best
construct one but I would've given way more idea's I could
apply to the video itself. Overall I think the video portion was
a moderate success but I do feel like a few things could have
been better applied (e.g. green screen, more experimental
edits etc).
Time Management
For my time management I feel as though I could've used a little more time to better compose
my video portion, however I'm happy with the final version of the script and I am very pleased
with how the print portion of the project turned out in the end. If given more time I think I
would've conducted some extensive research into video editing in Premiere to help me come up
with more idea's for editing and become more efficient with more editing. I would also given
more time most likely shoot more real life footage for my video that I can better implement into
the final product. Overall I feel good about my print section and feel as though the time spent on
it was well used, although I do feel as though it may have bled a little too much into video
production which definitely had an effect on editing overall, as for a time even if what I had
produced was a little lacking it was all I had left to show for. In future I think I would have started
fairly sooner on the video editing and maybe increased the speed in which I had collected
relevant footage I could include alongside what I had filmed myself, as well as sound effects and
assets needed for certain edits etc.
Technical & Aesthetic Qualities
Technical Qualities
The archway for Main Street at the
top page margin is aligned to the
center of the page to keep
everything symmetrical
Adjustments made to the levels of
the text in the title (the tracking
and the kerning between the
letters) allowed me to line the
letters up neatly
The author text at the
bottom of the page has a
lighter gradient for the drop
shadow to make it stand out
The Scout is a separate gradient
overlay to the rest of the image to
make him stand out in the centre of
the page
TF2 cast are all on individual layers
allowing me to have separate
control over all of them to align
them just right, and make sure their
heights are similar to that of the
game
The Villagers present at the bottom
page margin are also on individual
layers like the TF2 cast, which as well
as giving me individual control
allowed me to also adjust their
lighting levels per character, as the
Deer villager initially didn't appear
visibile when the gradient was applied
FRONT COVER
Aesthetic Qualities
Good use of gradient to center the
image of the Scout in the middle
Custom designed drop shadow for the
title text, appropriately
aligned lettering ("A" mirrors the "V")
Pages borders are unique and distinct
from each other
Custom designed drop shadow for the
title text, appropriately
aligned lettering ("A" mirrors the "V")
Pages borders are unique and distinct
from each other
Color grading on the characters on
the bottom page margin border
clearly shows all their faces and
bodies, not obstructive
Scout has his own drop shadow(s) that
use slightly different gradients to give
a stylized look that represents
him falling
Lighter colouring on the drop shadow
for the author's name to make it stand
out more against the darker shades of
the bottom page margin border art
Scout's body is aligned with
the centre archway that is present in
the Main Street border art for the top
of the page margin, thus aligning the
rest of the page perfectly to
the centre keeping it consistent
BACK COVER
TF2 Logo/Circle constructed
by using a sphere tool that
was then segmented by 2
rectangles to cut the
segments
The Leaf Logo was centered to be
the absolute center of the back logo
Gradient inner shadow gradient
applied to the circle
For the Leaf logo in the
center I also made sure to
color match it with the inner
shadow that is colored green
The Animal Crossing Leaf logo
was used as a custom pattern
that is then applied to the
segments
The gradient for the
background of the page was
used as a means of centering
the logo as well
Technical Qualities Aesthetic Qualities
Gradient used for the
background is the same as
the front cover
The design is a combination
of both games logos, the TF2
circular logo and Animal
Crossing's iconic leaf
The inner green shadow
gradient used on the TF2
logo portion is the same
color as the green leaf logo
present in the center, this
creates a cast shadow sort of
look which makes the design
a little more visually distinct
and not just a simple
combination of the two
logos
The leaf color is a slightly
different shade of green
than the actual logo, this
keeps the color scheming
consistent throughout whilst
also representing both series
effectively I feel
Technical Qualities
Print section: Pages 1-6
SIMILARITIES:
• Consistent color scheme
• Minimalist design approach
• One page dedicated to an image, the other is
titled text
• Text hierarchy through use of brighter shade of
color
• Page count is similar
• Text breaks are solid colors
Some differences I applied to my piece are that the
text hierarchy works as follows;
- Game titles are colored orange and bolded
- Any text in brackets and speech marks is highlighted in
orange also, speechmarks are coloured orange whilst
brackets are not (they are also bolded). This is to create a
more noticeable difference between speech marks and
brackets as to not make them too similar
- Company names are bolded but not highlighted, again to
differentiate games from developer/publisher to make
them visually distinct
As well as hierarchy, my image collages also mostly
stuck to a two-tone color scheme of a lighter shade
of orange mixed with a slightly darker shade. The
only exception to this was page 3's collage as
without the darker colors lots of the detailing
would've become lost. Maintaining detail was just
as important, if not more so, than keeping a
consistent color scheme
Audience Appeal
Audience Appeal
I feel as though I have appealed to my audience
pretty well by including a good balance of references
that some more "hardcore" gamers would
understand with a good explanation of the jargon as
well. I think my work is approachable to both sides
of my mixed audience and it's presented in a sort of
neutral way towards the two.
The presentation in my print portion I do especially
feel appeals to my audience and makes everything
very simple and easy to understand as well, with
appropriate colors to highlight text that is important
and bolded company and video game names too.
Peer
Feedback
Feedback 1
• What did you like about the product?
– I think that this product is very interesting, I thought the video was pretty funny in
its own unique way. From wat I can gather this is a mash up game concept with TF2
and Animal crossing new leaf mixed together to create A little village and a long
trip upward.
– I really like the level of detail you have put into the book it clearly shows that you
care about the franchise and I think this proves that you have made a great piece
of production.
• What improvements could have been made to the
product?
– The only real thing I can point out that might need improving is the sound quality
on the video, it could have been recorded over with a microphone and edited in
using premiere.
Feedback 2
• What did you like about the product?
– I can't say I've ever seen anything similar to the video
before, its unique and I'd like to see where it goes (I
noticed it says intro clip)
– I think your front cover is really impressive and looks very
good
– Everything from how you've edited the video to the
magazine looks really good and really suggests you've put
a lot of time and effort into this project
• What improvements could have been made to the
product?
– I thought the video was really good, I just think the sound
quality. There's the weird static sort of noise.
Feedback 3
• What did you like about the product?
– I like the editing on the video
– The writing has a sense of personality so it's not boring to read
– The colour scheme works well
– You gave lot's of easy to understand information in your pages that are easy to
understand and suited to the target audience.
• What improvements could have been made to
the product?
• Some words are highlighted for seemingly no reason
• The layout is a bit too simple for me ( that's just preference)
Peer Feedback Summary
• What do you agree with from your peer feedback?
I agree that there needs to be some changes to the audio of the video portion of the project, and
that it should be improved by rerecording some of it or changing the existing audio levels and
adjusting them slightly.
• What do you disagree with from your peer feedback?
I don't particularly agree with what was said about the text hierarchy, however this is still my fault
for not having clearly conveyed my hierarchy rules well enough but maybe trying to differentiate
the text through their design a little too much that it comes across as random instead of
purposeful. I could see an instance of this being the difference in bold brackets being black
instead of orange, when speechmarks are bold and also orange. Perhaps that difference isn't
necessary, which is an easy change to make.
• What changes would you make and why?
I would definitely try another approach with audio for the video portion of the project as I feel it
definitely wasn't clear enough at times, which is important to the video overall as what I'm saying
is what matters most to the video, then visuals and audio edits etc.
As for the print section, I would probably add a few little flair elements to each page, little facts in
each corner and extra design elements, like silhoeuette art of characters from both franchise
dotted around the page as accents to the overall design.

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FMP Evaluation

  • 3. Research STRENGTHS • Really detailed content research for both games • Broader understanding of each games design philosophy which helped me when writing the script as I understood why decisions were made to make the game(s) more enjoyable • Most research was directly from the developers themselves, adding to credibility • Interviews were thorough and incredibly helpful as it gave detailed insight into unique perspectives on other people who play these games just as much as I do • Good analysis conducted on the key influence video’s that helped with editing choices WEAKNESSES • Audience research was quite difficult to ascertain as the product was very “specific” • Interviews could’ve been incorporated more into final product
  • 4. Planning GRAPHICS SECTION: For the graphics portion of my project I feel as though the designs I collected helped significantly when it came to creating my final design. However when planning I originally intended on a portrait design but opted for a double-page spread for each page, with the left-hand side of each spread being an image representative of the text and the right hand being the text from the script (that had been retooled to better fit the new format) under the title. The initial ideas for the page concept did translate through however, such as the opening portion being highlighted above all else, as well as the orange theming too. The title text overlapping the image to the other page was a design choice I wanted to lift from my analysis of the Empire magazine, however instead I decided to use a drop shadow technique by overlapping two layers of the title and positioning the harsher orange over the lighter one, so despite some reworking the premise still made it through. As well as this through my style sheets I realized both games utilize lots of shades of red, so I thought it best to mix the two with the orange theme which really encapsulated both games feel and aesthetic
  • 5. Planning VIDEO SECTION: For my video portion collecting the right kind of reference material and finding the inspiration and direction for my video was crucial, as I needed to try find a balance between comedy and semi-serious discussion without hopping back and forth between "reading information off a script" and ad- libbed improv moments for the sake of comedy. Finding the right tone was just as important as also finding the right look of the video too. A lot of YouTubers like to use virtual zooms as the lower quality sporadic movement can be quite funny, but I made sure to use these few and far between as I still want the presentation to be both entertaining but also informative. I do feel however in retrospect a lot more research should've been poured into creating this kind of video in Premiere as not only would I learn how to best construct one but I would've given way more idea's I could apply to the video itself. Overall I think the video portion was a moderate success but I do feel like a few things could have been better applied (e.g. green screen, more experimental edits etc).
  • 6. Time Management For my time management I feel as though I could've used a little more time to better compose my video portion, however I'm happy with the final version of the script and I am very pleased with how the print portion of the project turned out in the end. If given more time I think I would've conducted some extensive research into video editing in Premiere to help me come up with more idea's for editing and become more efficient with more editing. I would also given more time most likely shoot more real life footage for my video that I can better implement into the final product. Overall I feel good about my print section and feel as though the time spent on it was well used, although I do feel as though it may have bled a little too much into video production which definitely had an effect on editing overall, as for a time even if what I had produced was a little lacking it was all I had left to show for. In future I think I would have started fairly sooner on the video editing and maybe increased the speed in which I had collected relevant footage I could include alongside what I had filmed myself, as well as sound effects and assets needed for certain edits etc.
  • 8. Technical Qualities The archway for Main Street at the top page margin is aligned to the center of the page to keep everything symmetrical Adjustments made to the levels of the text in the title (the tracking and the kerning between the letters) allowed me to line the letters up neatly The author text at the bottom of the page has a lighter gradient for the drop shadow to make it stand out The Scout is a separate gradient overlay to the rest of the image to make him stand out in the centre of the page TF2 cast are all on individual layers allowing me to have separate control over all of them to align them just right, and make sure their heights are similar to that of the game The Villagers present at the bottom page margin are also on individual layers like the TF2 cast, which as well as giving me individual control allowed me to also adjust their lighting levels per character, as the Deer villager initially didn't appear visibile when the gradient was applied FRONT COVER Aesthetic Qualities Good use of gradient to center the image of the Scout in the middle Custom designed drop shadow for the title text, appropriately aligned lettering ("A" mirrors the "V") Pages borders are unique and distinct from each other Custom designed drop shadow for the title text, appropriately aligned lettering ("A" mirrors the "V") Pages borders are unique and distinct from each other Color grading on the characters on the bottom page margin border clearly shows all their faces and bodies, not obstructive Scout has his own drop shadow(s) that use slightly different gradients to give a stylized look that represents him falling Lighter colouring on the drop shadow for the author's name to make it stand out more against the darker shades of the bottom page margin border art Scout's body is aligned with the centre archway that is present in the Main Street border art for the top of the page margin, thus aligning the rest of the page perfectly to the centre keeping it consistent
  • 9. BACK COVER TF2 Logo/Circle constructed by using a sphere tool that was then segmented by 2 rectangles to cut the segments The Leaf Logo was centered to be the absolute center of the back logo Gradient inner shadow gradient applied to the circle For the Leaf logo in the center I also made sure to color match it with the inner shadow that is colored green The Animal Crossing Leaf logo was used as a custom pattern that is then applied to the segments The gradient for the background of the page was used as a means of centering the logo as well Technical Qualities Aesthetic Qualities Gradient used for the background is the same as the front cover The design is a combination of both games logos, the TF2 circular logo and Animal Crossing's iconic leaf The inner green shadow gradient used on the TF2 logo portion is the same color as the green leaf logo present in the center, this creates a cast shadow sort of look which makes the design a little more visually distinct and not just a simple combination of the two logos The leaf color is a slightly different shade of green than the actual logo, this keeps the color scheming consistent throughout whilst also representing both series effectively I feel
  • 10. Technical Qualities Print section: Pages 1-6 SIMILARITIES: • Consistent color scheme • Minimalist design approach • One page dedicated to an image, the other is titled text • Text hierarchy through use of brighter shade of color • Page count is similar • Text breaks are solid colors Some differences I applied to my piece are that the text hierarchy works as follows; - Game titles are colored orange and bolded - Any text in brackets and speech marks is highlighted in orange also, speechmarks are coloured orange whilst brackets are not (they are also bolded). This is to create a more noticeable difference between speech marks and brackets as to not make them too similar - Company names are bolded but not highlighted, again to differentiate games from developer/publisher to make them visually distinct As well as hierarchy, my image collages also mostly stuck to a two-tone color scheme of a lighter shade of orange mixed with a slightly darker shade. The only exception to this was page 3's collage as without the darker colors lots of the detailing would've become lost. Maintaining detail was just as important, if not more so, than keeping a consistent color scheme
  • 12. Audience Appeal I feel as though I have appealed to my audience pretty well by including a good balance of references that some more "hardcore" gamers would understand with a good explanation of the jargon as well. I think my work is approachable to both sides of my mixed audience and it's presented in a sort of neutral way towards the two. The presentation in my print portion I do especially feel appeals to my audience and makes everything very simple and easy to understand as well, with appropriate colors to highlight text that is important and bolded company and video game names too.
  • 14. Feedback 1 • What did you like about the product? – I think that this product is very interesting, I thought the video was pretty funny in its own unique way. From wat I can gather this is a mash up game concept with TF2 and Animal crossing new leaf mixed together to create A little village and a long trip upward. – I really like the level of detail you have put into the book it clearly shows that you care about the franchise and I think this proves that you have made a great piece of production. • What improvements could have been made to the product? – The only real thing I can point out that might need improving is the sound quality on the video, it could have been recorded over with a microphone and edited in using premiere.
  • 15. Feedback 2 • What did you like about the product? – I can't say I've ever seen anything similar to the video before, its unique and I'd like to see where it goes (I noticed it says intro clip) – I think your front cover is really impressive and looks very good – Everything from how you've edited the video to the magazine looks really good and really suggests you've put a lot of time and effort into this project • What improvements could have been made to the product? – I thought the video was really good, I just think the sound quality. There's the weird static sort of noise.
  • 16. Feedback 3 • What did you like about the product? – I like the editing on the video – The writing has a sense of personality so it's not boring to read – The colour scheme works well – You gave lot's of easy to understand information in your pages that are easy to understand and suited to the target audience. • What improvements could have been made to the product? • Some words are highlighted for seemingly no reason • The layout is a bit too simple for me ( that's just preference)
  • 17. Peer Feedback Summary • What do you agree with from your peer feedback? I agree that there needs to be some changes to the audio of the video portion of the project, and that it should be improved by rerecording some of it or changing the existing audio levels and adjusting them slightly. • What do you disagree with from your peer feedback? I don't particularly agree with what was said about the text hierarchy, however this is still my fault for not having clearly conveyed my hierarchy rules well enough but maybe trying to differentiate the text through their design a little too much that it comes across as random instead of purposeful. I could see an instance of this being the difference in bold brackets being black instead of orange, when speechmarks are bold and also orange. Perhaps that difference isn't necessary, which is an easy change to make. • What changes would you make and why? I would definitely try another approach with audio for the video portion of the project as I feel it definitely wasn't clear enough at times, which is important to the video overall as what I'm saying is what matters most to the video, then visuals and audio edits etc. As for the print section, I would probably add a few little flair elements to each page, little facts in each corner and extra design elements, like silhoeuette art of characters from both franchise dotted around the page as accents to the overall design.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  4. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  8. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  9. What changes would you make to your product based upon your peer feedback and why?