How it works?, What is Virtual Reality?, Introduction?, History, VR Components,
Virtual Reality's Types, Applications of Virtual Reality, Advantages of Virtual Reality, Disadvantages of virtual Reality, Conclusion of After Learning this Stuff.
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
How it works?, What is Virtual Reality?, Introduction?, History, VR Components,
Virtual Reality's Types, Applications of Virtual Reality, Advantages of Virtual Reality, Disadvantages of virtual Reality, Conclusion of After Learning this Stuff.
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
THIS is about the new technology arriving in 21st century taking the world to a whole new level. We are going to replace this real world interface with an imaginary one by using this concept
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
THIS is about the new technology arriving in 21st century taking the world to a whole new level. We are going to replace this real world interface with an imaginary one by using this concept
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
This presentation describes and defines Virtual Really.
Its also mentions some of its ongoing research for its viable usage in the field of electrical engineering.
It was done a school project.
And the information was collected sources available on the internet.
It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
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Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
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The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
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JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
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PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
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- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
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2. OVERVIEW
• What is Virtual Reality?
• Principle of Virtual Reality
• History of Virtual Reality
•Types of Virtual Reality
•Technologies of in Virtual Reality
• Applications of Virtual Reality
• Advantages and Disadvantages
• Conclusion
3. WHAT IS VIRTUAL REALITY?
•Virtual Reality (VR) is the illusion of a Three-Dimensional, Interactive,
Computer-Generated Reality, where Sight, Sound, and sometimes even
Touch are simulated to create Pictures, Sounds, and Objects that actually seem
real.
• Virtual Reality refers to a high-end user interface that involves
real-time simulation and interactions through multiple sensorial
channels.
• The imaginary world is a simulation , running in a computer(software).
•Virtual Reality allows a user to interact with a computer-simulated
environment, be it a real or imagined one.
•VR is able to immerse you in a computer-generated world of your own
making: a room, a city, the interior of human body. With VR, you can explore
any uncharted territory of the human imagination.
4. Principle
The Virtual Reality System works on the following
principle - It tracks the physical movements in the
real world, then a rendering computer redraws the
virtual world to reflects those movements.
The updated virtual world is sent to the output (to
the user ).
In most of the cases, the output is sent back to a head
mounted display or to any other VR sources.
Hence, The user feels "immersed" in the virtual
world - as if she was in the virtual world itself as all
she can see is her rendered movements in the virtual
world.
5.
6. HISTORY OF VIRTUAL REALITY
1950’s visionary cinematographer Morton Heilig built a single user console called
Sensorama. This enabled the user watch television in three dimensional ways.
In 1950s, flight simulators were built by US Air Force to train student pilots.
In 1961, Philco Corporation engineers developed the first HMD known as the
Headsight.
7. In 1965, a research program for computer graphics called “The Ultimate
Display” was envisioned by Ivan Sutherland.
In 1988, commercial development of VR began.
In 1991, first commercial entertainment VR system "Virtuality" was
released.
8. TYPES OF VIRTUAL REALITY
VR Systems can be divided into three groups
• Non-immersive systems (like workstations)-See
information about the real world, presented via computer-
location based services, GIS .
• Augmented reality systems (like HMD)-Stay in real
world, but see simulated objects.
• Immersive systems (like CAVE)-See simulated world
and "be" in that simulated world.
9. Technologies of Virtual Reality
Binocular Omni-Orientation Monitor (BOOM) :-
3-D Display device suspended from
a weighted boom that can move freely.
Head-coupled stereoscopic display
device.
Convenient to use.
Fast and accurate built-in tracking.
10. Head Mounted Display(HMD) :-
•A Helmet or a Face mask providing the visual and auditory
displays.
• Use LCD to display stereo images.
• May include built-in Head-tracker and Stereo-headphones.
11. Cave Automatic Virtual Environment (CAVE)
:-
Provides the illusion of Immersion by projecting Stereo images
on the walls and floor of a room-sized cube.
A Head tracking system continuously adjust the stereo projection
to the current position of the Leading Viewer.
12. Applications
GAMES :-
The use of graphics, sound and input technology in Video
Games can be incorporated into VR (Play Stations).
The VR Technology gives feedback through visual, auditory
and other sensory systems.
13. BUSINESS:
• Virtual reality is being used in a number of ways by the business
community which include virtual tours of a business environment.
• Training of new employees and a 360 view of a product.
14. EDUCATION AND TRAINING:-
Provide learners with a Virtual Environment where they can
develop their skills without the real world consequences of failing.
The fully Immersive training environment allows to train through
a wide variety of terrain, situations and scenarios..
Examples include flight simulators, battlefield simulators for
soldiers , Para-trooping.
15. ENGINEERING AND DESIGNS:
• VR is widely used in engineering and designing
process.
• It gives better understanding of the design and
facilitates changes wherever necessary
• It helps to reduce the time and cost factor.
Examples: Automobile designing
17. ENTERTAINMENT –MOVIES :
•360-Degree cameras or VR cameras, that have the ability to
record in all directions.
• VR cameras are used to create images and videos that can be
viewed in VR.
• The experience allows users to interact with the characters
and worlds.
•Indian Movies highly use visual effects(VFX), real time
graphics, motion capture, which are the tools of VR.
18.
19. ADVANTAGES AND DISADVANTAGES
Disadvantages
Deteriorates Human Connections.
It can be addictive
Provides no room for interaction
It is expensive
Advantages
Realistic scenarios.
Suitable for different learning
styles.
Innovative and enjoyable.
Highly useful in medical field