Rapid E Learning Development


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Rapid E Learning Development

  1. 1. WHY E-LEARNING?•E is far more cost effective than classroom training.•E is easily accessible 24 hours a day from anywhere in the world•E is interactive and fun•E for self-paced learning
  2. 2. WHY IN HOUSE DEVELOPMENT•Off the shelf content is plentiful.•But What about employee induction?•Or specific system training?
  3. 3. WHAT IS AN LMS?A Learner Management System (LMS for short) is essentially, a tool used to schedule, track and report on training interventions. •Users Access e-learning via the LMS •The LMs tracks usage and score •Admins have a controlled environment to roll out learning •A SCORM compliant LMS will play and track content from anywhere in the world.
  4. 4. WHAT IS SCORM?SCORM (Sharable Content Object Reference Model) is thestandard format for E-Learning outputs. A SCORM object canbe uploaded to a Learner Management System & viewed bythe learners via the web. SCORM compliant E-Learning is alsotraceable within the LMS environment. This means that youwill be able to generate usage reports and view user’sprogress.
  5. 5. WHAT DO YOU NEED TO DEVELOP E-LEARNING?Interactivity E-Learning Builder Authoring Software Tool Simulation Builder
  6. 6. OUR TOOLS E- CourseLa Learning b Authoring ToolInteractivit Raptivity y Builder Software Captivate Simulation Builder
  7. 7. E-LEARNING DEVELOPMENTThere are 3 basic stages to E-Learning development:Stage one- Storyboard:The Storyboarding process entails creating the basic navigation structure of the course. During this phase you will develop the introduction page, slide structure, general look and feel as well as place the raw content. The end result will be an E-Learning course with no interactivity. While it is possible to roll out training in this format it is not extremely engaging for the end users. It is advisable to add interactivity to your course.Tools used: CourseLabStage Two- Media Development:The Media Development stage entails converting certain sections of your storyboard into interactive learning objects. This could mean generating an animated list display, creating an assessment game or a software simulation.Tools used: Raptivity and or CaptivateStage Three- Final configuration:The final configuration entails embedding your interactive learning objects into your storyboard. The final output is then published in SCORM format for import into the LMS. Tools used: CourseLab
  8. 8. STORY BOARD – COUSE SHELLA Course Shell is just that, a shell that houses all information regarding the course. CourseLab will automatically generate this shell for you during the set up process.Locate the CourseLab icon on your Desktop (double click to open).Let the Journey Begin!