The document analyzes sound elements from the game Devil May Cry 3. It describes settings where sounds of Dante moving create a sense of virtual reality. It suggests these sounds were reproduced from similar actions. It discusses Dante's cocky and devilish tone establishing his character attributes and lack of fear. It analyzes the fast-paced fighting and metallic rock soundtrack indicating the game genre is a beat/shoot 'em up requiring killing many enemies. It describes a cutscene of Dante talking in a cocky tone, with his voice acted performance capturing this well. It suggests the voice was recorded within a soundtrack allowing flexibility to change how it sounded within the room.