The document discusses opportunities for strengthening an organization and finding new opportunities in the business of video games. It covers analyzing the organization's strengths and weaknesses through a SWOT analysis. It then discusses strategies for reaching a desired position, including developing a new pixel art roguelike game called Children of Morta focused on family and combat. It also discusses interacting with publishers, selecting new game projects for different platforms, and international publishing deals.
BANZAI! Joy and folly of setting up an Indie Games StartupGiuliano Cremaschi
WHO: Giuliano Cremaschi, Cute Attack Mobile Games' CEO and Creative Director (cuteattack.com)
WHAT: Giuliano shares his experiences on setting up a non-funded mobile gaming startup with an international Team and a distributed way of working.
WHERE: "Shared Gems 2012 -international Game Seminar", Metropolia, Helsinki (http://vyyhti.metropolia.fi/koulutukset/peliseminaari/)
This presentation covers tips and tricks for game developers and covers a little bit of everything for both work for hire developers, as well as those creating their own IP.
Job Descriptions (JDs) matter! They speak about your Company, your clarity of mind and how you think about your Job Positions and Employees. Pay attention to creating the perfect JD and attract dream candidates!
Platforms and Publishers: Perfecting Your Pitch | Melinda Montano, John CooneyJessica Tams
Delivered at Casual Connect Asia 2016
Presenting your game in non-consumer settings requires more than enthusiasm alone. Be it your first email to a publisher or platform, or a business-to-business meeting at a conference, showcasing your game and studio is an important task before, during, and after game development. This talk is aimed at independent developers and will go over real life examples of an array of pitches we have seen and where there is room for improvement.
Why enter VR? Earnings and learnings from Into The Radius VR and new products...DevGAMM Conference
Two presenters from CM Games share narratives, insights, numbers, fails and plans on creating and nurturing premium live games for virtual reality, with Into The Radius VR and new products as the basis
BANZAI! Joy and folly of setting up an Indie Games StartupGiuliano Cremaschi
WHO: Giuliano Cremaschi, Cute Attack Mobile Games' CEO and Creative Director (cuteattack.com)
WHAT: Giuliano shares his experiences on setting up a non-funded mobile gaming startup with an international Team and a distributed way of working.
WHERE: "Shared Gems 2012 -international Game Seminar", Metropolia, Helsinki (http://vyyhti.metropolia.fi/koulutukset/peliseminaari/)
This presentation covers tips and tricks for game developers and covers a little bit of everything for both work for hire developers, as well as those creating their own IP.
Job Descriptions (JDs) matter! They speak about your Company, your clarity of mind and how you think about your Job Positions and Employees. Pay attention to creating the perfect JD and attract dream candidates!
Platforms and Publishers: Perfecting Your Pitch | Melinda Montano, John CooneyJessica Tams
Delivered at Casual Connect Asia 2016
Presenting your game in non-consumer settings requires more than enthusiasm alone. Be it your first email to a publisher or platform, or a business-to-business meeting at a conference, showcasing your game and studio is an important task before, during, and after game development. This talk is aimed at independent developers and will go over real life examples of an array of pitches we have seen and where there is room for improvement.
Why enter VR? Earnings and learnings from Into The Radius VR and new products...DevGAMM Conference
Two presenters from CM Games share narratives, insights, numbers, fails and plans on creating and nurturing premium live games for virtual reality, with Into The Radius VR and new products as the basis
This presentation is part of my talk at NASSCOM GDC where I was explaining if you actually need a publisher or is your pitch good enough to get a publisher. Once you have an answer to this question, you need to hunt a publisher and convince him to publish your stuff, this is quite a challenging and competitive task. Main topics covered were:
Why do you need a publisher?
Do you think publisher will publish your game?
How to approach publishers?
Treat them as your business partner
First impression is the last impression
Publisher submission is a project
Be a good listener
Communication is the key
lines and between the lines…decoding a contract
What if your project is rejected
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
Counter intuitive marketing for startups...
After closing down Scoreoid now having some free time, I enrolled startup class. Part of the reading was Paul’s Graham’s do things that don’t scale.
I realized what I did for Scoreoid in the being was exactly this, and it really works….
Our game developers use cutting-edge technology and techniques to create visually appealing UIs and responsive games that keep players interested. We assist our clients in transforming their creative ideas into games by delivering cost-effective, high-quality solutions. With new ideas, our expert programmers design a theme, graphics, and interactive games. We remove all impediments that they may face in the development process by adopting agile development cycles, and we support you at every level of the process, from game creation to final publication in key app stores.
How to prepare a succesful game launch? [Game Industry Conference 2016]Natalia Dołżycka
It is said that there is only one chance to make a good first impression. As for games, launch day is one of the strongest marketing points in the lifetime of the title. So how should you prepare yourself, your title and your team for the premiere? What should you do to increase your chances on the market and minimize the risk of a failure? Learn how to prepare effective strategies to build your audience, gain publicity and nail your next product launch. And yes, there will be real-life examples.
How we use sketches, prototyping tools and innovation games to collaborate with our customers and experience innovation breakthroughs at GetThere (Sabre). First delivered at the Big Design Conference in Dallas, TX 2013
Every year, millions of games are launched and each of them does quite well. This has led to an immense scope of game design in India. There are lots of gaming companies in India. Furthermore, new startups are being launched every now and then to leverage the scope of the industry. These companies seek experienced and talented game designers who can create impressive designs. You can capitalize on these opportunities by pursuing animation and design course from Arena Animation.
To know more details, visit us at : http://www.arenatilakroad.com/careers/scope-of-game-design-in-india/
This presentation is part of my talk at NASSCOM GDC where I was explaining if you actually need a publisher or is your pitch good enough to get a publisher. Once you have an answer to this question, you need to hunt a publisher and convince him to publish your stuff, this is quite a challenging and competitive task. Main topics covered were:
Why do you need a publisher?
Do you think publisher will publish your game?
How to approach publishers?
Treat them as your business partner
First impression is the last impression
Publisher submission is a project
Be a good listener
Communication is the key
lines and between the lines…decoding a contract
What if your project is rejected
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
Counter intuitive marketing for startups...
After closing down Scoreoid now having some free time, I enrolled startup class. Part of the reading was Paul’s Graham’s do things that don’t scale.
I realized what I did for Scoreoid in the being was exactly this, and it really works….
Our game developers use cutting-edge technology and techniques to create visually appealing UIs and responsive games that keep players interested. We assist our clients in transforming their creative ideas into games by delivering cost-effective, high-quality solutions. With new ideas, our expert programmers design a theme, graphics, and interactive games. We remove all impediments that they may face in the development process by adopting agile development cycles, and we support you at every level of the process, from game creation to final publication in key app stores.
How to prepare a succesful game launch? [Game Industry Conference 2016]Natalia Dołżycka
It is said that there is only one chance to make a good first impression. As for games, launch day is one of the strongest marketing points in the lifetime of the title. So how should you prepare yourself, your title and your team for the premiere? What should you do to increase your chances on the market and minimize the risk of a failure? Learn how to prepare effective strategies to build your audience, gain publicity and nail your next product launch. And yes, there will be real-life examples.
How we use sketches, prototyping tools and innovation games to collaborate with our customers and experience innovation breakthroughs at GetThere (Sabre). First delivered at the Big Design Conference in Dallas, TX 2013
Every year, millions of games are launched and each of them does quite well. This has led to an immense scope of game design in India. There are lots of gaming companies in India. Furthermore, new startups are being launched every now and then to leverage the scope of the industry. These companies seek experienced and talented game designers who can create impressive designs. You can capitalize on these opportunities by pursuing animation and design course from Arena Animation.
To know more details, visit us at : http://www.arenatilakroad.com/careers/scope-of-game-design-in-india/
Planning for Creative Game Design.
How can we plan when we want to make a creative video game?
A workshop prepared for Town One game jam event in 2022.
اسلایدهای کارگاه سفر بازیساز
سفر بازیساز نگاهی اسطورهشناختی و روانشناسانه به چالشهای بازیسازی و وضعیت .
درونی تیمهای بازیساز دارد
توضیح کارگاه
http://fassihi.fanafzar.ir/?p=436
کارگاه مدیریت تیم خلاق
جلسه اول
جلسه دوم:
https://www.slideshare.net/amirhfassihi/ss-121738101
جلسه سوم
https://www.slideshare.net/amirhfassihi/ss-122035636
ویدیوی جلسه اول
https://youtu.be/dgHRGyM4SZc
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Mastering the Concepts Tested in the Databricks Certified Data Engineer Assoc...SkillCertProExams
• For a full set of 760+ questions. Go to
https://skillcertpro.com/product/databricks-certified-data-engineer-associate-exam-questions/
• SkillCertPro offers detailed explanations to each question which helps to understand the concepts better.
• It is recommended to score above 85% in SkillCertPro exams before attempting a real exam.
• SkillCertPro updates exam questions every 2 weeks.
• You will get life time access and life time free updates
• SkillCertPro assures 100% pass guarantee in first attempt.
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
41. Crescent Moon Games
Hey guys
I just saw the preview of your game on Touch Arcade and it looks really good.
I'm curious if you had any interest in looking for publishers on iOS and Android.
If so, just let me know.
I'd love to check out the game!
Best,
Josh
42. 11 bit studios
Hi!
Marek Ziemak from 11 bit studios here. I was wondering if you’re interested in discussing coop opportunities. I’ve recently seen Children of Morta on Indie
DB and I could not resist dropping you a line.
We’re an active indie publisher and an indie developer operating in PC, console and mobile markets and we’re currently looking for great creative teams
willing to join our Indie publishing program. You might have heard about us thanks to our latest game This War of Mine and previously the Anomaly series.
We guarantee great marketing, fair business model and full creative freedom for you and your team. As we’re developers ourselves we believe we’ve crafted
a program that’s truly helpful and very transparent.
We can help in many ways. We’re Pro in promoting, publishing and distributing games and we have the funds to finance or co-finance the development
process. We’re ready to help (or fully take care of) QA, localization and porting to new platforms. In addition we have a great relationship with our partners
such as Apple, Google, Microsoft, Sony etc. We’re also traveling with our games a lot. Our strategy is to be on all main Indie game shows.
As mentioned we’re looking for unique, highly creative projects just like yours. Please let me know if this is something you would like to discuss.
Thanks in advance,
Marek
90. ﺑﯾﺷﺗر ﻣطﺎﻟﻌﮫ ﺑرای ﻣﻧﺎﺑﻊ
1 - Venture Deals: Be Smarter Than Your Lawyer and Venture Capitalist, Brad Feld
https://www.amazon.com/Venture-Deals-Smarter-Lawyer-Capitalist/dp/1118443616
2 - Steve Jobs, Walter Isaacson
https://www.amazon.com/Steve-Jobs-Walter-Isaacson/dp/1451648537
3 - Porter’s Generic Strategies
https://www.mindtools.com/pages/article/newSTR_82.htm
4 - Anatomy of Design Document
https://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php
https://www.gamasutra.com/view/feature/131818/the_anatomy_of_a_design_document_.php
91. ﺑﯾﺷﺗر ﻣطﺎﻟﻌﮫ ﺑرای ﻣﻧﺎﺑﻊ
5 - To Sell is Human, Daniel Pink
https://www.amazon.com/dp/1594631905?_encoding=UTF8&isInIframe=0&n=283155&ref_=dp_proddesc_0&s=books&sho
wDetailProductDesc=1#product-description_feature_div
6 - Way of the Wolf, Jordan Belfort
https://www.amazon.com/Way-Wolf-Straight-Persuasion-Influence/dp/1501164287
7 - You Don’t Need a F-ing Publisher, Nigel Lowrie, GDC
https://www.youtube.com/watch?v=mAI5W7Y5H28&index=8&list=PLxeVDdbnqrc6rzIN4Jgn3g0GVsPkjRf5I