This document provides an overview of virtual reality (VR) and augmented reality (AR) technologies and their applications. It discusses the history of VR from early concepts in the 1950s and 1960s to recent developments by companies like Oculus, HTC, and Sony. It also covers Google Cardboard and the role of smartphones in powering affordable VR experiences. Examples of VR uses in retail are described, such as allowing customers to visualize home improvement projects using Lowe's Holoroom or shop at Macy's stores in China. The potential for AR applications is also explored through headsets like Microsoft Hololens and Magic Leap.
TSL Flash Call 2021-09
Discover how new usages based on Augmented Reality and Virtual Reality can boost customers & employees interactions and efficiency
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
TSL Flash Call 2021-09
Discover how new usages based on Augmented Reality and Virtual Reality can boost customers & employees interactions and efficiency
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
The integration of Virtual Reality & Augmented Reality with multiple mobile, wearable, IoT & conversational platforms extends possibilities for a plethora of immersive applications for a wide range of industries.
According to Statista, the combined the market size of VR & AR would be $210bn by 2022.
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
VR & AR 101 for Events: How it works, what it costs, and who's using itHubb
Virtual and augmented reality are increasingly being used not just for entertainment, but to effectively communicate messaging, increase brand awareness, train, grow sales pipeline and much more. In this webinar, explore the ways businesses within a variety of industries are taking advantage of one of the most effective mediums of communication. Walk away with the checklist you need to begin incorporating these technologies today.
Tyler Gates, Managing Principal, Brightline
Tyler is the Managing Principal at Brightline Interactive and President of the DC Chapter of the VR/AR Association. He is a visionary for the applications of VR/AR technology for enterprise and branding solutions. Over the past several years, Tyler evolved Brightline Interactive's digital marketing competency by transforming client needs into tangible concepts and ideas through the use of VR/AR technology. He has adapted Brightline’s award-winning, highly immersive and interactive VR solutions to create projects for customers ranging from training and simulations for government agencies to virtual autographs for major sporting facilities. Through the VR/AR Association, Tyler leads efforts to grow the VR/AR technology throughout the DC/metro area.
In this webinar, you will learn:
* How to identify whether this technology is right for your brand
* How to get started leveraging VR/AR at your events
* How much time you need to develop this technology
* What the use of AR/VR means for your event budget
Aside from being sleek and minimalistic, Magic Mirror is a premium photo booth well suited for all types of events, be it a promotional event for a top brand, festival event or a corporate event. Magic Mirror is highly customizable, with your brand contents to match your brand image or marketing campaigns, to deliver the retail theatre experience you wish to achieve.
Augmented and Virtual Reality is the new normal which are helping businesses in making revenues at an affordable investment. Explore this blog to know more about their role in turning businesses and their processes effectively.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
Osama Ali Mangi presents this technology's overview to his Session & Seminars.
Immersive Technology is any technology that extends reality or creates a new reality by leveraging the 360 space. Here is a detailed guide into the various facets of Immersive Technology!
The integration of Virtual Reality & Augmented Reality with multiple mobile, wearable, IoT & conversational platforms extends possibilities for a plethora of immersive applications for a wide range of industries.
According to Statista, the combined the market size of VR & AR would be $210bn by 2022.
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
VR & AR 101 for Events: How it works, what it costs, and who's using itHubb
Virtual and augmented reality are increasingly being used not just for entertainment, but to effectively communicate messaging, increase brand awareness, train, grow sales pipeline and much more. In this webinar, explore the ways businesses within a variety of industries are taking advantage of one of the most effective mediums of communication. Walk away with the checklist you need to begin incorporating these technologies today.
Tyler Gates, Managing Principal, Brightline
Tyler is the Managing Principal at Brightline Interactive and President of the DC Chapter of the VR/AR Association. He is a visionary for the applications of VR/AR technology for enterprise and branding solutions. Over the past several years, Tyler evolved Brightline Interactive's digital marketing competency by transforming client needs into tangible concepts and ideas through the use of VR/AR technology. He has adapted Brightline’s award-winning, highly immersive and interactive VR solutions to create projects for customers ranging from training and simulations for government agencies to virtual autographs for major sporting facilities. Through the VR/AR Association, Tyler leads efforts to grow the VR/AR technology throughout the DC/metro area.
In this webinar, you will learn:
* How to identify whether this technology is right for your brand
* How to get started leveraging VR/AR at your events
* How much time you need to develop this technology
* What the use of AR/VR means for your event budget
Aside from being sleek and minimalistic, Magic Mirror is a premium photo booth well suited for all types of events, be it a promotional event for a top brand, festival event or a corporate event. Magic Mirror is highly customizable, with your brand contents to match your brand image or marketing campaigns, to deliver the retail theatre experience you wish to achieve.
Augmented and Virtual Reality is the new normal which are helping businesses in making revenues at an affordable investment. Explore this blog to know more about their role in turning businesses and their processes effectively.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
Osama Ali Mangi presents this technology's overview to his Session & Seminars.
Immersive Technology is any technology that extends reality or creates a new reality by leveraging the 360 space. Here is a detailed guide into the various facets of Immersive Technology!
Virtual and Augmented Reality are promising but the consumer market has not yet met initial expectations. However both B2B and B2C markets are seen practically without any growth limits in the future.
Virtual Riality in simulation gaming and idk.pptxssuser0b0103
With the increasing popularity of food delivery in colleges and universities, the traditional telephone order food has inconvenience to the customers and the food delivery store. The online food ordering system provides convenience for the customers. It overcomes the disadvantages of the traditional queuing system. This system increases the takeaway of foods than visitors. Therefore, this system enhances the speed and standardization of taking the order from the customer. It provides a better communication platform. the user’s details are noted electronically. Using this application, the customers need not go to the restaurant by themselves, but they can order the dishes through Android mobiles anywhere. In this system there are four namely, Admin, Delivery boy, Restaurant manager and User. Admin can login, manage restaurants by adding, updating and deleting, manage delivery person by adding, updating and deleting. Admin can also check register users and the orders total count. Delivery boy can login and see the allotted orders, they can upload the status of the order whether it is picked, on the way or delivered. Restaurant manager can login and update their restaurants details, they can even check for reviews and ratings given by users. They can manage menu by adding new items and deleting unwanted. Manager can manage orders by allotting to the delivery boy, can update status of delivery. Manager can see the payment done by electronic mode. Users can register and login. User have option to choose the cuisine, hotels of nearby. User will get details of restaurant like name, location and reviews. User will can select the food from the menu list, can add to favorites and can processed further. User can view the history of their orders and the current orders status. User have online payment options. User will get notification of the order status.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
Things to keep in mind while searching Best webcast consultancy firm are Track Record of Success , An Experienced Team , Reasonable Cost Structure , Communication Skills .
Seminario introduttivo generale a design e UX realizzata per operatori del settore ICT che non mai investito un euro nella progettazione utente centrica.
This is the deck I used to talk at European Immersive Computing Summit, in Venice (Venezia, Italia) March 22-23, 2018.
My talk was a flight into the gaming/AR/VR stories I meet during last 25y -and- the final words are: Whether working in immersive tech or robotics, we must bring together artificial and real environments where non-human intelligences collaborate for our benefit.
"Infuse HUMANITY into everything (or everything will evolve without it)"
Autonomous DRIVE: Cars & drivers are updating their relationship status Leandro Agro'
EVENT:
Connected City: Shaping together the city of tomorrow
with data and tech
Connected City is an open innovation program aimed at finding and accelerating new projects to unlock any city’s potential using data and technology.
ORGANISER
Talent Garden Turin, Fondazione Agnelli
CONTENT
Technologies are liberating our cities from many “vehicle” constrains.
Smart cities are those that provide superpowers to their citizens, empowering them and enabling them to do things that were unimaginable just 10 or 20 years ago.
Insieme a GianAndrea Giacoma (DGI) ed Alessandro Braga (Ambrosetti), abbiamo messo a punto un metodo per generare idee di prodotto/servizio e cicli di innovazione nelle aziende clienti.
MADE, mette a fattore comune le competenze derivanti dalla conoscenza del mercato, con le necessarie analisi e validazioni economiche e strutturali, con la capacità tipica del design di generare innovazione utile alle persone.
MADE è una “pipeline” per la creazione di progetti di innovazione, che genera concept agili e testati a basso costo. Un pallottoliere di opportunità di innovazione, tra cui scegliere i progetti su cui sviluppare piloti e generare reale impatto sul mercato.
This presentation was conceived to inspire teams working in a hackathon (in Venezia). The focus was about physical objects and their power in building trust, identities, affection, etc.
A little bit autobiographic deck, that tells how the Design -pushed by technology acceleration- in evolving faster we might expect, becoming more human-centric than ever.
“Design isn't just about shapes or pixels anymore.
Design is the process that shapes product behaviors, communiRes, companies and builds new worlds.”
"We are the consequence of the technologies we use."
Infuse HUMANITY into everything (or everything will evolve without it)
INDEX book about IxD/UX (Italiano) | OLD | archiviazione Leandro Agro'
... Il mestiere di Interaction Design sembra fatto apposta per creare problemi di identità a chi decide di svolgerlo...
Quale pagina di estratto da questo "vecchio libro" voluto come momento finale del Corso di IxD e UX svoltosi in Sardegna attorno al 2009.
IxDA Talk: Connected Objects are Natural Born Storytellers (revisited)Leandro Agro'
----
There is life BEYOND the PIXELS, BEYOND the FRAME of the screen...
Cit. I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. (Derek Zoolander)
----
We are the consequence of the TOOLS we use.
Placing an object in a pocket, in a car, on a desktop or in customer’s homes means to create a personal, bi-direcIonal, always-on, communication channel.
The INTERNET OF THINGS bridges both the physical and digital worlds, permiang the power of the internet to reach humanity.

We evolve sharing stories
Our Connected Objects started helping us to tell stories, but they might learn to tell their own stories, exactly like CARS that are learning to DRIVE.
What designers should design, today?
Behaviors, Data, Conversations, Mutual Learning, Stories... LIFE
This is NOT a “business like usual” moment into the design industry.
Infuse HUMANITY into everything (or everything it will evolve without it)
Connected Objects are Natural Born Storytellers (LECTURE @NABA, 2015 )Leandro Agro'
We live on the border between FOG computing and the IoT Era. At this stage of technological evolution, being connected is a Darwinian issue for a product: a key element to it, to live long and prosper.
Storyteller objects are already influencing the scene; classic
user interaction is evolving into a continuous conversation.
The incoming communication will be a relationship in which objects emerge -from the "Fog"- as real entities.
// LOWRES //
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
Network thinking: Design Perspectives For The Decentralized AgeLeandro Agro'
#Network Society World Congress
This talk is a 3 steps fast forward journey into design. What is design today -aka- the switch of traditional business leadership. Why business and money loves Design (Design Thinking and beyond). Technologies are shaping us faster than we think: Smart connected objects are natural born storytellers. Design rules for a highly networked -post cloud computing- world.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.