This document discusses digital video data sizing and object based animation. It explains that digital video requires a large amount of storage, with a one minute video at 640x480 resolution and 24-bit color requiring over 1.6 GB of storage. The size of a digital video stream can be calculated based on frame size, frame rate, color depth, and time. To reduce file sizes, these characteristics like frame rate and size can be decreased. The document also describes how digital video is captured and played back using hardware and software, and how object based animation works by manipulating 2D or 3D objects over time to create the illusion of motion.