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Serious Virtual Worlds and STEM

Dave Taylor MSc MBCS
Programme Lead, Virtual Worlds                      Handheld Learning
Medical Media and Design Lab
Imperial College, London                            October 14th 2008

SL: Davee Commerce



 Department of Biosurgery and Surgical Technology
About me ….
20 years of New Media


1980  - 1st PC network
       Apple Computer
1984 - IBM PC, Macintosh

1987 - Desktop Publishing
       Letraset, Adobe

1990 - Multimedia
       Letraset, Adobe, Pixar

1995 - Web, eCommerce
      & Intranet platforms
    VP Global Web Marketing,
    Esselte (a multi-brand
    multinational)

2005 - Web 2.0 and
       Virtual Worlds
      NPL, Imperial College
                                1982:
                                eMail and Office automation at Citibank, Reuters and CCTA (now the OGC)
                                Illustrated: Apple II network with file, email and viewdata servers
Summary



   •  3D Virtual Worlds, Communities and Networking

   •  Second Life Main and Teen grids

   •  STEM examples

   •  Practical Issues
Virtual worlds Definition: 3D online persistent world with a sense of
presence and simultaneous experience in context


Examples
   Habbo Hotel
   Second Life
   ActiveWorlds
   Entropia
      Universe
   There
   MultiVerse
   Vast Park
   Metaplace
   Club Penguin
      (pre-teen)
   WebKins (pre-
      teen)
   Google Lively



                                   Source: http://www.virtualworldsreview.com
UK Education Institutions in Second Life




   •  Active development at over 80% of UK
      Universities
   •  Mostly team driven rather than individuals
   •  FE use much lower (2 cited in report)
   •  Some use in schools. But mostly in collaboration
      with a University




                              Source: John Kirriemuir, Eduserv Foundation Sept 2008
Serious Virtual Worlds (represented by Second Life)




          COMMUNITY          SHARED                   IMMERSION
                          •  Environment
     •    Events          •  Experiences       •    Experiences
     •    Collaboration                        •    Visualisation
     •    Meetings                             •    Information
     •    Networking         LEARNING          •    Engagement

                              DESIGN

                            INNOVATION

                               WORK
Seriously, why Second Life?
Characteristics of a virtual world
                                                                                                Courtesy of Claus Nehmzow, Method

                                                                                                         Real
      Asynchronous
                                                                                                         time

       Paper      Email      Web       Blogs     IM/Chat                               Phone       Face-to-face


                                                                         Virtual World

      Isolated                                                                                           Shared


          Web         Phone          Email        Blogs        IM/Chat               Webcast       Face-to-face


                                                                              Virtual World

                                                group identity/individual
      Anonymous                                                                                        Identified
                                                       anonymity

        IM/Chat              Blogs             Webcast          Email        Phone              Face-to-face


                                               Virtual World

                                                                                                       Multi-
      Simple Media        Voice text graphics video            interactive models games
                                                                                                       media

          Phone      Email         IM/Chat      Webcast         Blogs         Web              Face-to-face


                                                                                      Virtual World
3D Virtual Worlds and the World Wide Web




  Website                                             Island
  (with related links)




   Department of Biosurgery and Surgical Technology
3D Virtual Worlds as Social Spaces
        SciLands Movie: Stephanie Gerson, Woodrow Wilson Center
        http://www.wilsoncenter.org/index.cfm?fuseaction=news.item&news_id=393493



 SciLands – founded Dec 06
 NASA, NPL, NOAA
 Imperial College London
 UK Government Depts (BERR/
 DIUS/DCSF)
 Nanotechnology (NPL)
 CSIRO
 National Institutes of Health
 JPL, NSS, Mars Institute
 SF Exploratorium
 The Tech Museum
 University of Denver
 University of Loughborough
   Website
 Elon University
                                                       Island
 Texas Wesleyan University
 Memorialrelated links)
   (with Sloane-Kettering
 Cancer Center                                                                      The SciLands
 Princeton Institute of Advanced
 Research     Isolated
 Science Friday
 Naked Scientists

                                                            Community
Second Life – Teaching Resources



        Platform                     Consider
   •  Main Grid 18+                •  Tours
   •  Teen Grid 13-17              •  Machinima
   •  Age Verification             •  Assignment
   •  Many educational                presentations
      builds – free to view        •  Free to visit
      (Main grid)                  •  www.scilands.org
   •  Specific projects on
      Teen Grid may
      require island or land
      rental
Knowledge Transfer at the International Spaceflight Museum: Opened June 2006

The power of Immersive social environments for International Conferences and Networking
Project work – interactive experiences in a public arena
NPL’s Pavilion at the International Spaceflight Museum:
Opened June 2006           Spaceflight museum: 1600-2000 visitors/week
                           TRUTHS exhibit: 20-30/day Avg stay: 3 mins




                                                              NASA CoLab
Case Study: Schome Park in Teen SL




                    Source: http://www.schome.ac.uk/wiki/Space_Experiment
Muvenation – distance education course on use of
virtual worlds



   •  participation of girls in mathematics, science
      and technology.
   •  improvement of boys’ reading literacy.
   •  participation in the education of children and
      young people with disabilities.
   •  the fight against drop outs.
   •  cross-fertilisation between informal and formal
      learning environments.
   •  smooth and successful transition between
      school and work.
                                                                                                   Source: http://muvenation.org/
  Applicants must be either teachers in active service of primary or secondary schools or graduate applicants who wish to become future teachers.
Healthcare and learning experiences in Second Life




   •    3D Anatomy and Physiology
   •    Patient Groups in Second Life
   •    Surgeons in Second Life
   •    Second Health and NHS London (public engagement)
   •    3D Visualisations and movies
   •    Simulated Operating Suites and Patiens
   •    Patient Safety
Anatomy and Physiology
Collaborative Communities: Patient Groups


                                            Patient group meeting: May 2006
                         Patient groups in Second Life:
Alcoholics                       Neurological Disorders        Mental Health               Irritable Bowel Symptom
Accessibility                    Nutrition                     Cluster Headache            Aging
ADD/ADHD                         Obsessive Ambulatory          Counseling                  Leukemia and Lymphoma
Agoraphobia                           Disorder                 Chrohns and Colitis         Facial Differences
Cancer                           Organ donors                  Deaf community              Loss, death and bereavement
Aids/HIV                         Polycystic Ovary              Dementia                    Manic depression
Alzheimers                            Syndrome
                                                               Depression                  Muscular Dystrophy
Sign Language Users              Chronic Pain
                                                               Diabetes                    Mobility Impaired
Social Anxiety                   Psychosis
                                                               Disability                  Mental Health
Autistic Spectrum Disorders/     Prostate Cancer
                                                               Red Cross                   Multiple Sclerosis
    Aspergers                    Self Harm
                                                               Endometriosis               Multiple Personality Disorder
Blind/Visually impaired          Sexual Health
                                                               Fibromyalgia                Smoking
Bipolar                          Epilepsy
                                                               Dissociative Identity
Borderline Personality           Social Anxiety                    Disorder
    Disorder                     Spina Bifida                  Horses for healing
Babies                           Traumatic Brain Injury        Hospices
Breast Cancer                    Sensory and Motor
                                      Disability
                                 Substance Misuse
         Department of Biosurgery and Surgical Technology
                                                            Sources: slhealthy.wetpaint.com and HealthInfo Island
Imperial College: International Virtual Association of
Surgeons, Apr 2008




 47 Delegates
 8 Professors, 5 countries

  Surgeons have held conferences in Second Life
  Leong et al. BMJ.2008; 337: a683
Second Health




 •  Future of health care
    provision in London
 •  Need for visualisation of
    strategy




    Department of Biosurgery and Surgical Technology
Second Health: Interactive environment with peer
to peer communication




    Department of Biosurgery and Surgical Technology
Second Health – London access to care in the age of
Polyclinics                         http://www.secondhealth.org




    Department of Biosurgery and Surgical Technology
Real simulated patient in a real simulated operating theatre
Virtual Hospital - Simulated Patients




    Department of Biosurgery and Surgical Technology
Research: Virtual Worlds Technology Enhances
Medical Student Training In The Operating Room
Kinross J, Umrani I, Woo K, Thomas P, Arora S, Taylor D, Sevdalis N, Aggarwal R, Kneebone R, Darzi A.




                                                               n=33.




                                                                                                Virtual worlds group less stressed about
                                                                                                    visiting real world OR (P=<0.004)




           Department of Biosurgery and Surgical Technology
Synthesis of art and technology                                                   ‘Watch the World(s) by Rob Wright
                                                                                  University of Hertfordshire




  Courtesy Melanie Swan, MS Futures Group, Architects in SL Group, Robbie Dingo
Laser Laboratory Safety Movie
Example: Data visualisation/ mashup
Serious Virtual Worlds (represented by Second Life)




          COMMUNITY          SHARED                   IMMERSION
                          •  Environment
     •    Events          •  Experiences       •    Experiences
     •    Collaboration                        •    Visualisation
     •    Meetings                             •    Information
     •    Networking         LEARNING          •    Engagement

                              DESIGN

                            INNOVATION

                               WORK
Second Life – Teaching Resources



        Platform                     Consider
   •  Main Grid 18+                •  Tours
   •  Teen Grid 13-17              •  Machinima
   •  Age Verification             •  Assignment
   •  Many educational                presentations
      builds – free to view        •  Free to visit
      (Main grid)                  •  www.scilands.org
   •  Specific projects on
      Teen Grid may
      require island or land
      rental
Second Life – Practical Issues




   •  Orientation/Learning Curve
   •  School/College/LA firewalls
   •  Gaming specification PC or laptop
   •  Broadband
   •  Main grid/Teen grid (13-17) – there are other
      VWs for younger people (eg. Habbo Hotel)
   •  Mobile access (future)
   •  Open source server (opensim)
   •  IP issues
THANK YOU




  www.nanodave.com
  www.secondhealth.org
  www.tinyurl.com/mmdl-icl

  SL: Davee Commerce
  dave.taylor@imperial.ac.uk

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Dave Taylor - Handheld Learning 2008

  • 1. Serious Virtual Worlds and STEM Dave Taylor MSc MBCS Programme Lead, Virtual Worlds Handheld Learning Medical Media and Design Lab Imperial College, London October 14th 2008 SL: Davee Commerce Department of Biosurgery and Surgical Technology
  • 2. About me …. 20 years of New Media 1980  - 1st PC network Apple Computer 1984 - IBM PC, Macintosh 1987 - Desktop Publishing Letraset, Adobe 1990 - Multimedia Letraset, Adobe, Pixar 1995 - Web, eCommerce & Intranet platforms VP Global Web Marketing, Esselte (a multi-brand multinational) 2005 - Web 2.0 and Virtual Worlds NPL, Imperial College 1982: eMail and Office automation at Citibank, Reuters and CCTA (now the OGC) Illustrated: Apple II network with file, email and viewdata servers
  • 3. Summary •  3D Virtual Worlds, Communities and Networking •  Second Life Main and Teen grids •  STEM examples •  Practical Issues
  • 4. Virtual worlds Definition: 3D online persistent world with a sense of presence and simultaneous experience in context Examples Habbo Hotel Second Life ActiveWorlds Entropia Universe There MultiVerse Vast Park Metaplace Club Penguin (pre-teen) WebKins (pre- teen) Google Lively Source: http://www.virtualworldsreview.com
  • 5. UK Education Institutions in Second Life •  Active development at over 80% of UK Universities •  Mostly team driven rather than individuals •  FE use much lower (2 cited in report) •  Some use in schools. But mostly in collaboration with a University Source: John Kirriemuir, Eduserv Foundation Sept 2008
  • 6. Serious Virtual Worlds (represented by Second Life) COMMUNITY SHARED IMMERSION •  Environment •  Events •  Experiences •  Experiences •  Collaboration •  Visualisation •  Meetings •  Information •  Networking LEARNING •  Engagement DESIGN INNOVATION WORK
  • 7. Seriously, why Second Life? Characteristics of a virtual world Courtesy of Claus Nehmzow, Method Real Asynchronous time Paper Email Web Blogs IM/Chat Phone Face-to-face Virtual World Isolated Shared Web Phone Email Blogs IM/Chat Webcast Face-to-face Virtual World group identity/individual Anonymous Identified anonymity IM/Chat Blogs Webcast Email Phone Face-to-face Virtual World Multi- Simple Media Voice text graphics video interactive models games media Phone Email IM/Chat Webcast Blogs Web Face-to-face Virtual World
  • 8. 3D Virtual Worlds and the World Wide Web Website Island (with related links) Department of Biosurgery and Surgical Technology
  • 9. 3D Virtual Worlds as Social Spaces SciLands Movie: Stephanie Gerson, Woodrow Wilson Center http://www.wilsoncenter.org/index.cfm?fuseaction=news.item&news_id=393493 SciLands – founded Dec 06 NASA, NPL, NOAA Imperial College London UK Government Depts (BERR/ DIUS/DCSF) Nanotechnology (NPL) CSIRO National Institutes of Health JPL, NSS, Mars Institute SF Exploratorium The Tech Museum University of Denver University of Loughborough Website Elon University Island Texas Wesleyan University Memorialrelated links) (with Sloane-Kettering Cancer Center The SciLands Princeton Institute of Advanced Research Isolated Science Friday Naked Scientists Community
  • 10. Second Life – Teaching Resources Platform Consider •  Main Grid 18+ •  Tours •  Teen Grid 13-17 •  Machinima •  Age Verification •  Assignment •  Many educational presentations builds – free to view •  Free to visit (Main grid) •  www.scilands.org •  Specific projects on Teen Grid may require island or land rental
  • 11. Knowledge Transfer at the International Spaceflight Museum: Opened June 2006 The power of Immersive social environments for International Conferences and Networking
  • 12. Project work – interactive experiences in a public arena
  • 13. NPL’s Pavilion at the International Spaceflight Museum: Opened June 2006 Spaceflight museum: 1600-2000 visitors/week TRUTHS exhibit: 20-30/day Avg stay: 3 mins NASA CoLab
  • 14. Case Study: Schome Park in Teen SL Source: http://www.schome.ac.uk/wiki/Space_Experiment
  • 15. Muvenation – distance education course on use of virtual worlds •  participation of girls in mathematics, science and technology. •  improvement of boys’ reading literacy. •  participation in the education of children and young people with disabilities. •  the fight against drop outs. •  cross-fertilisation between informal and formal learning environments. •  smooth and successful transition between school and work. Source: http://muvenation.org/ Applicants must be either teachers in active service of primary or secondary schools or graduate applicants who wish to become future teachers.
  • 16. Healthcare and learning experiences in Second Life •  3D Anatomy and Physiology •  Patient Groups in Second Life •  Surgeons in Second Life •  Second Health and NHS London (public engagement) •  3D Visualisations and movies •  Simulated Operating Suites and Patiens •  Patient Safety
  • 18. Collaborative Communities: Patient Groups Patient group meeting: May 2006 Patient groups in Second Life: Alcoholics Neurological Disorders Mental Health Irritable Bowel Symptom Accessibility Nutrition Cluster Headache Aging ADD/ADHD Obsessive Ambulatory Counseling Leukemia and Lymphoma Agoraphobia Disorder Chrohns and Colitis Facial Differences Cancer Organ donors Deaf community Loss, death and bereavement Aids/HIV Polycystic Ovary Dementia Manic depression Alzheimers Syndrome Depression Muscular Dystrophy Sign Language Users Chronic Pain Diabetes Mobility Impaired Social Anxiety Psychosis Disability Mental Health Autistic Spectrum Disorders/ Prostate Cancer Red Cross Multiple Sclerosis Aspergers Self Harm Endometriosis Multiple Personality Disorder Blind/Visually impaired Sexual Health Fibromyalgia Smoking Bipolar Epilepsy Dissociative Identity Borderline Personality Social Anxiety Disorder Disorder Spina Bifida Horses for healing Babies Traumatic Brain Injury Hospices Breast Cancer Sensory and Motor Disability Substance Misuse Department of Biosurgery and Surgical Technology Sources: slhealthy.wetpaint.com and HealthInfo Island
  • 19. Imperial College: International Virtual Association of Surgeons, Apr 2008 47 Delegates 8 Professors, 5 countries Surgeons have held conferences in Second Life Leong et al. BMJ.2008; 337: a683
  • 20. Second Health •  Future of health care provision in London •  Need for visualisation of strategy Department of Biosurgery and Surgical Technology
  • 21. Second Health: Interactive environment with peer to peer communication Department of Biosurgery and Surgical Technology
  • 22. Second Health – London access to care in the age of Polyclinics http://www.secondhealth.org Department of Biosurgery and Surgical Technology
  • 23. Real simulated patient in a real simulated operating theatre
  • 24. Virtual Hospital - Simulated Patients Department of Biosurgery and Surgical Technology
  • 25. Research: Virtual Worlds Technology Enhances Medical Student Training In The Operating Room Kinross J, Umrani I, Woo K, Thomas P, Arora S, Taylor D, Sevdalis N, Aggarwal R, Kneebone R, Darzi A. n=33. Virtual worlds group less stressed about visiting real world OR (P=<0.004) Department of Biosurgery and Surgical Technology
  • 26. Synthesis of art and technology ‘Watch the World(s) by Rob Wright University of Hertfordshire Courtesy Melanie Swan, MS Futures Group, Architects in SL Group, Robbie Dingo
  • 29. Serious Virtual Worlds (represented by Second Life) COMMUNITY SHARED IMMERSION •  Environment •  Events •  Experiences •  Experiences •  Collaboration •  Visualisation •  Meetings •  Information •  Networking LEARNING •  Engagement DESIGN INNOVATION WORK
  • 30. Second Life – Teaching Resources Platform Consider •  Main Grid 18+ •  Tours •  Teen Grid 13-17 •  Machinima •  Age Verification •  Assignment •  Many educational presentations builds – free to view •  Free to visit (Main grid) •  www.scilands.org •  Specific projects on Teen Grid may require island or land rental
  • 31. Second Life – Practical Issues •  Orientation/Learning Curve •  School/College/LA firewalls •  Gaming specification PC or laptop •  Broadband •  Main grid/Teen grid (13-17) – there are other VWs for younger people (eg. Habbo Hotel) •  Mobile access (future) •  Open source server (opensim) •  IP issues
  • 32. THANK YOU www.nanodave.com www.secondhealth.org www.tinyurl.com/mmdl-icl SL: Davee Commerce dave.taylor@imperial.ac.uk