These slides accompanied a presentation to MOOC (massive online open course) about my work in the graduate program at SUNY Empire State college integrating virtual reality into my courses and into this emerging-technology master's program
Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...Eileen O'Connor
These slides accompanied a conference presentation of a paper on this topic presented at e-Learn in Las Vegas sponsored by AACE - paper written by Eileen O'Connor and Terri Worman; presentation given by Terri Worman
The presentation reviews the work of an affinity group of faculty members at Empire State College. Together they worked to support and maintain virtual holdings for the college and to help each other's learning efforts.
This slide presentation explains the work created in virtual reality environments during a course conducted at Empire State College, SUNY. With the advent of open source islands, students were able to create virtual islands to meet their professional interests. The course design is highlighted and the students work itself is put forward in slides and in video links to the islands themselves.
SUNY Delhi - Virtual Reality Since Open SourceEileen O'Connor
Highlights the work of Dr. Eileen O'Connor in virtual reality, particularly since the movement to open source environments, which has lowered the cost of entry for students. These slides were presented in a conference at SUNY Delhi in January 2015.
Using virtual locations and novel ways of networking students and addressing assignment, this instructor seeks to make course learning more sustainable.
Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...Eileen O'Connor
These slides accompanied a conference presentation of a paper on this topic presented at e-Learn in Las Vegas sponsored by AACE - paper written by Eileen O'Connor and Terri Worman; presentation given by Terri Worman
The presentation reviews the work of an affinity group of faculty members at Empire State College. Together they worked to support and maintain virtual holdings for the college and to help each other's learning efforts.
This slide presentation explains the work created in virtual reality environments during a course conducted at Empire State College, SUNY. With the advent of open source islands, students were able to create virtual islands to meet their professional interests. The course design is highlighted and the students work itself is put forward in slides and in video links to the islands themselves.
SUNY Delhi - Virtual Reality Since Open SourceEileen O'Connor
Highlights the work of Dr. Eileen O'Connor in virtual reality, particularly since the movement to open source environments, which has lowered the cost of entry for students. These slides were presented in a conference at SUNY Delhi in January 2015.
Using virtual locations and novel ways of networking students and addressing assignment, this instructor seeks to make course learning more sustainable.
Carol Beckley, faculty at Buffalo State College, takes participants through an interactive experience with project grading rubrics. Participants will be guided in an activity followed by a group discussion. This webinar is for those who use rubrics, those who don't, and those who have never heard of a rubric.
Ways to consider using social networks available today for education purposes and with assessment approaches that can help you understand if your network is achieving your desired objectives.
Lecture capture in your toolkit: building digital media into course design Clive Young
Dr. Clive Young, University College London
Keynote for TILT eLearning showcase 2016-17: Innovating design and delivery
Date: Wednesday 14 December 2016
Nottingham Trent University
Google Teacher Academy - Vicki Davis - Keynote Part 2Vicki Davis
Keynote for Google Teacher Academy - 7 steps to a flat classroom. I talk about the steps for teachers to "flatten" their classrooms based upon the award winning Flat Classroom project (http://flatclassroomproject.wikispaces.com), Horizon Project (http://horizonproject2008.wikispaces.com), and Digiteen Projects (http://digiteen.wikispaces.com).
Media Literacy is a critical thinking skill must be taught and learned in our 24/7 media landscape. Media Literacy Week become more aware of the media messages that are being conveyed through the means of mass communications.
Carol Beckley, faculty at Buffalo State College, takes participants through an interactive experience with project grading rubrics. Participants will be guided in an activity followed by a group discussion. This webinar is for those who use rubrics, those who don't, and those who have never heard of a rubric.
Ways to consider using social networks available today for education purposes and with assessment approaches that can help you understand if your network is achieving your desired objectives.
Lecture capture in your toolkit: building digital media into course design Clive Young
Dr. Clive Young, University College London
Keynote for TILT eLearning showcase 2016-17: Innovating design and delivery
Date: Wednesday 14 December 2016
Nottingham Trent University
Google Teacher Academy - Vicki Davis - Keynote Part 2Vicki Davis
Keynote for Google Teacher Academy - 7 steps to a flat classroom. I talk about the steps for teachers to "flatten" their classrooms based upon the award winning Flat Classroom project (http://flatclassroomproject.wikispaces.com), Horizon Project (http://horizonproject2008.wikispaces.com), and Digiteen Projects (http://digiteen.wikispaces.com).
Media Literacy is a critical thinking skill must be taught and learned in our 24/7 media landscape. Media Literacy Week become more aware of the media messages that are being conveyed through the means of mass communications.
SUNY Empire State College has been one of the founding institutions in immersive, virtual education having islands on Second Life (www.secondlife.com) since 2004 and classes and meetings on the islands for almost as many years. As this fall academic year begins, a band of intrepid faculty and staff are continuing their own learning and peer support through the Virtual Affinity Group, which began as VirtualESC in spring 2011. As the education costs for Second Life rose, more open source venues emerged and extended expansive opportunities have arisen. As this virtual support community moves into yet another academic year, it will be hosting external speakers and events that will examine the borders and boundaries of emerging and open virtual experiences.
The VFAC presenters invite individual interested in learning about our past, present, and future immersive experiences to join us in the Virtual Rotunda on the ESC island; we will share what lies ahead with the speaker and our own expectations. And, we will gather your ideas for ways we might grow ESC’s holding in the future. So please do come to meet-and-greet, experience an immersive environment, and learn about our upcoming affinity group events.
An explanation of graduate and K12 uses of virtual realities through the work of Dr. Eileen O'Connor. Although these applications are by no means exhaustive, they provide an overview of several readily accessible applications.
Global collaboration in the classroom: Meet Flat ConnectionsFlat Connections
An overview of global collaboration strategies for classroom learning. Flat Connections teacher development and global projects are reviewed.
These slides were used for an online webinar September 2014. The recording for this webinar is here: http://goo.gl/1kslWX
Open SUNY NDLW: Using open source virtual-reality environments for community...Erin Maney
Immersive, 3-D environments have offered opportunities for distance participants to share in any number of activities. With the advent of open source environments that are low-cost and that come either pre-configured or easily configured, this instructor has used these environments in class activities including: presentations, discussions, poster sessions, team meetings within a class, and shared activities (such as visiting other islands or testing 3-D building). Using action research the effectiveness of these environments on community building has been studied and published; students have overcome the isolation of discussion-board-driven online environments and been able to form more effective academic and personal relationships within courses.
Using Second Life for Online and Campus Classesguest540a74b
We explore how to plan a virtual learning environment and course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study and visual examples are included.
Using Second Life in Your Online and Campus ClassesCynthia Calongne
We explore how to create a virtual learning environment and plan course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study with content from 2008 is also included.
Answering a complicated question with the power of Youtube. #PSEWEBSteve Krysak
What does ‘Knowledge Integration’ mean to you? What would you study if you were in a program with that name? Turns out, it can mean a lot of things depending on the students in the program. This makes recruitment a challenge, but also provided an opportunity.
I’ll walk attendees through the video campaign we created to reboot recruitment efforts in an enrolment-troubled program at the University of Waterloo. A case study in a low budget, quick turn around project that made a high impact because of it’s integration into a bigger strategy and a confusing concept boiled down to a simple message.
Link to video: http://www.youtube.com/watch?v=4JYRra-6TDc&list=PL6BFD0F326E5F92F7&index=1
Link to playlist: http://bit.ly/youtube-ki
From #PSEWEB on June 25th in Vancouver BC
These slides accompanied a presentation that was conducted face-to-face during an education workshop at the conference in Learning with Innovative Technologies conducted by SUNY Empire State College and Saratoga High School
STEM / STEAM - integrating into a master's program Eileen O'Connor
Science, technology, engineering and mathematics (STEM), often enhanced with the arts (STEAM) has become an important interdisciplinary perspective that can be brought to education, business and community based projects. This presentations highlights the theoretical / academic underpinnings of this approach and provides examples from work done within the SUNY Empire State College's masters program in these areas.
Institute for New Paradigms - poster materials (higher ed) Eileen O'Connor
These poster session slides overview the development and evaluation of an institute that was launched from within a higher education master's program at SUNY Empire State College (the Masters of Arts in Learning and Emerging Technology (MALET)). The intent of the institute is to provide an ongoing forum for graduate students to develop their understanding of innovative and creative uses of technology for education and communication. Alumni, other educators / innovators have joined the group. There are monthly meetings to address conceptual / education / communication topics and to share new technologies that can serve education and communication. Topics and technologies have included: 360 camera, augment reality, virtual reality, healthcare and technologies, visual learning, experiential learning,
These slides accompanied a workshop that reviewed the basics of the way that open source virtual reality environments can be used in education - there are hands on applications and links that can be tried by all
Lessons Learned When Using Virtual Reality with Middle School StudentsEileen O'Connor
This study from 2010 / 2011 explains how a higher education instructor learned how to create a complex project within an immersive virtual reality setting for middle school students
Faculty at Empire State College / SUNY share ways they use innovative technologies to build community and they share how they have worked to support each other's efforts.
Overall perspective on things that can be done in virtual reality environments. Uses Second Life as the platform but can be adapted to other virtual reality environments.
21 st Century Perspectives on Teaching in Higher EdEileen O'Connor
An overview with visuals and examples of how professionally-focused higher education can integrate newer perspectives on content, learners, and technologies.
21st Century Perspective on Teaching in Higher Education Eileen O'Connor
This presentation was delivered to faculty in higher education to emphasize ways to incorporate collaboration, integration of technologies, and more global approaches to teaching - both online and face to face.
Virtual reality in graduate education - a seven year overviewEileen O'Connor
An overview of seven years working in virtual reality. Addresses the history of virtual reality teaching (since Second Life and moving into open source) and presents Dr. O'Connor's work in this field - in teacher education, K12 applications and technology education.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Master's Graduate Program's Use of Virtual Reality
1. CHALLENGING GOLIATH: Bringing Virtual
Reality into Higher Education
Creating courses and
community within academia
Eileen.oconnor@esc.edu
Avatars invade the
hallowed halls from SL
open source
All images taken and owned by Eileen
O’Connor unless otherwise noted
2. Topics and areas covered
• Timeline – 2006 (SL) 2011 (open source)
• Meetings and courses – pragmatic / utilitarian design
• Graduate Course - student work — examples provided
• Steps towards greater usage – Institute for New
Paradigms
• Most recent – VR Residency – meet faculty & colleagues
while reducing cost and minimizing socio-economic entry
barriers
3. • State University of New York (SUNY) - Empire State College
• Total enrollment approximately 18,000
• Graduate School
• Education Division
• Master of Arts in Learning and Emerging Technology
4. Value in higher education — particularly in
online courses and programs
• Overcomes isolation; creates a sense of community
• Creates a sense of space and presence
• Encourages experimentation and shared development
• Allows modeling of best practices
• Encourages innovation and creativity with new
immersive medias
• Still hard to get other faculty to see and understand
the power
5. SUNY Empire State College
Saratoga Springs East Campus
Alumni House @28 Union Ave.
SUNY Empire State College
Alumni House in Second Life
Initial Second Life (SL) funding for Dr. Allain lead to
the re-creation of a campus building and the premise
for the “Future of Being Human” course
6.
7. Initial foray with Second Life by O’Connor — 2007
Support from Empire State
College:
— training on basic artifact
creation
— support during meetings
— some artistic island
developments
— small grants for private islands
with K12 -> pilot study &
publication (O’Connor’s interest)
8. Bringing to other faculty and instructional designers
• Grassroots effort to bring to other faculty
and instructional designers:
• Some participation, however, no ongoing
support from ESC
• O'Connor and Allain continued to work in
their own SL environments; as did several
other faculty
• Faculty effort to maintain islands once
funding ceased and islands became more
expensive
• Move to open source, Kitely, 2012
9. Research & publication on VR applications, here is a
study of community &collegiality; third meeting: sandbox-level shared building
Oh my goodness! It looks like your group had so much fun.You definitely let your creative juices flow!
I'm jealous, I generally stayed within realistic limitations. I feel like I totally missed the fun of being in a
VIRTUAL environment! Good job! – quote from discussion board, after the session
10. Initially in SL, moved to open source — a
platform where students could work as well
• Explored several different
vendors — kitely proved to be
reliable and cost-effective
• Moved course meetings into
this space and developed a
course where around working in
open-simulator environments
• Created a complete set of start
up developer materials
https://sites.google.com/view/vrmarian/home
11. Students develop their own islands, during a course
• Beg, borrow, and Creative-Commons steal
• Learning, risk taking, experimenting
• Teacher level or proof of concept
• Curriculum / events
• Other components
• Assessment / evaluation
• Over 40 islands designed
15. ● Acclimation to
American
culture for
second
language
learners
https://www.frontiersin.org/articles/10.3389/frobt.2016.00074/full#h10 an EXCELLENT open-access
articles on the growing activities in and importance of VR environments
17. Setting for social
worker professional
development; many
venues on these
islands – this section
replicates a theory-
foundation institute
Parent Education Network
in Kitely
Islands may
change
18. Students move
beyond the
course – using instructor-
developed online tutorials
(Creative Commons)
A social-worker, to the left,
discusses his VR social work
environment at an
international conference
Other students join in peer-
reviewed publication efforts
Image owned by and shared by Wales Brown
21. Budget Exercise
Task List
• Groceries
• Gift for a Friend
• Lunch
• Buy a Need
• Buy a Want
• Pay Credit Card
• Savings
22. VR - immersive
2d/3d
Innovative design from graphic artist –
immersive creative instructional
experience for his students
Eugenio Trainer in Kitely
Islands may
change
23. Continued promoting within the SUNY system —
"soft" promotion within the graduate school
• Interest seems active, however:
• Not sufficient time wit instructors to do all the professional
development needed to bring in colleagues
• Instructional designers not always supportive— too much
overhead
• Islands were perceived as expensive;
• Competition from other e-communication tools
• Engaged other faculty in research and development
• Some concerns surfaced
• Innovative technologies can be considered disruptive and
threatening
36. Immersive Residency –
October 13, 2018
• 9:00 AM - tech prep / Dean / faculty & alum intros
• 9:30 - 10:30 AM: The Virtual to Augmented Reality
Continuum - Eileen O'Connor, Ph.D.
• Break; move to Empire Learning Design in Kitely; you will be
given directions
• 11 - 12:00: VR World building - Nicola Allain, Ph.D.
• Break
• 1 - 1:30 PM: Arts & Media in Virtual Worlds - Nicola Allain
• 1:30 - 2:00 PM: STEM group activity - Eileen O'Connor
• 2:00 - 3:00 PM: Game Design and Unity Game Engine -
Mark Lewis, MA
Second Residency
October 2019
37. Conducting an Immersive Residency, with the Dean,
students across courses and programs, and alumni
Eight years prior to
this event, a previous
Dean had come in
and spoken as well
After the three meetings where students posted within the discussion board, conviviality was the overall tone. After the third meeting, when the students had created their own, on-the-fly virtual setting one student wrote, on seeing another team’s posting with a piano bar:
Oh my goodness! It looks like your group had so much fun. You definitely let your creative juices flow! I'm jealous, I generally stayed within realistic limitations. I feel like I totally missed the fun of being in a VIRTUAL environment! Good job!
Later in the day we had live one on one sessions for participants to try out the games designed. Again the campus internet did not allow virtual world connectivity so we used skype conference.
As a student of Learning with Emerging Technologies at ESC I became enamored with designing virtual spaces in Dr. O’Connor’s virtual practicum courses. My profession is in financial education so I was inspired to create an environment in which people could have fun while learning something that can be considered boring and also stressful and intimidating. What you are seeing here is an aerial view of the shopping center that serves as the backdrop for financial ed. I created an environment – named Pix-Elated – in which individuals can experience real-world practice and have fun, and then conducted a pilot study to test the environment and examine how to bring financial education into a virtual space. The design is a mixture of realism and simplicity, with a little humor sprinkled throughout. For example, there’s a restroom – as every shopping center needs a restroom.
This is an example of a shopping list that can be used to teach budgeting, saving, and prioritization of needs and wants while enabling autonomous decision-making.