This document provides an overview of augmented reality (AR) and virtual reality (VR) technologies along the immersive experience continuum. It begins with a brief definition of VR and AR and discusses moving from basic VR environments towards more advanced immersive AR applications. Examples are given of educational uses of VR and emerging AR applications. Key challenges of AR development are outlined, including technical challenges of recognition and tracking and social challenges of adoption. Methods of accessing and creating basic AR content are described, from 360 cameras to target-based applications using tools like Vuforia and Unity. The document stresses the evolving nature of these technologies and considering appropriate educational applications.