This document discusses emerging trends in virtual reality (VR) and augmented reality (AR) and their impact on e-business. VR uses special glasses to simulate real environments, while AR enhances real-world objects with computer-generated perceptions. Examples of early VR/AR technologies are given from 1968 to 2017. The document outlines business opportunities like showcasing products in novel ways to increase customer satisfaction, as well as risks like user distraction. VR and AR are presented as effective e-business tools by allowing customers to virtually try products as if in person.