The document discusses different methods for representing and filling polygons in computer graphics, including:
1) Solid-fill and pattern-fill for filling polygon interiors.
2) Representing polygons by listing vertex coordinates or relative positions to simplify translation.
3) Using the odd-parity rule to test if a point is interior or exterior to a polygon.
4) The scan-line polygon fill algorithm which horizontally scans a polygon, identifies intersecting edges, and draws interior lines.