Cycles, Rituals and Unconscious in modern
free-to-play games
Aleksey Rehlov | External Producer
Players don’t know, why they do it
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Cycles, Rituals and Unconscious in modern free-to-play
games
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Unconscious
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Cycles, Rituals and Unconscious in modern free-to-play
games
3
Sigmund Freud
Habits and rituals
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Cycles, Rituals and Unconscious in modern free-to-play
games
4
Konrad Lorenz
Classic game cycle
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Cycles, Rituals and Unconscious in modern free-to-play
games
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Process
Progress
Efforts
Refill
Thinking
The result of cycle forming
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Cycles, Rituals and Unconscious in modern free-to-play
games
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0.00%
5.00%
10.00%
15.00%
20.00%
25.00%
30.00%
35.00%
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Day
Rolling Retention
After Before
The result of cycle forming
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Cycles, Rituals and Unconscious in modern free-to-play
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-5.00%
0.00%
5.00%
10.00%
15.00%
20.00%
25.00%
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Day
Ratio of After to Before
Example of cycle forming daily quests
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Cycles, Rituals and Unconscious in modern free-to-play
games
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The main attributes of a cycle
• Frequency usually decreases during time
• Complexity usually increases during time
• Adding new cycles
• Cycles substitution
• Expending cycles
• Duration usually increases during time
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Cycles, Rituals and Unconscious in modern free-to-play
games
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Adding or substituting a cycle
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Cycles, Rituals and Unconscious in modern free-to-play
games
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Process I Progress Process II
Examples
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games
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CSR Racing Summoners War
Expending a cycle
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Cycles, Rituals and Unconscious in modern free-to-play
games
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Process I
Progress Process II
Progress
Examples
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Cycles, Rituals and Unconscious in modern free-to-play
games
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Ez Pz RPG Heroes Shop
Ritual
• Ritual is a symptom of addiction
• Cycle creates a ritual
• Special events in a cycle help to create a ritual
The easier and clearer a cycle and the more “cyclic” and “ritualic”
life of a player, the easier to form a ritual.
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Cycles, Rituals and Unconscious in modern free-to-play
games
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Addiction forming stages
Light dedication
Dedication
Addiction
Bonding
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games
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Addiction
Time
Addiction Stages
Light dedication
Dedication
Addiction
Bonding
The process of a cycle learning
• Information intussusception;
• Information understanding, ideas appearing;
• Consolidation and developing of knowledge, skills forming;
• Practical application of received knowledge and skills;
• Reaching of mastering limits.
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games
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When cycles have to be changed?
• The cycle is mastered or became boring
• The cycle doesn't give a progress feeling
• The cycle was developed only for the first sessions
• The cycle doesn't make necessary monetization level anymore
• The cycle motivates to leave the game at the certain time
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Cycles, Rituals and Unconscious in modern free-to-play
games
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Cycles Ideology
• The base cycle has to be simple and clear for understanding
• Game mechanics have to help to support the cycle:
• Daily quests
• Strong differentiation between game modes
• Management of a cycle length
• Ability to make very own cycle on the late game stages
• Changing the cycle, when a player is tired or mastered it
• Integration of monetization and advertisement into the game cycle
28-01-2016
Cycles, Rituals and Unconscious in modern free-to-play
games
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The Advice
Do not leave the cycle development to the end of the project.
The scheme of cycles has to be developed simultaneously with
all other main elements, such as monetization, core gameplay,
etc.
28-01-2016
Cycles, Rituals and Unconscious in modern free-to-play
games
19
Cycles, Rituals and Unconscious in modern free-to-play games
Questions?
Aleksey Rehlov | External Producer

Alexey Rehlov, Creative Mobile OÜ

  • 1.
    Cycles, Rituals andUnconscious in modern free-to-play games Aleksey Rehlov | External Producer
  • 2.
    Players don’t know,why they do it 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 2
  • 3.
    Unconscious 28-01-2016 Cycles, Rituals andUnconscious in modern free-to-play games 3 Sigmund Freud
  • 4.
    Habits and rituals 28-01-2016 Cycles,Rituals and Unconscious in modern free-to-play games 4 Konrad Lorenz
  • 5.
    Classic game cycle 28-01-2016 Cycles,Rituals and Unconscious in modern free-to-play games 5 Process Progress Efforts Refill Thinking
  • 6.
    The result ofcycle forming 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 6 0.00% 5.00% 10.00% 15.00% 20.00% 25.00% 30.00% 35.00% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Day Rolling Retention After Before
  • 7.
    The result ofcycle forming 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 7 -5.00% 0.00% 5.00% 10.00% 15.00% 20.00% 25.00% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Day Ratio of After to Before
  • 8.
    Example of cycleforming daily quests 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 8
  • 9.
    The main attributesof a cycle • Frequency usually decreases during time • Complexity usually increases during time • Adding new cycles • Cycles substitution • Expending cycles • Duration usually increases during time 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 9
  • 10.
    Adding or substitutinga cycle 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 10 Process I Progress Process II
  • 11.
    Examples 28-01-2016 Cycles, Rituals andUnconscious in modern free-to-play games 11 CSR Racing Summoners War
  • 12.
    Expending a cycle 28-01-2016 Cycles,Rituals and Unconscious in modern free-to-play games 12 Process I Progress Process II Progress
  • 13.
    Examples 28-01-2016 Cycles, Rituals andUnconscious in modern free-to-play games 13 Ez Pz RPG Heroes Shop
  • 14.
    Ritual • Ritual isa symptom of addiction • Cycle creates a ritual • Special events in a cycle help to create a ritual The easier and clearer a cycle and the more “cyclic” and “ritualic” life of a player, the easier to form a ritual. 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 14
  • 15.
    Addiction forming stages Lightdedication Dedication Addiction Bonding 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 15 Addiction Time Addiction Stages Light dedication Dedication Addiction Bonding
  • 16.
    The process ofa cycle learning • Information intussusception; • Information understanding, ideas appearing; • Consolidation and developing of knowledge, skills forming; • Practical application of received knowledge and skills; • Reaching of mastering limits. 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 16
  • 17.
    When cycles haveto be changed? • The cycle is mastered or became boring • The cycle doesn't give a progress feeling • The cycle was developed only for the first sessions • The cycle doesn't make necessary monetization level anymore • The cycle motivates to leave the game at the certain time 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 17
  • 18.
    Cycles Ideology • Thebase cycle has to be simple and clear for understanding • Game mechanics have to help to support the cycle: • Daily quests • Strong differentiation between game modes • Management of a cycle length • Ability to make very own cycle on the late game stages • Changing the cycle, when a player is tired or mastered it • Integration of monetization and advertisement into the game cycle 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 18
  • 19.
    The Advice Do notleave the cycle development to the end of the project. The scheme of cycles has to be developed simultaneously with all other main elements, such as monetization, core gameplay, etc. 28-01-2016 Cycles, Rituals and Unconscious in modern free-to-play games 19
  • 20.
    Cycles, Rituals andUnconscious in modern free-to-play games Questions? Aleksey Rehlov | External Producer