Ubiquitous computing is one of the most prodiously growing topic which will be covering all facets of life.In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is considered an advancement from the older desktop paradigm. More formally, ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs".
Ubiquitous computing is one of the most prodiously growing topic which will be covering all facets of life.In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is considered an advancement from the older desktop paradigm. More formally, ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs".
Ubiquitous Computing Applications
Outline
Ubiquitous Computing
Virtual Reality
Augmented Reality
Information and Data Visualization.
What is ubiquitous computing?
Any computing technology that permits human interaction away from a single workstation.
This includes
pen-based technology,
handheld or portable devices,
large-scale interactive screens,
voice or vision technology.
Human-centered vision with these technologies presents many challenges. Here we Focus
defining the appropriate physical interaction experience;
discovering general application features;
theories for designing and evaluating the human experience within ubiquitous computing.
Scales of devices
Mark Weiser proposed three basic forms for ubiquitous system devices:
Inch
Foot
Yard
Implications for device size as well as relationship to people.
Pervasive Computing : You're Already Knee Deep In ItRob Manson
Presentation for Web Directions South 2009 on Pervasive Computing that outlines 5 key metrics that can be used to measure how pervasive computing is collapsing your sense of space.
These measurements can be used to define and refine specific elements of a business model to make your operating and distribution platforms more pervasive.
Pervasive computing also known as Ubiquitous computing (ubicomp) is a concept in software engineering and computer science where computing is made to appear everywhere and anywhere. Eg:laptop computers, tablets and terminals in everyday objects such as a fridge or a pair of glasses.
•It is also termed as ambient intelligence, Ubiquitous computing ,everyware,physical computing, the Internet of Things, haptic computing, and 'things that think’.
Ubiquitous Computing - The Future of ComputingShiraz Shrestha
Ubiquitous Computing is a technology that interlinks physical and digital world together. It aims to do so by embedding microprocessors in devices of various forms including laptops, tablets and in everyday objects such as fridge, tables, pair of glasses, etc. The basic idea behind Ubiquitous Computing is to embed chips in almost any devices, from clothing to tools to appliances to cars to homes to kitchens to the human body to connect it to an infinite network of other devices.
This slide deals with ubiquitous computing, the eras of computing, generic features of ubiquitous computing like natural interfaces, context-aware learning and automated capture and access to live experiences, related areas of ubiquitous computing like ambient intelligence, augmented reality, wearable computing, how it has changed the way humans interact with the computers and the future of computing.
Pervasive computing is the growing trend towards embedding microprocessors in everyday objects so they can communicate information.
The words pervasive and ubiquitous mean "existing everywhere”.
It is also called “Ubiquitous computing”
Distributed Computing “two or more computers communicating and co-ordinating by message passing”.
Its also called as "Parallel computing”.
Informaticity is for the information which the electricity is for the electrical energy. Informaticity is the fusion of telecommunications and computer science. It represents the flow of data from ISP, wireless networks WLAN, GSM, GPRS, UMTS or Satellites connected to cellular, intelligent electric home appliances, HDTV, GPS devices and small networks of laptops, ubiquitous PC and devices using Bluetooth, Wifi, or Infrared. Attendees will see historical gathering showing the change of the physical location of the computation power: from mainframes to PC and ubiquitous (Web) devices, embedded devices and miniatures. Informaticity also provides to experience something new that is called Digital Convergence. Supported technologies, some case studies and e|m-* applications will be shown. At the end, it will be viewed current challenges (performance, security, accessibility and adaptation). Also ethical, social and political questions about the use and development of these new ICT will be discussed .
Ubiquitous Computing Applications
Outline
Ubiquitous Computing
Virtual Reality
Augmented Reality
Information and Data Visualization.
What is ubiquitous computing?
Any computing technology that permits human interaction away from a single workstation.
This includes
pen-based technology,
handheld or portable devices,
large-scale interactive screens,
voice or vision technology.
Human-centered vision with these technologies presents many challenges. Here we Focus
defining the appropriate physical interaction experience;
discovering general application features;
theories for designing and evaluating the human experience within ubiquitous computing.
Scales of devices
Mark Weiser proposed three basic forms for ubiquitous system devices:
Inch
Foot
Yard
Implications for device size as well as relationship to people.
Pervasive Computing : You're Already Knee Deep In ItRob Manson
Presentation for Web Directions South 2009 on Pervasive Computing that outlines 5 key metrics that can be used to measure how pervasive computing is collapsing your sense of space.
These measurements can be used to define and refine specific elements of a business model to make your operating and distribution platforms more pervasive.
Pervasive computing also known as Ubiquitous computing (ubicomp) is a concept in software engineering and computer science where computing is made to appear everywhere and anywhere. Eg:laptop computers, tablets and terminals in everyday objects such as a fridge or a pair of glasses.
•It is also termed as ambient intelligence, Ubiquitous computing ,everyware,physical computing, the Internet of Things, haptic computing, and 'things that think’.
Ubiquitous Computing - The Future of ComputingShiraz Shrestha
Ubiquitous Computing is a technology that interlinks physical and digital world together. It aims to do so by embedding microprocessors in devices of various forms including laptops, tablets and in everyday objects such as fridge, tables, pair of glasses, etc. The basic idea behind Ubiquitous Computing is to embed chips in almost any devices, from clothing to tools to appliances to cars to homes to kitchens to the human body to connect it to an infinite network of other devices.
This slide deals with ubiquitous computing, the eras of computing, generic features of ubiquitous computing like natural interfaces, context-aware learning and automated capture and access to live experiences, related areas of ubiquitous computing like ambient intelligence, augmented reality, wearable computing, how it has changed the way humans interact with the computers and the future of computing.
Pervasive computing is the growing trend towards embedding microprocessors in everyday objects so they can communicate information.
The words pervasive and ubiquitous mean "existing everywhere”.
It is also called “Ubiquitous computing”
Distributed Computing “two or more computers communicating and co-ordinating by message passing”.
Its also called as "Parallel computing”.
Informaticity is for the information which the electricity is for the electrical energy. Informaticity is the fusion of telecommunications and computer science. It represents the flow of data from ISP, wireless networks WLAN, GSM, GPRS, UMTS or Satellites connected to cellular, intelligent electric home appliances, HDTV, GPS devices and small networks of laptops, ubiquitous PC and devices using Bluetooth, Wifi, or Infrared. Attendees will see historical gathering showing the change of the physical location of the computation power: from mainframes to PC and ubiquitous (Web) devices, embedded devices and miniatures. Informaticity also provides to experience something new that is called Digital Convergence. Supported technologies, some case studies and e|m-* applications will be shown. At the end, it will be viewed current challenges (performance, security, accessibility and adaptation). Also ethical, social and political questions about the use and development of these new ICT will be discussed .
This slide was presented for the fulfillment of the course Bachelor in Information Management, Affiliated to TU, Kathmandu Nepal at Thames International College, Old-Baneshwor, KTM, Nepal.
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Designing Smart Things: user experience design for networked devicesMike Kuniavsky
In this workshop Mike Kuniavsky, author of "Smart Things: ubiquitous computing user experience design" introduces concepts of user experience design for the post-PC/post-phone world.
How do you design experiences that transcend a single device, or even a family of devices? How do you create experiences that exist simultaneously in your hand and in the cloud?
Using plentiful examples drawn from cutting edge products and the history of technology, the workshop describes underlying trends, shows the latest developments and asks broader questions.
This presentation introduces fundamental concepts of ubiquitous computing user experience design and specific techniques for designing services and interfaces.
Topics include:
- Design for multiple scales
- Design for services used by multiple devices
- Rethinking everyday objects and experiences
- Understanding use context
Similar to Ubiquitous Computing, Ubiquitous Services (20)
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https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
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• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
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