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Multimedia Technology (IT-204-F)
Section A
Introduction to multimedia
Lecture 3 
Introduction to multimedia
Multimedia Authoring Tools
1
Multimedia Authoring ToolsMultimedia Authoring Tools
• Multimedia Authoring : These are the tools which• Multimedia Authoring : These are the tools which
provide the capability for creating a complete
multimedia presentation, including interactive user
control, are called authoring tools/programs., g /p g
• Some of the examples are: 
1. Macromedia Flash.
2 Macromedia Director2. Macromedia Director
3. Author ware
4. Quest.
One can also say that multimedia authoring is the
creation of multimedia productions, sometimes called
Movies or Presentations. As we are interested in
i l i d icomputer science, we are mostly interested in
interactive applications.
2
IntroductionIntroduction
• Multimedia authoring tools provide theMultimedia authoring tools provide the 
framework for organizing and editing the 
elements of a multimedia projectelements of a multimedia project.
• Authoring software provides an integrated 
environment for combining the content andenvironment for combining the content and 
functions of a project.
I bl h d l di d• It enables the developer to create, edit, and 
import data. 
3
Authoring system in multimediaAuthoring system in multimedia 
I lti di th i t lti di l t d t• In multimedia authoring systems, multimedia elements and events
are often regarded as objects.
• Objects exist in a hierarchical order of parent and child
relationshipsrelationships.
• Each object is assigned properties and modifiers.
• On receiving messages, objects perform tasks depending on the
properties and modifiersproperties and modifiers.
4
Authoring tools capabilityAuthoring tools capability
• Authoring tools should possess the following capabilities:g p g p
1. Interactivity
2. Playback
3. Editing
4. Programming / Scriptingg g p g
5. Cross Platform
6. Internet Playabilityy y
7. Delivery/Distribution
8. Project organizationj g
5
Features of authoring toolsFeatures of authoring tools
• Editing and organizing featuresEditing and organizing features.
• Programming features.
i i f• Interactivity features.
• Performance tuning and playback features.
• Delivery, cross‐platform, and Internet 
playability features.p y y
6
Editing and organizing featuresEditing and organizing features
• Authoring systems include editing tools toAuthoring systems include editing tools to 
create, edit, and convert multimedia elements 
such as animation and video clipssuch as animation and video clips. 
• The organization, design, and production 
process for multimedia involves storyboardingprocess for multimedia involves storyboarding 
and flowcharting.
Vi l fl h i i f ili• Visual flowcharting or overview facility 
illustrates project structure at a macro level.
7
Programming featuresProgramming features
• Visual programming with icons or objects is the p g g j
simplest and easiest authoring process.
• Visual authoring tools such as Authorware and 
IconAuthor are suitable for slide shows andIconAuthor are suitable for slide shows and 
presentations.
Interactivity features:y
• Interactivity gives the end user control over the 
content and flow of information in a project. 
• Simple branching is the ability to go to another 
section of the multimedia production.
8
Interactivity features cont:Interactivity features cont:
• Conditional branching is an activity based onConditional branching is an activity based on 
the results of IF‐THEN decisions or events.
• Structured language supports complex• Structured language supports complex 
programming logic, subroutines, event 
tracking and message passing among objectstracking, and message passing among objects 
and elements.
9
• Achieving synchronization is difficultAchieving synchronization is difficult, 
considering that performance of the different 
computers used for multimedia developmentcomputers used for multimedia development 
and delivery varies. 
• Authoring system should facilitate precise• Authoring system should facilitate precise 
timing of events.
I h ld bl d l b ild f• It should enable developers to build a part of 
a project and then test it immediately.
10
Types of authoring toolsTypes of authoring tools
• Card‐ and page‐based toolsCard and page based tools.
• Icon‐based, event‐driven tools.
i b d l• Time‐based tools.
11
Card‐ and page‐based authoring 
systems
• Card‐ and page‐based authoring systemsCard and page based authoring systems 
provide a simple and easily understood 
metaphor for organizing multimedia elementsmetaphor for organizing multimedia elements.
• It contains media objects such as buttons, text 
fields and graphic objectsfields, and graphic objects.
• It provides a facility for linking objects to 
dpages or cards.
12
Card based authoring system example:Card based authoring system example: 
13
– Example of authoring toolsExample of authoring tools
• HyperCard (Mac)
• ToolBook (Mac / Windows)
14
Icon‐based, event‐driven ,
tools.
• Icon‐based event‐driven tools provide a visualIcon based, event driven tools provide a visual 
programming approach to organize and 
present multimediapresent multimedia.
• Multimedia elements and interaction cues are 
organized as objects in a flowchartorganized as objects in a flowchart.
• Flowchart can be built by dragging 
i i f lib d happropriate icons from a library, and then 
adding the content.
15
– examples of authoring tools
• Authorware(Mac/Windows)
• IconAuthor (Windows)
16
Icon based authoring system example:Icon based authoring system example: 
17
Time‐based authoring toolsTime based authoring tools
• Time‐based tools are best suited for messagesTime based tools are best suited for messages 
with a beginning and an end.
• Some time based tools facilitate navigation• Some time‐based tools facilitate navigation 
and interactive control. 
M di ’ Di d Fl h i• Macromedia’s Director and Flash are time‐
based development environments.
18
• Example:‐ Macromedia Director / FlashExample: Macromedia Director / Flash 
(Mac/Windows)
19
• Some of the technologies which we will focus on:
1 M l i di A h i M h1. Multimedia Authoring Metaphors.
2. Multimedia Production
3. Multimedia Presentation
4 Automatic Authoring4. Automatic Authoring.
1. Multimedia Authoring Metaphors: Authoring is the process of 
creating multimedia applications. Most authoring programs use 
one of several authoring metaphors, also known as authoring 
paradigmparadigm.
Some common authoring metaphors are:
a. Scripting Language metaphor: The idea here is to use a special 
language to enable interactivity and allow conditional, jumps, 
loops functions macros e g open script languageloops, functions, macros e.g. open script language 
b. Slide Show metaphor: Slide shows are by default a linear 
presentation. Although tools exist to perform jumps in slide 
shows, very few practitioners use them. 
e.g. Power Point, Image Q. 
20
c. Hierarchical Metaphor: Here user controllable p
elements are organized into a tree structure. Such a 
metaphor is often used in menu driven programs.
d. Iconic/Flow control metaphor: Graphical icons are / p p
available in toolbox, and authoring proceeds a 
flowchart with icons attached.
e.g. Authorware by Macromedia.g y
Some other types are:
1 Frame Metaphor1. Frame Metaphor
2. Card/Scripting Metaphor.
3. Cast/Score Scripting metaphor.
21
• Multimedia Production: A Multimedia project can involve a 
host of people with specialized skills. Multimedia production 
can easily involve an art director, graphics designer, production 
artist, user interface designer, sound designer, 2D and 3D 
animator.
The final part is the design phase which includes prototyping and 
testing. Some multimedia designers use an authoring tool. User 
testing is off course extremely important before the final 
development phase.development phase.
• Multimedia Presentation: This section includes some effects to 
keep in mind for presenting multimedia content.
a. Graphics Style: Many presentations are meant for business 
displays rather than appearing on the screen Human visualdisplays, rather than appearing on the screen. Human visual 
dynamics are considered in regard to how such presentations 
must be constructed.
b. Color principles and Guidelines: Some color schemes and art 
styles are best combined with a certain theme or style. A 
general hint is not to use too many colors.
22
c Fonts: For effective visual communication large fonts(18 t0 36c. Fonts: For effective visual communication, large fonts(18 t0 36 
points) are best, with no more that 6‐8 lines per screen.
d. Animation
Vid T iti i di t h t t ie. Video Transition: indicates a change to next session.
• Some of the technical design issues on which one should focus 
are:
1. Computer platform (Windows, UNIX/Linux etc.)
2. Video Format and Resolution.
(NTSC, PAL, SECAM)  1280X1024, 32 bit
3. Memory and Disk space requirements.
4 Delivery Methods‐ CDs DVDs Handwritten Printouts or E‐Mail4. Delivery Methods‐ CDs, DVDs, Handwritten, Printouts, or E‐Mail 
23
• Automatic Authoring: By this term one can mean that either anAutomatic Authoring: By this term one can mean that either an 
advanced helper or a mechanism to facilitate creation of more 
useful multimedia document for existing sources.
Some important terms which one should know are:
a Hypermedia Document: Generally three steps are involved ina. Hypermedia Document: Generally three steps are involved in 
producing document meant to be viewed non linearly:
Information generation or capture.
Authoring
Publication.
Authoring is a major aspect among the three.
b. Externalization Vs Linearization
Includes hyperlinks which allows us the freedom to partially mimicIncludes hyperlinks which allows us the freedom to partially mimic 
the authors thought. 
c. Semiautomatic migration of Hyperlink.
d. Hyperimages
Reference: Ch2, Fundamentals of Multimedia, Ze‐Nian Li, pearson
24
• Some other type of authoring tools• Some other type of authoring tools
1. Card or Page based tools
2. Icon based, event driven tools
3. Time based and presentation Tools.
• Professional Development Tools: In addition to all hardware 
equipments described earlier, developers also need software 
tools for building multimedia applications.
a. Text Editing Tools : These tools are used to write a letter, 
invoice, user manual for a project and other documents. These 
tools are most often tools for any multimedia project.
e.g.  Word pad, MS Word, Open Office Word.
25
• Features of Text editing tools:Features of Text editing tools:
1. Opening Existing Files, creating new files, saving it on some 
storage device and printing.
2 Find or replace the text from a document of multiple pages2. Find or replace the text from a document of multiple pages, 
cut, copy, paste of a selected document or whole file.
3. Insert page numbers on top, bottom or centre of the page, 
insert data symbol writing formula and equation insertinsert data, symbol, writing, formula and equation, insert 
comment on document.
4. Format the font of the text, making columns in the 
document changing background colordocument, changing background color.
5. Checking the document for spelling and grammar, protect 
the document.
6 Making tables with variable numbers of columns and rows6. Making tables with variable numbers of columns and rows, 
sort the table and change the style of the table. 
26
b. Presentation Tools : Computer based presentation technology is used to 
communicate more efficiently with the students business delegatescommunicate more efficiently with the students, business delegates, 
sponsors and the clients. Presentation tools are currently the single 
largest application for multimedia in business.
Presentation tools allows a great variety of delivery modes. The main 
presentation tools are:
• Microsoft PowerPoint
• Corel Presentation
• Macromedia Director
• Adobe AcrobatAdobe Acrobat
Some of the Features of MS PowerPoint:
1. You can create a new presentation or open the existing one.
2. While creating the new document, you can also take help of the wizard 
which will guide you to make it.which will guide you to make it.
3. It has option to make various slide layouts with different color 
schemes.
4. You can apply various animatic styles and slide transition methods.
27
c. Painting and Drawing tools: These are perhaps the most 
h f ll h l d dimportant thing for all the multimedia projects. Painting and 
Drawing are generally inspired by the beauty in people, 
natural or living and non living things.
Features:Features:
1. All the drawing tools have the GUI with menu, tool bars and 
dialogue box.
2 Tools to draw a straight line rectangular area circle and2. Tools to draw a straight line, rectangular area, circle and 
basic shapes.
3. Pencil draw freehand with a pencil and different color 
selection options.
4. Eraser tools
5. Support for test of different size, shape and type.
6. Good color schemes with different options.p
7. Paint brush tool.
28
d Image Editing Tools: An image is a spatial representation ofd. Image Editing Tools: An image is a spatial representation of 
an object. Image editing tools are required to reshape the 
existing images. The image editing tools can be used to 
create an image from scratch as well as image from scanner, 
digital cameras files or from other painting and drawingdigital cameras, files or from other painting and drawing 
tools.
e. Animation Tools: An animation is to show the still images at a 
certain rate to give it visual effects. The visual effects might 
b i i i i h l h ibe time varying position, shape, color or change in 
orientation or focus. A computer based animation is 
performed by a computer with various graphical tools.
e.g. 2D and 3 D Animator, Flash, Image Forge.g , , g g
f. Plug‐ins : A plug in is a separate ode module that behaves as 
though it is a part of the web browser.
e.g. Apple Quick Time, Adobe Acrobat Reader, Macromedia 
Flash PlayerFlash Player
29
g. Sound Editing Tools: Sound is a key component in 
editing. The presence of sound greatly enhances the 
effect of a presentation.
e.g. Sound Edit pro, Audio edit deluxe, Audio Editor Pro, 
Goldwave digital audio editor.
h. Video Editing Tools: In this collection of video material is 
either compiled and altered from its original form to 
create a new version.
Types:
Linear Editing: follows a mechanical process, employs the g p p y
use of camcorder, VCR, etc.
Non‐linear Editing: is almost digital. It works on the 
principle of cut and paste.
e.g. imovie, windows movie maker, video edit magic.
30
LAN and Multimedia
• Multimedia places greater demand on network and system.
• Types of Network: LAN, WAN and MAN
• LAN‐Local Area Network‐ is restricted to a smallLAN Local Area Network is restricted to a small 
geographical area, usually to a small number of stations. 
Similarly WAN refers to networks across cities and 
countries. Between LAN and WAN, the term MAN is 
sometimes usedsometimes used.
• LANs are designed to allow resources to be shared between 
personal computers or workstations. The resources to be 
shared can include hardware (e.g., a printer), software (e.g., 
an application program) or dataan application program), or data. 
31
• Most LANs use a broadcast technique In LAN each PC is equipped with• Most LANs use a broadcast technique. In LAN each PC is equipped with 
an interface that is connected to a cable. The PCs together with a file 
server and associated peripherals such as printer forms a node of the 
network.
• The most popular type of LANs present are Ethernet and Token Ring.p p yp p g
• Some of the functions are:
1. Run conventional applications.
2. Transferring files in form of packets.
3 Playing games3. Playing games.
4. Watching video/ listening audio.
32
• The main technology on which LAN technology works are IEEE 802 
reference model. LAN Basically works in two different layers.reference model. LAN Basically works in two different layers.
OSI TCP/IP
Application
Presentation
Session Application
Transport Transport
Network Internet IPv4, IPv6
Data Link Network Access Token Ring EthernetData Link Network Access  Token Ring, Ethernet
Physical Physical 100/10 Base‐T, 1000 Base T
The two layers in which LAN technology generally works are Physical y gy g y y
and Data Link Layer. In Particular DLL functionality is enhanced 
and is divided into‐
1. Medium Access Layer(MAC) : This layer assembles or de assembles 
frames upon transmission and reception, performs addressing and p p , p g
error correction and regulates error control.
33
2. Logical Link Layer (LLC) : This layer performs flow and error 
control and MAC‐Layer addressing. It also acts as an interfacecontrol and MAC Layer addressing. It also acts as an interface 
to higher layers.
• Metropolitan Area Network (MAN) : A metropolitan area 
network (MAN) is designed to extend over an entire city It maynetwork (MAN) is designed to extend over an entire city. It may 
be a single network such as a cable television network, or it 
may be a means of connecting a number of LANs into a larger 
network so that resources may be shared LAN‐to‐LAN as well asnetwork so that resources may be shared LAN to LAN as well as 
device‐to‐device.
• A MAN may be wholly owned and operated by a private company, or it may be 
a service provided by a public company, such as a local telephone company. p y p p y p p y
Many telephone companies provide a popular MAN service called Switched 
Multi‐megabit Data Services (SMDS). 
34
Fig: MAN
• Wide Area Network (WAN): A wide area network (WAN) 
provides long‐distance transmission of data, voice, image, 
and video information over large geographical areas thatand video information over large geographical areas that 
may comprise a country, a continent, or even the whole 
world 
• In contrast to LANs (which depend on their own hardware• In contrast to LANs (which depend on their own hardware 
for transmission), WANs may utilize public, leased, or 
private communication devices, usually in combinations, 
and can therefore span an unlimited number of milesand can therefore span an unlimited number of miles.
• A WAN that is wholly owned and used by a single 
company is often referred to as an enterprise network.
35
Fig: WAN
Following are some of the active IEEE 802 subcommittees and the 
areas they define:‐areas they define:‐
1. 802.1 (Higher layer LAN Protocol): The relationship between 
the 802.X standards and the OSI reference model, the 
interconnection and management of the LANsinterconnection and management of the LANs.
2. 802.2 (LLC): The general standard for logical link control.
3. 802.3 (Ethernet) : Medium access control and physical layer 
specifications for Ethernetspecifications for Ethernet.
4. 802.5‐ Token Ring
5. 802.10‐ Security
6. 802.11‐Wireless LAN
7. 802.14‐ Cable TV Based broad band communication network
8. 802.16‐ Broadband wireless.
36
• Ethernet: It is a standard for physical layer access 
developed by Xerox It is a packet switched bus networkdeveloped by Xerox. It is a packet switched bus‐network. 
It is the most popular LAN till date. This is a key standard 
given by IEEE 802.3 committee in 1982. In this all 
devices are logically connected in a line to a single cabledevices are logically connected in a line to a single cable.
• Types of Ethernet:
1. Ethernet (Traditional) 10 Mbps
h b2. Fast Ethernet 100 Mbps
3. Gigabit Ethernet 1 Gbps
One major drawback is that this scheme is unsuitable to 
some extent for multimedia applications that require 
the transmission of large amounts of time‐dependent 
data like video in a continuous stream.
37
• Some of the Ethernet Standards are:
1 10 Base 5: suitable for network that consists of a small1. 10 Base‐5: suitable for network that consists of a small 
number of workstations and peripherals. Maximum length 
is 500 meter and maximum diameter is 2500 meter.
2. 10 Base‐T: This works on Star Topology. Each node 
t d t t l h b It i th b t lli t k tillconnected to a central hub. It is the best selling network till 
date for multimedia networks.
3. Isochronous Ethernet (IsoENET) : Developed by National 
Semiconductors and IBM for a single wiring scheme. It g g
gives a 6 M bits/sec service.
4. 100 Base T: It is compatible with CSMA/CD. It works on  
100 M bits/sec in segment over 100 meter in length in star 
shaped configuration with a central repeater/hub with ashaped configuration with a central repeater/hub with a 
network diameter of 250 meters.
5. 100 Base VG: Developed by HP and AT & T Bell Labs. It has 
all the features of the existing LANs along with added 
security and dedicated bandwidth It runs on voicesecurity and dedicated bandwidth. It runs on voice 
grade(VG)
38
• LAN Software
LAN i i i d h LAN I• LAN operating system is required to operate on the LAN system. It 
has basically two aspects:
a. Server Software
b Workstation Softwareb. Workstation  Software
• There are various types of LAN operating system. Some popular LAN 
operating system are:
• Novel Netware EthernetNovel Netware,  Ethernet 
• Curves,  ArcNet
• LAN Server, Omni Net
• PC Net IBM PC LAN• PC Net,  IBM PC LAN
• Etherlik Plus, etc.
39
APPLICATIONSAPPLICATIONS
• Image ProcessingImage Processing
• Image Enhancement
di l i• Medical Imaging
Scope of Research
• New authoring software.
40
• VLAN.

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multimedia authorizing tools

  • 1. Multimedia Technology (IT-204-F) Section A Introduction to multimedia Lecture 3  Introduction to multimedia Multimedia Authoring Tools 1
  • 2. Multimedia Authoring ToolsMultimedia Authoring Tools • Multimedia Authoring : These are the tools which• Multimedia Authoring : These are the tools which provide the capability for creating a complete multimedia presentation, including interactive user control, are called authoring tools/programs., g /p g • Some of the examples are:  1. Macromedia Flash. 2 Macromedia Director2. Macromedia Director 3. Author ware 4. Quest. One can also say that multimedia authoring is the creation of multimedia productions, sometimes called Movies or Presentations. As we are interested in i l i d icomputer science, we are mostly interested in interactive applications. 2
  • 3. IntroductionIntroduction • Multimedia authoring tools provide theMultimedia authoring tools provide the  framework for organizing and editing the  elements of a multimedia projectelements of a multimedia project. • Authoring software provides an integrated  environment for combining the content andenvironment for combining the content and  functions of a project. I bl h d l di d• It enables the developer to create, edit, and  import data.  3
  • 4. Authoring system in multimediaAuthoring system in multimedia  I lti di th i t lti di l t d t• In multimedia authoring systems, multimedia elements and events are often regarded as objects. • Objects exist in a hierarchical order of parent and child relationshipsrelationships. • Each object is assigned properties and modifiers. • On receiving messages, objects perform tasks depending on the properties and modifiersproperties and modifiers. 4
  • 5. Authoring tools capabilityAuthoring tools capability • Authoring tools should possess the following capabilities:g p g p 1. Interactivity 2. Playback 3. Editing 4. Programming / Scriptingg g p g 5. Cross Platform 6. Internet Playabilityy y 7. Delivery/Distribution 8. Project organizationj g 5
  • 6. Features of authoring toolsFeatures of authoring tools • Editing and organizing featuresEditing and organizing features. • Programming features. i i f• Interactivity features. • Performance tuning and playback features. • Delivery, cross‐platform, and Internet  playability features.p y y 6
  • 7. Editing and organizing featuresEditing and organizing features • Authoring systems include editing tools toAuthoring systems include editing tools to  create, edit, and convert multimedia elements  such as animation and video clipssuch as animation and video clips.  • The organization, design, and production  process for multimedia involves storyboardingprocess for multimedia involves storyboarding  and flowcharting. Vi l fl h i i f ili• Visual flowcharting or overview facility  illustrates project structure at a macro level. 7
  • 8. Programming featuresProgramming features • Visual programming with icons or objects is the p g g j simplest and easiest authoring process. • Visual authoring tools such as Authorware and  IconAuthor are suitable for slide shows andIconAuthor are suitable for slide shows and  presentations. Interactivity features:y • Interactivity gives the end user control over the  content and flow of information in a project.  • Simple branching is the ability to go to another  section of the multimedia production. 8
  • 9. Interactivity features cont:Interactivity features cont: • Conditional branching is an activity based onConditional branching is an activity based on  the results of IF‐THEN decisions or events. • Structured language supports complex• Structured language supports complex  programming logic, subroutines, event  tracking and message passing among objectstracking, and message passing among objects  and elements. 9
  • 10. • Achieving synchronization is difficultAchieving synchronization is difficult,  considering that performance of the different  computers used for multimedia developmentcomputers used for multimedia development  and delivery varies.  • Authoring system should facilitate precise• Authoring system should facilitate precise  timing of events. I h ld bl d l b ild f• It should enable developers to build a part of  a project and then test it immediately. 10
  • 11. Types of authoring toolsTypes of authoring tools • Card‐ and page‐based toolsCard and page based tools. • Icon‐based, event‐driven tools. i b d l• Time‐based tools. 11
  • 12. Card‐ and page‐based authoring  systems • Card‐ and page‐based authoring systemsCard and page based authoring systems  provide a simple and easily understood  metaphor for organizing multimedia elementsmetaphor for organizing multimedia elements. • It contains media objects such as buttons, text  fields and graphic objectsfields, and graphic objects. • It provides a facility for linking objects to  dpages or cards. 12
  • 13. Card based authoring system example:Card based authoring system example:  13
  • 14. – Example of authoring toolsExample of authoring tools • HyperCard (Mac) • ToolBook (Mac / Windows) 14
  • 15. Icon‐based, event‐driven , tools. • Icon‐based event‐driven tools provide a visualIcon based, event driven tools provide a visual  programming approach to organize and  present multimediapresent multimedia. • Multimedia elements and interaction cues are  organized as objects in a flowchartorganized as objects in a flowchart. • Flowchart can be built by dragging  i i f lib d happropriate icons from a library, and then  adding the content. 15
  • 17. Icon based authoring system example:Icon based authoring system example:  17
  • 18. Time‐based authoring toolsTime based authoring tools • Time‐based tools are best suited for messagesTime based tools are best suited for messages  with a beginning and an end. • Some time based tools facilitate navigation• Some time‐based tools facilitate navigation  and interactive control.  M di ’ Di d Fl h i• Macromedia’s Director and Flash are time‐ based development environments. 18
  • 19. • Example:‐ Macromedia Director / FlashExample: Macromedia Director / Flash  (Mac/Windows) 19
  • 20. • Some of the technologies which we will focus on: 1 M l i di A h i M h1. Multimedia Authoring Metaphors. 2. Multimedia Production 3. Multimedia Presentation 4 Automatic Authoring4. Automatic Authoring. 1. Multimedia Authoring Metaphors: Authoring is the process of  creating multimedia applications. Most authoring programs use  one of several authoring metaphors, also known as authoring  paradigmparadigm. Some common authoring metaphors are: a. Scripting Language metaphor: The idea here is to use a special  language to enable interactivity and allow conditional, jumps,  loops functions macros e g open script languageloops, functions, macros e.g. open script language  b. Slide Show metaphor: Slide shows are by default a linear  presentation. Although tools exist to perform jumps in slide  shows, very few practitioners use them.  e.g. Power Point, Image Q.  20
  • 22. • Multimedia Production: A Multimedia project can involve a  host of people with specialized skills. Multimedia production  can easily involve an art director, graphics designer, production  artist, user interface designer, sound designer, 2D and 3D  animator. The final part is the design phase which includes prototyping and  testing. Some multimedia designers use an authoring tool. User  testing is off course extremely important before the final  development phase.development phase. • Multimedia Presentation: This section includes some effects to  keep in mind for presenting multimedia content. a. Graphics Style: Many presentations are meant for business  displays rather than appearing on the screen Human visualdisplays, rather than appearing on the screen. Human visual  dynamics are considered in regard to how such presentations  must be constructed. b. Color principles and Guidelines: Some color schemes and art  styles are best combined with a certain theme or style. A  general hint is not to use too many colors. 22
  • 23. c Fonts: For effective visual communication large fonts(18 t0 36c. Fonts: For effective visual communication, large fonts(18 t0 36  points) are best, with no more that 6‐8 lines per screen. d. Animation Vid T iti i di t h t t ie. Video Transition: indicates a change to next session. • Some of the technical design issues on which one should focus  are: 1. Computer platform (Windows, UNIX/Linux etc.) 2. Video Format and Resolution. (NTSC, PAL, SECAM)  1280X1024, 32 bit 3. Memory and Disk space requirements. 4 Delivery Methods‐ CDs DVDs Handwritten Printouts or E‐Mail4. Delivery Methods‐ CDs, DVDs, Handwritten, Printouts, or E‐Mail  23
  • 24. • Automatic Authoring: By this term one can mean that either anAutomatic Authoring: By this term one can mean that either an  advanced helper or a mechanism to facilitate creation of more  useful multimedia document for existing sources. Some important terms which one should know are: a Hypermedia Document: Generally three steps are involved ina. Hypermedia Document: Generally three steps are involved in  producing document meant to be viewed non linearly: Information generation or capture. Authoring Publication. Authoring is a major aspect among the three. b. Externalization Vs Linearization Includes hyperlinks which allows us the freedom to partially mimicIncludes hyperlinks which allows us the freedom to partially mimic  the authors thought.  c. Semiautomatic migration of Hyperlink. d. Hyperimages Reference: Ch2, Fundamentals of Multimedia, Ze‐Nian Li, pearson 24
  • 25. • Some other type of authoring tools• Some other type of authoring tools 1. Card or Page based tools 2. Icon based, event driven tools 3. Time based and presentation Tools. • Professional Development Tools: In addition to all hardware  equipments described earlier, developers also need software  tools for building multimedia applications. a. Text Editing Tools : These tools are used to write a letter,  invoice, user manual for a project and other documents. These  tools are most often tools for any multimedia project. e.g.  Word pad, MS Word, Open Office Word. 25
  • 26. • Features of Text editing tools:Features of Text editing tools: 1. Opening Existing Files, creating new files, saving it on some  storage device and printing. 2 Find or replace the text from a document of multiple pages2. Find or replace the text from a document of multiple pages,  cut, copy, paste of a selected document or whole file. 3. Insert page numbers on top, bottom or centre of the page,  insert data symbol writing formula and equation insertinsert data, symbol, writing, formula and equation, insert  comment on document. 4. Format the font of the text, making columns in the  document changing background colordocument, changing background color. 5. Checking the document for spelling and grammar, protect  the document. 6 Making tables with variable numbers of columns and rows6. Making tables with variable numbers of columns and rows,  sort the table and change the style of the table.  26
  • 27. b. Presentation Tools : Computer based presentation technology is used to  communicate more efficiently with the students business delegatescommunicate more efficiently with the students, business delegates,  sponsors and the clients. Presentation tools are currently the single  largest application for multimedia in business. Presentation tools allows a great variety of delivery modes. The main  presentation tools are: • Microsoft PowerPoint • Corel Presentation • Macromedia Director • Adobe AcrobatAdobe Acrobat Some of the Features of MS PowerPoint: 1. You can create a new presentation or open the existing one. 2. While creating the new document, you can also take help of the wizard  which will guide you to make it.which will guide you to make it. 3. It has option to make various slide layouts with different color  schemes. 4. You can apply various animatic styles and slide transition methods. 27
  • 28. c. Painting and Drawing tools: These are perhaps the most  h f ll h l d dimportant thing for all the multimedia projects. Painting and  Drawing are generally inspired by the beauty in people,  natural or living and non living things. Features:Features: 1. All the drawing tools have the GUI with menu, tool bars and  dialogue box. 2 Tools to draw a straight line rectangular area circle and2. Tools to draw a straight line, rectangular area, circle and  basic shapes. 3. Pencil draw freehand with a pencil and different color  selection options. 4. Eraser tools 5. Support for test of different size, shape and type. 6. Good color schemes with different options.p 7. Paint brush tool. 28
  • 29. d Image Editing Tools: An image is a spatial representation ofd. Image Editing Tools: An image is a spatial representation of  an object. Image editing tools are required to reshape the  existing images. The image editing tools can be used to  create an image from scratch as well as image from scanner,  digital cameras files or from other painting and drawingdigital cameras, files or from other painting and drawing  tools. e. Animation Tools: An animation is to show the still images at a  certain rate to give it visual effects. The visual effects might  b i i i i h l h ibe time varying position, shape, color or change in  orientation or focus. A computer based animation is  performed by a computer with various graphical tools. e.g. 2D and 3 D Animator, Flash, Image Forge.g , , g g f. Plug‐ins : A plug in is a separate ode module that behaves as  though it is a part of the web browser. e.g. Apple Quick Time, Adobe Acrobat Reader, Macromedia  Flash PlayerFlash Player 29
  • 31. LAN and Multimedia • Multimedia places greater demand on network and system. • Types of Network: LAN, WAN and MAN • LAN‐Local Area Network‐ is restricted to a smallLAN Local Area Network is restricted to a small  geographical area, usually to a small number of stations.  Similarly WAN refers to networks across cities and  countries. Between LAN and WAN, the term MAN is  sometimes usedsometimes used. • LANs are designed to allow resources to be shared between  personal computers or workstations. The resources to be  shared can include hardware (e.g., a printer), software (e.g.,  an application program) or dataan application program), or data.  31
  • 32. • Most LANs use a broadcast technique In LAN each PC is equipped with• Most LANs use a broadcast technique. In LAN each PC is equipped with  an interface that is connected to a cable. The PCs together with a file  server and associated peripherals such as printer forms a node of the  network. • The most popular type of LANs present are Ethernet and Token Ring.p p yp p g • Some of the functions are: 1. Run conventional applications. 2. Transferring files in form of packets. 3 Playing games3. Playing games. 4. Watching video/ listening audio. 32
  • 33. • The main technology on which LAN technology works are IEEE 802  reference model. LAN Basically works in two different layers.reference model. LAN Basically works in two different layers. OSI TCP/IP Application Presentation Session Application Transport Transport Network Internet IPv4, IPv6 Data Link Network Access Token Ring EthernetData Link Network Access  Token Ring, Ethernet Physical Physical 100/10 Base‐T, 1000 Base T The two layers in which LAN technology generally works are Physical y gy g y y and Data Link Layer. In Particular DLL functionality is enhanced  and is divided into‐ 1. Medium Access Layer(MAC) : This layer assembles or de assembles  frames upon transmission and reception, performs addressing and p p , p g error correction and regulates error control. 33
  • 34. 2. Logical Link Layer (LLC) : This layer performs flow and error  control and MAC‐Layer addressing. It also acts as an interfacecontrol and MAC Layer addressing. It also acts as an interface  to higher layers. • Metropolitan Area Network (MAN) : A metropolitan area  network (MAN) is designed to extend over an entire city It maynetwork (MAN) is designed to extend over an entire city. It may  be a single network such as a cable television network, or it  may be a means of connecting a number of LANs into a larger  network so that resources may be shared LAN‐to‐LAN as well asnetwork so that resources may be shared LAN to LAN as well as  device‐to‐device. • A MAN may be wholly owned and operated by a private company, or it may be  a service provided by a public company, such as a local telephone company. p y p p y p p y Many telephone companies provide a popular MAN service called Switched  Multi‐megabit Data Services (SMDS).  34 Fig: MAN
  • 35. • Wide Area Network (WAN): A wide area network (WAN)  provides long‐distance transmission of data, voice, image,  and video information over large geographical areas thatand video information over large geographical areas that  may comprise a country, a continent, or even the whole  world  • In contrast to LANs (which depend on their own hardware• In contrast to LANs (which depend on their own hardware  for transmission), WANs may utilize public, leased, or  private communication devices, usually in combinations,  and can therefore span an unlimited number of milesand can therefore span an unlimited number of miles. • A WAN that is wholly owned and used by a single  company is often referred to as an enterprise network. 35 Fig: WAN
  • 36. Following are some of the active IEEE 802 subcommittees and the  areas they define:‐areas they define:‐ 1. 802.1 (Higher layer LAN Protocol): The relationship between  the 802.X standards and the OSI reference model, the  interconnection and management of the LANsinterconnection and management of the LANs. 2. 802.2 (LLC): The general standard for logical link control. 3. 802.3 (Ethernet) : Medium access control and physical layer  specifications for Ethernetspecifications for Ethernet. 4. 802.5‐ Token Ring 5. 802.10‐ Security 6. 802.11‐Wireless LAN 7. 802.14‐ Cable TV Based broad band communication network 8. 802.16‐ Broadband wireless. 36
  • 37. • Ethernet: It is a standard for physical layer access  developed by Xerox It is a packet switched bus networkdeveloped by Xerox. It is a packet switched bus‐network.  It is the most popular LAN till date. This is a key standard  given by IEEE 802.3 committee in 1982. In this all  devices are logically connected in a line to a single cabledevices are logically connected in a line to a single cable. • Types of Ethernet: 1. Ethernet (Traditional) 10 Mbps h b2. Fast Ethernet 100 Mbps 3. Gigabit Ethernet 1 Gbps One major drawback is that this scheme is unsuitable to  some extent for multimedia applications that require  the transmission of large amounts of time‐dependent  data like video in a continuous stream. 37
  • 38. • Some of the Ethernet Standards are: 1 10 Base 5: suitable for network that consists of a small1. 10 Base‐5: suitable for network that consists of a small  number of workstations and peripherals. Maximum length  is 500 meter and maximum diameter is 2500 meter. 2. 10 Base‐T: This works on Star Topology. Each node  t d t t l h b It i th b t lli t k tillconnected to a central hub. It is the best selling network till  date for multimedia networks. 3. Isochronous Ethernet (IsoENET) : Developed by National  Semiconductors and IBM for a single wiring scheme. It g g gives a 6 M bits/sec service. 4. 100 Base T: It is compatible with CSMA/CD. It works on   100 M bits/sec in segment over 100 meter in length in star  shaped configuration with a central repeater/hub with ashaped configuration with a central repeater/hub with a  network diameter of 250 meters. 5. 100 Base VG: Developed by HP and AT & T Bell Labs. It has  all the features of the existing LANs along with added  security and dedicated bandwidth It runs on voicesecurity and dedicated bandwidth. It runs on voice  grade(VG) 38
  • 39. • LAN Software LAN i i i d h LAN I• LAN operating system is required to operate on the LAN system. It  has basically two aspects: a. Server Software b Workstation Softwareb. Workstation  Software • There are various types of LAN operating system. Some popular LAN  operating system are: • Novel Netware EthernetNovel Netware,  Ethernet  • Curves,  ArcNet • LAN Server, Omni Net • PC Net IBM PC LAN• PC Net,  IBM PC LAN • Etherlik Plus, etc. 39
  • 40. APPLICATIONSAPPLICATIONS • Image ProcessingImage Processing • Image Enhancement di l i• Medical Imaging Scope of Research • New authoring software. 40 • VLAN.