The summary discusses an audio project being created that is an interview at a police station that has gone wrong. The interviewee, Luke Wills, is being questioned about the death of his mother, Olivia Wills. Luke mentions that he and his family briefly lived in a haunted house called Harland House years ago. Strange events occurred there that only his sister claimed to experience. The interview aims to uncover if Luke had anything to do with his mother's death and if the haunted house had any lasting impact on the family. Flashbacks to sounds from the house will be incorporated into the audio.
Here are the daily reflections from Day 1 of production:
- Recorded all speaking parts and self-made sound effects using audio recorders.
- Found it challenging to make sound effects that sound realistic, like trying to create a rain sound effect but it just sounded like a tap instead of rain.
- Difficulty making each scene of dialogue sound like a continuous conversation rather than separate recordings. Need to work on transitions between clips.
- Will experiment more with different sound effect creation techniques tomorrow and practice blending recordings together seamlessly. Overall a learning experience on the technical challenges of audio production.
Damian goes on a midnight walk near his village and encounters a ghostly wolf that stalks and chases him through the fields. Though the wolf passes through him without harm, Damian realizes he has been haunted by a dead wolf. The wolf now follows Damian home each night, haunting both him and his family with its glowing red eyes.
The document provides a review and analysis of existing audio productions including Doctor Who, Short Cuts, and The Archers. It discusses the techniques used in each to set atmosphere and scene, such as sound effects, music, and voice modifications. The reviews highlight how audio alone can effectively convey setting and tone through strategic audio design.
The document provides examples of existing audio products that could be used for research, including audio dramas like Doctor Who and The Archers, documentaries like Short Cuts, and soundscapes. It then lists some observations about how these different audio products use techniques like dialogue, sound effects, music and ambience to tell stories or set atmospheres. Examples of research findings are provided, such as how Doctor Who uses a non-diegetic soundtrack to create tension.
This document provides an overview of the history of music in film and profiles two composers - Cole Porter and Dustin O'Halloran - who have greatly influenced the use of music in movies. It discusses how composers began using leitmotifs in film scores in the early 20th century to associate tunes with characters or situations. It also outlines Porter's successful career composing for Broadway and Hollywood musicals in the 1920s-1950s, and how his music is still used frequently today. The document profiles contemporary composer Dustin O'Halloran and some of his critically acclaimed film scores. It also briefly outlines the history and development of the piano.
My neighbor plays loud music in his car when he arrives home on Saturday nights, waking me up. Some potential solutions include:
1) Talking to him calmly to let him know the noise bothers me.
2) Calling the police to report the noise violation.
3) Wearing earplugs or using soundproofing in my bedroom to block out the noise.
I don't have a "sleep problem" myself, but my other family members do. There are no laws regarding curfew in our locality, so many of my neighbors sing loudly to no end, sometimes until 1:00 in the morning. I don't have a problem with that but my mother and my grandmother does and my brother gets annoyed too.
So I can solve the sleep problem in two ways: (1) get my neighbors to stop singing loudly, or (2) do something so that my family members can fall asleep even in the midst of singing. I do favor approach #1, although approach #2 is worth considering too and opens up plenty of leeway for creativity.
This document contains a summary of two films about World War II - Saving Private Ryan and The Boy in the Striped Pajamas. It discusses how the films show different societal viewpoints of the war based on location and perspective. Saving Private Ryan depicts the war from the American soldier perspective, while The Boy in the Striped Pajamas shows the war from the German and Jewish perspectives. Both films also portray the universal human impacts of death and loss from the war.
Here are the daily reflections from Day 1 of production:
- Recorded all speaking parts and self-made sound effects using audio recorders.
- Found it challenging to make sound effects that sound realistic, like trying to create a rain sound effect but it just sounded like a tap instead of rain.
- Difficulty making each scene of dialogue sound like a continuous conversation rather than separate recordings. Need to work on transitions between clips.
- Will experiment more with different sound effect creation techniques tomorrow and practice blending recordings together seamlessly. Overall a learning experience on the technical challenges of audio production.
Damian goes on a midnight walk near his village and encounters a ghostly wolf that stalks and chases him through the fields. Though the wolf passes through him without harm, Damian realizes he has been haunted by a dead wolf. The wolf now follows Damian home each night, haunting both him and his family with its glowing red eyes.
The document provides a review and analysis of existing audio productions including Doctor Who, Short Cuts, and The Archers. It discusses the techniques used in each to set atmosphere and scene, such as sound effects, music, and voice modifications. The reviews highlight how audio alone can effectively convey setting and tone through strategic audio design.
The document provides examples of existing audio products that could be used for research, including audio dramas like Doctor Who and The Archers, documentaries like Short Cuts, and soundscapes. It then lists some observations about how these different audio products use techniques like dialogue, sound effects, music and ambience to tell stories or set atmospheres. Examples of research findings are provided, such as how Doctor Who uses a non-diegetic soundtrack to create tension.
This document provides an overview of the history of music in film and profiles two composers - Cole Porter and Dustin O'Halloran - who have greatly influenced the use of music in movies. It discusses how composers began using leitmotifs in film scores in the early 20th century to associate tunes with characters or situations. It also outlines Porter's successful career composing for Broadway and Hollywood musicals in the 1920s-1950s, and how his music is still used frequently today. The document profiles contemporary composer Dustin O'Halloran and some of his critically acclaimed film scores. It also briefly outlines the history and development of the piano.
My neighbor plays loud music in his car when he arrives home on Saturday nights, waking me up. Some potential solutions include:
1) Talking to him calmly to let him know the noise bothers me.
2) Calling the police to report the noise violation.
3) Wearing earplugs or using soundproofing in my bedroom to block out the noise.
I don't have a "sleep problem" myself, but my other family members do. There are no laws regarding curfew in our locality, so many of my neighbors sing loudly to no end, sometimes until 1:00 in the morning. I don't have a problem with that but my mother and my grandmother does and my brother gets annoyed too.
So I can solve the sleep problem in two ways: (1) get my neighbors to stop singing loudly, or (2) do something so that my family members can fall asleep even in the midst of singing. I do favor approach #1, although approach #2 is worth considering too and opens up plenty of leeway for creativity.
This document contains a summary of two films about World War II - Saving Private Ryan and The Boy in the Striped Pajamas. It discusses how the films show different societal viewpoints of the war based on location and perspective. Saving Private Ryan depicts the war from the American soldier perspective, while The Boy in the Striped Pajamas shows the war from the German and Jewish perspectives. Both films also portray the universal human impacts of death and loss from the war.
The document analyzes several existing podcasts and soundscapes, noting things like production quality, use of music, and inclusion of sound effects. It discusses how different audio projects incorporate diegetic and non-diegetic sounds to enhance the experience. The analyses provide insights into effective use of music, voiceovers, and sound design that will help in developing an engaging audio-based ghost story project.
The summary is in 3 sentences:
A teenage boy moves into a new three-story house with his family and begins experiencing strange occurrences, such as seeing an old woman walking down the stairs at night and hearing unexplained sounds like a piano playing. The boy's mother also hears the smoke alarm going off when nothing is burning. These strange events continue to happen in the house, with noises being heard and objects moving on their own, leaving the family feeling uneasy in their new home.
Here are some key things I learned from recording in different places:
- Location is extremely important. Noisy environments like near roads make it very difficult to get clean audio recordings without unwanted background noise. Quieter indoor spaces or isolated outdoor areas work much better.
- The type of microphone matters. More professional mics are better at isolating the voice/sound and reducing background noise. Consumer mics often pick up too much ambient sound.
- Soundproofing helps. Recording in a makeshift booth or closet can block out echoes and external sounds. Hanging blankets can act as soundproofing in a pinch.
- Test your setup beforehand. Do a test recording to check for any issues before your actual recording
The document provides research on existing radio dramas and horror podcasts, noting their use of sound effects, music, and voice acting to set mood and immerse the listener. It then outlines an idea for a radio drama about a group of teenagers who have strange experiences after using a Ouija board on Halloween night. Daily reflections begin documenting the production process.
Here are some suggestions for improving your audio production process:
- Back up your work frequently. Save versions as you make progress rather than just overwriting one file. This prevents losing work if files get corrupted.
- Organize your audio files clearly in folders on your computer. Name them descriptively so you always know what they are.
- Consider using a DAW (digital audio workstation) like Audacity or Adobe Audition instead of just Premiere Pro. DAWs are designed specifically for audio editing and mixing.
- Record clean audio sources from the start if possible rather than trying to clean up noisy recordings later. Redo recordings if needed.
- Leave more time for testing and revisions
This document provides examples of audio projects that could be used for research on audio drama and soundscapes. It lists several BBC radio programs and YouTube videos featuring audio documentaries, dramas, and soundscapes. The document instructs the user to delete the slide when done conducting research.
The planning and research stages helped structure the story and identify appropriate sound effects. However, some planned sound effects like creaky doors did not work out as expected, wasting production time. Time management could be improved with more planning to refine plot points and audio flow. Technical qualities like faded dialog made the audio flow well, but more details and context through dialog clips could have enhanced the story. While sound effects like rain and knives added to the mood, additional foley and music may have further set the scene. Overall, the evaluation identifies strengths in planning and aural qualities, but also areas for more planning, sound effect experimentation, and balancing story details with audio
The document describes an audio project where the student created a horror soundtrack by recording various sound effects like footsteps, doors closing, and laughter to tell a scary story. They conducted research by listening to other horror soundtracks for inspiration. The planning process involved drafting a script, listing needed sound effects and resources, and outlining the concept for a horror story set in a village at night during a storm.
The document provides a review of existing audio products including horror podcast The Black Tapes, comedy podcast The Fellas, and ambient audio Atmospheric Worlds - Hogwarts Potions Class. It notes production elements like use of sound effects, microphones, and music to build tension or set the scene. The reviews indicate areas of strength in storytelling technique and areas for potential improvement for the author's own audio project.
The document provides a summary and analysis of several existing audio products that were researched, including a haunted house soundscape, an audio of making mince pies in a kitchen, and a Doctor Who audio drama. Key points made about each include descriptions of the sounds, music, and dialogue used; evaluations of what was effective and could be improved; and aspects the researcher aims to incorporate into their own audio project. The researcher indicates they want to create a similar immersive audio story without narration for their work by using sounds like footsteps, thunder, and creaking doors.
The document provides a review and analysis of four existing audio products: a haunted house soundscape, a podcast called "Short Cuts- Red", the radio program "The Archers", and the BBC series "Doctor Who". For each product, the reviewer discusses what elements worked well and could be improved. Some key findings include that the haunted house soundscape may have overused sound effects, while "Short Cuts- Red" effectively added layers like sound effects and music to enhance storytelling. "The Archers" and "Doctor Who" both used dialogue and sound design skillfully to immerse the listener. Overall, the reviewer examines techniques for audio storytelling across different formats.
Here is the daily reflection for stage 2 of production:
In this stage, I focused on recording the audio. I found an actor who was able to come into the studio and record the script for me. Having a clear, well-written script was crucial for this stage so that the recording went smoothly.
Recording took a few takes to get right. We had to stop and re-record parts where the actor stumbled over words or the delivery wasn't quite right. But with each take, the performance improved.
Getting the right atmosphere and tone in the recording was important. We had to do multiple recordings to find the right balance - not too slow or too fast paced. Background noise in the studio also presented a challenge
Here are the key strengths and weaknesses of my research:
Strengths:
- The existing product research provided good examples of sound effects, music styles and narrative structures that could be incorporated into my audio story. This helped me decide what elements to include.
- Researching the historical context and accounts of Spring Heeled Jack gave me accurate information to base the story on.
Weaknesses:
- Some of the existing audio products I analyzed didn't have clear relevance to the style I wanted to create. I could have been more discerning in my selection.
- I didn't research audio editing/production software in depth beforehand, which caused issues when putting everything together.
- More research on Victorian-era speech patterns and
The narrator hears their younger brother sleepwalking at night and follows him downstairs to the living room, where they find the brother sitting by the lit fire with his eyes closed, whispering strange phrases. Unnerved by their brother's behavior, the narrator is left with disturbing questions about how their young sibling started the fire on their own.
Here are some suggestions to improve the aural qualities of your work:
- Rerecord lines with awkward pauses or tones to make the dialogue flow more naturally. Smooth delivery helps immerse the listener.
- Add subtle background ambience even during indoor scenes to maintain atmosphere. Faint noises like a clock ticking or creaking floorboards can help.
- Layer sound effects for impact. For example, have a loud knock followed by softer subsequent knocks to build anticipation.
- Consider subtle reverb or compression on voice tracks to make them feel like they're in the same acoustic space.
- Add subtle foley effects like breathing, footsteps or clothing rustles to enhance realism during tense moments
This document provides guidance for creating an audio project using foley sounds and dialogue. It recommends examples of audio dramas and soundscapes to research for inspiration. The document then outlines plans for an original horror story project, including a draft script, list of needed sound effects and how they will be created, actors and recording locations. It discusses initial reactions to the project idea and experiments conducting foley recording. An evaluation section reflects on strengths and weaknesses of the research, planning, time management, technical and aural qualities, and audience appeal of the planned audio project.
The story describes a ghostly figure seen in a pub near York that resembles the Duke of Buckingham, George Villiers, who was known to mistreat women when alive and had an alchemical laboratory on the same site as the pub. Villiers has also been spotted spying on women and vanishing when chased by the landlord of the pub, seeming to support the theory that his spirit remains at the location.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
Gillette played tricks in the early 20th century to convince women they needed to shave their legs by manipulating magazines and advertising. They falsely claimed shaving was a European trend to get women to buy razors. Social media has since changed how fashion trends spread by allowing individuals to both consume and contribute to trends online through influencers. Fast fashion brands also use social media to quickly react to emerging trends.
The document summarizes the evaluation, research, planning, production, time management, and editing process for a photo mosaic project. Some key points:
- Research focused on demographics of York and eco-friendly clothing brands to inform the project. Planning considered layout designs and photo shoot locations.
- Photos were taken at an abandoned rugby club in greens and blacks. Images were edited to those colors to blend into the mosaic.
- Time management could have been improved by finding a more average idea and focusing on quality over ambition. More planning was needed for the production.
- In Photoshop, layers were used to place photos in the mosaic, and tools like clone stamp edited the base image and smaller
The document analyzes several existing podcasts and soundscapes, noting things like production quality, use of music, and inclusion of sound effects. It discusses how different audio projects incorporate diegetic and non-diegetic sounds to enhance the experience. The analyses provide insights into effective use of music, voiceovers, and sound design that will help in developing an engaging audio-based ghost story project.
The summary is in 3 sentences:
A teenage boy moves into a new three-story house with his family and begins experiencing strange occurrences, such as seeing an old woman walking down the stairs at night and hearing unexplained sounds like a piano playing. The boy's mother also hears the smoke alarm going off when nothing is burning. These strange events continue to happen in the house, with noises being heard and objects moving on their own, leaving the family feeling uneasy in their new home.
Here are some key things I learned from recording in different places:
- Location is extremely important. Noisy environments like near roads make it very difficult to get clean audio recordings without unwanted background noise. Quieter indoor spaces or isolated outdoor areas work much better.
- The type of microphone matters. More professional mics are better at isolating the voice/sound and reducing background noise. Consumer mics often pick up too much ambient sound.
- Soundproofing helps. Recording in a makeshift booth or closet can block out echoes and external sounds. Hanging blankets can act as soundproofing in a pinch.
- Test your setup beforehand. Do a test recording to check for any issues before your actual recording
The document provides research on existing radio dramas and horror podcasts, noting their use of sound effects, music, and voice acting to set mood and immerse the listener. It then outlines an idea for a radio drama about a group of teenagers who have strange experiences after using a Ouija board on Halloween night. Daily reflections begin documenting the production process.
Here are some suggestions for improving your audio production process:
- Back up your work frequently. Save versions as you make progress rather than just overwriting one file. This prevents losing work if files get corrupted.
- Organize your audio files clearly in folders on your computer. Name them descriptively so you always know what they are.
- Consider using a DAW (digital audio workstation) like Audacity or Adobe Audition instead of just Premiere Pro. DAWs are designed specifically for audio editing and mixing.
- Record clean audio sources from the start if possible rather than trying to clean up noisy recordings later. Redo recordings if needed.
- Leave more time for testing and revisions
This document provides examples of audio projects that could be used for research on audio drama and soundscapes. It lists several BBC radio programs and YouTube videos featuring audio documentaries, dramas, and soundscapes. The document instructs the user to delete the slide when done conducting research.
The planning and research stages helped structure the story and identify appropriate sound effects. However, some planned sound effects like creaky doors did not work out as expected, wasting production time. Time management could be improved with more planning to refine plot points and audio flow. Technical qualities like faded dialog made the audio flow well, but more details and context through dialog clips could have enhanced the story. While sound effects like rain and knives added to the mood, additional foley and music may have further set the scene. Overall, the evaluation identifies strengths in planning and aural qualities, but also areas for more planning, sound effect experimentation, and balancing story details with audio
The document describes an audio project where the student created a horror soundtrack by recording various sound effects like footsteps, doors closing, and laughter to tell a scary story. They conducted research by listening to other horror soundtracks for inspiration. The planning process involved drafting a script, listing needed sound effects and resources, and outlining the concept for a horror story set in a village at night during a storm.
The document provides a review of existing audio products including horror podcast The Black Tapes, comedy podcast The Fellas, and ambient audio Atmospheric Worlds - Hogwarts Potions Class. It notes production elements like use of sound effects, microphones, and music to build tension or set the scene. The reviews indicate areas of strength in storytelling technique and areas for potential improvement for the author's own audio project.
The document provides a summary and analysis of several existing audio products that were researched, including a haunted house soundscape, an audio of making mince pies in a kitchen, and a Doctor Who audio drama. Key points made about each include descriptions of the sounds, music, and dialogue used; evaluations of what was effective and could be improved; and aspects the researcher aims to incorporate into their own audio project. The researcher indicates they want to create a similar immersive audio story without narration for their work by using sounds like footsteps, thunder, and creaking doors.
The document provides a review and analysis of four existing audio products: a haunted house soundscape, a podcast called "Short Cuts- Red", the radio program "The Archers", and the BBC series "Doctor Who". For each product, the reviewer discusses what elements worked well and could be improved. Some key findings include that the haunted house soundscape may have overused sound effects, while "Short Cuts- Red" effectively added layers like sound effects and music to enhance storytelling. "The Archers" and "Doctor Who" both used dialogue and sound design skillfully to immerse the listener. Overall, the reviewer examines techniques for audio storytelling across different formats.
Here is the daily reflection for stage 2 of production:
In this stage, I focused on recording the audio. I found an actor who was able to come into the studio and record the script for me. Having a clear, well-written script was crucial for this stage so that the recording went smoothly.
Recording took a few takes to get right. We had to stop and re-record parts where the actor stumbled over words or the delivery wasn't quite right. But with each take, the performance improved.
Getting the right atmosphere and tone in the recording was important. We had to do multiple recordings to find the right balance - not too slow or too fast paced. Background noise in the studio also presented a challenge
Here are the key strengths and weaknesses of my research:
Strengths:
- The existing product research provided good examples of sound effects, music styles and narrative structures that could be incorporated into my audio story. This helped me decide what elements to include.
- Researching the historical context and accounts of Spring Heeled Jack gave me accurate information to base the story on.
Weaknesses:
- Some of the existing audio products I analyzed didn't have clear relevance to the style I wanted to create. I could have been more discerning in my selection.
- I didn't research audio editing/production software in depth beforehand, which caused issues when putting everything together.
- More research on Victorian-era speech patterns and
The narrator hears their younger brother sleepwalking at night and follows him downstairs to the living room, where they find the brother sitting by the lit fire with his eyes closed, whispering strange phrases. Unnerved by their brother's behavior, the narrator is left with disturbing questions about how their young sibling started the fire on their own.
Here are some suggestions to improve the aural qualities of your work:
- Rerecord lines with awkward pauses or tones to make the dialogue flow more naturally. Smooth delivery helps immerse the listener.
- Add subtle background ambience even during indoor scenes to maintain atmosphere. Faint noises like a clock ticking or creaking floorboards can help.
- Layer sound effects for impact. For example, have a loud knock followed by softer subsequent knocks to build anticipation.
- Consider subtle reverb or compression on voice tracks to make them feel like they're in the same acoustic space.
- Add subtle foley effects like breathing, footsteps or clothing rustles to enhance realism during tense moments
This document provides guidance for creating an audio project using foley sounds and dialogue. It recommends examples of audio dramas and soundscapes to research for inspiration. The document then outlines plans for an original horror story project, including a draft script, list of needed sound effects and how they will be created, actors and recording locations. It discusses initial reactions to the project idea and experiments conducting foley recording. An evaluation section reflects on strengths and weaknesses of the research, planning, time management, technical and aural qualities, and audience appeal of the planned audio project.
The story describes a ghostly figure seen in a pub near York that resembles the Duke of Buckingham, George Villiers, who was known to mistreat women when alive and had an alchemical laboratory on the same site as the pub. Villiers has also been spotted spying on women and vanishing when chased by the landlord of the pub, seeming to support the theory that his spirit remains at the location.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
Gillette played tricks in the early 20th century to convince women they needed to shave their legs by manipulating magazines and advertising. They falsely claimed shaving was a European trend to get women to buy razors. Social media has since changed how fashion trends spread by allowing individuals to both consume and contribute to trends online through influencers. Fast fashion brands also use social media to quickly react to emerging trends.
The document summarizes the evaluation, research, planning, production, time management, and editing process for a photo mosaic project. Some key points:
- Research focused on demographics of York and eco-friendly clothing brands to inform the project. Planning considered layout designs and photo shoot locations.
- Photos were taken at an abandoned rugby club in greens and blacks. Images were edited to those colors to blend into the mosaic.
- Time management could have been improved by finding a more average idea and focusing on quality over ambition. More planning was needed for the production.
- In Photoshop, layers were used to place photos in the mosaic, and tools like clone stamp edited the base image and smaller
Dslr workshop camera audit form blank 20amy foster
This document provides guidance for auditing camera equipment and setting it up properly for video production. It emphasizes the importance of thoroughly checking all components, settings, and accessories before a shoot to ensure everything is functioning correctly. Key points covered include inspecting the camera body and lenses, setting the appropriate resolution, frame rate, metering, and format. It also explains how to configure settings like shutter speed, aperture, ISO, focus, and white balance for creative control and optimal exposure. Maintaining proper technique when operating equipment like tripods and grips is also advised to avoid issues during filming.
The document outlines a proposal to create a photo mosaic made up of photographs of models wearing clothing from sustainable brands, arranged to depict a natural landscape and promote environmental sustainability. The proposal includes plans to take photos at different nature locations in York featuring people in various shades of green clothing. Research into photo mosaics, the target audience, and York demographics will inform the planning and creation of the final project.
Gillette played tricks in the early 20th century to convince women they needed to shave their legs by manipulating magazines and advertising. They falsely claimed shaving was a European trend to get women to buy razors. Social media has since changed how fashion trends spread by allowing individuals to both consume and contribute to trends online through influencers. Fast fashion brands also use social media to quickly react to emerging trends.
Social media has significantly changed the fashion industry by allowing two-way participation between brands and consumers. It has shifted power dynamics away from top-down trend-setting by magazines and fashion shows alone by empowering users to both consume and contribute to fashion trends. Popular platforms like Instagram have huge engaged audiences for fashion content and influencers, driving inspiration, trends, and sales. Social media also enables faster response to trends and greater individual expression in fashion.
Here are my observations from the primary audience research:
- The target audience prefers magazine covers that are attention-grabbing but not overly busy or complex. They want something that stands out visually but is still sophisticated and easy to digest.
- The main image or "center piece", typically featuring a model, is considered the most important element. The cover design should highlight this central visual and make it the clear focal point.
- A generic layout with the main image as the clear focal point, and supporting text/elements arranged around it, is preferred. The design shouldn't be too unconventional or distract from the central piece.
Based on this, some ways my product could appeal to this audience include:
-
My proposed photography magazine titled "Silhouette" aims to appeal to both male and female audiences as the photography industry has become nearly 50/50 in terms of gender participation. The magazine will have a monochrome aesthetic with soft pops of color and focus on being both visually pleasing and informative. To ensure the magazine meets audience interests, I will conduct surveys and interviews with photographers and non-photographers to understand what content is desired. The target audience is predicted to be middle class achievers living in large cities who are interested in photography for professional or hobby purposes. Feedback will be gathered throughout the production process and a final self-evaluation will assess the project's strengths and weaknesses.
Here are my observations from the primary audience research:
- The target audience prefers magazine covers that are attention-grabbing but not overly cluttered. They want something sophisticated but still interesting visually.
- The main image or "center piece", typically featuring a model, is considered the most important element. The cover design should highlight this central visual.
- A generic layout with the main image as the clear focal point is preferred. Additional text and design elements should complement rather than compete with the central photo or illustration.
- High production values and professional design are important. The audience wants the magazine to look polished and well-put together.
To appeal to this audience, I will focus my cover design on a strong
The document provides a reflection on Amy Foster's process for creating a magazine production. Over several weeks, Amy worked on various elements of the production including backgrounds, mastheads, page layouts, images, and editing photos. She experimented with different editing techniques like filters, overlays, and effects. Amy incorporated feedback from peers which led her to make changes like updating fonts and positioning. The reflection demonstrates Amy's iterative process of creating, receiving feedback, and refining elements of the magazine production.
The document provides an evaluation of the production process for a research project. It discusses each stage of the process, including research, planning, and time management. For the research, the author conducted a survey, interview, subject research on a photographer, and a photography experiment. They found the survey and interview helpful but feel they could have improved some questions. For planning, they created initial plans and pre-production presentations. They felt the pre-production most influenced the final product but note they lacked attention to detail. For time management, the author acknowledges they fell behind schedule and had to rush parts, feeling more time would have improved the work.
The document provides details about Amy Foster's pre-production process for creating a photography magazine. She plans to make a monochromatic magazine to educate and attract a wider audience to photography. Her target audience is 16-21 year olds. She will include her own photography and articles by famous photographers. She found fonts on Dafont.com that fit her simplistic and mature style. She researched color schemes and plans to use complementary or monochromatic colors. She selected outfits in dark colors for ease of editing photos in black and white. Potential shoot locations include Scarborough beach and Dalby Forest as backup in case of bad weather. She did a location recce of Dalby Forest to scout potential spots.
This proposal outlines plans for a photography magazine called "Silhouette." The target audience is envisioned to appeal equally to male and female readers given photography's growing gender parity. Research including surveys and interviews with photographers and non-photographers will inform content catering to both experienced and novice audiences. The magazine will feature a monochrome aesthetic with selective color accents and focus on accessibility across socioeconomic classes. Evaluation will assess planning effectiveness and gather feedback from biased and unbiased readers. A production schedule is outlined over 9 weeks for research, pre-production, production, and evaluation.
The document analyzes and summarizes several magazine covers:
1) The first magazine cover uses a black and white theme with subtle pops of color. It draws attention to important text with varying shades of white. The side-view model photo allows for surrounding text.
2) The second magazine employs a black and white theme and larger bold text to draw attention. It features a close-up photo of a model's face to focus on facial structure.
3) The third magazine incorporates a black and white theme with a colorful element in the corner. Its masthead draws attention with the word "photographer" and a side-profile model photo shows facial features.
The document provides information about pre-production tasks for different types of projects. It discusses that pre-production is important for organizing a project before production starts. It then lists common pre-production paperwork for print productions, moving image productions, video game productions, and audio productions. This includes items like risk assessments, schedules, budgets, equipment lists, etc. The document emphasizes that the specific pre-production tasks will depend on the individual project.
This proposal outlines a plan to create a photography magazine called "Silhouette." The target audience is intended to appeal to both genders equally and those in middle to upper-middle socioeconomic demographics living in large cities. Research methods like surveys and interviews will help determine content. The magazine will have a monochrome aesthetic with touches of color and focus on both professional and amateur photography. Progress and quality will be evaluated through reflection, feedback from various readers, and comparing the final product to initial plans and goals.
This document contains a student's mood board project for creating a magazine cover. It includes four mood boards exploring images, colors, patterns, and fonts that inspire the intended style. The student found monochrome and grungy photos on Google that influenced the theme. The color mood board showed the variety of shades in black, white and grey. Pattern images displayed curved and lined designs that could be used subtly. Font research focused on calligraphy styles. The mood boards provided inspiration for the magazine cover's visual elements and helped the student better understand design influences.
This document is a project proposal for a photography magazine called "Silhouette." The proposal outlines the concept for the magazine, which will feature the student's own photography in a monochrome style with pops of color. Research plans are described, including audience surveys and interviews to help shape the magazine's content and design. An evaluation process is mentioned to provide ongoing feedback and a final self-reflection. A bibliography lists potential sources for inspiration and research, including planned primary research through audience surveys and interviews. A weekly task schedule is included with placeholders for specific tasks.
This document contains a student's mood board project for creating a magazine. It includes four mood boards exploring images, colors, patterns, and fonts to inspire the overall style and theme. The student found photos on Google with similarities around dark colors, head shots placed off-center, and occasional pops of color. The color mood board showed the many shades of black, white and grey. The pattern board provided curvy and lined designs. The fonts will be handwritten styles. The mood boards influenced the student's vision and provided inspiration and resources for the final product.
Amy Foster evaluated her research, planning, time management, technical qualities, aural qualities, aesthetic qualities, and audience appeal for her game design project. She identified strengths such as researching different game styles and exploring planning options, but also weaknesses such as only focusing on one game genre and rushing the editing. Amy recognized areas for improvement like spending more time on animation and audio to make the game look more polished and appealing to her target audience.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
2. Story
• For my story I have chosen to use the haunting of hill house in which it is set in America and
is a story about a family who once lived in a haunted house and how it will stay with them for
ever. I decided to use this story as I think it will draw a younger audience as well as the horror
theme into it. The family are grown up now but it is all about how the house that they briefly
lived in will stay with them forever. It starts with the two young children who are twins who
see things that the rest of the family don’t for example the little boy called Luke sees a little
girl everyday called Abigail however when asking his parents about it, there is no one that
lives around them. Luke and nelly are twins and feel whatever the other one is feeling this is
shown throughout the whole story. We also learn that they left the house without their
mother and it is unclear whether she was alive or dead when they left. The whole of the
story gives us flashback memory's to their childhood however it is set when they are older
and really shows us how much of a negative impact the house had on the rest of their life.
3. Existing Products Research
• The beach soundscape
In this video there are many different sounds such as birds chirping which makes a lot of people think of a
beach scenery or around the sea side as well as the crashing as the waves which also relate towards the beach
vibe. I think that they have used these common sounds as it will make people think about the beach even if it
isn’t actually a beach it makes you feel as if you are there. There is a lot of background chatter which could also
relate towards the beach scenery as there tends to be a lot of people at the beach, all these factors add
towards the end audio of a beach.
• The haunted house soundscape
In this video there are many sounds which add to the feeling of making you think that you are in a haunted
house, firstly there are sounds of what seems to be a storm this makes the listener feel as if they are in a
cold/dark environment already then some angry bird squawking which also relates to the dim dark scary feel
that this video is giving off already, we then hear some footsteps which sound very loud and singled out this
makes the listener feel as if they are the one who is actually walking themselves, after this we hear a high
pitched gate open slowly signifying that we are moving, throughout this audio clip there are many different
sounds signifying that the person is scared as there are loads of loud gasps and sudden movement that
someone would do if they had just been frightened.
4. Existing Products Research
– Millennium falcon soundscape
In this audio clip there are a lot of sounds that contribute towards a end result of you
feeling like you are there and living through that for example it starts with a lot of high
pitched airy sounds along with like timers going off as if you were in some kind of
spaceship/airplane, there is a full background noise that is a high pitch buzzing that can
make the listener feel as if they are moving.
A day in school soundscape
This audio clip makes the listener feel as if they are in school, it starts off with footsteps and
then a loud bell ring I think a lot of people can relate to the bell sound as it signifies school
for a lot of people and makes them feel as if they are actually there. It then leads to a
drawing or scraping along the chalk board another signal that they are in school sat in front
of a board being taught.
5. Bibliography
1. .
2. .
marie. (2013). beach soundscape. Available:
https://www.youtube.com/watch?v=zIUTO4gx5Eg. Last accessed
8/11/18.katie whelan. (2017). haunted house soundscape. Available:
https://www.youtube.com/watch?v=9JVm2IZ3ChU&t=50s. Last
accessed 8/11/18.
asmr weekly. (2018). millenium falcon soundscape. Available:
https://www.youtube.com/watch?v=nc5YHodcXpM&t=212s. Last
accessed 8/11/18.
tin yan chan. (2017). a day in school soundscape. Available:
https://www.youtube.com/watch?v=EyO7NgNP59o&t=25s. Last accessed
8/11/18.
7. Idea Generation/Initial Reaction
For my idea I have decided to do a horror story as if I was at a police station and it
had been recorded what I was saying. I will be creating and thinking of my own
sound effects when in the story. In my story I will talk about a haunted house that
the person was stuck in for 1 night and in which it changed there life I think that if
I make my story as if it has just happened it will feel more realistic towards the
listener rather than telling a story about a few years ago. I will make my story as if
when I am saying about things that happened there will be flashbacks and the
noises will be happening when the things are happening.
Sound effects.
Bats flying
Blood and guts being torn out
Rat shrieks
Stone coffin opening
Spirits screaming
Old gate opening
Loud knocks at door
Footsteps
Screams
Quiet children's music
Breeze through the house
Storm outside
Windows crashing
8. Proposal
Working Title:
interview’s gone wrong
What is it called? This can change if you think of something better later
Audience:
my audience is going to be 16 year olds and over because I hope that my audio will be quite scary and I don’t want to offend
anyone however I still feel that it will be listenable and enjoyable to my audience. I wont have a specific gender for my video as I
feel that it wont really be aimed towards one certain person as I feel that it can be anyone who will like to listen to it.
Who is your audience? Be very detailed; age, gender, social status, psychographic etc. Use the Audience Classifications
PowerPoint on Blackboard to help you develop this section.
Why would your project appeal to this person? Discuss each audience element in relation to content (why would your product
appeal to the age group? Why would your product appeal to the gender? Etc.)
Project Concept (approx. 200 words)
the concept for my project is that I will create a horror audio tape that will seem as if someone has just been interviewed and
someone is listening to the tape of that interview , I want it to be a scary chilling story that leaves the listener on edge. To do this I
will use different recorders and use genuine police interviews to make this as realistic as possible. Using an editing software and
the actual people to make it as realistic as possible I want it to be an on going story that at times could confuse the listener and
creep them out. Using real police interview tapes I will listen to how different things are said and what is a reoccurring theme in
them.
What is the concept for your project and what are you going to make?
What research did you need to conduct and how will it help you make your project?
9. Script
• P1- it is the 12th of October, 12.52pm in Knaresborough police station, room 4 , today we are investigating the death of Olivia Wills
• P2- please state your name and age
• Luke – Luke wills and 22
• P1 so where were you on the night of 12th October 2018?
• Luke- so I was at home when I got the call to come into hospital
• P2- and was anyone with you that can vouch for you
• Luke – no
• P1 – back to what you were doing on the night
• Luke – I mean I had a normal day at work and drove home and stayed in for the rest of the night it wasn’t until later that I got the call about mum
• P2 – how long had it been since you had last seen Olivia wills
• Luke- I mean it was quite a while ago, I cant really remember but maybe like 5 months ago
• P1 – and was there anything that would make you think that Olivia Wills was not feeling too well or normal?
• Luke – I mean we’ve never really been close since the old house but no she seemed fine
• P2- towards the end people said Olivia was talking about the house did anything significant happen there?
• Luke – when I was 5 we moved into Harland house for 8 months before we left , my mum always believed that the house was different that it lived ,
breathed and needed loving, we thought she was crazy but I don’t know.
• P1 – and did you ever experience anything that you would deem paranormal?
• Luke – I never saw or felt anything however my sister saw scary things I remember she would get so scared and she really did believe that there were
other people there
• P2 – Samantha Wills?
• Luke – yes
• P1 – do you think that the death of Samantha Wills effected Olivia Wills
• Luke – yes
• P2- why?
• Luke – my mum lost her only daughter it effected us all
• P1 – back to the house, how come you never saw anything but everyone else did?
• Luke- I guess I never really wanted to see anything, I never let myself however looking back there are some unexplainable things that happened in
Harland House.
10. Sound Effects
Sound Effect Needed How I Will Create the Sound
Doors slamming Finding creaky doors and moving them to
make the specific sounds I need
Footsteps Go up some stairs so that I can achieve a
echo sound of footsteps
Chairs moving Find a metal/plastic chair so that I can
recreate a police chair sound
Heavy breathing Breathing close to the microphone to get
a really loud and intense breathing sound
Rain/storm sounds Use water drops as well as trees rustling
to make a specific storm noise
Loud bangs Use the ground/walls to make a loud and
singular bang
Chopping/slicing noises Use a gilatine to create a fast and sharp
cutting noise
Quite muttering in the background I will record people walking and talking in
11. Resource List
Resource Owned/Cost What sound effect will it be
used for?
Doors / walls Owned Creaking of doors as well as loud
bangs against the walls
Water fountain Owned To create a rain/water drop effect
Metal and plastic chairs Owned To make sounds that create the
effect that people are sitting
down/moving
People to make
breathing/heart beating noises
Owned To create really heavy breathing as
well as skin noises
Clock Owned To make a repetitive ticking noise
Guillotine Owned To make fast cutting sounds
12. Music
Band Name Track Name Link
Asap rocky Fukk sleep https://www.youtube.com/watch?v=EWkoOKF7nBE
Brockhampton Saturation 111 https://www.youtube.com/watch?v=ci5trjBVRDc
Yung lean Ski mask https://www.youtube.com/watch?v=IEqhDY2TUcQ
14. Daily Reflection Day 1
• Today I used the audio recorders to record all the speaking and sound effects that I made
myself. I found it hard to make sound effects properly and get them to actually sound like
they are real for example I wanted to get a rain sound effect however I used a water
effect to create this but when I listened back to it, it literally just sounded like a tap and
not actually like a rain storm. I also found it hard to get each scene of lines to sound like
they had just carried on from each other as I found that they sounded as if it had just
been stopped as the recorder had moved a little bit each time so it sounded
quieter/louder. Once I had recorder everything I needed to I decided to go through each
of the recordings and put which ones I was going to use into a folder, and then started to
put them into adobe audition and started playing around with what I wanted to do with
them for example cutting, slowing and hearing.
15. Daily Reflection Day 2
Today I looked for background music as well
As sound effects as I found that it was hard to
Actually make some specific sounds I needed
therefore I used YouTube to find them and then
converted them to Mp3, I then put each of the
sounds in separately so that I could edit them to
make them exactly how I wanted them and ready
for my audio.
Provide a brief summary of the story/stories you have chosen
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel. Reference audience appeal.
Using Neil’s Toolbox, log all the resources you have used
Log your Thoughts and feelings for this project. Reference ideas for your concept and any aspects of construction. Consider mind maps, mood boards, lists, paragraphed text etc.
Write out dialogue/sound effects/list of events as a script, detailing what will happen in chronological order
What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
The majority of sound effects must be made by you. If you have had to use existing effects, log them here
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows