In today's hyper-competitive media landscape, the top companies are not those with the fastest technology or the biggest content library but those who consistently offer memorable and engaging experiences for their users. In this workshop, attendees will learn the key concepts and methods of User Experience (UX) and how a combination of design thinking and experience-centered strategy can help brands create and sustain meaningful relationships with their customers.
User-Centered Design and the LIS Curriculum: Reflections on the UX Program at...craigmmacdonald
With its emphasis on users and their experiences with technology, User Experience (UX) is an emerging area of interest for many fields. It is especially relevant to the Library and Information Sciences (LIS) communities, as libraries, museums, archives and other information organizations become increasingly dependent on the web and digital technologies. This presentation describes Pratt Institute's innovative, multi-faceted educational program aimed at preparing students for careers as UX professionals, either outside or within LIS-focused organizations, through blending traditional classroom learning with extracurricular opportunities that provide students with a mix of theoretical knowledge and practical application.
Presented at 2014 Annual Conference of the Association for Library and Information Science Education (ALISE 2014).
User Experience is Everything (and Vice Versa): Lessons for Libraries and Inf...craigmmacdonald
User Experience is more than just a buzzword; it is a design philosophy that puts “users” at the center and recognizes that providing them with opportunities for enjoyment is just as important (if not more) than eliminating pain and frustration in their interactions with interfaces (both digital and analog). By de-constructing the cognitive and emotional dimensions of UX and tracing how UX has evolved from its historical roots in the Human-Computer Interaction (HCI) discipline to its present-day application across multiple domains and industries (including Library and Information Science), this talk will inspire information professionals and their organizations to take a more UX-centric approach to the design and/or evaluation of their technologies, services, and spaces.
In today’s technology-driven world, digital projects are not judged by how fast or attractive they are but rather by their ability to consistently offer memorable and engaging experiences for users. In this workshop, attendees will learn the key concepts and methods of User Experience (UX) and how a combination of design thinking and experience-centered strategy can help researchers and practitioners create digital tools that consistently engage users on both cognitive and emotional levels. Held as part of 2016 #NYCDHweek.
What Does it Mean for a System to be Useful? An Exploratory Study of Usefulnesscraigmmacdonald
HCI has always focused on designing useful and usable interactive systems, but usability has dominated the field while research on usefulness has been largely absent. With user experience (UX) emerging as a dominant paradigm, it is necessary to consider the meaning of usefulness for modern computing contexts. This paper describes the results of an exploratory study of usefulness and its relation to contextual and experiential factors. The results show that a system’s usefulness is shaped by the context in which it is used, usability is closely linked to usefulness, usefulness may have both pragmatic and hedonic attributes, and usefulness is critical in defining users’ overall evaluation of a system (i.e., its goodness). We conclude by discussing the implications of this research and describing plans for extending our understanding of usefulness in other settings.
Paper presented at the 2014 ACM Conference on Designing Interactive Systems (DIS 2014).
Assessing the User Experience (UX) of Online Museum Collections: Perspectives...craigmmacdonald
Studies show that online museum collections are among the least popular features of a museum website, which many museums attribute to a lack of interest. While it’s certainly possible that a large segment of the population is simply uninterested in viewing museum objects through a computer screen, it is also possible that a large number of people want to find and view museum objects digitally but have been discouraged from doing so due to the poor user experience (UX) of existing online-collection interfaces. This paper describes the creation and validation of a UX assessment rubric for online museum collections. Consisting of ten factors, the rubric was developed iteratively through in-depth examinations of several existing museum-collection interfaces. To validate the rubric and test its reliability and utility, an experiment was conducted in which two UX professionals and two museum professionals were asked to apply the rubric to three online museum collections and then provide their feedback on the rubric and its use as an assessment tool. This paper presents the results of this validation study, as well as museum-specific results derived from applying the rubric. The paper concludes with a discussion of how the rubric may be used to improve the UX of museum-collection interfaces and future research directions aimed at strengthening and refining the rubric for use by museum professionals.
Presented at the 2015 Museums and the Web conference in Chicago IL.
Interested in learning how User Experience (UX) design can help you meet your goals? Join the UX designers of EMBL-EBI on Friday, 3 March at 11am in the Kendrew Lecture Theatre to hear about what they do and how they make data services better for researchers.
During this 45-minute seminar we will introduce you to UX design, show how it can be applied and demonstrate how it can make a positive difference. The seminar will be followed by a discussion and refreshments, so you can meet EMBL-EBI's UX designers in person and explore how you might benefit from UX design in your own work.
Speakers: Nikiforos Karamamis, Gabby Yordanova, Revathi Nathaniel & Michele Ide-Smith
Organisers & on-hand for questions: Jenny Cham & Joseph Rossetto
In today's hyper-competitive media landscape, the top companies are not those with the fastest technology or the biggest content library but those who consistently offer memorable and engaging experiences for their users. In this workshop, attendees will learn the key concepts and methods of User Experience (UX) and how a combination of design thinking and experience-centered strategy can help brands create and sustain meaningful relationships with their customers.
User-Centered Design and the LIS Curriculum: Reflections on the UX Program at...craigmmacdonald
With its emphasis on users and their experiences with technology, User Experience (UX) is an emerging area of interest for many fields. It is especially relevant to the Library and Information Sciences (LIS) communities, as libraries, museums, archives and other information organizations become increasingly dependent on the web and digital technologies. This presentation describes Pratt Institute's innovative, multi-faceted educational program aimed at preparing students for careers as UX professionals, either outside or within LIS-focused organizations, through blending traditional classroom learning with extracurricular opportunities that provide students with a mix of theoretical knowledge and practical application.
Presented at 2014 Annual Conference of the Association for Library and Information Science Education (ALISE 2014).
User Experience is Everything (and Vice Versa): Lessons for Libraries and Inf...craigmmacdonald
User Experience is more than just a buzzword; it is a design philosophy that puts “users” at the center and recognizes that providing them with opportunities for enjoyment is just as important (if not more) than eliminating pain and frustration in their interactions with interfaces (both digital and analog). By de-constructing the cognitive and emotional dimensions of UX and tracing how UX has evolved from its historical roots in the Human-Computer Interaction (HCI) discipline to its present-day application across multiple domains and industries (including Library and Information Science), this talk will inspire information professionals and their organizations to take a more UX-centric approach to the design and/or evaluation of their technologies, services, and spaces.
In today’s technology-driven world, digital projects are not judged by how fast or attractive they are but rather by their ability to consistently offer memorable and engaging experiences for users. In this workshop, attendees will learn the key concepts and methods of User Experience (UX) and how a combination of design thinking and experience-centered strategy can help researchers and practitioners create digital tools that consistently engage users on both cognitive and emotional levels. Held as part of 2016 #NYCDHweek.
What Does it Mean for a System to be Useful? An Exploratory Study of Usefulnesscraigmmacdonald
HCI has always focused on designing useful and usable interactive systems, but usability has dominated the field while research on usefulness has been largely absent. With user experience (UX) emerging as a dominant paradigm, it is necessary to consider the meaning of usefulness for modern computing contexts. This paper describes the results of an exploratory study of usefulness and its relation to contextual and experiential factors. The results show that a system’s usefulness is shaped by the context in which it is used, usability is closely linked to usefulness, usefulness may have both pragmatic and hedonic attributes, and usefulness is critical in defining users’ overall evaluation of a system (i.e., its goodness). We conclude by discussing the implications of this research and describing plans for extending our understanding of usefulness in other settings.
Paper presented at the 2014 ACM Conference on Designing Interactive Systems (DIS 2014).
Assessing the User Experience (UX) of Online Museum Collections: Perspectives...craigmmacdonald
Studies show that online museum collections are among the least popular features of a museum website, which many museums attribute to a lack of interest. While it’s certainly possible that a large segment of the population is simply uninterested in viewing museum objects through a computer screen, it is also possible that a large number of people want to find and view museum objects digitally but have been discouraged from doing so due to the poor user experience (UX) of existing online-collection interfaces. This paper describes the creation and validation of a UX assessment rubric for online museum collections. Consisting of ten factors, the rubric was developed iteratively through in-depth examinations of several existing museum-collection interfaces. To validate the rubric and test its reliability and utility, an experiment was conducted in which two UX professionals and two museum professionals were asked to apply the rubric to three online museum collections and then provide their feedback on the rubric and its use as an assessment tool. This paper presents the results of this validation study, as well as museum-specific results derived from applying the rubric. The paper concludes with a discussion of how the rubric may be used to improve the UX of museum-collection interfaces and future research directions aimed at strengthening and refining the rubric for use by museum professionals.
Presented at the 2015 Museums and the Web conference in Chicago IL.
Interested in learning how User Experience (UX) design can help you meet your goals? Join the UX designers of EMBL-EBI on Friday, 3 March at 11am in the Kendrew Lecture Theatre to hear about what they do and how they make data services better for researchers.
During this 45-minute seminar we will introduce you to UX design, show how it can be applied and demonstrate how it can make a positive difference. The seminar will be followed by a discussion and refreshments, so you can meet EMBL-EBI's UX designers in person and explore how you might benefit from UX design in your own work.
Speakers: Nikiforos Karamamis, Gabby Yordanova, Revathi Nathaniel & Michele Ide-Smith
Organisers & on-hand for questions: Jenny Cham & Joseph Rossetto
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
Learn how to see beyond typical agile user stories that annoy instead of inspire when building the “unknown”. Pave the way forward for your team by writing design stories that break down a complex problem into “tiny pulses” that when put together make up a complex system. Apply “Design Thinking” to not lose sight of the big picture and avoid leading your team down the wrong path of development and stifle innovation. See how thought leaders in Lean startup and Experience design are already re-evaluating their methods when measuring complexities of a system.
Most importantly see how design stories can be the uniting factor for cross-functional teams: everyone “owns” the design, inspires developers to tackle complex and feature rich digital products with selective planning and architecture that include UI patterns, Lean methods, and promotes holistic thinking that makes everyone more effective and efficient in their work.
Selling UX in Your Organization - Stir Trek 2012Carol Smith
Bring The Users: Selling UX in Your Organization was presented at Stir Trek 2012 in Columbus, Ohio by Carol Smith. You are convinced that UX work will not only save time and effort, but will also increase profits. Now you need to persuade your team to integrate UX activities into your work. This presentation will give you the facts to back up your convictions. Carol provides you with clear and compelling responses to tough questions about UX and usability methods. You’ll leave with facts about the Return on Investment (ROI) of UX, how to respond to UX skeptics, and how to turn your entire team into UX advocates.
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
Designer vs Developer - A Battle Royal v1.0Nicole Maynard
SharePoint Fest Chicago 2013 - Can designers and developers work together to create a frictionless solution? Often times barriers exist between designers and developers. Let's look at what UX really is, not hearsay and learn some interesting ways devs can help. And bring peace to this historical battle field, by showing the two factions can work together amicably when supported by a well-defined process. Content covered will center around web, desktop, mobile, and yes a little bit of SharePoint. Discussion topics will include a brief history of user experience (UX) design, a "concept to deliverable" process involving designers and developers, and finally a short demo highlighting covered concepts.
User experience design: a term that we instantly associate with apps and websites. Especially when considering the typical job description of a UX designer, you’d be forgiven for thinking that it’s a purely modern concept.
Cognitive psychologist and designer Don Norman coined the term “user experience” in the 1990s—but UX predates its name by quite some decades.
Resources: The career foundry website.
Bridging user experience design with agile product developmentHarri Kiljander
Manifesto for Agile UX Design
We are uncovering better ways of designing user experience by doing it and helping others do it. Through this work we have come to value:
1. Collaborative, proactive human-centric designover last-minute validation
2. Desirable design over documentation
Fewer and better features over more features
3. That is, while there is value in the items on the right,we value the items on the left more.
Formulated in a workshop with Maemo and Symbian UX designers and Alistair Cockburn, Nov-2007
The short story is, content is why people come to your experience. Taking the lead in content allows UX to affect the largest and most inffluential part of the experience.
Becoming a UX Professional: Lessons learnedRock Leung
If you’re considering a UX career, you may be wondering how your graduate school training and experience will help you professionally down the road. You may be asking: What job is suitable for me? What do UX teams look for? What skills are transferable to a UX job? What else do I need to learn?
Rock was asking these same questions 10 years ago during his doctoral program at the University of British Columbia. In this talk, he will share three lessons he learned in grad school, and three lessons learned afterward, which have helped him start a UX research career and continue growing. He’ll talk about how important analytical skills, relevant experience, and emotional intelligence are for UX professionals.
UX & UI: The differences between two abbreviationsJessica Kainu
The difference is that one has an X and one has an I. I mean, yeah but there's a little more to it. This presentation describes the differences between UX and UI design. This focuses on where overlap with UX and UI happens, why this matters, the UX process, and what it is like to work on an agile team.
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
Learn how to see beyond typical agile user stories that annoy instead of inspire when building the “unknown”. Pave the way forward for your team by writing design stories that break down a complex problem into “tiny pulses” that when put together make up a complex system. Apply “Design Thinking” to not lose sight of the big picture and avoid leading your team down the wrong path of development and stifle innovation. See how thought leaders in Lean startup and Experience design are already re-evaluating their methods when measuring complexities of a system.
Most importantly see how design stories can be the uniting factor for cross-functional teams: everyone “owns” the design, inspires developers to tackle complex and feature rich digital products with selective planning and architecture that include UI patterns, Lean methods, and promotes holistic thinking that makes everyone more effective and efficient in their work.
Selling UX in Your Organization - Stir Trek 2012Carol Smith
Bring The Users: Selling UX in Your Organization was presented at Stir Trek 2012 in Columbus, Ohio by Carol Smith. You are convinced that UX work will not only save time and effort, but will also increase profits. Now you need to persuade your team to integrate UX activities into your work. This presentation will give you the facts to back up your convictions. Carol provides you with clear and compelling responses to tough questions about UX and usability methods. You’ll leave with facts about the Return on Investment (ROI) of UX, how to respond to UX skeptics, and how to turn your entire team into UX advocates.
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
Designer vs Developer - A Battle Royal v1.0Nicole Maynard
SharePoint Fest Chicago 2013 - Can designers and developers work together to create a frictionless solution? Often times barriers exist between designers and developers. Let's look at what UX really is, not hearsay and learn some interesting ways devs can help. And bring peace to this historical battle field, by showing the two factions can work together amicably when supported by a well-defined process. Content covered will center around web, desktop, mobile, and yes a little bit of SharePoint. Discussion topics will include a brief history of user experience (UX) design, a "concept to deliverable" process involving designers and developers, and finally a short demo highlighting covered concepts.
User experience design: a term that we instantly associate with apps and websites. Especially when considering the typical job description of a UX designer, you’d be forgiven for thinking that it’s a purely modern concept.
Cognitive psychologist and designer Don Norman coined the term “user experience” in the 1990s—but UX predates its name by quite some decades.
Resources: The career foundry website.
Bridging user experience design with agile product developmentHarri Kiljander
Manifesto for Agile UX Design
We are uncovering better ways of designing user experience by doing it and helping others do it. Through this work we have come to value:
1. Collaborative, proactive human-centric designover last-minute validation
2. Desirable design over documentation
Fewer and better features over more features
3. That is, while there is value in the items on the right,we value the items on the left more.
Formulated in a workshop with Maemo and Symbian UX designers and Alistair Cockburn, Nov-2007
The short story is, content is why people come to your experience. Taking the lead in content allows UX to affect the largest and most inffluential part of the experience.
Becoming a UX Professional: Lessons learnedRock Leung
If you’re considering a UX career, you may be wondering how your graduate school training and experience will help you professionally down the road. You may be asking: What job is suitable for me? What do UX teams look for? What skills are transferable to a UX job? What else do I need to learn?
Rock was asking these same questions 10 years ago during his doctoral program at the University of British Columbia. In this talk, he will share three lessons he learned in grad school, and three lessons learned afterward, which have helped him start a UX research career and continue growing. He’ll talk about how important analytical skills, relevant experience, and emotional intelligence are for UX professionals.
UX & UI: The differences between two abbreviationsJessica Kainu
The difference is that one has an X and one has an I. I mean, yeah but there's a little more to it. This presentation describes the differences between UX and UI design. This focuses on where overlap with UX and UI happens, why this matters, the UX process, and what it is like to work on an agile team.
UX Terror. Know your rights. (Front Trends 2015)Natalia Rozycka
UPDATE: A reference that I missed to place in the presentation - Mr. T diagram comes from Neil Turner's article "What makes a good UX designer?" http://www.uxforthemasses.com/what-makes-good-ux-designer/
Do you miss the times when Front-End devs were called Web MASTERS? When you did not have to wait for ages for someone else to design a simple form? When there was nobody stalking you to move a button 2px to the left? When there was no philosophy behind the placement of a search field?
Anyway… these days are gone, baby. UX is here to stay, at least for some time, so let’s figure out ways to work together. In the end we all want to make things we are proud of.
We’ll learn what you can actually request from your UX team (guess what, it’s not just prototypes!), when to speak up and how to communicate with UX folks to be effective.
Have you seen those beautiful websites that you can't use? Or the super-cool ones that make it hard to actually accomplish your tasks? There's a better way. Duane Degler joined the DC Web Mavens to cover the landscape of understanding goals, users, tasks, content, and, particularly, context.
A tale of integrating user research into the agile process. This is a case study, as well a potential method of integrating user-centered design processes and usability testing into the sprint process.
To kick off our remote design sprint, we ran a webinar on problem analysis. It addresses how to understand the challenge deeply with research for an effective design sprint.
UserTesting Webinar - Everything I've learned about Lean UX: AMA with Jeff Go...UserTesting
Jeff Gothelf changed the way we look at designing products and services six years ago with his book, Lean UX. But how have the ideas evolved since 2010? How does Lean UX relate to Agile UX?
A myriad of user experience deliverables are available to the UXD practitioner, but which are most effective for capturing the design concept, process, and vision? We survey preferred sets of deliverables and give pointers for choosing yours.
Grassroots & Guerrillas: The Beginnings of a UX Revolution @ IWMW (Jun 2019)Kat Husbands
Since 2017 Kat Husbands and her colleagues have been working to increase the University of Glasgow’s UX maturity. With minimal resources and maverick tactics, they’ve brought the user-centred approach previously only seen on the public website to key internal content and systems. Now they’re developing policy and guidelines to help spread the joy of UX even further.
Hear about some of their successes and failures so far and learn how, if we ALL based our decisions on user data, we could save money, boost reputation, and make university life better for everyone.
User Experience (UX) Capacity-Building: A Conceptual Model and Research Agendacraigmmacdonald
Many User Experience (UX) practitioners face organizational barriers that limit their ability to influence product decisions. Unfortunately, there is little concrete knowledge about how to systematically overcome these barriers to optimize UX work and foster a stronger organizational UX culture. This paper introduces the concept of User Experience Capacity-Building (UXCB) to describe the process of building, strengthening, and sustaining effective UX practices throughout an organization. Through an integrated literature review of relevant HCI and capacity-building research, this paper defines UXCB and proposes a conceptual model that outlines the conditions, strategies, and outcomes that define a UXCB initiative. Five areas of future research are presented that aim to deepen our understanding of UXCB as both a practice and an area of scholarship.
Assessing the Implementation of Authentic, Client-Facing Student Projects in ...craigmmacdonald
User Experience (UX) is often cited as one of the fastest growing occupations, creating opportunities across nearly every sector for individuals skilled in the application of user-centered design principles and methods. Many Information and Library Schools have responded to this demand by introducing more UX coursework into their curriculum, but the proliferation of agile software development and lean product design has incentivized organizations to look for experienced individuals for UX roles, even those that are considered entry-level. As a result, aspiring information professionals face a paradoxical situation in which they are required to have UX experience before they can gain UX experience. This article provides an assessment of one institution's efforts to overcome this experience gap by offering opportunities for students to participate in three types of authentic client-facing UX projects. Through surveys of students and clients served over four academic years, we provide a set of lessons learned and recommended best practices for incorporating project-based learning opportunities into UX courses.
Navigating the UX Obstacle Course: A Practical Guidecraigmmacdonald
When we talk about UX, we often talk about it in terms of methods (like card sorting and usability testing) or products (like wireframes and sketches) or as a general effort to be more user-centered in the way interfaces are designed and services are provided. While this view of UX is accurate, it's also incomplete because it obscures the fact that doing good UX requires more than just figuring out how to apply the right method or design an intuitive interface. It also requires navigating a complex web of organizational factors, logistical constraints, and practical obstacles that threaten to derail any UX project before it even gets off the ground. In this interactive session, attendees will delve more deeply into to the more nitty-gritty aspects of getting UX work done. By the end of this talk, attendees will have a stronger grasp on the biggest barriers to doing good UX and get a head start on developing concrete strategies and practical solutions to overcome those barriers and design a more experience-centered organization.
It Takes A Village: Building UX Capacity in Librariescraigmmacdonald
With growing interest in applying user experience (UX) methods to improve library interfaces, spaces, and services, it is critical to gain a deeper understanding of the organizational factors influencing libraries' adoption and incorporation of UX expertise. This article reports the results of semi-structured interviews with 16 UX librarians and focuses on how the positions were created, the benefits they have brought to their library, their biggest challenges, and the extent that their work is understood throughout the library. The article concludes with a preliminary model of library UX maturity and six critical directions for the future of UX librarianship.
Although User Experience (UX) is typically associated with websites, apps, and other digital technologies, its user-centered philosophy is applicable to every library service and touchpoint, including reference and information services. In this talk, attendees will be introduced to key UX concepts and methods and get an overview of recent research into UX Librarianship and the extent to which these roles can help - or hinder - libraries' efforts to deliver compelling and engaging experiences through every channel, not just those offered through a screen. By the end of the talk, attendees will have a deeper understanding of the strategies and the mindset required to create an experience-centered library whose digital and physical services work together to create and sustain meaningful relationships with its users. Presented at the 2016 Western New York Library Resources Council (WNYLRC) Annual Conference.
UX Librarians: User Advocates, User Researchers, Usability Evaluators, or All...craigmmacdonald
User Experience (UX) is gaining momentum as a critical success factor across all industries and sectors, including libraries. While usability studies of library websites and related digital interfaces are commonplace, UX is becoming an increasingly popular topic of discussion in the community and is emerging as a new specialization for library professionals. To better understand this phenomenon, this paper reports the results of a qualitative study involving interviews with 16 librarians who have “User Experience” in their official job titles. The results show that UX Librarians share a user-centered mindset and many common responsibilities, including user research, usability testing, and space/service assessments, but each individual UX Librarian is also somewhat unique in how they approach and describe their work. As a whole, the research sheds light on an emerging library specialization and provides a valuable snapshot of the current state of UX Librarianship.
Full paper available at http://www.craigmacdonald.com/research-2/
A Rubric for Assessing the UX of Online Museum Collections: Preliminary Findi...craigmmacdonald
The increasing popularity of the Web and the proliferation of mobile technologies have had a tremendous impact on museums. The deployment of new technology into physical museum spaces has greatly enhanced the in-person museum experience, but efforts to improve the virtual museum experience have been less successful. This lightning talk describes our preliminary efforts to develop and validate a user experience (UX) assessment rubric for online museum collections. Drawing from existing research and current interface design and usability best practices, this rubric provides a set of criteria for assessing the extent to which an online museum collection provides a positive user experience for online visitors. Future research directions will be presented alongside the results from an initial pilot study.
Presented at the 2014 Museums and the Web conference in Baltimore, MD.
What Can IA Learn from LIS? Perspectives from LIS Educationcraigmmacdonald
Morville & Rosenfeld's "Information Architecture for the World Wide Web" positioned IA as an approach to web/interface design that is deeply embedded in, and strongly informed by, the LIS discipline. To re-consider of the impact of the LIS discipline on the IA profession, this presentation (and a subsequent paper) reports the preliminary results of an analysis of syllabi of information architecture courses offered by graduate schools of Library and Information Science in the United States and Canada.
Presented for the Teaching IA workshop at the 2014 IA Summit in San Diego, CA.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
1. Building a UX
Portfolio
Thursday, October 30, 2014
Prof. Craig M. MacDonald
Pratt UX/IA Monthly Meeting
good
^
Prof. Craig M. Macdonald | Pratt UX/IA 10/30/2014
2. Two Questions:
Q1:
What does a good
UX portfolio look like?
Q2:
How do I make a good
UX portfolio?
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
3. Q1:What does a
good UX
portfolio
look like?
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
4. A1:It should show
that you know:
1. Principles
2. Processes
3. Tools
4. Experiences
5. Stories 10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
5. 1. Principles
Do you know basic UX/usability
principles? Can you use UX terms/
jargon appropriately?
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
6. 2. Processes
Are you comfortable with the UX
process? Do you know the basic
methods and how they fit?
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
7. 3. Tools
Are you familiar with some UX tools?
Are you competent/proficient with at
least one of them?
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
8. 4. Experiences
Do you know how to make intuitive,
engaging, and memorable
experiences?
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
9. 5. Stories
Can you use visual/written
communication to tell a good story?
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
10. Q2:How do I
make a good
UX portfolio?
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
11. A2:If only we had
a process for
this…
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
13. Step 1: Research
§ Make a list of all your content:
what do you have to show?
§ Look at other UX portfolios: what
do they do well?
§ Look at job descriptions: what are
hiring managers asking for?
§ Think about how you want to sell
yourself – what are your strengths?
How do you want to be seen?
(Hint: NOT as a student!)
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
14. Step 2: Create/Assess
§ Sketch out what you want it to
look like - show it to other people
for feedback
§ Draft your written stories – show
them to other people for feedback
§ Put it together into a web-based
format – show it to other people
for feedback
§ Continue iterating/revising as you
add projects and get feedback
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA
15. Useful Resources
10 UX Portfolios Done Right
http://www.creativebloq.com/ux/product-portfolios-61412126
10 Steps to a Better UX Portfolio
http://uxmastery.com/10-steps-to-a-perfect-ux-portfolio/
Portfolio Tips for UX Professionals
http://betteruxportfolios.wordpress.com/
UX Portfolios: How to Tell Your Story
http://www.slideshare.net/usabilitycounts/ux-portfolios-how-to-tell-
your-story
10/30/2014Prof. Craig M. Macdonald | Pratt UX/IA