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An	
  e-­‐Book	
  Instruc/onal	
  Model	
  in	
  Early	
  Literacy	
  
              Findings	
  on	
  Func/onality	
  &	
  Usability	
  in	
  Preschool	
  
                                                                             EETC	
  2011	
  
                                                                          March,	
  2011	
  
                                                       h?p://akronreadysteps.ning.com/	
  	
  
e-­‐Books	
  &	
  children	
  
                                 e-­‐Books	
  &	
  children	
  
Design	
  Process:	
  Four	
  Phases	
  	
  



Phase	
  1:	
  	
       Phase	
  2:	
  	
       Phase	
  3:	
  	
      Phase	
  4:	
  	
  
 e-­‐Book	
           Environment	
           Engagement	
            Instruc/on	
  
Design	
  Process:	
  Four	
  Phases	
  	
  
                   4	
  phase	
  study	
  in	
  progress;	
  	
  
                      each	
  phase	
  for	
  6	
  weeks	
  
            8	
  ERF	
  classrooms	
  (8	
  T;	
  8	
  TA;	
  24	
  children)	
  




Phase	
  1:	
  	
                       Phase	
  2:	
  	
                           Phase	
  3:	
  	
      Phase	
  4:	
  	
  
 e-­‐Book	
                       Environment	
                                Engagement	
               Instruc/on	
  



    The	
  goal	
  of	
  ‘puXng	
  the	
  lens	
  down	
  on	
  each	
  
  component’	
  and	
  in	
  the	
  process	
  developing	
  tools	
  
 that	
  can	
  help	
  us	
  look	
  more	
  systema/cally	
  at	
  each	
  
                                component.	
  
Phase	
  1	
  Study:	
  e-­‐Book	
  
                                                  Phase	
  1	
  Study:	
  e-­‐Book	
  




                                       Research	
  Goal:	
  to	
  design	
  an	
  effec/ve	
  and	
  usable	
  tool	
  for	
  early	
  childhood	
  
                                       teachers	
  
Phase	
  2	
  Study:	
  Physical	
  
                Environment	
  
                                                 Phase	
  1	
  Study:	
  e-­‐Book	
  




                                       Research	
  Goal:	
  to	
  design	
  an	
  effec/ve	
  e-­‐book	
  physical	
  environment	
  for	
  
                                       early	
  childhood	
  teachers	
  &	
  children	
  
Phase	
  3	
  Study:	
  Engagement	
  
                                                   Phase	
  1	
  Study:	
  e-­‐Book	
  




                                         Research	
  Goal:	
  to	
  inves/gate	
  teachers’	
  and	
  children’s	
  engagement	
  during	
  
                                         e-­‐book	
  reading	
  sessions	
  
Phase	
  4	
  Study:	
  Instruc/on	
  
                                                    Phase	
  1	
  Study:	
  e-­‐Book	
  




                                         Research	
  Goal:	
  to	
  examine	
  fidelity	
  to	
  instruc/onal	
  protocol	
  (Say-­‐Tell-­‐Do),	
  
                                         target	
  word	
  use	
  by	
  teachers	
  and	
  children,	
  &	
  target	
  vocabulary	
  gain/loss	
  by	
  
                                         children	
  (CBDM	
  pre/post	
  tests)	
  
Tool	
  Development	
  



Blueprint	
      Analy/c	
       Analy/c	
        Quality	
  
Key	
            Tool	
  I	
     Tool	
  II	
     Ra/ng	
  Tool	
  
•  2008	
        •  2009	
       •  2009	
        •  2010	
  
Blueprint	
  Key	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                            analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                            and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                            also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                            (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                            from	
  the	
  end	
  user.	
  
                       •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                            rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                            navigators.	
  
                       •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                            screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                       •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                            segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                       •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                            naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                       •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                            internal	
  design	
  of	
  an	
  LO.	
  	
  




                       Focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  analysis	
  in	
  an	
  
                       effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level.	
  
Blueprint	
  Key	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                            analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                            and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                            also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                            (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                            from	
  the	
  end	
  user.	
  
                       •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                            rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                            navigators.	
  
                       •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                            screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                       •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                            segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                       •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                            naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                       •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                            internal	
  design	
  of	
  an	
  LO.	
  	
  




                       Probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  
                       interface	
  (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  
                       and	
  receives	
  instruc/ons	
  from	
  the	
  end	
  user.	
  
Analy/c	
  Tool	
  I	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                                analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                                and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                                also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                                (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                                from	
  the	
  end	
  user.	
  
                           •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                                rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                                navigators.	
  
                           •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                                screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                           •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                                segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                           •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                                naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                           •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                                internal	
  design	
  of	
  an	
  LO.	
  	
  




                           Adapted	
  from	
  the	
  coding	
  categories	
  of	
  de	
  Jong	
  and	
  Bus	
  (2003)	
  and	
  
                           focused	
  primarily	
  on	
  mul/media/	
  interac/vity	
  design	
  features.	
  
Analy/c	
  Tool	
  II	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                                 analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                                 and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                                 also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                                 (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                                 from	
  the	
  end	
  user.	
  
                            •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                                 rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                                 navigators.	
  
                            •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                                 screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                            •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                                 segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                            •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                                 naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                            •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                                 internal	
  design	
  of	
  an	
  LO.	
  	
  




                            Derived	
  from	
  principles	
  of	
  instruc/onal	
  design	
  described	
  by	
  Clark	
  and	
  
                            Mayer	
  (2008).	
  The	
  design	
  goal	
  of	
  these	
  principles	
  is	
  focused	
  on	
  learning	
  in	
  
                            the	
  online	
  environment.	
  	
  
•  Different	
  analy/c	
  tools,	
  we	
  observed,	
  revealed	
  
   different	
  design	
  features	
  of	
  an	
  e-­‐book,	
  and	
  we	
  
   concluded	
  that	
  to	
  judge	
  e-­‐book	
  quality	
  may	
  
   require	
  a	
  mul/-­‐purpose	
  tool	
  that	
  examines	
  
   both	
  the	
  e	
  (electronic	
  features)	
  and	
  the	
  book	
  
   (text	
  features)	
  of	
  an	
  e-­‐book.	
  	
  
Quality	
  Ra/ng	
  Tool	
  1	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                                         analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                                         and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                                         also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                                         (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                                         from	
  the	
  end	
  user.	
  
                                    •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                                         rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                                         navigators.	
  
                                    •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                                         screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                                    •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                                         segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                                    •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                                         naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                                    •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                                         internal	
  design	
  of	
  an	
  LO.	
  	
  




                                    Drawing	
  on	
  this	
  professional	
  knowledge	
  base,	
  we	
  developed	
  a	
  matrix	
  to	
  
                                    guide	
  the	
  design	
  of	
  a	
  prototype	
  tool	
  for	
  evalua/ng	
  the	
  e	
  dimension	
  of	
  the	
  
                                    early	
  childhood	
  e-­‐book.	
  	
  
Missing	
  Piece	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                            analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                            and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                            also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                            (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                            from	
  the	
  end	
  user.	
  
                       •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                            rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                            navigators.	
  
                       •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                            screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                       •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                            segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                       •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                            naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                       •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                            internal	
  design	
  of	
  an	
  LO.	
  	
  




                       Tool	
  1	
  presented	
  challenges	
  in	
  establishing	
  inter-­‐rater	
  reliability,	
  which	
  we	
  
                       determined	
  was	
  due	
  to	
  fuzziness	
  in	
  direc/ons	
  and	
  the	
  technical	
  nature	
  of	
  
                       the	
  vocabulary.	
  
Quality	
  Ra/ng	
  Tool	
  2	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                                         analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                                         and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                                         also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                                         (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                                         from	
  the	
  end	
  user.	
  
                                    •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                                         rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                                         navigators.	
  
                                    •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  


                                                                                                                  2	
  
                                         screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                                    •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                                         segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                                    •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                                         naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                                    •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                                         internal	
  design	
  of	
  an	
  LO.	
  	
  




                                    Findings	
  led	
  to	
  further	
  refinement	
  of	
  the	
  tool	
  for	
  evalua/ng	
  the	
  e	
  
                                    dimension	
  of	
  the	
  early	
  childhood	
  e-­‐book.	
  	
  
Quality	
  Ra/ng	
  Tool	
  2	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                                         analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                                         and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                                         also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                                         (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                                         from	
  the	
  end	
  user.	
  
                                    •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                                         rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                                         navigators.	
  
                                    •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                                         screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                                    •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                                         segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                                    •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                                         naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                                    •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                                         internal	
  design	
  of	
  an	
  LO.	
  	
  




                                    We	
  con/nue	
  to	
  focus	
  on	
  the	
  three	
  main	
  categories	
  from	
  the	
  previous	
  
                                    tool,	
  however	
  we	
  have	
  shided	
  to	
  a	
  branching	
  model	
  to	
  further	
  probe	
  
                                    various	
  elements	
  within	
  each	
  category.	
  
Quality	
  Ra/ng	
  Tool	
  2	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                                         analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                                         and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                                         also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                                         (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                                         from	
  the	
  end	
  user.	
  
                                    •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                                         rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                                         navigators.	
  
                                    •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                                         screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                                    •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                                         segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                                    •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                                         naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                                    •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                                         internal	
  design	
  of	
  an	
  LO.	
  	
  




                                    This	
  mul/-­‐layered	
  tool	
  is	
  now	
  focused	
  on	
  providing	
  more	
  explicit	
  
                                    defini/ons	
  of	
  categories	
  and	
  “teacher	
  friendly”	
  explana/ons	
  for	
  each	
  
                                    criteria.	
  
Raters'	
  Ease	
  of	
  Use	
  Scores	
  Using	
  the	
  e-­‐Book	
  Quality	
  Ra;ng	
  Tool	
  
Is	
  Tool	
  2	
  Any	
  Be?er?	
          •              Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                                                   5	
   analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                                                         and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                                                         also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                                                         (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                                                         from	
  the	
  end	
  user.	
  
                                                   4	
  
                                            •            The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                                                         rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                                                         navigators.	
  
                                            •            The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                                                   3	
   screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                                            •            Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
                          Rater	
  1	
  
                                       Score	
  




                                                         segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
                                                                Rater	
  2	
  
                                            •            Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
                                   Rater	
  3	
  
                                                   2	
   naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                                            •            Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
                                  Rater	
  4	
  
                                                         internal	
  design	
  of	
  an	
  LO.	
  	
  

                                                   1	
  




                                                   0	
  
                                                                     Book	
  1	
                 Book	
  2	
                  Book	
  3	
                 Book	
  4	
                 Book	
  5	
  

                                            Chart	
  1	
  shows	
  strong	
  inter-­‐rater	
  reliability	
  (87%)*	
  for	
  Ease	
  of	
  Use	
  ra/ngs	
  
                                            using	
  the	
  e-­‐Book	
  Quality	
  Ra/ng	
  Tool.	
  	
  
Raters'	
  Mul;media	
  Scores	
  Using	
  the	
  e-­‐Book	
  Quality	
  Ra;ng	
  Tool	
  
Is	
  Tool	
  2	
  Any	
  Be?er?	
          •  5	
   Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                                                     analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                                                     and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                                                     also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                                                     (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                                               4	
   from	
  the	
  end	
  user.	
  
                                            •  The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                                                     rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                                                     navigators.	
  
                                            •  The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                                               3	
   screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                                            •  Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
                          Rater	
  1	
  
                                       Score	
  




                                                     segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
                                                          Rater	
  2	
  
                                            •  Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
                                   Rater	
  3	
  
                                               2	
   naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                                            •  Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
                                  Rater	
  4	
  
                                                     internal	
  design	
  of	
  an	
  LO.	
  	
  

                                                   1	
  




                                                   0	
  
                                                             Book	
  1	
                 Book	
  2	
                 Book	
  3	
                  Book	
  4	
                 Book	
  5	
  

                                            Chart	
  2	
  shows	
  equally	
  strong	
  inter-­‐rater	
  reliability	
  (87%)*	
  for	
  Mul/media	
  
                                            ra/ngs	
  using	
  the	
  e-­‐Book	
  Quality	
  Ra/ng	
  Tool	
  2.	
  	
  	
  
Raters'	
  Interac;on	
  Scores	
  Using	
  the	
  e-­‐Book	
  Quality	
  Ra;ng	
  Tool	
  
Is	
  Tool	
  2	
  Any	
  Be?er?	
            •            Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                                                   5	
   analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                                                      and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                                                      also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                                                      (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                                                      from	
  the	
  end	
  user.	
  
                                                4	
  
                                              •  The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                                                      rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                                                      navigators.	
  
                                              •  The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                                                3	
   screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                                              •  Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
                           Rater	
  1	
  
                                       Score	
  




                                                      segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
                                                            Rater	
  2	
  
                                              •  Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                                                                                                                                                                                                           Rater	
  3	
  
                                                2	
   naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                                              •  Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
                                   Rater	
  4	
  
                                                      internal	
  design	
  of	
  an	
  LO.	
  	
  


                                                   1	
  




                                                   0	
  
                                                                    Book	
  1	
                  Book	
  2	
                  Book	
  3	
                 Book	
  4	
                  Book	
  5	
  

                                              Chart	
  3	
  shows	
  that	
  Interac/on	
  ra/ngs	
  using	
  the	
  e-­‐Book	
  Quality	
  Ra/ng	
  
                                              Tool	
  2	
  are	
  not	
  as	
  robust	
  (73%)	
  as	
  the	
  previous	
  2	
  scales.	
  	
  
Discussion	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                      analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                      and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                      also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                      (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                      from	
  the	
  end	
  user.	
  
                 •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                      rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                      navigators.	
  
                 •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                      screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                 •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                      segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                 •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                      naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                 •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                      internal	
  design	
  of	
  an	
  LO.	
  	
  
Thank	
  You!	
     •    Tool	
  III-­‐-­‐the	
  blueprint	
  key-­‐-­‐focuses	
  on	
  digital	
  assets	
  (audio,	
  video,	
  text)	
  as	
  the	
  unit	
  of	
  
                         analysis	
  in	
  an	
  effort	
  to	
  iden/fy	
  the	
  learning-­‐oriented	
  assembly	
  at	
  the	
  screen-­‐page	
  level	
  
                         and	
  in	
  turn	
  pa?erns	
  that	
  reflect	
  the	
  learning	
  architecture	
  of	
  an	
  e-­‐book	
  construc/on.	
  It	
  
                         also	
  probes	
  naviga/on	
  elements	
  most	
  oden	
  associated	
  with	
  a	
  graphical	
  user	
  interface	
  
                         (GUI),	
  the	
  part	
  of	
  a	
  computer	
  program	
  that	
  sends	
  messages	
  to	
  and	
  receives	
  instruc/ons	
  
                         from	
  the	
  end	
  user.	
  
                    •    The	
  blueprint	
  key	
  can	
  be	
  used	
  to	
  array	
  the	
  basic	
  structure	
  of	
  a	
  built	
  LO.	
  It	
  consists	
  of	
  a	
  
                         rela/vely	
  small	
  set	
  of	
  symbols	
  that	
  represent	
  basic	
  digital	
  assets	
  and	
  common	
  screen	
  
                         navigators.	
  
                    •    The	
  digital	
  assets,	
  or	
  raw	
  materials	
  of	
  an	
  LO,	
  are	
  on	
  the	
  led-­‐hand	
  side	
  of	
  the	
  key	
  and	
  the	
  
                         screen	
  navigators,	
  or	
  interface	
  items,	
  on	
  the	
  right-­‐hand	
  side.	
  	
  	
  
                    •    Five	
  digital	
  assets	
  are	
  represented:	
  images	
  (e.g.,	
  photos),	
  audio	
  files,	
  video	
  clips,	
  text	
  
                         segments,	
  and	
  the	
  combined	
  asset	
  (e.g.,	
  an	
  animated	
  asset).	
  	
  
                    •    Four	
  conven/onal	
  navigators	
  are	
  included:	
  scroll	
  up,	
  scroll	
  down,	
  the	
  bu?on	
  (defined	
  
                         naviga/on)	
  and	
  the	
  pop	
  up.	
  	
  
                    •    Using	
  these	
  symbols,	
  blueprints	
  of	
  individual	
  LOs	
  can	
  be	
  generated	
  to	
  examine	
  the	
  
                         internal	
  design	
  of	
  an	
  LO.	
  	
  




                    Akron	
  Ready	
  Steps	
  –	
  h?p://akronreadysteps.ning.com/	
  	
  
                    Southwest	
  Ins/tute	
  for	
  Families	
  –	
  h?p://www.swifamilies.org/	
  	
  

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An e-­Book Instructional Model in Early Literacy

  • 1. An  e-­‐Book  Instruc/onal  Model  in  Early  Literacy   Findings  on  Func/onality  &  Usability  in  Preschool   EETC  2011   March,  2011   h?p://akronreadysteps.ning.com/    
  • 2. e-­‐Books  &  children   e-­‐Books  &  children  
  • 3. Design  Process:  Four  Phases     Phase  1:     Phase  2:     Phase  3:     Phase  4:     e-­‐Book   Environment   Engagement   Instruc/on  
  • 4. Design  Process:  Four  Phases     4  phase  study  in  progress;     each  phase  for  6  weeks   8  ERF  classrooms  (8  T;  8  TA;  24  children)   Phase  1:     Phase  2:     Phase  3:     Phase  4:     e-­‐Book   Environment   Engagement   Instruc/on   The  goal  of  ‘puXng  the  lens  down  on  each   component’  and  in  the  process  developing  tools   that  can  help  us  look  more  systema/cally  at  each   component.  
  • 5. Phase  1  Study:  e-­‐Book   Phase  1  Study:  e-­‐Book   Research  Goal:  to  design  an  effec/ve  and  usable  tool  for  early  childhood   teachers  
  • 6. Phase  2  Study:  Physical   Environment   Phase  1  Study:  e-­‐Book   Research  Goal:  to  design  an  effec/ve  e-­‐book  physical  environment  for   early  childhood  teachers  &  children  
  • 7. Phase  3  Study:  Engagement   Phase  1  Study:  e-­‐Book   Research  Goal:  to  inves/gate  teachers’  and  children’s  engagement  during   e-­‐book  reading  sessions  
  • 8. Phase  4  Study:  Instruc/on   Phase  1  Study:  e-­‐Book   Research  Goal:  to  examine  fidelity  to  instruc/onal  protocol  (Say-­‐Tell-­‐Do),   target  word  use  by  teachers  and  children,  &  target  vocabulary  gain/loss  by   children  (CBDM  pre/post  tests)  
  • 9. Tool  Development   Blueprint   Analy/c   Analy/c   Quality   Key   Tool  I   Tool  II   Ra/ng  Tool   •  2008   •  2009   •  2009   •  2010  
  • 10. Blueprint  Key   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     Focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of  analysis  in  an   effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level.  
  • 11. Blueprint  Key   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     Probes  naviga/on  elements  most  oden  associated  with  a  graphical  user   interface  (GUI),  the  part  of  a  computer  program  that  sends  messages  to   and  receives  instruc/ons  from  the  end  user.  
  • 12. Analy/c  Tool  I   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     Adapted  from  the  coding  categories  of  de  Jong  and  Bus  (2003)  and   focused  primarily  on  mul/media/  interac/vity  design  features.  
  • 13. Analy/c  Tool  II   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     Derived  from  principles  of  instruc/onal  design  described  by  Clark  and   Mayer  (2008).  The  design  goal  of  these  principles  is  focused  on  learning  in   the  online  environment.    
  • 14. •  Different  analy/c  tools,  we  observed,  revealed   different  design  features  of  an  e-­‐book,  and  we   concluded  that  to  judge  e-­‐book  quality  may   require  a  mul/-­‐purpose  tool  that  examines   both  the  e  (electronic  features)  and  the  book   (text  features)  of  an  e-­‐book.    
  • 15. Quality  Ra/ng  Tool  1   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     Drawing  on  this  professional  knowledge  base,  we  developed  a  matrix  to   guide  the  design  of  a  prototype  tool  for  evalua/ng  the  e  dimension  of  the   early  childhood  e-­‐book.    
  • 16. Missing  Piece   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     Tool  1  presented  challenges  in  establishing  inter-­‐rater  reliability,  which  we   determined  was  due  to  fuzziness  in  direc/ons  and  the  technical  nature  of   the  vocabulary.  
  • 17. Quality  Ra/ng  Tool  2   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   2   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     Findings  led  to  further  refinement  of  the  tool  for  evalua/ng  the  e   dimension  of  the  early  childhood  e-­‐book.    
  • 18. Quality  Ra/ng  Tool  2   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     We  con/nue  to  focus  on  the  three  main  categories  from  the  previous   tool,  however  we  have  shided  to  a  branching  model  to  further  probe   various  elements  within  each  category.  
  • 19. Quality  Ra/ng  Tool  2   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     This  mul/-­‐layered  tool  is  now  focused  on  providing  more  explicit   defini/ons  of  categories  and  “teacher  friendly”  explana/ons  for  each   criteria.  
  • 20. Raters'  Ease  of  Use  Scores  Using  the  e-­‐Book  Quality  Ra;ng  Tool   Is  Tool  2  Any  Be?er?   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   5   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   4   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   3   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   Rater  1   Score   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     Rater  2   •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   Rater  3   2   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   Rater  4   internal  design  of  an  LO.     1   0   Book  1   Book  2   Book  3   Book  4   Book  5   Chart  1  shows  strong  inter-­‐rater  reliability  (87%)*  for  Ease  of  Use  ra/ngs   using  the  e-­‐Book  Quality  Ra/ng  Tool.    
  • 21. Raters'  Mul;media  Scores  Using  the  e-­‐Book  Quality  Ra;ng  Tool   Is  Tool  2  Any  Be?er?   •  5   Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   4   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   3   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   Rater  1   Score   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     Rater  2   •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   Rater  3   2   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   Rater  4   internal  design  of  an  LO.     1   0   Book  1   Book  2   Book  3   Book  4   Book  5   Chart  2  shows  equally  strong  inter-­‐rater  reliability  (87%)*  for  Mul/media   ra/ngs  using  the  e-­‐Book  Quality  Ra/ng  Tool  2.      
  • 22. Raters'  Interac;on  Scores  Using  the  e-­‐Book  Quality  Ra;ng  Tool   Is  Tool  2  Any  Be?er?   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   5   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   4   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   3   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   Rater  1   Score   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     Rater  2   •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   Rater  3   2   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   Rater  4   internal  design  of  an  LO.     1   0   Book  1   Book  2   Book  3   Book  4   Book  5   Chart  3  shows  that  Interac/on  ra/ngs  using  the  e-­‐Book  Quality  Ra/ng   Tool  2  are  not  as  robust  (73%)  as  the  previous  2  scales.    
  • 23. Discussion   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.    
  • 24. Thank  You!   •  Tool  III-­‐-­‐the  blueprint  key-­‐-­‐focuses  on  digital  assets  (audio,  video,  text)  as  the  unit  of   analysis  in  an  effort  to  iden/fy  the  learning-­‐oriented  assembly  at  the  screen-­‐page  level   and  in  turn  pa?erns  that  reflect  the  learning  architecture  of  an  e-­‐book  construc/on.  It   also  probes  naviga/on  elements  most  oden  associated  with  a  graphical  user  interface   (GUI),  the  part  of  a  computer  program  that  sends  messages  to  and  receives  instruc/ons   from  the  end  user.   •  The  blueprint  key  can  be  used  to  array  the  basic  structure  of  a  built  LO.  It  consists  of  a   rela/vely  small  set  of  symbols  that  represent  basic  digital  assets  and  common  screen   navigators.   •  The  digital  assets,  or  raw  materials  of  an  LO,  are  on  the  led-­‐hand  side  of  the  key  and  the   screen  navigators,  or  interface  items,  on  the  right-­‐hand  side.       •  Five  digital  assets  are  represented:  images  (e.g.,  photos),  audio  files,  video  clips,  text   segments,  and  the  combined  asset  (e.g.,  an  animated  asset).     •  Four  conven/onal  navigators  are  included:  scroll  up,  scroll  down,  the  bu?on  (defined   naviga/on)  and  the  pop  up.     •  Using  these  symbols,  blueprints  of  individual  LOs  can  be  generated  to  examine  the   internal  design  of  an  LO.     Akron  Ready  Steps  –  h?p://akronreadysteps.ning.com/     Southwest  Ins/tute  for  Families  –  h?p://www.swifamilies.org/