The planning and research stages helped structure the story and identify appropriate sound effects. However, some planned sound effects like creaky doors did not work out as expected, wasting production time. Time management could be improved with more planning to refine plot points and audio flow. Technical qualities like faded dialog made the audio flow well, but more details and context through dialog clips could have enhanced the story. While sound effects like rain and knives added to the mood, additional foley and music may have further set the scene. Overall, the evaluation identifies strengths in planning and aural qualities, but also areas for more planning, sound effect experimentation, and balancing story details with audio
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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2. Story
• A serial killer has kidnapped a child. The child is tied up to a
chair and the killer is talking to the child. Firstly the killer is
talking to the child and he is saying that he will do things
like cutting him up and chopping his ears off.
• Secondly the killer will get knifes and torture weapons out
to try and scare the kid.
• Thirdly you can hear shouting from other kids that are
trying to save the child and then the killer goes out the
door
• Fourthly you then hear 4 gunshots and the killer comes
back in the room and says that they have been sorted out.
• Finally you hear a massive bang and the video ends.
3. Existing Products Research
• Show Name Here
– Analysis https://youtu.be/u163wC6mP2A
– In this video you are in a interrogation room and they
use 3d audio (holophonic sound) to make it sound like
you are actually in the room with the people speaking.
They use two mics and pqan the audio to give a 3d
effect. They use foley to get the SFX to sound so real.
It has no music but it is still scary because it sounds so
real. It has a 3 characters in it and they all have a
distinct voice. They use a binoric dummy mic to record
it. The use of SFX and dialog is major in this. If it is not
done right you would not know what is going on.
4. Existing Products Research
• doctor who
– Analysis https://youtu.be/ZA50biqUB-8
– There are plenty of sound effects in this show. There are sound effects when
something is happening for example when the person gets up you can hear his
metal bottle banging against another and then you hear footsteps to confirm
that he has got up. There is also a part where you can hear some sort of gas or
water being sprayed. At this part there are a few more sfx that occur. It is like a
trance of mumbling.
– The music sets the whole mood. For example at the start the music sounds
quite mysterious and at the end the music gets really loud and powerful. It
shows that the guy speaking is in charge.
– You can tell this is set in the 1900s as the voices sound really old and it seeks
like it is recorded on an old recorder.
– The whole feel to this is that it is mysterious at the beginning then it starts to
get scary by the end. I am guessing middle aged people would enjoy things
like this.
5. Existing Products Research
• The Mirror - Horror Audio Story https://youtu.be/6zcstz-
Dq0c
– Analysis
– The sfx are used for tense moments and context to the
narration.
– The music was really mysterious when talking about the mirror
which led to the audience imagining what it could be. But when
we found out what the mirror was the music got louser and the
faster. This created a intensity to the audience. You could tell
this was old fashioned by the word the narrator was using. He
was using words like finery and quilts to describe clothes.
– The whole tones of the story was quite mysterious. Until the
end it got really tense. At the very end however you started to
feel sorry for the girl.
9. Proposal
Working Title:
8th street killer
What is it called? This can change if you think of something better later
Audience:
Who is your audience? Be very detailed; age, gender, social status, psychographic etc. Use the
Audience Classifications PowerPoint on Blackboard to help you develop this section.
Why would your project appeal to this person? Discuss each audience element in relation to
content (why would your product appeal to the age group? Why would your product appeal to
the gender? Etc.) My target audience is aged 15 – 25. it is mostly students as they are more
aware of these types of audio than everyone else. The target gender is male as they normally like
to listen to more action/horror things over females. Any class can listen to this as long as they
have a pair of earphones and access to youtube. There social class I am targeting would be
middle class as this is just the average person. As long you have access to YouTube then you can
listen. The pycographic that I am targeting is belongers as they are just the average person. My
story is uk based and they are normally patriotic towards their country.
Project Concept (approx. 200 words)
What is the concept for your project and what are you going to make?
What research did you need to conduct and how will it help you make your project?
10. Script
• Cast:
• Child 1 – Sam (kidnapped child)
• Kidnapper – Mr.
• Child 2 – Lewis (Best friend of Sam)
• Child 3 – Lucy (Childs sister)
• Child 4 – Jack (Sam’s friend)
• Police
• Script
• *Kidnapper scrapes his baseball bat against the wall*
• Kidnapper – “Hey Sam”
• Sam – *crying* hell…
• Kidnapper – shush! Its sleepy time now. *sound of knives scrapping* which one should I use first?
• Sam – please mister!
• Kidnapper – no no no what have I told you! * hits same with a bat *
• Sam – ouch * crying *
• Next scene
• Lucy – Lewis, jack help!
• Lewis – whats wrong?
• Lucy - its sam * crying * he needs our help.
• Jack – where is he?
• Lucy – he is on 8th street…
• *Jack and Lewis gasp *
• Lewis – wha.. why is he there? Does he not know about the strange man living there?
• Lucy – he was doing his school project.. trying to find out what the strange screaming was..
• Next scene - back at the house
• Kidnapper - * screams *
• Kidnapper – whispers: it will be all fine. He will be ok, we will sing. Yes! We will sing a song… ring a ring a ros…
• * door slams *
• * creaks in floor as the kids walk through the house *
• Kidnapper – gasp. Oh no.
• Faintly hear kids
• Lewis – he is in hear somewhere
• Lucy - lets go up stairs I can hear something..
• Kidnapper – oh no oh no. * walks to door and shuts it *
• Sam – mmmm, mmmm
• Next scene
• Jack – here look blood
• Lewis – I have a bad feeling about this
• Lucy - come on sam needs us
• Lucy – look its sam (sees him through the door)
• * bang * Bang * (the kidnapper blocks the kids)
• Kidnapper – hehe and where do you kid think your going?
• Lucy – let us past you freak!
• Kidnapper – you kids are not going anywhere. You will be sleeping forever…
• Lewis – Lucy we gotta go he has a knife.
• * slash *
• * cuts lucys throut *
• lewis and jack – nooooooooo!
• Jack – you monster
• Kidnapper – don’t worry you two are next…
• Kids – screaming… fades away
• Next scene
• * sirens *
• Kidnapper – oh no I cant go to jail. Huh
• * slash *
• police guy – it looks like a case of a 4 man homicide, 3 kids and a man.
• Sam – help, help
• Police guy oh jesus. Here kid come to me. Your safe now…
11. Sound Effects
Sound Effect Needed How I Will Create the Sound
Creaky door I will find a creaky door and shut it and
open it until I get the right sound.
Creaky floor I will find a creaky floor or door and keep
stepping/ closing the door and opening it
to find the perfect sound for a creaky
floor.
Rain I will shake a bush to make it sound like
heavy rain and then I will add it all
together to make it longer.
Foot steps I will simply record my own footsteps. I
will make some louder and some quieter. I
will also pick up the pace of the footsteps
and slow them down, in case I need a
different pace.
Knife slash (Sharpening on metal) Scraping my phone against a metal bar.
Throat cut I will get this online and make sure it is
royalty free as I don’t know how to create
a sound that sounds like a throat being
cut.
12. Resource List
Resource Owned/Cost What sound effect will it be
used for?
Creaky door owned To make a creaky door SFX
Bush free I will shake the bush and it will
make a rain sound.
Phone/metal handrain owned I will slash my phone against a
handrail to make a knife
sharpening sound.
door free I will make a loud bang.
14. Daily Reflection Day 1
• Log your thoughts and feeling related to what you have
produced. Discuss methods and tools you have used.
Reference everything you have done today. Use
screenshots
– Today went really well. Firstly I started to record the audio clips
and SFX. Firstly I recorded all the sound effects I planned on
using because I could not record my dialog first as not all of my
cast was ready. After I then recorded all of the dialog from my
cast using a hand held device. I had no where really sound proof
so we had to do it in an open area, this turned out well though
as it sounded more realistic and not too studio based. After
putting the audio files onto the computer I put them into
premier pro, chose the ones that worked and cut them up to
make them fit in with how I want to edit it.
15. Daily Reflection Day 2
• Today went really well. I gathered the online
sound effects that I could not make myself. I
then placed them all into premier and fit them
in where I wanted them. I then started to cut a
few of them down to fit them in with the
dialog. I did this by using the razor tool.
16. Daily Reflection Day 3
• Today I finished the rest of the cutting down
of all of my dialog and sound effects and got
onto making them work together. I dragged
the clips on the timeline and made there be
some timed pauses that would help with the
overall effect of the audio story. I also faded
my clips so the audio would flow a lot better
with the story and that there wont audio cut
off points.
17. Daily Reflection Day 4
• Today I added a backing sound effect. Thunder.
This helped me a lot as I felt like the audio story
needed something in the background to make it
seem a lot more realistic. I trimmed the thunder
at some points, using the razor tool, to make it
sound better with the story. I used the audio gain
tool to increase/decrease the audio levels at
some points. I then made the finishing touches to
the story to make sure everything flowed the way
I wanted it to.
19. Research
• What were the strengths of your research?
– There were plenty of strengths of my research. One of them was that I got a chance to
look at how the professionals did it and how and where they used sound effects. This
helped me know where to use sound effects and realise that if I don’t use them right the
whole thing wont make sense or feel as scary.
– Another strength would be that the other stories gave me an idea on what to do my
story on. I was initially going to do a torture chamber but then I quickly realised that it
would just be boring and I should have an actual story.
How did your research help your product?
– My research helped my product because it helped me to figure out a good structure of
my story. I realised that to keep is mysterious at the start was quite common so I wanted
to make it different and start off with the information, then go to the mysterious part,
then the plot and then the ending.
There were not a lot of weaknesses during my research apart from the fact that I only
looked at one gengre and time period dramas. I looked at 1900s based horrors. I could have
looked at different types of storys such as modern love storys to see how they have done it
different. I doubt this would have had much of an effect but I could have done different plot
points. I didn’t know how to do a love plot point as well as I could have I didn’t research it.
20. Planning
• A strength of my planning would be that it helped me decide what I was going
to do for my final product and how I was going to make my story. Planning
helped me know what SFX I was going to be using and how I was going to be
using them. I planned out all of the things I needed for my product in advance.
This made things a lot quicker and easier, it gave me more time on actually
editing the audio to make it sound really good.
• There was a weakness in my planning which was that some of the foley sound
effects that I initially planned on doing did not work as I planned. I needed to
find a creaky door, however there were no doors that creeked around college
so I had to get one online and it took me a good 15 minutes to find the right
one as a lot of them didn’t sound right. I should have thought it out more in
depth. I also had the same problem with my footsteps and floor creek SFX.
This wasted about 1 hour of production time that really could have helped me
improve my overall product by giving more time to edit. To improve my
planning I would have thought it out more and think of a different way to
make these SFX.
21. Time Management
• I think that I manged my time of producing the actual product ok but I
could have don’t a lot better. I managed to get my product in on time
however I reckon I think I could have improved if I had more time. If I had
more time I would have improved the overall flow of the audio story by
shortening/increasing the timing on things like the placement of the clips
and the timing in-between them I would have also done this to the fades
and the audio gains to make sure I got the best out of it. I would have also
made the overall story better. If I had more planning time I would have
thought out some more plot points to make the story a lot more
interesting.
22. Technical Qualities
https://youtu.be/6zcstz-Dq0c
They started off with old
fashioned music so you new
instantly that it was old. This
worked well as for horror
stories older are really scary.
In this it was a
narration throughout
the whole thing with
only a few lines of
dialog when needed.
There was a lot of music in
the back ground to set the
scene.
My story starts off with
dialog and introduces you
with the ‘bad guy’ straight
away.
You don’t actually
hear the bad guy.
The whole thunder
effect in the background
worked really well with
the dialog. I made a gap
of dialog at the end
when everything was all
silent and then I put
some thunder in. this
made the audience feel
tense as they didn’t
know what had
happened to sam.
I faded a lot of
my dialog so it
fit in with
everything. It
made it flow
really well.
The majority of my SFX were
foley. The best one I used was
the rain SFX. I shuck a bush and
it sounded exactly like rain.
My audio was
recorded on a
handheld device.
I feel like my story could have been more detailed because after
actually making the story I realised that some of the SFX didn’t
work and there could have been time where other SFX could
have been done.
23. Aural Qualities
I think that my audio sounds really good. The use of sound effects could have been improved if
I made more using foley, chosen the right ones to fit the scene and if I had a few more in.
However some of the sound effect that I did use worked really well. The knife slash and the
rain in particular worked really well to set the scene. The knife slash and the dialog together
really set the scene and instantly told the audience that the kid was in danger and potentially
about to get hurt. The rain sound effect, using a bush to make it, worked well because rain I a
sign of sadness and this was used when all the characters were found dead. I could say the
same thing about the thunder, it is associated with danger and I used it when all the kids were
in danger.
I feel like in this I went a little bit too creative so it made me forget all about the actual story
line. I was thinking too much on how the sound effects worked together I feel like I forgot
about how the dialog did too. I could improve by making more dialog clips to fit in the middle
to maybe explain more context about the murderer.
I feel like I could have added some actual music in as well to set the scene even more. This
would have worked well when the kids were planning on saving their friend.
24. Audience Appeal
Was for 15 – 25 year olds because
it was really scary and it had a lot
of murder in it. Any younger I
don’t think they could of handled
it.
I feel like these are the only two
things that actually appeal to my
target audience. I didn’t really do
anything that appealing to my
audience.
Most my characters where English
so this would appeal to belongers.
Editor's Notes
Provide a brief summary of the story/stories you have chosen
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel. Reference audience appeal.
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel. Reference audience appeal.
Using Neil’s Toolbox, log all the resources you have used
Log your Thoughts and feelings for this project. Reference ideas for your concept and any aspects of construction. Consider mind maps, mood boards, lists, paragraphed text etc.
Write out dialogue/sound effects/list of events as a script, detailing what will happen in chronological order
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows