This document discusses different algorithms for solid area scan conversion of polygons, including seed fill, boundary fill, flood fill, and scan line algorithms. Seed fill algorithms include boundary fill, which starts from a seed pixel inside the polygon and colors neighboring pixels until the boundary is reached. Flood fill replaces all pixels of a given interior color. The scan line algorithm finds the intersections of polygon edges with each scan line, sorts them left to right, and colors pixels between intersections. Coherence properties like edge slopes can optimize scan line intersection calculations.