This presentation walks you through the basics of the MIDI protocol. An abbreviation for Musical Instrument Digital Interface, MIDI is an industry standard communications protocol used for electronic musical instruments and other stage, sound, control equipment, to talk to each other.
A font is a graphical representation of text that may include a different typeface, point, size, weight, color, or design. The picture shows some examples of different computer fonts.
A font is a graphical representation of text that may include a different typeface, point, size, weight, color, or design. The picture shows some examples of different computer fonts.
Synchronization is The Co-ordination of The Events To Operate A System in Unison .
Systems operating with all their parts in synchrony are said to be synchronous or in sync.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
Multimedia data and information must be stored in a disk file using formats similar to image file formats. Multimedia formats, however, are much more complex than most other file formats because of the wide variety of data they must store. Such data includes text, image data, audio and video data, computer animations, and other forms of binary data, such as Musical Instrument Digital Interface (MIDI), control information, and graphical fonts. (See the "MIDI Standard" section later in this chapter.) Typical multimedia formats do not define new methods for storing these types of data. Instead, they offer the ability to store data in one or more existing data formats that are already in general use.
For example, a multimedia format may allow text to be stored as PostScript or Rich Text Format (RTF) data rather than in conventional ASCII plain-text format. Still-image bitmap data may be stored as BMP or TIFF files rather than as raw bitmaps. Similarly, audio, video, and animation data can be stored using industry-recognized formats specified as being supported by that multimedia file format.
Synchronization is The Co-ordination of The Events To Operate A System in Unison .
Systems operating with all their parts in synchrony are said to be synchronous or in sync.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
Multimedia data and information must be stored in a disk file using formats similar to image file formats. Multimedia formats, however, are much more complex than most other file formats because of the wide variety of data they must store. Such data includes text, image data, audio and video data, computer animations, and other forms of binary data, such as Musical Instrument Digital Interface (MIDI), control information, and graphical fonts. (See the "MIDI Standard" section later in this chapter.) Typical multimedia formats do not define new methods for storing these types of data. Instead, they offer the ability to store data in one or more existing data formats that are already in general use.
For example, a multimedia format may allow text to be stored as PostScript or Rich Text Format (RTF) data rather than in conventional ASCII plain-text format. Still-image bitmap data may be stored as BMP or TIFF files rather than as raw bitmaps. Similarly, audio, video, and animation data can be stored using industry-recognized formats specified as being supported by that multimedia file format.
Saxophus: Virtual Soprano, Alto, Tenor and Baritone Saxophones VST VST3 Audio Unit Plugins. EXS24 and KONTAKT Sample Libraries.
Saxophus is a soprano, alto, tenor and baritone saxophone VST, VST3 and Audio Unit virtual instrument plugin that can be used in wide range of musical styles including classical music (chamber music, orchestra), jazz, rock, blues, soul, funk, R&B, marching bands and popular music. Also available in EXS24 and KONTAKT Sample Libraries.
1. Soprano Saxophone 1 (Range: Ab2 to C6)
2. Soprano Saxophone 2 (Range: Ab2 to C6)
3. Alto Saxophone 1 (Range: Db3 to Ab5)
4. Alto Saxophone 2 (Range: Db3 to Ab5)
5. Tenor Saxophone 1 (Range: Gb2 to B5)
6. Tenor Saxophone 2 (Range: Gb2 to B5)
7. Baritone Saxophone 1 (Range: B1 to Eb6)
8. Baritone Saxophone 2 (Range: B1 to Eb6)
Drumwavy is a collection of percussion instruments designed for creating orchestral and ethnic percussion, with a wide array of African, Arabic, Asian, Brazilian, German, Indian, Irish, Japanese, Latin American, Spanish, Tibetan and Turkish percussion. Available as plugin in VST 32 bit and 64 bit and VST3 64 bit versions for Windows / Audio Unit, VST and VST3 for macOS. Also developed as EXS24 and KONTAKT Sample Libraries.
Chordophonet is designed to emulate the concert pedal harp, Celtic harp, electric and synth harp as well as an acoustic and electric hammered dulcimer. Includes a set of 20 pre-recorded harp glissando, two harp arpeggios, harp trill plus two hammered dulcimer glissando presets. Available as plugin in VST 32 bit and 64 bit and VST3 64 bit versions for Windows as well as in Audio Unit, VST and VST3 for macOS. Also available in EXS24 and KONTAKT Sample Libraries.
RetroMagix is a virtual harpsichord based on the Flemish (Belgian Dutch), French, German and Italian models and designed for creating a wide range of sounds. Suitable for Renaissance, Baroque and Classical music as well as for contemporary harpsichord, neoclassical and fusion style. Available as plugin in VST 32 bit and 64 bit and VST3 64 bit versions for Windows / Audio Unit, VST and VST3 for macOS. Also developed as EXS24 and KONTAKT Sample Libraries.
DAL Flute & Woodwinds is an orchestral and ethnic woodwind virtual instrument collection, consisting of flute, oboe, clarinet, bassoon, piccolo, cor anglais (English horn), recorder, paixiao, dizi bangdi, shakuhachi, shinobue, quena, siku, nai, ney, ocarina as well as a small orchestra ensemble and woodwind section. Available in VST 32 bit and 64 bit and VST3 64 bit versions for Windows / Audio Unit, VST and VST3 for macOS. Also developed as EXS24 and KONTAKT Sample Libraries.
01 Flute Legato
02 Flute Non Vibrato
03 Flute Sustain Vibrato
04 Flute Staccato
05 Flute Staccatissimo
06 Flute Pizzicato (Slap Tongue)
07 Flute Trills
08 Oboe
09 Piccolo
10 Bassoon
11 Clarinet
12 Cor Anglais (English Horn)
13 Recorder (English Flute)
14 Shakuhachi (Japanese Flute)
15 Shinobue (Japanese Flute)
16 Paixiao (Chinese Panpipe)
17 Dizi Bangdi (Chinese Flute)
18 Andean Quena (South America)
19 Andean Siku (South America)
20 Siku Panpipe (Edge-Blown)
21 Bamboo Panpipe (Edge-Blown)
22 Nai (Romanian Pan Flute)
23 Ney (Ancient Persian Flute)
24 Ocarina (Sweet Potato)
25 Ocarina Vibrato
26 Orchestral Woodwinds (Flute, Oboe, Cor Anglais / French Horn, Bassoon and Contrabassoon)
27 Woodwind Section (Oboe, Cor Anglais / French Horn, Bassoon and Contrabassoon)
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
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Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
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Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
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The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
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1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
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Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
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GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
2. MIDI
• MIDI (Musical Instrument Digital Interface); is an
industry-standard protocol that enables electronic
musical instruments and other equipment to
communicate, control and synchronize with each other
and to exchange system data
• Devices such as computers, synthesizers, keyboard
controllers, sound cards, samplers and drum machines
• MIDI does not transmit an audio signal or media!
• The sounds are generated by the synthesizer, which
receives the MIDI data
3. History
• By the end of the 1970s, devices from different
manufacturers were generally incompatible with each
other. At the control level, they had their own specific laws
for defining voltage to pitch conversions
• Dave Smith proposed a digital standard for musical
instruments at the Audio Engineering Society show in New
York
• The MIDI Specification 1.0 was established in August 1983
• The MIDI specification has been re‐released many times
since, listing new features
• In 1990, the International MIDI Association changed its
name to the MIDI Manufacturers Association, MMA
5. MIDI Ports
• MIDI-In Port allows data to be received by a
MIDI-compliant device
• MIDI-Out Port is used for transmitting data
• MIDI-Thru Port is used for linking a no. of
MIDI devices with a single transmitter
9. Networks
A MIDI network is a combination of hardware and
software that provides interconnectivity between a
group of MIDI devices, such as
synthesizers, controllers, and sequencers
10. Protocol
•
•
•
•
•
MIDI is a serial stream of data
Runs at 31250 bits per second baud rate
Describes event information
Asynchronous transmission
A 'standard' MIDI word consists of three bytes:
The first is a Status byte, the second and third
are Data bytes
• All status bytes have their MSB set to
1, whereas all data bytes have it set to 0
11. Messages
• MIDI messages commonly have at least one
COMMANDSTATUS byte and may have zero
or more DATA bytes
• Types of Messages:
1. Channel Messages
2. System Exclusive Messages
3. System Common Messages
4. System Real-Time Messages
12. Message Name
Byte 1
Byte 2
Byte 3
Example
Channel Messages
1000 cccc
The
MIDI
key
The velocity specifies
specifies the number
83 3D 79 turns note 3D (decimal 61) on channel 3 off
how quickly the noteof the key or note to
with a velocity of 79 (decimal 121).
release is affected.
release.
Note On
1001 cccc
The
MIDI
key
specifies the number
of the key or note to
turn on.
The velocity specifies
how
quickly
or 94 3D 79 turns note 3D (decimal 61) on channel 4 on
forcefully the note is with a velocity of 79 (decimal 121).
struck.
Polyphonic
Aftertouch
1010 cccc
The
MIDI
number.
The key pressure value.
Control Change
1011 cccc
The controller number The controller
[0 - 119]
[0 - 127]
Program
Change
1100cccc
The new program
-- n/a -(patch) number.
C3 44 changes the program number for MIDI channel
3 to 44 (decimal 68).
1101 cccc
The single greatest
pressure value of all -- n/a -depressed keys.
D3 44 changes the channel-pressure for MIDI
channel 3 to 44 (decimal 68).
Note Off
Channel
Pressure
(Aftertouch)
Pitch
Change
Bend)
Wheel
(Pitch 1110 cccc
key
A0 3D 5A changes the pressure for note 3D (decimal
61) on channel 0 to a value of 5A (decimal 90).
value B3 10 7F sets the value of controller number 10
(decimal 16) to 7F (decimal 127).
Least significant 7Most significant 7-bits E1 70 37 sets the pitch-bend for channel 1 to a value
bits of pitch-bend
of pitch-bend value.
of 03F8 (decimal 1016).
value.
13. System Exclusive Messages
• System Exclusive Messages are generally longer MIDI
messages that are used for a variety of purposes
• One of the primary purposes of the SysEx message is to
send manufacturer-specific data to a MIDI synthesizer
• Each SysEx message begins with two data bytes F0
(1111 0000) and 0iiiiiii, where iiiiiii is a manufacturer's
code and equipment only responds to messages with the
correct manufacturer's code
• The SysEx message is terminated when the byte value
F7 (1111 0111) is encountered
14. System Common Messages
Message Name
Byte 1
Byte 2
Byte 3
System Exclusive
F0 (1111 0000)
The
manufacture's
identifier.
unique
Reserved
F1 (1111 0001)
-- n/a --
-- n/a --
Song Position Pointer
F2 (1111 0010)
Least significant 7-bits.
Most significant 7-bits.
Song Select
F3 (1111 0011)
The song or sequence to be
-- n/a -played.
Reserved
F4 (1111 0100)
-- n/a --
-- n/a --
Reserved
F5 (1111 0101)
-- n/a --
-- n/a --
Tune Request
F6 (1111 0110)
-- n/a --
-- n/a --
System Exclusive END
F7 (1111 0111)
-- n/a --
-- n/a --
-- n/a --
18. Composition & File formats
• MIDI composition and arrangement typically takes place using
either MIDI sequencing/editing software on computers or using
specialized hardware music workstations
• MIDI data files are much smaller than recorded audio waveforms
• The SMF specification was developed and is being maintained
by, the MIDI Manufacturers Association (MMA)
• Karaoke files display lyrics synchronized with the music in
"follow-the-bouncing-ball" fashion, turning any PC into a karaoke
machine
19. Synthesizer
• A synthesizer is an electronic musical instrument that
uses one or more sound generators to create waveforms
which are then processed and combined in order to
generate musical sounds
• MIDI synthesizers produce musical tones and
percussion based on the input of MIDI software
messages
20. Sequencer
• A music sequencer is an application or a device
designed to record and play back musical notation
• A MIDI sequencer is the electronic version of the
musician in the MIDI world
• A MIDI sequencer:
a) records MIDI software message sequences
b) replays MIDI software sequences with the appropriate
timing
c) provides some sort of editing capabilities
• The terms "Music Sequencer" and "Digital Audio
Workstation" are often used interchangeably
21. Sampler
A sampler is an electronic musical instrument which
plays back recordings (or “samples") that are loaded
or recorded onto it to perform or compose music
23. MIDI Standards
Patch
Family Name
Patch
Family Name
1-8
Piano
65 - 72
Reed
9 - 16
Chromatic Percussion
73 - 80
Pipe
17 - 24
Organ
81 - 88
Synth Lead
25 - 32
Guitar
89- 96
Synth Pad
33 - 40
Bass
97 - 104
Synth Effects
41 - 48
Strings
105 - 112
Ethnic
49- 56
Ensemble
113 - 120
Percussive
57 - 64
Brass
121 - 128
Sound Effects
24. Musical Applications
• You can use a MIDI instrument with which you’re
comfortable to play the sounds belonging to any other MIDI
device.
• Create rich musical textures by layering sounds from
multiple MIDI devices, or assign different sounds to play in
different pitch ranges.
• When you play a MIDI instrument, it produces data that can
be captured by a MIDI “sequencer.” Sequencers aren’t just
MIDI recorders, they let you fix mistakes, change the
pitches of your notes, fix their timing, the way they play,
the sounds they use, and more.
33. References
•
1.
2.
3.
4.
5.
Webistes:
Wikipedia (http://en.wikipedia.org/)
How stuff works (http://www.howstuffworks.com/)
MIDI Manufacturers Association (http://www.midi.org/)
MIDI Reference from IO.com(http://www.io.com/)
Tonalsoft (http://www.tonalsoft.com/)
• Books and eBooks:
1. eBook – MIDI and the AVR – AVRFreaks.com
(http://www.avrfreaks.com/)
2. Audio Engineering: Know It All - Douglas Self
3. Audio Electronics, Second edition - John Linsley Hood
Audio engineering is a part of audio science dealing with the recording and reproduction of sound through mechanical and electronic means.An audio engineer must be proficient with different types of recording media, such as analog tape, digital multi-track recorders and workstations, and computer knowledge.In this digital age, an audio engineer requires to be well-versed with the overall understanding of software and hardware integration andanalog-digital audio transfers.Let us take on a topic that has been of immense help and utmost importance to audio engineers around the globe!
MIDI (Musical Instrument Digital Interface) is an industry-standard protocol that enables electronic musical instruments and other equipment to communicate, control and synchronize with each other and to exchange system data.It is an opto-isolated serial interface and communication protocol. MIDI data is in serial binary form (i.e. 1’s and 0’s, known as bits) and is transmitted between devices via a single data cable.Devices such as computers, synthesizers, keyboard controllers, sound cards, samplers and drum machines. It provides for the transmission from one device or instrument to another of real-time performance data.MIDI does not transmit an audio signal or media! It is important to remember that MIDI does not send sounds; rather it sends instructions on how the sounds are to be performed. It only transmits event messages such as the pitch and intensity of musical notes to be played. Control signals for parameters such asvolume, vibrato and panning, and clock signals to set the tempo.The sounds are generated by the synthesizer, which receives the MIDI data.The electronic protocol is widely used throughout the music industry.(Click on audio button for nokia tune)
With it’s history we understand how it came into existence and why?By the end of the 1970s, electronic musical devices were becoming increasingly common and affordable. However, devices from different manufacturers were generally not compatible with each other and could not be interconnected. At the control level, they had their own specific laws for defining voltage to pitch conversions. Following several months of discussion between US and Japanese manufacturers, in November 1981, audio engineer Dave Smith of Sequential Circuits, Inc. proposed a digital standard for musical instruments at the Audio Engineering Society show in New York. By the time of the January, 1983 Winter NAMM show, Smith was successfully able to demonstrate a MIDI connection between his Prophet 600 and a Roland JP-6. The MIDI Specification 1.0 was established in August 1983 by the International MIDI Association and by the end of that year most synthesizer manufacturers had begun to include a MIDI interface as a standard communications system. Dave smith, later came to be known as the "Father of MIDI“. The MIDI specification has been re‐released many times since, listing new features.In 1990, the International MIDI Association changed its name to the MIDI Manufacturers Association, MMA.
The original physical MIDI connection uses DIN 5/180° connectors.Simply put, 5 pins occupying 180° or half of the circular connector.Interestingly, the connector is an earlier version of the PS-2 or mini-DIN connectors, which we use nowadays for keyboards and mice!Opto-isolating connections are used, to prevent ground loops occurring among connected MIDI devices.The traditional MIDI cable used is a shielded twisted pair.
The MIDI port is the logical and/or physical connection, through which MIDI devices communicate with one another.MIDI-In Port allows data to be received by a MIDI-compliant device. The In-port is how a MIDI synthesizer is controlled by an external device or sequencer.MIDI-Out Port is used for transmitting data.MIDI-Thru Port is used for linking a no. of MIDI devices with a single transmitter. Data that comes out of a device's MIDI-Thru port is an exact duplicate of the data received at the MIDI-In port and has not been generated on the device’s MIDI-Out port.
The MIDI IN connector is supposed to have the opto-isolator and no ground connection to pin 2 or to the shield for the express purpose of avoiding a ground loop.Ground loops will cause horrendous hum, buzzes, and other noises, especially when connected to computerized gear or lighting equipment.The noises are caused by differences in voltage potential from one end of the cable to the other.This is done by using a balanced current loop through an opto-isolator and only grounding the MIDI outputs.
MIDI-Thru Port repeats the data that is received by the MIDI-In port; i.e. the incoming data is retransmitted over the MIDI-Thru port, therefore a no. of other devices can be linked.The musician controls the primary keyboard. The primary-keyboard's MIDI-Out port controls the secondary keyboard. The secondary keyboard is also configured to pass-through incoming commands to the MIDI-Thru port, which controls the tertiary keyboard. Hence, the musician is able to control two additional keyboards via a single MIDI-Out port.
All MIDI compatible instruments have a built-in MIDI.Some computers' sound cards have a built-in MIDI, whereas others require an external MIDI which is connected to the computer via the USB connector or by FireWire.Due to the increasing use of computers for music-making and composition and increased use of USB connectors, companies began making USB-to-MIDI audio interfaces, while MIDI keyboard controllers were equipped with USB jacks.
A MIDI network is a combination of hardware and software that provides interconnectivity between a group of MIDI devices, such as synthesizers, controllers, and sequencers. The concept of the MIDI network is just a generalization of a device called the Patch Bay. Originally, a "patch bay" module consisted of a MIDI-In connector and multiple MIDI-Out connectors.A MIDI network may contain one or more logical MIDI ports that interconnect dozens of MIDI devices.
MIDI is a serial stream of data and runs at 31250 bits per second baud rate. It is used to describe when a note is pressed, which note it is, how hard and for how long, but not the sound that is created by this action.The transmission of MIDI messages is asynchronous, i.e. is not constant or only occurring when a message is sent from a device.A 'standard' MIDI word consists of three bytes, though depending on use it may have more or less, generally though. The first is a Statusbyte, the second and third are Databytes.So, with a stream of data coming in, how do you know which byte is which? And which byte is for what? This will be answered later… Hang on.All status bytes have their MSB set to 1, whereas all data bytes have it set to 0.
MIDI messages commonly have at least one COMMAND byte and may have zero or more DATA bytes.We can categorize MIDI messages into the following categories: 1. Channel Messages2. System Exclusive Messages3. System Common Messages4. System Real-Time Messages
Channel messages are used for controlling one or more of the 16 MIDI channels or for controlling musical notes using a specific MIDI channel. There are only 16 MIDI channels per logical MIDI-Port or connection.Channel messagesare the primary messages used for controlling synthesizers and for receiving input from MIDI controllers. Channel messages require two or three bytes, depending on the specific message. The first byte is always divided into two nibbles (4-bits). The first nibble contains the message number, and the second nibble contains the channel number. Channels have a value between 0 and 15.
System Exclusive Messages:One of the primary purposes of the SysEx message is to send manufacturer-specific data to a MIDI synthesizer.The system-exclusive (SysEx) message is just a message-shell for transporting data and commands that are not supported by the MIDI specification.Each SysEx message begins with two data bytes F0 (1111 0000) and 0iiiiiii, where iiiiiii is a manufacturer's code. Each equipment manufacturer has its own unique code and the equipment only responds to messages with the correct manufacturer's code.The SysEx message is terminated when the byte value F7 (1111 0111) is encountered.
System Common Messagesprovidesome standardized features that are used for controlling the playback of songs in MIDI format and some other miscellaneous features.System-common messages are a bunch of messages that are used for purposes other than controlling MIDI voices and channels. All System-common messages have the first nibble of the first byte equal to F (i.e., 1111).
System Real-Time Messages provide some MIDI features for synchronizing the internal timing clocks of connected MIDI devices and for controlling the playback of sequences or songs in MIDI format.System real-time messages are those messages that are system-wide in nature and are used controlling the sequencer in real-time. Like the System-common messages, the real-time messages are defined with the first nibble value of F (1111). The musical instrument generates these messages autonomously; all the musician has to do is play the notes (or make some other gesture). This consistent, automated abstraction of the musical gesture could be considered the core of the MIDI standard.
Amongst MIDI enthusiasts, keyboards and other devices used to trigger musical sounds are called "controllers", because with most MIDI set-ups, the keyboard or other device does not make any sounds by itself. MIDI controllers need to be connected to a voice bank or sound module in order to produce musical tones or sounds; the keyboard or other device is "controlling" the voice bank or sound module by acting as a trigger. It is the human interface component of a traditional instrument redesigned as a MIDI input device.MIDI controllers are available in a range of forms.All MIDI compatible controllers, musical instruments, and MIDI-compatible software follow the same MIDIspecification, and thus interpret any given MIDI message the same way. For example, if a note is played on a MIDI controller, it will sound at the right pitch on any MIDI instrument whose MIDI In connector is connected to the controller's MIDI Out connector.
Example: When a musical performance is played on a MIDI instrument (or controller) it transmits MIDI channel messages from its MIDI-Out connector.A typical MIDI channel message sequence corresponding to a key being struck and released on a keyboard is:1. The user presses the middle C key with a specific velocity (which is usually translated into the volume of the note). The instrument sends one Note-On message. 2. The user changes the pressure applied on the key while holding it down - a technique called Aftertouch. The instrument sends one or more messages. 3. The user releases the middle C key, again with the possibility of velocity of release controlling some parameters. The instrument sends one Note-Off message. Note-On, Aftertouch and Note-Off are all channel messages.MIDI is also used for a whole host of other events, but the action of pressing a note is the simplest to describe and understand.(Show this with the help of Channel messages table)Let’s take the action of the Note On Event. Three bytes are sent; Status, Note On, Velocity.Assuming, we're working on Midi Channel 1, the data would look something like this 0x90, 0x3C, 0x7F.Let’s go through the bytes one at a time.First the status byte, 0x90 if we translate this into binary we get 10010000. The upper nibble (1001) shows we have a Note On event, the lower nibble (0000) is the MIDI channel 1. MIDI devices can have 16 channels.The next byte is the note value, in this case 0x3C, which is the middle C note.The final byte is 0x7F, which is the velocity i.e. how hard the key was pressed, in this case maximum.And so on..
MIDI composition and arrangement typically takes place using either MIDI sequencing/editing software on computers or using specialized hardware music workstations.MIDI data files are much smaller than recorded audio waveforms. Many computer sequencing programs allow manipulation of the musical data such that composing for an entire orchestra of sounds is possible.MIDI messages (along with timing information) can be collected and stored in a computer file system, in what is commonly called a MIDI file, or more formally, a Standard MIDI File (SMF).The SMF specification was developed and is being maintained by, the MIDI Manufacturers Association (MMA).These formats are very compact; a file as small as 10 KB can produce a full minute of music or more due to the fact that the file stores instructions on how to recreate the sound based on synthesis with a MIDI synthesizer rather than an exact waveform to be reproduced.Small MIDI file sizes have also been advantageous for applications such as mobile phone ringtones, and some video games.Another format called MIDI-Karaoke,which uses the ".kar" file extension displays lyrics synchronized with the music in "follow-the-bouncing-ball" fashion, turning any PC into a karaoke machine.
A synthesizer is an electronic musical instrument that uses one or more sound generators to create waveforms which are then processed and combined in order to generate musical sounds.Early synthesizers were analog hardware based but many modern synthesizers use a combination of DSP software and hardware or else are purely software-based. Endless no. of synthesis can be achieved by algorithms that work on digital signals.MIDI synthesizers produce musical tones and percussion based on the input of MIDI software messages.Synthesizers are often controlled with a piano-style keyboard, leading such instruments to be referred to simply as "keyboards". Several other forms of controllers have been devised to resemble violins, guitars and wind-instruments.Synthesizers without controllers are often called "modules", and can be controlled using MIDI.With the development of MIDI, it was easier to integrate and synchronize synthesizers and other electronic instruments for use in musical composition.
A music sequencer is an application or a device designed to record and play back musical notation.With the advent of MIDI, programmers were able to write software which could do the same.A MIDI sequencer is the electronic version of the musician in the MIDI world.A MIDI sequencer: (a) records MIDI software message sequences, (b) replays MIDI software sequences using the appropriate timing, and (c) provides some sort of editing capabilities.We will look into these features on software:During recording, the sequencer captures and plays back live MIDI performances. Performances can also be constructed slowly, note-by-note, using onscreen pencil tools that let you “draw” the notes you want.A sequencer may let you view notes in a variety of ways, from a list of MIDI events, to a piano-roll-type view, to onscreen notation. The capturing of MIDI notes is just the beginning, since a sequencer allows you to do all sorts of things to perfect your music.Some of the most commonly used sequencer tools are: Quantization- that corrects the timing of notes. Transposition- that moves notes to new musical keys. Scaling- that changes the feel of recorded musical phrases by adjusting recorded velocity values, note lengths, and more.Some sequencers can record audio in addition to MIDI, allowing you to work on all of the elements in a song at the same time.Hence, the terms "Music Sequencer" and "Digital Audio Workstation" are often used interchangeably, as modern sequencers combine both sets of features.
A sampler is an electronic musical instrument similar in some respects to a synthesizer but, instead of generating sounds, it uses recordings (or “samples") of sounds that are loaded or recorded into it by the user and then played back by means of a keyboard, sequencer or other triggering device to perform or compose music.Because these samples are nowadays usually stored in digital memory the information can be quickly accessed. In general, samplers can play back any kind of recorded audio and most samplers offer editing facilities that allow the user to modify and process the audio and to apply a wide range of effects, making the sampler a powerful and versatile musical tool.
The increases in computing power and memory capacity have made it possible to develop software applications that provide the same capabilities as hardware-based units.These are typically produced as plug in instruments - for example, using the VST or Virtual Studio Technology system.
General MIDI, or “GM,” is a very specific set of standards that allows MIDI composers and arrangers to create music that always plays correctly on any device that supports General MIDI. GM was developed by the MMA and the Japan MIDI Standards Committee (JMSC) and first published in 1991.Why Do We Need GM? All General MIDI devices contain the same set of 128 standard sounds and drum kit sounds, stored in a specified order. Each product creates these sounds using its own unique capabilities, but the goal is to have them all sound similar enough when playing back GM data.Instrument Patch Map in GM: The sounds are grouped into "families" of eight patch numbers each. Patch numbers are in decimal, and start at 1, MIDI patch numbers start at 0.General Midi 2: In 1999, the official GM standard was updated to include more controllers, patches and SysEx messages. General MIDI 2 was introduced. It included everything in General MIDI 1, adding more sounds, standards for sound editing, and some other niceties. General MIDI 2 was last amended in February 2007.
Musically speaking: You can use a MIDI instrument with which you’re comfortable to play the sounds belonging to any other MIDI device.Create rich musical textures by layering sounds from multiple MIDI devices, or assign different sounds to play in different pitch ranges.When you play a MIDI instrument, it produces data that can be captured by a MIDI “sequencer.” Sequencers aren’t just MIDI recorders, they let you fix mistakes, change the pitches of your notes, fix their timing, the way they play, the sounds they use, and more.Let us see how this is done!
We are using the AVR ATMega128 micro-controller.It has 4 switches connected to pins PD6, PD7, PE6 & PE7 respectively.An LCD through PORT A, 8 LED’s connected to PORT C and is running on 16 MHz clock speed.The program is such that..
Let us have a basic understanding of how the MIDI drum controller works.
Non-musical applications: Non-musical applications of MIDI are possible because any device built with a standard MIDI Out connector should in theory be able to control any other device with a MIDI In port, just as long as the developers of both devices have the same understanding about the semantic meaning of all the MIDI messages.Therefore, MIDI is also used every day as a control protocol in applications other than music, including:Show control: The protocol simply transmits digital data providing information such as the type, timing and numbering of technical cues called during a multimedia or live theatre performance.Machine controlTheatre lightingConsole automation: Audio mixers can be controlled with MIDI during console automation.Special effectsSound designRecording system synchronizationAudio processor controlComputer animationComputer networkingVideo Jockeys: Some MIDI devices allow “VJs” or “Video Jockeys” - to manipulate video images onstage, creating exciting visuals.Special software on a laptop computer along with physical controls open up a world of video possibilities, letting VJs remotely select clips and control how they behave.
HD-MIDI\HD Protocol:Development of a version of MIDI for new products which is fully backward compatible is now under discussion in the MMA. First announced as "HD-MIDI" in 2005 and tentatively called "HD Protocol" since 2008, this new standard would support modern high-speed transports, provide greater range and/or resolution in data values, increase the number of Channels, and support the future introduction of entirely new kinds of messages. Representatives from all sizes and types of companies are involved, from the smallest specialty show control operations to the largest musical equipment manufacturers.