The document discusses user-centered design (UCD) and related topics. It defines UCD as a design philosophy that puts real users and their goals at the center of developing products and services, not just technology. The key principles of UCD are early focus on users and tasks, empirical measurement, and iterative design. The document also discusses accessibility, usability, interaction design lifecycles, methods for UCD like card sorting and prototyping, and provides additional readings on these topics.
In today's hyper-competitive media landscape, the top companies are not those with the fastest technology or the biggest content library but those who consistently offer memorable and engaging experiences for their users. In this workshop, attendees will learn the key concepts and methods of User Experience (UX) and how a combination of design thinking and experience-centered strategy can help brands create and sustain meaningful relationships with their customers.
In today's hyper-competitive media landscape, the top companies are not those with the fastest technology or the biggest content library but those who consistently offer memorable and engaging experiences for their users. In this workshop, attendees will learn the key concepts and methods of User Experience (UX) and how a combination of design thinking and experience-centered strategy can help brands create and sustain meaningful relationships with their customers.
Designing Globally, Thinking Locally: An Argument for Design Workflow Virtual...Guiseppe Getto
In this presentation for the Symposium on Communicating Complex Information (http://workshop.design4complexity.com/home.php), we present an argument for "design workflow virtualization." This is a fancy term for processes for including globally dispersed and culturally diverse stakeholders within UX design projects.
6 rules of design. It focus on design principles which should be used by new designers or UX novices. The ppt is designed to keep audience engaged during presentation and entertain them else they will sleep :)
A presentation I gave in 2007 to Business School students at the University of Auckland - focusing mostly on the value of sketching, prototyping and iterating in software design & development.
Hi, this (very short) deck is mainly meant to help with my Design Studies lessons to undergraduate students at NABA, Media Design and Multimedia Arts School, Milan. These slides are supposed to come with a live commentary for the class, so sorry if you wish to have more explicit context and liaisons. Please see referred sources to this purpose.
Designing Globally, Thinking Locally: An Argument for Design Workflow Virtual...Guiseppe Getto
In this presentation for the Symposium on Communicating Complex Information (http://workshop.design4complexity.com/home.php), we present an argument for "design workflow virtualization." This is a fancy term for processes for including globally dispersed and culturally diverse stakeholders within UX design projects.
6 rules of design. It focus on design principles which should be used by new designers or UX novices. The ppt is designed to keep audience engaged during presentation and entertain them else they will sleep :)
A presentation I gave in 2007 to Business School students at the University of Auckland - focusing mostly on the value of sketching, prototyping and iterating in software design & development.
Hi, this (very short) deck is mainly meant to help with my Design Studies lessons to undergraduate students at NABA, Media Design and Multimedia Arts School, Milan. These slides are supposed to come with a live commentary for the class, so sorry if you wish to have more explicit context and liaisons. Please see referred sources to this purpose.
Determining which assistive technology to test with and what the accessibility test matrix should be is a challenge that many organizations are facing. The W3C provides information about what it means to be accessibility supported (http://www.w3.org/TR/UNDERSTANDING-WCAG20/conformance.html), but otherwise there is little guidance from the W3C or other guidelines. This session explores the question of whether it is sufficient to test with screen readers and what the test matrix should look like.
1. What it is?. Philosophy and Principles.
2. How to use it? methodology and basic tools.
3. Beyond UCD. Alternatives methodologies: Activity Centered Design and Goal Directed Design.
RESEARCH ARTICLEUSER SERVICE INNOVATION ON MOBILE PHONEP.docxaudeleypearl
RESEARCH ARTICLE
USER SERVICE INNOVATION ON MOBILE PHONE
PLATFORMS: INVESTIGATING IMPACTS OF LEAD
USERNESS, TOOLKIT SUPPORT,
AND DESIGN AUTONOMY1
Hua (Jonathan) Ye
Department of Information Systems and Operations Management, The University of Auckland Business School,
12 Grafton Road, Auckland 1142, NEW ZEALAND {[email protected]}
Atreyi Kankanhalli
Department of Information Systems and Analytics, National University of Singapore, 13 Computing Drive,
SINGAPORE 117417 {[email protected]}
User participation is increasingly being seen as a way to mitigate the challenges that firms face in innovation,
such as high costs and uncertainty of customer acceptance of their innovations. Thus, firms are establishing
online platforms to support users in innovating services, such as iOS and Android platforms for mobile data
service (MDS) innovation. Mobile phone platforms are characterized by technology (toolkits) and policy
(rules) components that could influence user’s innovation. Additionally, attributes of user innovators (lead
userness) are expected to drive their innovation behavior. Yet it is unclear how these characteristics jointly
impact users’ service innovation outcomes. To address this knowledge gap, we propose a model that builds
on user innovation theory and the work design literature to explain the influences of lead userness, design
autonomy, toolkit support, and their interactions on user’s innovation outcomes (innovation quantity) on these
platforms. We conceptualize toolkit support in terms of two constructs (i.e., ease of effort and exploration), and
design autonomy in terms of three constructs (i.e., decision-making autonomy, scheduling autonomy, and work-
method autonomy). The model was tested using survey and archival data from two dominant mobile phone
platforms (i.e., iOS and Android). As hypothesized, lead userness, exploration through toolkits, and ease of
effort through toolkits positively affect users’ innovation quantity. Additionally, decision-making autonomy
and work-method autonomy influence innovation quantity, but scheduling autonomy does not. Further, the pro-
posed three-way interactions between lead userness, toolkit support, and design autonomy constructs on users’
quantity of MDS innovation are largely supported. The findings enhance our understanding of user innovation
on mobile phone platforms.
1
Keywords: User innovation, mobile phone platform, design autonomy, toolkit support, lead userness, three-
way interaction
1Arun Rai was the accepting senior editor for this paper. Yulin Fang served as the associate editor.
The appendices for this paper are located in the “Online Supplements” section of the MIS Quarterly’s website (http://www.misq.org).
DOI: 10.25300/MISQ/2018/12361 MIS Quarterly Vol. 42 No. 1, pp. 165-187/March 2018 165
Ye & Kankanhalli/User Service Innovation on Mobile Phone Platforms
Introduction
Engaging customers or users in the process of service
innovation is incre ...
Workshop by Rebecca Galley & Nick Freear at the Staff & Educational Development Association (SEDA) annual conference, 17-18 November 2011. We talked about the open-source CloudEngine project, and it's relation to the JISC OULDI project.
Track 09 - New publishing and scientific communication ways:
Electronic edition, digital educational resources
Authors: Ana Catarina Silva and Maria Manuel Borges
https://www.youtube.com/watch?v=tAdQkqUYROo&list=PLboNOuyyzZ86iI_x9SRTfV1KlSRX9DcEc&index=5
No Interface? No Problem: Applying HCD Agile to Data Projects (Righi)Kath Straub
This paper will be published in the Nov 2020 Issue of Journal of Usability Studies. (https://uxpajournal.org/). Its being pre-printed here with permission from the author and the Journal Board.
In October 2019, a group of human-centered designers,
agilists, data scientists, and other technology enablement
practitioners joined to share their thoughts about a topic of
common interest: How should the principles and practices of
human-centered design, Agile development, and the
overarching process of HCDAgile be applied to products that
have no obvious user interface?
The group’s objective was to develop guidance based upon
shared knowledge across disciplines and industries for
leveraging HCDAgile in data projects. In this paper we share
our initial observations from the meeting.
Fair balance: I participated in the huddle that led to this paper, but not in writing up the paper. Thanks to Carol Righi for doing the needful.
““USATESTDOWN” A PROPOSAL OF A USABILITY TESTING GUIDE FOR MOBILE APPLICATION...csandit
The usability testing of mobile applications involving persons with Down syndrome is an issue
that has not be comprehensively investigated and there is no single proposal that takes on board
all the issues that could be taken into account[1]. This study aims to propose a practical guide
¨USATESTDOWN¨ to measure and evaluate the usability of mobile applications focusing on
Down syndrome users and their primary limitations. The study starts with an analysis of
existing methodologies and tools to evaluate usability and integrates concepts related to
inspection and inquiry methods into a proposal. The proposal includes the opinions of experts
and representative users; their limitations, the applicability during the development process and
the accessibility. This guide is based on the literature review and the author
Apresentação de suporte às aulas da unidade curricular de Sistemas de Informação Multimédia da Licenciatura em Engenharia Informática da Universidade Lusófona do Porto
Slides from the Introduction and Theoretical Foundations of New Media course of the Interactive Media and Knowledge Environments master program (Tallinn University).
Slides from the Introduction and Theoretical Foundations of New Media course of the Interactive Media and Knowledge Environments master program (Tallinn University).
Slides from the Introduction and Theoretical Foundations of New Media course of the Interactive Media and Knowledge Environments master program (Tallinn University).
IMKE: The internationalization challengeDavid Lamas
Short overview over the Interactive Media and Knowledge Environments master program focusing on its curriculum (inputs and outputs), students, staff and current internationalization related activities
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
4. User centred design So… what is user centred design? It’s a design philosophy that believes that real users and their goals, not just technology, should be the driving force behind the development of a service or product Its three main principles are: (stated as early as 1985 by Gould and Lewis) Early focus on users and tasks Empirical measurement Iterative design David Lamas, TLU, 2010
5. User centred design Early focus on users and tasks This means understanding who the users will be by directly studying their cognitive, behavioural, anthropomorphic and attitudinal characteristics This requires Observing users doing their normal task Studying the nature of those tasks Involving users in the design process David Lamas, TLU, 2010 5
6. User centred design Early focus on users and tasks further means… Asking “what technologies are available to provide better support to users’ goals” rather than asking “where can we deploy this new technology” Understanding behaviour highlighting priorities, preferences and implicit intensions One argument against studying current behaviour is that we are looking to improve how things work, not to capture bad habits Supporting human cognitive and physical characteristics Cognitive aspects include attention, memory and perception Physical aspects include height, mobility and strength Consulting users throughout the design and development iterations And taking their input seriously into account Taking all design decisions within the context of the users, their work and their environment This does not mean that users are actively involved in design decisions but rather that designers remain aware of the users while making their decisions David Lamas, TLU, 2010 6
7. User centred design Empirical measurement This means that the reactions and performance of intended users to… printed scenarios manuals and help systems simulations prototypes …should be observed, measured and analysed as early in the design and development process as possible David Lamas, TLU, 2010 7
8. User centred design Iterative design This means that design and development should be iterative with cycles of design, test, measure, redesign being repeated as often as necessary This way, when problems are found in user testing, they are fixed and then more tests and observations are carried out to see the effects of the fixes David Lamas, TLU, 2010 8
9. Interaction design User centred interaction design is based on four basic activities: Identifying needs and establishing requirements for the user experience In order to design something to support people, we must know who our target users are and what kind of support an interactive product could usefully provide Developing alternative designs that meet those requirements Actually supplying ideas for meeting the requirements is the core activity of designing Building interactive versions of the designs Evaluating what is being built throughout the process and the user experience it offers Evaluation is the process of determining the usability and acceptability of a service or product David Lamas, TLU, 2010 9
10. Interaction design But… how do we go about these four basic activities? Understanding what activities are involved in user centred interaction design is important but so it is to understand how the activities are related to one another so that the full development process can be perceived There are a number of lifecycle models that capture a set of activities and hoe the are related Waterfall lifecycle model Spiral lifecycle model Dynamic systems development lifecycle model Agile development lifecycle model Star lifecycle model Usability engineering lifecycle model Human-centred design lifecycle model ISO 13407 David Lamas, TLU, 2010 10
11. Interaction design And lifecycle models are important… They allow designers, developers and particularly managers to get an overall view of the foreseen or ongoing effort So that progress can be tracked, deliverables specified, resources allocated, targets set, etc. Existing models have varying levels of sophistication and complexity But using them does not mean that innovation is lost or that creativity is compromised They are just a simplified version of reality And as with any good abstraction, only the amount of detail required for the task at hand should be included David Lamas, TLU, 2010 11
12. Interaction design And lifecycle models are important… Just as we can assert that no product has ever been created in a single moment of inspiration… …especially when the product is entirely new, the development of a set of requirements may well depend upon testing initial ideas in some depth. W. H. Mayall, Principles of Design, 1979 The plan is the generator. Without a plan, you have lack of order and wilfulness. The plan holds in itself the essence of sensation Le Corbusier, Towards a New Architecture, 1931 David Lamas, TLU, 2010 12
13. Methods Now we have user centred interaction design… principles activities lifecycles What’s missing? The methods David Lamas, TLU, 2010 13
14. Methods Empirical methods Card sorting, contextual enquiry, focus groups, interview, log file analysis, paper prototype test, survey, task analysis, live prototype test Inspection methods Expert review, guided walkthrough, heuristic evaluation David Lamas, TLU, 2010 14
19. Accessibility Shneiderman, B., 2000. Universal Usability: pushing human-computer interaction research to empower every citizen. Communications of the ACM 43(5), pp. 85-91. JakobKangur David Lamas, TLU, 2010 19
20. Accessibilty Obrenovic, Z., Abascal, J. and Stracevic, S. Universal Accessibility as a Multimodal Design Issue. Communications of the ACM May 2007/Vol. 50, No. 5, p. 83-88. MaarjaPajusalu David Lamas, TLU, 2010 20
21.
22.
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24. Sauro, J., Kindlund, E. A Method to Standardize Usability Metrics Into a Single Score. CHI Papers: Methods and Usability. April 2-7 2005 Portland, Oregon, Usa. MaarjaPajusalu David Lamas, TLU, 2010 24
28. Suggested viewing Designing Interactionshttp://www.youtube.com/watch?v=kVkQYvN4_HA&feature=PlayList&p=32A089D3E2DFB65D&playnext_from=PL&playnext=1&index=11 Bill Moggridge talk at Stanford University David Lamas, TLU, 2010 28
29. Elective readings Williams, A. 2009. User-centered design, activity-centered design, and goal-directed design: a review of three methods for designing web applications. In Proceedings of the 27th ACM international Conference on Design of Communication (Bloomington, Indiana, USA, October 05 - 07, 2009). SIGDOC '09. ACM, New York, NY, 1-8. Mao, J., Vredenburg, K., Smith, P. W., and Carey, T. 2001. User-centered design methods in practice: a survey of the state of the art. In Proceedings of the 2001 Conference of the Centre For Advanced Studies on Collaborative Research (Toronto, Ontario, Canada, November 05 - 07, 2001). D. A. Stewart and J. H. Johnson, Eds. IBM Centre for Advanced Studies Conference. IBM Press, 12. Jokela, T., Iivari, N., Matero, J., and Karukka, M. 2003. The standard of user-centered design and the standard definition of usability: analyzing ISO 13407 against ISO 9241-11. In Proceedings of the Latin American Conference on Human-Computer interaction (Rio de Janeiro, Brazil, August 17 - 20, 2003). CLIHC '03, vol. 46. ACM, New York, NY, 53-60. Kujala, S. and Kauppinen, M. 2004. Identifying and selecting users for user-centered design. In Proceedings of the Third Nordic Conference on Human-Computer interaction (Tampere, Finland, October 23 - 27, 2004). NordiCHI '04, vol. 82. ACM, New York, NY, 297-303. Mao, J., Vredenburg, K., Smith, P. W., and Carey, T. 2005. The state of user-centered design practice. Commun. ACM 48, 3 (Mar. 2005), 105-109. Kiris, E. 2004. User-centered eService design and redesign. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. ACM, New York, NY, 990-1003. Ungar, J. and White, J. 2008. Agile user centered design: enter the design studio - a case study. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 2167-2178. David Lamas, TLU, 2010 29
30. Further readings Sharp et al. 2007. Interaction Design, Wiley Shneiderman and Plaisant 2010. Designing the User Interface, Addison Wesley David Lamas, TLU, 2010 30
31. Relevant links ACM’s special interest group on computer human interaction http://www.sigchi.org/ Usability Professionals Association http://www.upassoc.org/ David Lamas, TLU, 2010 31