The document discusses several principles of good design for mobile applications. It summarizes guidelines from sources like Apple's iPad User Experience Guidelines, Jakob Nielsen's heuristics for user interface design, and Dieter Rams' principles of good design. The key principles discussed include enhancing interactivity, staying consistent, making designs simple, self-explanatory, and using familiar patterns. Designs should provide feedback, allow for mistakes, consider every detail, and delight users.
2. EnhanceInteractivity “The best iPadapplicationsgivepeople innovative ways to interactwithcontentwhiletheyperform a clearlydefined, finite task. Resistthetemptation to fillthe large screenwithfeaturesthatarenotdirectlyrelated to themaintask.” iPad Human Interface Guidelines p.19 10-2010 Mobile. Create. Basics.
4. Stayconsistent “Themoreusers’ expectationsprove right, themorethey will feel in control of thesystem and themorethey will like it.” Ten UsabilityHeuristicsby Jakob Nielsen Mobile. Create. Basics. 10-2010
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6. Simplicityispowerful Simplicityfuelsmanyelements of good design, includingease of use, speed, visualappeal, and accessibility. Butsimplicitystartswiththedesign of a product‘s fundamental functions. Googleyuserexperience Mobile. Create. Basics. 10-2010
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9. Makeitself-explanatory Good designmakes a productunderstandable. Itclarifiestheproduct’sstructure. Better still, itcanmaketheproducttalk. At best, itisself-explanatory. Dieter Rams: ten principlesfor good design. Mobile. Create. Basics. 10-2010
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12. Payattention to patterns Users spend themajority of their time on interfacesotherthanyourown. Thereis no need to reinventthewheel. Thoseinterfacesmaysolvesome of thesameproblemsthatusersperceivewithintheoneyouarecreating. Byusingfamiliar UI patterns, you will helpyourusersfeel at home. Think Vitamin – 10 User Interface Guidelines Mobile. Create. Basics. 10-2010
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14. «Users shouldnothave to wonderwhether different words, situations, oractionsmeanthesamething. Followplatformconventions.» Jacob Nielsen copyright
15. Delight People “Delight People withStunning Graphics – One way to increasetheperceivedvalue of yourapplicationis to replicatethelook of high- qualityorpreciousmaterials. For example, iftheeffect of wood, leather, or metal isappropriate in yourapplication, takethe time to makesurethe material looksrealistic and valuable.” iPad Human Interface Guidelines p.24 Mobile. Create. Basics. 10-2010
21. Allowmistakes Your UI shouldallowfor and tolerateusererror. Design waysforusers to undoactions, and beforgivingwithvariedinputs. Think Vitamin – 10 User Interface Guidelines Mobile. Create. Basics. 10-2010
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23. Every detail counts Good designisthorough, down to the last detail. Nothingmustbearbitraryorleft to chance. Care and accuracy in thedesignprocessshowrespecttowardstheconsumer. Dieter Rams: ten principlesfor good design. Mobile. Create. Basics. 10-2010
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25. Design. Usability. Prinzipien. iPad User Experience Guidelines (Apple) http://www.lukew.com/ff/entry.asp?995 10 User Interface Design Fundamentals (Think Vitamin) http://thinkvitamin.com/design/10-user-interface-design-fundamentals/ 10 Heuristicsfor User Interface Design (Jakob Nielsen) http://www.useit.com/papers/heuristic/heuristic_list.html TheGoogley User Experience Principles (Google) http://www.google.com/corporate/ux.html Ten Principles of Good Design (Dieter Rams) http://www.vitsoe.com/en/re/about/dieterrams/gooddesign Design PrinciplesGlossary http://www.usabilityfirst.com/glossary/design-principles/ Quellen 10-2010 Mobile. Create. Basics.