SlideShare a Scribd company logo
E-Learn – Las Vegas, Nevada November 2008 Dr. Eileen O’Connor,  [email_address]   (see companion paper for more info) Updated for fall 2008 class – presented to Graduate Center through Tuesday Morning Live! on 11/4/08
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
 
Development proceeded on several levels iteratively and often simultaneously
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
These were  not  the focus for this course
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
 
It proved useful to have some  less pressured times for community building
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
Students learned about each other’s science and K12 project ideas.  They shared an understanding and a caring unlikely to be duplicated in the text-based online analog of this experience.
Students had really moved beyond a focus on the SL technology to a focus on the ideas being shared
When instructor’s headset failed during a meeting without tech support, students continued with their own discussion.  Good lesson for the instructor.
 
 
 
 
 
- Invest time    learning SL takes time - Learn social as well as basic skills    go to Orientation Island; attend meetings – you can learn communication skills without interactions  - Document your work    take snapshots; make a log Don’t expect  perfection  in your first SL classes
- Determine type of SL experience:  community building, virtual / simulations, or sociological     deciding what works best for your need - Align SL with instructional & affective objectives    integrate into course & assignment - Start small     Limit expectations; choose right class; don’t do whole class in SL A extensive  virtual  experience requires more development time and expertise (preferably w/ institutional support)
- Prepare students in advance     call if possible; integrate into syllabus; have handouts - Require time spent in SL before the course    require time spent on Orientation Island as part of an assignment - Expect that students can get access to technology    but have written alternative assignments on hand - Respect students time, if an online class    have students set the meeting time - Alert students to unsavory avatars    have escape routes planned too; talk to legal department w/ minors
- Get real estate from your institution     however, if necessary, have meetings in another island after asking permission  - Get good computer     consider the times you will be in SL; if evening, get good home machine - Get tech support, if possible     but have tech-savvy students help you if necessary Remember, you are modeling experiential learning – expect the unexpected
- Have expectations for your meetings    allow time for introductions and ice-breaker field trips - Document the meetings    both you and your students should take snapshots & keep logs - Adapt as needed     if you have designed sufficient open-endedness this will be easier  - Find easy ways to have students present    get inexpensive slide-presentation objects, for instance  Enjoy the process . . . this is a new and exciting territory
- Establish if SL helped you meet your objectives    remember though you can have broad networking objectives too  - Listen to student perspectives    assess learning logs & commentaries but students may have different objectives than yours - Evaluate assignments & outcomes    determine if assignments are meeting your expectations & rubrics - Locate models of student engagement assessment     new models for immersive environments are under development Develop your own assessment tool – how do you determine if a face-to-face class is working anyway?
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]

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Using SecondLife in Graduate Courses

  • 1. E-Learn – Las Vegas, Nevada November 2008 Dr. Eileen O’Connor, [email_address] (see companion paper for more info) Updated for fall 2008 class – presented to Graduate Center through Tuesday Morning Live! on 11/4/08
  • 2.
  • 3.
  • 4.  
  • 5. Development proceeded on several levels iteratively and often simultaneously
  • 6.
  • 7.  
  • 8.  
  • 9.
  • 10.
  • 11. These were not the focus for this course
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.  
  • 18. It proved useful to have some less pressured times for community building
  • 19.
  • 20.
  • 21. Students learned about each other’s science and K12 project ideas. They shared an understanding and a caring unlikely to be duplicated in the text-based online analog of this experience.
  • 22. Students had really moved beyond a focus on the SL technology to a focus on the ideas being shared
  • 23. When instructor’s headset failed during a meeting without tech support, students continued with their own discussion. Good lesson for the instructor.
  • 24.  
  • 25.  
  • 26.  
  • 27.  
  • 28.  
  • 29. - Invest time  learning SL takes time - Learn social as well as basic skills  go to Orientation Island; attend meetings – you can learn communication skills without interactions - Document your work  take snapshots; make a log Don’t expect perfection in your first SL classes
  • 30. - Determine type of SL experience: community building, virtual / simulations, or sociological  deciding what works best for your need - Align SL with instructional & affective objectives  integrate into course & assignment - Start small  Limit expectations; choose right class; don’t do whole class in SL A extensive virtual experience requires more development time and expertise (preferably w/ institutional support)
  • 31. - Prepare students in advance  call if possible; integrate into syllabus; have handouts - Require time spent in SL before the course  require time spent on Orientation Island as part of an assignment - Expect that students can get access to technology  but have written alternative assignments on hand - Respect students time, if an online class  have students set the meeting time - Alert students to unsavory avatars  have escape routes planned too; talk to legal department w/ minors
  • 32. - Get real estate from your institution  however, if necessary, have meetings in another island after asking permission - Get good computer  consider the times you will be in SL; if evening, get good home machine - Get tech support, if possible  but have tech-savvy students help you if necessary Remember, you are modeling experiential learning – expect the unexpected
  • 33. - Have expectations for your meetings  allow time for introductions and ice-breaker field trips - Document the meetings  both you and your students should take snapshots & keep logs - Adapt as needed  if you have designed sufficient open-endedness this will be easier - Find easy ways to have students present  get inexpensive slide-presentation objects, for instance Enjoy the process . . . this is a new and exciting territory
  • 34. - Establish if SL helped you meet your objectives  remember though you can have broad networking objectives too - Listen to student perspectives  assess learning logs & commentaries but students may have different objectives than yours - Evaluate assignments & outcomes  determine if assignments are meeting your expectations & rubrics - Locate models of student engagement assessment  new models for immersive environments are under development Develop your own assessment tool – how do you determine if a face-to-face class is working anyway?
  • 35.
  • 36.

Editor's Notes

  1. <number>
  2. <number>
  3. The last bullet, the immersive environment, was not really a serious outcome from this initial study – it is planned for the next steps<number>
  4. <number>
  5. <number>
  6. <number>
  7. <number>
  8. <number>
  9. <number>
  10. <number>
  11. <number>
  12. It is important to introduce Second Life in a way that does not upset student and program expectations <number>
  13. <number>
  14. <number>
  15. <number>
  16. <number>
  17. <number>
  18. <number>
  19. <number>
  20. <number>
  21. <number>
  22. <number>
  23. <number>
  24. <number>
  25. <number>
  26. <number>
  27. <number>
  28. <number>
  29. <number>
  30. <number>
  31. <number>
  32. <number>
  33. <number>
  34. <number>
  35. <number>
  36. <number>