This document provides an introduction to virtual reality including its concepts, history, types, hardware, and applications. It discusses how virtual reality allows users to interact with computer-generated worlds. The concepts are based on theories of escaping the real world through cyberspace and interacting with virtual environments more naturally. The document outlines the history of virtual reality from the 1860s to modern implementations. It describes different types of virtual reality including immersive, window on world, telepresence, and mixed reality. Various hardware components like head mounted displays are discussed. Applications highlighted include gaming, education, healthcare, entertainment, business, engineering, and media.
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
Virtual Reality is one of emerging concepts in the present tech industry. And it has that potential to shape the world in a more interactive way. (My second presentation at Arena)
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2. Introduction
A computer generated world with which
user can interact is calledVirtual
Environment.
This interaction can vary from looking
around to interactively modifying the world.
Computer system is used to create an
artificial world.
4. VRConcepts
The concepts behind virtual reality are based
upon theories about:
A log held human desire to escape the
boundaries of the “real world “ by embracing
cyberspace.
Once there we can interact with this virtual
environment in a more naturalistic manner
which will generate new forms of human-
machine interaction (HMI)
5. VR History &
Events
1860s :Virtual reality can trace its roots to the 1860s, An
example of this would be Baldassare Peruzzi's
.
.
1991 : SegaVR headset for arcade games
1995 :Virtual Boy was created by Nintendo and was
released in Japan on July 21 and in North America on
August 15.
2007 : Google introduces StreetView.
2013 : Nintendo files a patent for the concept of usingVR
technology to produce a more realistic 3D effect on a 2D
television.
2014 : Facebook , Sony
2014 : Google
6. Types of VR
Immersive
Window on world
Tele Presence
Mixed Reality
8. WoW
(Window on world)
Some systems uses conventional computer
monitor to display visual world.This
sometimes called DesktopVirtual reality or
Window on World (WoW)
9. Telepresence
This is a technology which links the remote
sensors with the senses of human operator
in real world.
AVATAR
10. Mixed
Merging theTelepresence andVirtual reality
systems gives the mixed virtual reality or
seamless simulation.
In this type of virtual reality user can see,
Hear virtual world and can operate that
world by usingTelepresence.
11. VR Hardware
There are multiple specialized types of
Hardware devices that has been developed or
used for virtual reality applications.
Image Generators
Manipulation & control devices
StereoVision
HMD
16. OSVR
(OpenSource
Virtual Reality)
Built from the ground up to bring the best
Virtual Reality gaming experience to the
gaming world, OSVR is the one platform where
all aspects of the industry – input devices,
games, and output – are unified, collaborating
and innovating to takeVirtual Reality gaming
into the next frontier.
17. Application
of VR
Many people are familiar with the term ‘Virtual
Reality ’ but are unsure about the uses of this
technology. Gaming is an obvious virtual
reality application as are virtual worlds but
there are a whole host of uses for virtual reality
– some of which are more challenging or
unusual than others.