Your game is about to launch, but you’ve spend it all on stunning graphics and skillful programmers? No problem! This speech will show you that promoting a game can be easy, effective and fun and doesn't have to cost you anything. Learn all the field tested techniques to reach both gamers and press. And yes, there will be real-life examples.
3. 3
This presentation is about…
What you should and should not expect from it
Simple (sometimes obvious) techniques
Tips & tricks
What worked for me
NOT strategies, complicated metrics etc.
4. Can I promote my game without a budget?
Some examples…
5. 5
Monkey Labour Case Study
7 copies of the game sold in 2
months.
Devs started to send press
relesases to literally everyone they
knew.
Costs? Team time and dedication.
EFFECTS?
Monkey Labour
6. 6
Monkey Labour Case Study
6.000 copies sold in 10 days
It’s still on the App Store!
And studio made 4 more games
so far.
Monkey Labour
7. 7
Alpacalypse
150.000 downloads in 7 days
Over 100 YT reviews & gameplays
Reviews in Touch Arcade, 9 over
10, Pocket Gamer, Social Times
Alpacalypse
8. 8
3 steps to success
Gain the reach
Use free tools
Use your head
10. 10
Have a killer presentation of your game
Press
Graphics
Landing
Social Media
01
02
03
04
11. 11
Start early
Project launch
First materials
Preparation
Graphics, landing page,
blog, social media
Contacting with the press
Beta invitation, first info
about the game
Launch
There’s something for the
start already, you’re not a
blank page!
80% of journalists who participated in beta gave the game good review!
12. 12
Help your luck
Start small
Who wrote about my competition?
Who wrote about my genre?
TOP10s and other „best of” lists
To whom I should write?
„Contact”
Twitter!
You can guess it ;)
How do I get e-mails
13. 13
Youtubers are not journalists
Their reach is huge, but…
They are fussy
They do not keep their promise
They want money for review
Your game should look really awesome
Where to look for them?
Youtubeforindies.com - Albert Pałka’s
list
youtubers.brightside-games.com -
invitation only
Gameplay and trailer republish
are not as cool as good review
14. 14
Do something crazy
Good idea can be cheap, but bring great results
Results
7$ - overall budget
ROI - almost 12.000$ (Humble Store +
others)
huge publicity - Reddit, IndieGames,
Destructoid etc.
16. 16
Use Facebook smart to maximize reach
What is working?
Video and GIFs are preferred by FB
algorithms
You can place smart link at the end of the
video
Pay a bit extra to maximize the reach
17. 17
FB groups are powerful tool
Play by the rules
Do NOT spam
Write somethig unique
Add multimedia
Be part of the community
Savoir vivre 1 Indie game developers
2 Indie game promo
3 Indie game chat
4 Indie game developers
Polska
18. 18
Twitter is your best friend!
Do not pitch on Twitter. Never, ever.
Viral effect
Make # (hashtag) for your
game to gather all infos about
it in one place
Press releases
They are easier to find on
Twitter
One-to-one contact
It’s easier to connect with
press, youtubers, other devs
Twitter events
#ff, #screenshotsaturday,
#indiedevhour
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Gather e-mails like crazy
91% people check e-mail
EVERY DAY.
E-mail marketing is king!
Ads
Newsletter
WWW Courses
Conferen
ces
20. 20
Use crowdspeaking platform
HeadTalker vs Thunderclap
Only one of them is free ;)
Prepare your campaign
Set the date for the launch
At the desired date people will
automatically post about your game
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To promote yourself for free you have to…
Read PR / marketing stuff
Modern PR is constantly
changing
Attend good conferences
Or see them online
Learn from case studies
What worked for others could
work for you
Test, test, test
See what is working and make
use of it