David Major, Redcar and Cleveland LA, ICT Adviser for Schools and Manager
of RaCIT. Presentation at Handheld Learning 2008 - Breakout Session sponsored by RM Plc
The document discusses appropriate uses of technology in early childhood education. It suggests technology can be used for teacher planning, communication with families, direct teaching, and hands-on learning. However, it cautions that technology should be developmentally appropriate, child-directed, and focused on discovery rather than drill-and-practice. Examples of effective tech tools include digital cameras, tablets, microscopes, and creative apps and websites for sharing photos, stories, and collaborating.
The document discusses using technology to improve learning in classrooms. It begins by having teachers take a PILOT survey on laptops during a presentation about different technologies. These technologies include interactive whiteboards, computers on wheels, blogging, digital storytelling, podcasting, wikis, thinking maps, teacher web pages, and online grades. The presentation aims to provide ideas on how these technologies can enhance the learning experience. It also discusses how visual media enhances learning and retention compared to text alone. The document concludes by stating the need to start planning for the future use of technology as a school, in departments, and individually.
Understand the tools available for digital storytelling and choose a few to learn well. Accept that troubleshooting is part of the process, and seek help from online resources. Give children freedom in their projects but also hold them accountable with deadlines and requirements to describe their stories. Work with children as a partner, guiding them but not taking over, and celebrate their work by sharing it with others.
The document provides tips for parents to engage in digital storytelling at home with their children. It recommends that parents understand the tools available, learn through trial and error, hold children accountable to project schedules, partner with children in the creative process, and celebrate completed work. It lists some popular apps and websites for digital storytelling like Scratch, Hour of Code, and Toontastic. It also advertises additional online courses from Lancashire Adult Learning on topics like online safety, coding, and academics.
The document discusses how technology can be effectively integrated into early childhood education in a developmentally appropriate way. It provides general guidelines that technology should supplement hands-on learning and engage multiple senses. When used interactively, technology can enhance language development by encouraging longer, more complex speech as children narrate their activities on screens. Technology also enhances literacy by allowing children to compose and revise text without motor challenges and helping them understand that print carries meaning. Specific programs are recommended that focus on phonemic awareness and writing skills.
Disrutpive Innovations and Technology: Bishop Grosseteste University Presenta...Kevin Burden
Dr. Kevin Burden explores how the concept of Disruptive Innovations (Clayton Christensen) applies in the field of educational technology, and in particular the field of mobile learning (m-learning)
The document discusses the benefits of integrating technology into math instruction. It argues that technology allows students to make and test conjectures and work at higher levels of abstraction. It notes that technology skills will be important for students' future careers. The document provides examples of how different technologies like podcasts, GPS, art software, and online collaboration can be used to enhance math learning and engage students. It emphasizes that technology should not replace the teacher but rather be used to enhance students' mathematical thinking.
Disruptive Innovations? Research on iPads - Apple RTC Annual Conference (Eden...Kevin Burden
1) The document discusses research on the use of iPads in education, finding that iPads can dramatically increase personal access to technology in the classroom and that personalization may increase when mobile devices are deployed effectively.
2) It also finds that levels of collaboration and cooperation tend to increase with iPad use, and that the focus of learning shifts from content consumption to content production.
3) The document suggests that educators should view teaching as a design-based science in order to leverage the unique capabilities of mobile technologies and translate them into effective learning scenarios.
The document discusses appropriate uses of technology in early childhood education. It suggests technology can be used for teacher planning, communication with families, direct teaching, and hands-on learning. However, it cautions that technology should be developmentally appropriate, child-directed, and focused on discovery rather than drill-and-practice. Examples of effective tech tools include digital cameras, tablets, microscopes, and creative apps and websites for sharing photos, stories, and collaborating.
The document discusses using technology to improve learning in classrooms. It begins by having teachers take a PILOT survey on laptops during a presentation about different technologies. These technologies include interactive whiteboards, computers on wheels, blogging, digital storytelling, podcasting, wikis, thinking maps, teacher web pages, and online grades. The presentation aims to provide ideas on how these technologies can enhance the learning experience. It also discusses how visual media enhances learning and retention compared to text alone. The document concludes by stating the need to start planning for the future use of technology as a school, in departments, and individually.
Understand the tools available for digital storytelling and choose a few to learn well. Accept that troubleshooting is part of the process, and seek help from online resources. Give children freedom in their projects but also hold them accountable with deadlines and requirements to describe their stories. Work with children as a partner, guiding them but not taking over, and celebrate their work by sharing it with others.
The document provides tips for parents to engage in digital storytelling at home with their children. It recommends that parents understand the tools available, learn through trial and error, hold children accountable to project schedules, partner with children in the creative process, and celebrate completed work. It lists some popular apps and websites for digital storytelling like Scratch, Hour of Code, and Toontastic. It also advertises additional online courses from Lancashire Adult Learning on topics like online safety, coding, and academics.
The document discusses how technology can be effectively integrated into early childhood education in a developmentally appropriate way. It provides general guidelines that technology should supplement hands-on learning and engage multiple senses. When used interactively, technology can enhance language development by encouraging longer, more complex speech as children narrate their activities on screens. Technology also enhances literacy by allowing children to compose and revise text without motor challenges and helping them understand that print carries meaning. Specific programs are recommended that focus on phonemic awareness and writing skills.
Disrutpive Innovations and Technology: Bishop Grosseteste University Presenta...Kevin Burden
Dr. Kevin Burden explores how the concept of Disruptive Innovations (Clayton Christensen) applies in the field of educational technology, and in particular the field of mobile learning (m-learning)
The document discusses the benefits of integrating technology into math instruction. It argues that technology allows students to make and test conjectures and work at higher levels of abstraction. It notes that technology skills will be important for students' future careers. The document provides examples of how different technologies like podcasts, GPS, art software, and online collaboration can be used to enhance math learning and engage students. It emphasizes that technology should not replace the teacher but rather be used to enhance students' mathematical thinking.
Disruptive Innovations? Research on iPads - Apple RTC Annual Conference (Eden...Kevin Burden
1) The document discusses research on the use of iPads in education, finding that iPads can dramatically increase personal access to technology in the classroom and that personalization may increase when mobile devices are deployed effectively.
2) It also finds that levels of collaboration and cooperation tend to increase with iPad use, and that the focus of learning shifts from content consumption to content production.
3) The document suggests that educators should view teaching as a design-based science in order to leverage the unique capabilities of mobile technologies and translate them into effective learning scenarios.
1) Technology is now ubiquitous in the lives of young children, parents, and early childhood educators due to tools like computers, the internet, mobile devices, and digital media.
2) There are conflicting views on whether young children should have access to screen-based media, with some arguing it can negatively impact development, health, and learning.
3) The document provides guidance for early childhood educators on the intentional and developmentally appropriate use of technology to support learning, while also addressing cautions and concerns about overuse and inappropriate content.
This document discusses the history of educational technology from slates to tablets. It traces how technologies like slates, then tablets, aimed to improve education by engaging students and enabling personalized learning. It also notes challenges like student distraction and a lack of evidence that technologies improve test scores. More recently, the focus has shifted to student-owned devices and collecting evidence on what works through programs like Apps for Good and the Rosendale Primary research project.
This document discusses educational technology in early childhood education. It defines educational technology as the considered implementation of appropriate tools that facilitate learning. It outlines national standards for what children should learn with technology regarding creativity, communication, research, critical thinking, digital citizenship, and technology operations. The document discusses selecting appropriate hardware and software for classrooms, considering creation versus consumption. It provides guidance on integrating technology throughout daily routines and special events in developmentally appropriate ways.
Technology In Early Childhood Education (ECE)kscholer
Research suggests that technology can be beneficial in early childhood education if used appropriately. Properly facilitated, computers and software can encourage social interaction and conversations related to classroom work. Some benefits of technology include allowing children to reinforce learning by looking at photos, helping develop understanding of how spoken language connects to print, and providing ways for children to respond and represent learning individually. Technology also supports experiential learning, oral language development, and helping children understand information through visual representations of data. Digital cameras and online games/activities are examples of technologies that can be used, with benefits such as recording classroom activities, developing literacy and math skills, and engaging struggling students.
Digital Fluencies: Why, What & Where We AreKimberly Eke
The document discusses efforts by Penn Libraries to define and organize digital literacy workshops and services around core "digital fluencies". In 2015, librarians conducted empathy mapping exercises to understand how different groups view digital fluencies. They derived initial fluencies from existing programming and created definitions for Information Literacy, Media Fluency, and other domains. Librarians then gathered feedback on the definitions and identified key concepts to refine the fluencies framework. The goal is to bring order to initiatives, identify gaps, and create a common language for digital literacies.
Toys, play and games : Y1 ICT, Lecture 5Miles Berry
• ICT Capability
• Exploratory play with ICT
• Programmable toys
• Game based learning
SESSION TASK
• Creative challenge – illustrate ‘The Internet’ through a painting. Post it up to BlogFolio and add a reflective comment.
• Play with one of the progtammable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology.
FOLLOW-UP ACTIVITY
• Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education.
• You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing.
• Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.
This document discusses research on the benefits and risks of technology use among young children. It finds that limited computer use of under 8 hours per week is associated with cognitive and academic benefits, while over 8 hours is linked to less physical activity and socializing. It also discusses studies showing that computer access can improve school readiness, especially for disadvantaged children, and that multimedia aids comprehension for deaf children compared to text alone. The document advocates for developmentally appropriate and guided technology use in early education.
The document discusses research on using technology in early childhood education (ECE). It finds that computers can improve children's attitudes about learning when software includes sounds, music, or voice. It recommends portable keyboards, cameras, digital microscopes, tape recorders, and TVs/VCRs as suitable hardware. Examples are given of using digital cameras to explore shapes and digital microscopes to look at insects.
Digital Decisions: Choosing and Using Technology in Early Education - An Over...Engagement Strategies, LLC
This document discusses considerations for using technology intentionally and appropriately in early education classrooms. It emphasizes that technology should be used as a tool to enhance learning objectives, not for its own sake. Teachers should select tools that are engaging, interactive, and have pedagogical value. The document provides guidance on balancing whole group, small group, and individual uses of technology. It also stresses the importance of professional development to help teachers learn how to integrate technology effectively in their teaching.
Forces & Trends Shaping Higher Ed in 2016Kimberly Eke
A closer look at some of the trends closing 2015 and opening 2016 that are shaping the conversations and thinking around higher ed. Presented during the ELI 2016 Annual Meeting Pre-conference Workshop, "Powering the Innovation Engine" held in San Antonio, Texas (2/2/16)
Six professional conversations on topics pertinent to contemporary teachers in the digital age of education from the Leading a Digital School Conference, Melbourne Australia 2013.
Upgrading Your Curriculum for Norfolk Collegiate SchoolMike Fisher
This document provides an overview of pedagogical approaches for 21st century learning. It discusses replacing traditional instructional practices with digital tools to better meet student needs. Specific recommendations include having teachers identify one unit to revise by replacing assessments and skills with 21st century upgrades using new technologies. The document advocates thinking "immersively" and provides questions to guide upgrading tasks digitally in a way that enhances learning through collaboration, problem solving and other skills.
This document provides an overview of technology planning and instructional planning. It discusses how the world has changed and become more digital, unpredictable, and unforgiving to the unskilled. It emphasizes shifting from single source to crowd sourcing information and from testing to assessing proficiency. The document outlines basic principles of planning that engage and empower learners. It argues that the challenges of transitioning to a new instructional model are worth addressing inequities in the current system. Moving beyond just purchasing devices, the focus should be on using technology as an instructional tool to develop critical lifelong skills.
The document discusses the integration of technology into early childhood education classrooms. It outlines several ways that technology can support child development, including enhancing social skills, language development, physical motor skills, cognition, and knowledge. Specific examples are provided of online games and activities that teach time telling, following directions, and literacy. The conclusion encourages educators to make use of technology to supplement early learning.
1. The document outlines the agenda for a teacher training day focusing on integrating ICT into classrooms, including keynote speeches, activities, and discussions.
2. Developments in ICT in schools are discussed, noting increased computer access but a need for effective use.
3. Topics covered include using ICT for administration, collaboration, and student tasks; developments like interactive whiteboards, laptops, and software; and strategies for integrating ICT into different subjects.
Children and Technology discusses both the risks and benefits of technology usage among children. While technology can weaken creativity and limit real-world interaction, developing important skills, it can also be used as an educational tool. The document provides tips for parents to limit screen time and encourage active play while also taking advantage of technology's learning benefits in moderation. Both overuse and lack of limits are warned against, suggesting a balanced approach is best for child development.
ICT has impacted education in several ways. It has affected both teaching and learning approaches, with teachers increasingly using tools like the internet, data projectors, and interactive whiteboards. Students now study IT as a subject and have more opportunities for online and virtual learning through VLE/MLE platforms. While ICT provides many advantages to education, there are also drawbacks like plagiarism, inaccurate online information, and difficulties ensuring standardized quality and sustainability of online educational experiences and resources.
ICT has impacted education in several ways. It has affected both teaching and learning approaches, with teachers making greater use of resources like the internet, data projectors, and interactive whiteboards. ICT allows for more flexible, individualized learning and easier sharing of resources. Virtual learning environments (VLEs) facilitate online delivery of lessons, interactions, and assessment. While ICT provides organizational benefits and opportunities to study IT as a subject, there are also drawbacks like plagiarism, inaccurate online information, and difficulties ensuring standardized, sustainable, and affordable experiences for all students.
10 steps to a Successful iPad Implementation in SchoolsSam Gliksman
Sam Gliksman provides 10 steps for a successful iPad implementation in schools: 1) clarify educational objectives, 2) build a solid foundation like wireless infrastructure, 3) communicate the vision to parents and teachers, 4) develop management strategies for devices, apps, and content, 5) recognize issues with shared devices, 6) create simple workflows for content, 7) use apps as tools rather than solutions, 8) foster a culture of growth through ongoing training, 9) connect with others implementing iPads, and 10) expect the unexpected innovative uses of iPads in the classroom. The document outlines best practices and challenges based on Gliksman's expertise in iPad integration in K-12 education.
I created this logo and business card for a friend of mine in Kentucky for her Photography business. you can find her work at terranophotography.com and also through my network her at linkedin!
1) Technology is now ubiquitous in the lives of young children, parents, and early childhood educators due to tools like computers, the internet, mobile devices, and digital media.
2) There are conflicting views on whether young children should have access to screen-based media, with some arguing it can negatively impact development, health, and learning.
3) The document provides guidance for early childhood educators on the intentional and developmentally appropriate use of technology to support learning, while also addressing cautions and concerns about overuse and inappropriate content.
This document discusses the history of educational technology from slates to tablets. It traces how technologies like slates, then tablets, aimed to improve education by engaging students and enabling personalized learning. It also notes challenges like student distraction and a lack of evidence that technologies improve test scores. More recently, the focus has shifted to student-owned devices and collecting evidence on what works through programs like Apps for Good and the Rosendale Primary research project.
This document discusses educational technology in early childhood education. It defines educational technology as the considered implementation of appropriate tools that facilitate learning. It outlines national standards for what children should learn with technology regarding creativity, communication, research, critical thinking, digital citizenship, and technology operations. The document discusses selecting appropriate hardware and software for classrooms, considering creation versus consumption. It provides guidance on integrating technology throughout daily routines and special events in developmentally appropriate ways.
Technology In Early Childhood Education (ECE)kscholer
Research suggests that technology can be beneficial in early childhood education if used appropriately. Properly facilitated, computers and software can encourage social interaction and conversations related to classroom work. Some benefits of technology include allowing children to reinforce learning by looking at photos, helping develop understanding of how spoken language connects to print, and providing ways for children to respond and represent learning individually. Technology also supports experiential learning, oral language development, and helping children understand information through visual representations of data. Digital cameras and online games/activities are examples of technologies that can be used, with benefits such as recording classroom activities, developing literacy and math skills, and engaging struggling students.
Digital Fluencies: Why, What & Where We AreKimberly Eke
The document discusses efforts by Penn Libraries to define and organize digital literacy workshops and services around core "digital fluencies". In 2015, librarians conducted empathy mapping exercises to understand how different groups view digital fluencies. They derived initial fluencies from existing programming and created definitions for Information Literacy, Media Fluency, and other domains. Librarians then gathered feedback on the definitions and identified key concepts to refine the fluencies framework. The goal is to bring order to initiatives, identify gaps, and create a common language for digital literacies.
Toys, play and games : Y1 ICT, Lecture 5Miles Berry
• ICT Capability
• Exploratory play with ICT
• Programmable toys
• Game based learning
SESSION TASK
• Creative challenge – illustrate ‘The Internet’ through a painting. Post it up to BlogFolio and add a reflective comment.
• Play with one of the progtammable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology.
FOLLOW-UP ACTIVITY
• Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education.
• You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing.
• Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.
This document discusses research on the benefits and risks of technology use among young children. It finds that limited computer use of under 8 hours per week is associated with cognitive and academic benefits, while over 8 hours is linked to less physical activity and socializing. It also discusses studies showing that computer access can improve school readiness, especially for disadvantaged children, and that multimedia aids comprehension for deaf children compared to text alone. The document advocates for developmentally appropriate and guided technology use in early education.
The document discusses research on using technology in early childhood education (ECE). It finds that computers can improve children's attitudes about learning when software includes sounds, music, or voice. It recommends portable keyboards, cameras, digital microscopes, tape recorders, and TVs/VCRs as suitable hardware. Examples are given of using digital cameras to explore shapes and digital microscopes to look at insects.
Digital Decisions: Choosing and Using Technology in Early Education - An Over...Engagement Strategies, LLC
This document discusses considerations for using technology intentionally and appropriately in early education classrooms. It emphasizes that technology should be used as a tool to enhance learning objectives, not for its own sake. Teachers should select tools that are engaging, interactive, and have pedagogical value. The document provides guidance on balancing whole group, small group, and individual uses of technology. It also stresses the importance of professional development to help teachers learn how to integrate technology effectively in their teaching.
Forces & Trends Shaping Higher Ed in 2016Kimberly Eke
A closer look at some of the trends closing 2015 and opening 2016 that are shaping the conversations and thinking around higher ed. Presented during the ELI 2016 Annual Meeting Pre-conference Workshop, "Powering the Innovation Engine" held in San Antonio, Texas (2/2/16)
Six professional conversations on topics pertinent to contemporary teachers in the digital age of education from the Leading a Digital School Conference, Melbourne Australia 2013.
Upgrading Your Curriculum for Norfolk Collegiate SchoolMike Fisher
This document provides an overview of pedagogical approaches for 21st century learning. It discusses replacing traditional instructional practices with digital tools to better meet student needs. Specific recommendations include having teachers identify one unit to revise by replacing assessments and skills with 21st century upgrades using new technologies. The document advocates thinking "immersively" and provides questions to guide upgrading tasks digitally in a way that enhances learning through collaboration, problem solving and other skills.
This document provides an overview of technology planning and instructional planning. It discusses how the world has changed and become more digital, unpredictable, and unforgiving to the unskilled. It emphasizes shifting from single source to crowd sourcing information and from testing to assessing proficiency. The document outlines basic principles of planning that engage and empower learners. It argues that the challenges of transitioning to a new instructional model are worth addressing inequities in the current system. Moving beyond just purchasing devices, the focus should be on using technology as an instructional tool to develop critical lifelong skills.
The document discusses the integration of technology into early childhood education classrooms. It outlines several ways that technology can support child development, including enhancing social skills, language development, physical motor skills, cognition, and knowledge. Specific examples are provided of online games and activities that teach time telling, following directions, and literacy. The conclusion encourages educators to make use of technology to supplement early learning.
1. The document outlines the agenda for a teacher training day focusing on integrating ICT into classrooms, including keynote speeches, activities, and discussions.
2. Developments in ICT in schools are discussed, noting increased computer access but a need for effective use.
3. Topics covered include using ICT for administration, collaboration, and student tasks; developments like interactive whiteboards, laptops, and software; and strategies for integrating ICT into different subjects.
Children and Technology discusses both the risks and benefits of technology usage among children. While technology can weaken creativity and limit real-world interaction, developing important skills, it can also be used as an educational tool. The document provides tips for parents to limit screen time and encourage active play while also taking advantage of technology's learning benefits in moderation. Both overuse and lack of limits are warned against, suggesting a balanced approach is best for child development.
ICT has impacted education in several ways. It has affected both teaching and learning approaches, with teachers increasingly using tools like the internet, data projectors, and interactive whiteboards. Students now study IT as a subject and have more opportunities for online and virtual learning through VLE/MLE platforms. While ICT provides many advantages to education, there are also drawbacks like plagiarism, inaccurate online information, and difficulties ensuring standardized quality and sustainability of online educational experiences and resources.
ICT has impacted education in several ways. It has affected both teaching and learning approaches, with teachers making greater use of resources like the internet, data projectors, and interactive whiteboards. ICT allows for more flexible, individualized learning and easier sharing of resources. Virtual learning environments (VLEs) facilitate online delivery of lessons, interactions, and assessment. While ICT provides organizational benefits and opportunities to study IT as a subject, there are also drawbacks like plagiarism, inaccurate online information, and difficulties ensuring standardized, sustainable, and affordable experiences for all students.
10 steps to a Successful iPad Implementation in SchoolsSam Gliksman
Sam Gliksman provides 10 steps for a successful iPad implementation in schools: 1) clarify educational objectives, 2) build a solid foundation like wireless infrastructure, 3) communicate the vision to parents and teachers, 4) develop management strategies for devices, apps, and content, 5) recognize issues with shared devices, 6) create simple workflows for content, 7) use apps as tools rather than solutions, 8) foster a culture of growth through ongoing training, 9) connect with others implementing iPads, and 10) expect the unexpected innovative uses of iPads in the classroom. The document outlines best practices and challenges based on Gliksman's expertise in iPad integration in K-12 education.
I created this logo and business card for a friend of mine in Kentucky for her Photography business. you can find her work at terranophotography.com and also through my network her at linkedin!
El documento discute los logros y desafíos de la integración de las TIC en la educación en Colombia y América Latina. Aunque programas como Computers para Educar han aumentado el acceso a computadores, los resultados en pruebas estandarizadas no han mejorado significativamente y las escuelas de bajos recursos reciben equipos obsoletos. También analiza el potencial de herramientas como podcasts, pizarras digitales y plataformas de aprendizaje para enriquecer la enseñanza, pero señala inconvenientes como problemas de ac
- The document summarizes a study that explored integrating formal and informal learning supported by electronic tools in higher education.
- The study was conducted over one year across two universities and subject areas, and examined students' and staff's experiences using e-tools to support learning.
- Key findings included that students widely use e-tools for recreation but their use is more limited for formal study, and that students are actively using social software tools to socialize, support each other, and share resources, while staff usage of e-tools is more limited.
1. The document provides instructions for using Dropbox to store and share files across devices. It explains how to install Dropbox on computers and mobile devices, upload and access files from any device, and share files and folders with links.
2. The instructions also cover how to collaborate on documents by setting up shared folders that allow multiple users to work on files simultaneously and see edits in real-time.
3. Additional tips are provided for recovering file versions, managing file storage, and strengthening security settings for the Dropbox account.
David Hitchenson is a financial accountant with over 40 years of experience in a variety of roles. He has a proven track record of setting up accounting systems, managing cash flow and financial records, and analyzing financial data for companies in various sectors. His most recent roles include serving as the Accounts Manager for PHD1 Construction Ltd, where he established accounting records and systems, and as the Overseas Financial Analyst for Fircroft Engineering Services Ltd, maintaining financial records for subsidiaries in multiple currencies.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Making meditation a part of a daily routine, even if just 10-15 minutes per day, can have mental and physical health benefits over time by reducing stress levels and promoting relaxation.
Jeffrey Aaron Morris has over 30 years of experience in writing, editing, leadership and creativity. He currently works as a Senior Digital Content Coordinator for a TV station, where he helped grow their social media presence and website traffic significantly. Prior to this role, he held positions such as statewide grant writer, managing editor, city editor and reporter. Morris has authored hundreds of articles, press releases and other written works. He has also edited content for print, online and television platforms. Morris demonstrates strong leadership, writing, editing and creative skills developed over a career spanning various roles in journalism and communications.
Los científicos insertan un gen sintético de resistencia a Plasmodium gallinaceum, el parásito que causa malaria en las aves, en mosquitos. Este gen controla la expresión de una proteína que interfiere con el desarrollo y la capacidad de infección del parásito. Los estudios muestran que este gen reduce con eficacia la infección del parásito en células de pollo, glándulas salivales de mosquitos y pollos vivos.
Blue whales are the largest animals ever known, reaching up to 100 feet long and weighing up to 200 tons. They eat 4 tons of krill per day. Killer whales are the largest dolphins, though endangered off the coasts of Oregon, Washington and California. Beluga whales live in social pods of around a dozen members that can grow to hundreds of individuals. Shamu was the first orca to survive over 13 months in captivity and was the star performer at SeaWorld San Diego in the 1960s-1970s, continuing to be used in shows after her death in 1971.
El documento describe un proyecto de un juego de mesa llamado MONOPOLYBO. El objetivo general es crear un juego de mesa portátil que permita jugar de manera cómoda. Contiene gavetas para almacenar piezas del juego como propiedades y dinero, así como patas plegables para jugar en cualquier lugar. El diseño busca proporcionar comodidad y orden al jugador mientras divierte.
The document discusses emerging models of social learning and schooling in the 21st century. It proposes moving away from traditional age-based cohorts and teacher-led instruction toward demand-led, individually produced and co-produced learning. Learners would be personally motivated and skills would be assessed through emotional intelligence and applied knowledge rather than just recall. Networks and communities of practice are suggested as a way to engage learners and help a majority progress through changing existing conditions.
The document discusses requirements management maturity levels, from incomplete (Level 0) to optimized (Level 5). It provides details on the characteristics and focus of each maturity level. Key differences are shown between lower and higher maturity levels in areas like budget, schedule, and requirements performance. Higher maturity levels are associated with improved project outcomes and lower waste. The document also outlines six capability areas that contribute to requirements management maturity: process, practices, technology, staff competency, organization, and deliverables.
The document discusses using ICT to support children's learning in a primary school. It describes the school's technology resources including smart boards, laptops, iPads, and information screens. It outlines how the technology is used to develop students' ICT skills and facilitate teaching. It then discusses a lesson where students used iPads and laptops to input data into a database and create a timeline about Romans. The lesson aimed to build numeracy, literacy, and ICT skills. Evidence of student work is included along with an evaluation of how ICT engaged students and supported learning.
New microsoft office power point presentationNausheen Anwar
This document discusses the use of information and communication technology (ICT) in teaching and learning. It outlines several benefits of using online collaboration, including engaging students in discussions, collaborative projects, and understanding other cultures. Some limitations are discussed, such as bandwidth issues slowing down multimedia. The document also provides examples of how ICT can engage students and develop their creativity, as well as challenges integrating regional languages. It then discusses how to design purposeful learning activities using ICT and gives examples of projects incorporating reflection and critical thinking. Overall, the document advocates for the safe, responsible, and effective use of ICT in education.
This resource provides teachers with guidance on integrating information literacy and ICT into classroom instruction. It outlines the key stages of an information process model: immersion and ignition, wondering and questioning, planning and search strategy, discovering and interpreting, creating and communicating, and celebrating and evaluating. At each stage, examples are given of how teachers can incorporate various digital tools and resources to support students' learning. The overall goal is to help teachers make stronger connections between teaching information literacy skills and the use of educational technology.
The document discusses various topics related to multimodal fluency and learning in the digital age including:
- The need to ground online learning in learning theory and pedagogy to ensure effective design.
- Different models of cloud computing like Infrastructure as a Service, Platform as a Service, and Software as a Service.
- The importance of developing skills like information literacy, digital literacy, and interpersonal skills for learning and survival in the modern world.
- Various teaching strategies like inquiry-based learning, problem-based learning, and constructivism that can be used with digital tools.
- The use of tools like Google Sites, Flickr, Animoto, and WordPress to support constructivist and problem-based
This document discusses creating a digital learning environment by integrating technology into the classroom. It provides a taxonomy for levels of technology integration, from students as passive observers to active creators. The levels progress from observing technology, to incorporating it to increase productivity, to producing with a single tool, exploring prior to instruction, collaborating, applying multiple technologies, and creating by making informed choices about content and tools. Examples are given for moving between levels. Planning tools are suggested, like curriculum maps identifying 21st century skills and technologies. The performance indicators of the NETS standards can provide guidance. Assessing technology projects requires considering curricular goals, skills, and the technology component.
The document discusses the importance of ICT skills for pupils in key stage 2. It covers four main strands of ICT study: finding information, developing ideas, communicating information, and evaluating. Within each strand are subtopics that help pupils understand how to effectively use technology to gather, analyze, present and judge digital information and concepts. The goal is for pupils to leave key stage 2 with confident, creative and productive ICT skills that will support their learning and lives.
The document discusses the importance of ICT skills for pupils in key stage 2. It covers four strands of ICT study: finding information, developing ideas, communicating information, and evaluating. Within each strand are topics like searching for online information, creating presentations, and understanding how to judge the quality of digital work. The document emphasizes that ICT skills are essential for modern life and that pupils should understand both the technical and safe/responsible use of technology.
The document discusses how the new information landscape has changed the way we communicate, work, and learn. Web 2.0 tools allow for greater communication, user control, collaboration, and sharing of information. Teachers are now expected to use e-learning and tools like blogs, wikis, and podcasts to develop student-centered and collaborative learning. Key skills needed for the future include critical thinking, problem solving, collaboration, and innovation.
The document discusses the author's portfolio on educational technology, including definitions of educational technology, perspectives on how it can be used, tools like Dale's Cone of Experience and the computer as a teacher's tool, how the author has learned through educational technology applications in their class, and their views on the importance of technology integration for future educators to engage 21st century learners. The author advocates for teachers to think of technology not as specific applications but as verbs to support presenting, sharing, and communicating information.
This document discusses frameworks for integrating technology into teaching and learning, including SAMR and TPACK models. It emphasizes the need for students to develop digital skills to be successful in the digital age. Various strategies are presented for instructional design, including differentiating instruction, project-based learning, and assessing students' technology skills along with content mastery. Tools are introduced to help map curricula to frameworks and plan technology-integrated learning activities that increase cognitive engagement.
Tania Kerr, Erica Smith, Michael Smith, and Sarah Turner created a professional development package on digital portfolios. They define a digital portfolio as an electronic collection that demonstrates a student's learning journey and supports assessment. Digital portfolios should be used for assessment of learning, not just assessment of skills or knowledge. The package provides examples of how digital portfolios can be implemented and considerations for their use, such as purpose, technologies, and logistics.
The document discusses Lacombe Composite High School's journey in implementing student-owned devices and changing pedagogy to a 21st century model over the past two years. It summarizes how they built awareness with parents, students, and staff, addressed concerns, and encouraged tools like social media. Key aspects included the coach's role in building relationships and mentoring teachers, modeling skills, focusing efforts in one department initially, and addressing issues like the implementation dip and digital citizenship. Advice is provided on planning stakeholder support and going slow to make big changes.
The document provides guidance for teachers on integrating information and communication technologies (ICT) into the curriculum. It recommends starting by identifying how ICT can support existing curriculum outcomes and tasks. Teachers should learn about available ICT tools and get support from coordinators and other teachers. ICT can help students develop 21st century skills like critical thinking, problem solving, communication and collaboration. The document outlines the information inquiry process and how ICT can support research assignments, digital portfolios, and online learning. It also discusses teacher professional learning and student safety online.
The document discusses improving and innovating ICT use in Foundation Stage and Key Stage 1. It covers health and safety guidelines for computer use by young children, statutory ICT requirements, appropriate applications to support learning across subjects like literacy and numeracy, and how ICT can be used to show progression in skills like programming robots and handling data from Foundation to Key Stage 1. Examples are given of applications like Beebots, 2Create a Story and Clicker 5 that engage students and meet curriculum goals.
Integrating digital literacy and inquiry learningJune Wall
This session overviews 21st century learning, digital literacy and how these are place within an inquiry learning process. It presents an approach for teachers to consider as one way to embed digital literacy in an inquiry classroom.
This training developed for The Literacy Cooperative of Greater Cleveland. It will:
Whet your appetite for using technology and media in your literacy program.
Ask you to select at least one awesome tech learning object.
Provide time and a template to create a integration plan to use your chosen tech learning object right away.
Digital skills allow people to effectively understand and interact with the digital world by consuming and producing digital content. There are five key areas of digital skills: ICT skills to use devices and programs; information skills to find and organize data; media skills to create and understand different media; communication and collaboration skills to work with others online; and learning skills to study effectively using technology. Mastering these digital skills enhances lives professionally, academically, and personally.
Digital skills allow people to effectively understand and interact with the digital world by consuming and producing digital content. There are five key areas of digital skills: ICT skills to use devices and programs; information skills to find and organize data; media skills to create and understand different media; communication and collaboration skills to work with others online; and learning skills to study effectively using technology. Being digitally literate enhances lives professionally, academically, and personally.
This document discusses using technology to enhance early learning for children under 8 years old. It provides management strategies and recommendations for selecting educational websites, applications, and tools that make technology-integrated learning fun and doable for young students. Specific online resources are shared for creating, collaborating, and project-based learning. The document also offers tools and rubrics to help teachers manage technology use and provide structured expectations for students.
Similar to David Major - Handheld Learning 2008 (20)
The document discusses how the UK has been equipping teachers with laptops for a decade and more recently PDAs to help develop teachers' ICT and mobile computing skills. It notes that 60% of UK teachers now have laptops and 1000 trainee teachers use PDAs. It praises this as a brilliant strategy for supporting educators and ensuring they can explore new learning strategies for students.
Dave Taylor, MSc, MBCS, Programme Lead, Virtual Worlds, Medical Media and Design Lab, Imperial College, London. Presentation at Handheld Learning 2008 - Virtual Worlds and Social Networks session
The document discusses a new flexible learning program in Victoria that includes literacy, numeracy, personal development, and work-related skills courses. It also describes a digital mini film festival for youth where one-minute films are shared between mobile phones using Bluetooth technology. Research was conducted on using this Bluetooth technology, called BlueZone, to transfer educational content to mobile devices within a 100m range. Findings showed it was successful in transferring files to different mobile brands and models within 10m. Recommendations include using this technology for campus activities, events, and sharing educational resources with students.
The document discusses using an electronic Record of Professional Development (eROPD) with PebblePad instead of a traditional paper-based system. A pilot project was conducted with 10 PGCE students to produce their ROPD electronically. Some benefits found so far include having access anywhere at any time, ability to include different media types as evidence, and no large paper folder to carry. However, it also takes time to set up profiles correctly and training is needed for students on using the technology. Overall the eROPD approach shows potential but still has areas for improvement.
The document discusses Glasgow Caledonian University's (GCU) presence and activities in Second Life, including:
1) GCU initially created a 6-month project to develop a presence in Second Life for marketing purposes.
2) GCU now hosts weekly evening classes and competitions to explore using 3D virtual worlds for learning and teaching.
3) Activities include students and staff building virtual simulations, social hubs for networking, and informal skill-building classes.
4) Ongoing research is evaluating virtual learning communities and how to increase staff engagement with the platform.
Havering Sixth Form College has been operating since 1991 with over 2,200 students and 200 staff members. Graham Francis has worked at the college since 2000 and helped establish various e-learning projects including using Asus EEE PCs, iPods, Sony camcorders, and Garmin GPS devices to support subjects like languages, sciences, and geography. Students provided positive feedback on the portable devices and their use expanded to include individual learning, classroom activities, and field trips.
The Role Of The Teacher In 25 Years Time - Keri FacerHandheldLearning
The document discusses reimagining teaching in the 21st century and challenges some assumptions. It outlines major technological trends that will shape education over the next 25 years, including ubiquitous computing, massive computing power, mixed reality, immersive experiences, brain-computer interfaces, and complex systems. These trends will challenge conceptions of knowledge, learners, tools, places of learning, and raise environmental and ethical issues. The document calls for reimagining education around meaningful real-world problems, diverse experts, and fluid learning across contexts with multiple forms of assessment. However, it notes education has remained largely unchanged despite long-standing calls for reform, and examines underlying assumptions that prevent change.
The document discusses an mCLASS reading assessment tool used in the UK to help teachers diagnose students' literacy strengths and weaknesses, guide instruction, and monitor student progress. A pilot program was conducted in 3 schools in Wolverhampton with 9 teachers assessing 15 students in each class. Teachers found the tool provided immediate results and visual feedback, improved literacy, and yielded assessment data more efficiently than traditional methods.
ALPS is a collaboration between 5 universities aiming to develop mobile learning and assessment tools for students in health and social care fields. It recognizes that learners need to be connected to information in practice settings and that mobile devices can enable learning experiences that are active, autonomous, flexible and collaborative. ALPS has created common competency maps in areas like communication, teamwork and ethics to guide assessment on mobile devices, which can then capture evidence and reflections from practice and integrate with ePortfolios. Initial feedback from students on the mobile assessment approach has been positive.
The document discusses two philosophies of education:
Philosophy A views education as broken but fixable through technology and targets, while Philosophy B sees it as a long-term investment requiring teacher support. It provides examples of projects by Learning and Teaching Scotland that apply Philosophy B, such as the Glow national schools intranet and Scottish Learning Festival conference, and argues educational change requires long-haul development of teacher skills with technology as just one part of their work.
The document discusses how mobile technologies can benefit learners with disabilities and learning difficulties. It presents 12 case studies that show how mobile learning (m-learning) has enabled, motivated, and helped to maximize the capabilities of learners. The case studies feature examples of learners using smartphones, mobile DVRs, digital voice recorders, and games consoles to extend their skills and increase engagement in education. The document also provides resources for those looking to implement inclusive mobile learning programs.
How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
2. Exploration of technology in a learning context needs pioneers. Partnerships across practitioners and providers is key to this. T C I C & R
3. A School by day – a church by night Very few resources Re-inventing the wheel everyday Keeping learning journeys on track T C I C & R
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5. Allow the staff to explore the ‘Minibook’ Meet with staff to gather feedback How did the minibook work? Operating system? What resources did the minibooks have? Could these support learning? How? ‘ Learning together’ – children, teachers, consultant, school technician Begin to identify learning possibilities Explore the ICT device Initial Exploration T C I C & R
6. Question whether the teachers would have the ‘readiness’ to explore this learning tool? Willing explorers of change in learning styles? Would there be any safety implications (E-safety, health) to be considered from children / teachers using this device? Identify key benefits in terms of supporting learners. Investigate whether the school’s current ICT learning resources could be accessed using this device. The minibooks would provide the children with ICT learning experiences. RM Maths? The school network – shared area, my work? Espresso? Learning Platform? Sharing ideas and discussion Individual learning device- size Sharing devices Safety and E-safety Further disruption to learning Pressure of expectations Opt out clause T C I C & R
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11. Screen size Being able to create ‘users’ Longer battery life – 6 hours Greater memory V network V learning platform Open- office software supported children as ‘creators’ to some degree. Learning tools alongside the technology researchers explorers educators creators producers Packages need to have some of the expected functions common tools and transferability with ease Storage of devices to be more considered Discoveries – the technology T C I C & R
14. How will we record our journey and measure its impact? Define your intentions and produce an action plan with stakeholders. Decide on an ‘optimum’ time for the project . What kind of training model will you need to design for teachers, children, parents? What is a feasible time-scale for the project? Legal advice on contracts? Investigate procedures for procurement? Share ideas for the project with all potential stakeholders, including next education phase. ‘ Setting the project up for success’ Who do we need to actively support the project ? Additionally to make the technology work? ‘ Readiness’ to explore this learning tool? Willing explorers of change in learning styles? Sustainability? E-safety implications? Learning possibilities ? Explore?
16. Handheld Learning is Hand - over Learning Teachers become guiders and facilitators of learning Learners in the 21 st century need 21 st century learning tools, environments and educators to provide them with creative challenges that give them the freedom to think about their own personal solutions. T C I C & R