quick stats (2011) • 1 trillion YouTube video playbacks • 100 billion images on Facebook • 5.9 billion mobile subscrip6ons worldwide • 3.2 billion email accounts worldwide • 2.1 billion Internet users worldwide • 555 million websites • 250 million tweets per day Stats as of January 17, 2012 via Royal Pingdom, hFp://royal.pingdom.com/2012/01/17/internet-‐2011-‐in-‐numbers/ Remixed with permission from Dr. Alec Couros, University of Regina, hFp://educa6onaltechnology.ca/couros/
As with any learning tool, technology should be used alongside a variety of hFp://ﬂic.kr/p/qJCrZ learning experiences.
Adults should consistently model the use of technology in everyday life for children.
Interac6ve educa6onal games can provide immediate feedback and encouragement to children.
Apps can provide nonlinguis6c representa6on for learning using a combina6on of audio, video and interac6vity.
Technology • Computers • Digital Cameras • iPads & iPods Books Manipula0ves • Curricular tools • Other wriFen & objects that informa6on further explain a about concepts concept Learning is a layered process