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How to promote a game without spending a dime
(almost)
Natalia Dołżycka
Marketing Specialist, Artifex Mundi
2
Facebook.com/
natalia.dolzycka
@ndolzycka
Natalia Dołżycka
Marketing Specialist
Contact Me
My History
2006 graduated from
Silesian University
2003+ worked as
Journalist
2010
interactive agency
Creative
Director
2014
moved to
gaming industry
NOW
Marketing Specialist
Artifex Mundi
3
This presentation is about…
What you should and should not expect from it
Simple (sometimes obvious) techniques
Tips & tricks
What worked for me
NOT strategies, complicated metrics etc.
Can I promote my game without a budget?
Some examples…
5
Monkey Labour Case Study
7 copies of the game sold in 2
months.
Devs started to send press
relesases to literally everyone they
knew.
Costs? Team time and dedication.
EFFECTS?
Monkey Labour
6
Monkey Labour Case Study
6.000 copies sold in 10 days
It’s still on the App Store!
And studio made 4 more games
so far.
Monkey Labour
7
Alpacalypse
150.000 downloads in 7 days
Over 100 YT reviews & gameplays
Reviews in Touch Arcade, 9 over
10, Pocket Gamer, Social Times
Alpacalypse
8
3 steps to success
Gain the reach
Use free tools
Use your head
Gain the reach
Convince people to talk about your game
10
Have a killer presentation of your game
Press
Graphics
Landing
Social Media
01
02
03
04
11
Start early
Project launch
First materials
Preparation
Graphics, landing page,
blog, social media
Contacting with the press
Beta invitation, first info
about the game
Launch
There’s something for the
start already, you’re not a
blank page!
80% of journalists who participated in beta gave the game good review!
12
Help your luck
Start small
Who wrote about my competition?
Who wrote about my genre?
TOP10s and other „best of” lists
To whom I should write?
„Contact”
Twitter!
You can guess it ;)
How do I get e-mails
13
Youtubers are not journalists
Their reach is huge, but…
They are fussy
They do not keep their promise
They want money for review
Your game should look really awesome
Where to look for them?
Youtubeforindies.com - Albert Pałka’s
list
youtubers.brightside-games.com -
invitation only
Gameplay and trailer republish
are not as cool as good review
14
Do something crazy
Good idea can be cheap, but bring great results
Results
7$ - overall budget
ROI - almost 12.000$ (Humble Store +
others)
huge publicity - Reddit, IndieGames,
Destructoid etc.
Make the best use of free tools
16
Use Facebook smart to maximize reach
What is working?
Video and GIFs are preferred by FB
algorithms
You can place smart link at the end of the
video
Pay a bit extra to maximize the reach
17
FB groups are powerful tool
Play by the rules
Do NOT spam
Write somethig unique
Add multimedia
Be part of the community
Savoir vivre 1 Indie game developers
2 Indie game promo
3 Indie game chat
4 Indie game developers
Polska
18
Twitter is your best friend!
Do not pitch on Twitter. Never, ever.
Viral effect
Make # (hashtag) for your
game to gather all infos about
it in one place
Press releases
They are easier to find on
Twitter
One-to-one contact
It’s easier to connect with
press, youtubers, other devs
Twitter events
#ff, #screenshotsaturday,
#indiedevhour
19
Gather e-mails like crazy
91% people check e-mail
EVERY DAY.
E-mail marketing is king!
Ads
Newsletter
WWW Courses
Conferen
ces
20
Use crowdspeaking platform
HeadTalker vs Thunderclap
Only one of them is free ;)
Prepare your campaign
Set the date for the launch
At the desired date people will
automatically post about your game
Use your head
I LIED. Sorry…
There’s no such thing as free PR and marketing
23
To promote yourself for free you have to…
Read PR / marketing stuff
Modern PR is constantly
changing
Attend good conferences
Or see them online
Learn from case studies
What worked for others could
work for you
Test, test, test
See what is working and make
use of it
24
GAMEDEV.GUIDE for those who don’t have time
100% free, no strings attached, no SPAM
QUESTIONS?
That’s all, folks!
Natalia Dołżycka
PR & Marketing for Indies
@ndolzycka
natalia@dolzycka.com
ndolzycka@artifexmundi.com
http://gamedev.guide

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How to promote a game without spending a dime (almost)

  • 1. D D 2 0 1 6 How to promote a game without spending a dime (almost) Natalia Dołżycka Marketing Specialist, Artifex Mundi
  • 2. 2 Facebook.com/ natalia.dolzycka @ndolzycka Natalia Dołżycka Marketing Specialist Contact Me My History 2006 graduated from Silesian University 2003+ worked as Journalist 2010 interactive agency Creative Director 2014 moved to gaming industry NOW Marketing Specialist Artifex Mundi
  • 3. 3 This presentation is about… What you should and should not expect from it Simple (sometimes obvious) techniques Tips & tricks What worked for me NOT strategies, complicated metrics etc.
  • 4. Can I promote my game without a budget? Some examples…
  • 5. 5 Monkey Labour Case Study 7 copies of the game sold in 2 months. Devs started to send press relesases to literally everyone they knew. Costs? Team time and dedication. EFFECTS? Monkey Labour
  • 6. 6 Monkey Labour Case Study 6.000 copies sold in 10 days It’s still on the App Store! And studio made 4 more games so far. Monkey Labour
  • 7. 7 Alpacalypse 150.000 downloads in 7 days Over 100 YT reviews & gameplays Reviews in Touch Arcade, 9 over 10, Pocket Gamer, Social Times Alpacalypse
  • 8. 8 3 steps to success Gain the reach Use free tools Use your head
  • 9. Gain the reach Convince people to talk about your game
  • 10. 10 Have a killer presentation of your game Press Graphics Landing Social Media 01 02 03 04
  • 11. 11 Start early Project launch First materials Preparation Graphics, landing page, blog, social media Contacting with the press Beta invitation, first info about the game Launch There’s something for the start already, you’re not a blank page! 80% of journalists who participated in beta gave the game good review!
  • 12. 12 Help your luck Start small Who wrote about my competition? Who wrote about my genre? TOP10s and other „best of” lists To whom I should write? „Contact” Twitter! You can guess it ;) How do I get e-mails
  • 13. 13 Youtubers are not journalists Their reach is huge, but… They are fussy They do not keep their promise They want money for review Your game should look really awesome Where to look for them? Youtubeforindies.com - Albert Pałka’s list youtubers.brightside-games.com - invitation only Gameplay and trailer republish are not as cool as good review
  • 14. 14 Do something crazy Good idea can be cheap, but bring great results Results 7$ - overall budget ROI - almost 12.000$ (Humble Store + others) huge publicity - Reddit, IndieGames, Destructoid etc.
  • 15. Make the best use of free tools
  • 16. 16 Use Facebook smart to maximize reach What is working? Video and GIFs are preferred by FB algorithms You can place smart link at the end of the video Pay a bit extra to maximize the reach
  • 17. 17 FB groups are powerful tool Play by the rules Do NOT spam Write somethig unique Add multimedia Be part of the community Savoir vivre 1 Indie game developers 2 Indie game promo 3 Indie game chat 4 Indie game developers Polska
  • 18. 18 Twitter is your best friend! Do not pitch on Twitter. Never, ever. Viral effect Make # (hashtag) for your game to gather all infos about it in one place Press releases They are easier to find on Twitter One-to-one contact It’s easier to connect with press, youtubers, other devs Twitter events #ff, #screenshotsaturday, #indiedevhour
  • 19. 19 Gather e-mails like crazy 91% people check e-mail EVERY DAY. E-mail marketing is king! Ads Newsletter WWW Courses Conferen ces
  • 20. 20 Use crowdspeaking platform HeadTalker vs Thunderclap Only one of them is free ;) Prepare your campaign Set the date for the launch At the desired date people will automatically post about your game
  • 22. I LIED. Sorry… There’s no such thing as free PR and marketing
  • 23. 23 To promote yourself for free you have to… Read PR / marketing stuff Modern PR is constantly changing Attend good conferences Or see them online Learn from case studies What worked for others could work for you Test, test, test See what is working and make use of it
  • 24. 24 GAMEDEV.GUIDE for those who don’t have time 100% free, no strings attached, no SPAM
  • 26. That’s all, folks! Natalia Dołżycka PR & Marketing for Indies @ndolzycka natalia@dolzycka.com ndolzycka@artifexmundi.com http://gamedev.guide