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Interactive Evaluation
Sophie Freeman
Production Process Evaluation
Research
• Research helped me a lot because I got to play some games to see how
make up games work and what children and teens like, it also helped me
to figure out what I can do new, such as having a different gender and
different races. However it was hard to do something like this because
there’s already so many games like this on the internet.
• Next time I hope I don’t get covid because it was a pain to catch up on
everything. Next time I want to improve on more detail in my game and
also try to challenge myself by making it harder.
Planning
• I knew what I wanted to do straight away so I knew planning was going to
be easy. However it was a struggle to find ways on how to make sure I’m
not offending anyone by adding different genders and races, because I
didn’t want to do anything wrong with that side of things. It helped with
my product because I wanted to make sure that I got all the right colours
and what makeup product to use and what not to use. And what sounds I
should use for my game. Next time I want to improve on more research on
how to make the audience more happy and not annoyed or affended.
Time Management
• My time management is all up to date, I manged to catch up with
everyone else, but I still have a lot to do. Next time to make it easier for
myself I’m going to plan ahead and get my sounds before I make the game
or whatever else I’ll be making in the future. Next time I would like to add
more detail so I get more marks however this subject is one of my weakest
so I will have to concentrate more to get stuff done.
Technical Qualities
They both have makeup in the frame and similar
Colours as well.
They both have background music and sound effects
So people don’t get bored while they’re playing the
Game.
This one is much better
Quality and it’s more
Detailed as well.
She doesn’t have any
Eyebrows which is something
I can improve on next time as
Well.
Aesthetic Qualities
My work looks okay for the amount of time I had to get everything done. It’s creative for me
because I’m not the most creative person, when I first found out we was doing this project I
Was a bit uncomfortable because I know that pixel and game making is one of my weakest
Projects to do. Next time I want to improve on the movement parts of the subject, and
Improve my photoshop game. My strengths was actually drawing the characters (apart from I
Forgot the eyebrow) and I enjoy that part, but my weaknesses is actually getting my character to
Move.
I thought that purple was a good colour
for my game because it's a colour that
people can't get mad at because it's not
a 'girls' or a 'boys' colour, it's something
that the public will be happy with.
I chose to do makeup
because I know that
most people these
days will have
something to do with
makeup in their life
time. Also people can
get creative with make
up and try different
styles.
The only thing that I would add to my
work is give her eye browse, because she
looks a little bit weird without them.
Audience Appeal
I appealed to my audience because this game was for those who like makeup
and this game is about make up and they can get creative with looks. And
also it's stuck to the age range because I feel like if I was a young child or a
young teen I would want to play this game. If I had more time I would of done
a girl and a by like how I said I was going to do but in the end I didn't have
enough time. My game should hopefully have an appeal to my audience and
my cover will make them get inspired to play my game.
Peer
Feedback
Feedback 1
• What did you like about the product?
– The product was shown quickly yet I understood
what it was.
• What improvements could have been made to
the product?
– Need to add more detail, and more onto the
product to make it longer.
Feedback 2
• What did you like about the product?
– I like how detailed it was and how the music and
the sound effects go with the game itself.
• What improvements could have been made to
the product?
• The product could have been a bit longer and
added more make up products.
Feedback 3
• What did you like about the product?
– The music is relaxing, enjoyable and fits with the
product the best. The character looks realistic and the
audience can relate to the makeup end of things.
• What improvements could have been made to
the product?
• Even though the other two have said this, this
peer also thinks that I could have slowed it down
a bit and added more to It.
Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree that my product could have
been longer and I also agree with them that I
could have added more to my product to make it
more interesting.
• What do you disagree with from your peer
feedback?
• I disagree with my last peer that my character is
realistic, because in my eyes she isn't realistic at
all.
Peer Feedback Summary

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7. evaluation (interactive)

  • 3. Research • Research helped me a lot because I got to play some games to see how make up games work and what children and teens like, it also helped me to figure out what I can do new, such as having a different gender and different races. However it was hard to do something like this because there’s already so many games like this on the internet. • Next time I hope I don’t get covid because it was a pain to catch up on everything. Next time I want to improve on more detail in my game and also try to challenge myself by making it harder.
  • 4. Planning • I knew what I wanted to do straight away so I knew planning was going to be easy. However it was a struggle to find ways on how to make sure I’m not offending anyone by adding different genders and races, because I didn’t want to do anything wrong with that side of things. It helped with my product because I wanted to make sure that I got all the right colours and what makeup product to use and what not to use. And what sounds I should use for my game. Next time I want to improve on more research on how to make the audience more happy and not annoyed or affended.
  • 5. Time Management • My time management is all up to date, I manged to catch up with everyone else, but I still have a lot to do. Next time to make it easier for myself I’m going to plan ahead and get my sounds before I make the game or whatever else I’ll be making in the future. Next time I would like to add more detail so I get more marks however this subject is one of my weakest so I will have to concentrate more to get stuff done.
  • 6. Technical Qualities They both have makeup in the frame and similar Colours as well. They both have background music and sound effects So people don’t get bored while they’re playing the Game. This one is much better Quality and it’s more Detailed as well. She doesn’t have any Eyebrows which is something I can improve on next time as Well.
  • 7. Aesthetic Qualities My work looks okay for the amount of time I had to get everything done. It’s creative for me because I’m not the most creative person, when I first found out we was doing this project I Was a bit uncomfortable because I know that pixel and game making is one of my weakest Projects to do. Next time I want to improve on the movement parts of the subject, and Improve my photoshop game. My strengths was actually drawing the characters (apart from I Forgot the eyebrow) and I enjoy that part, but my weaknesses is actually getting my character to Move. I thought that purple was a good colour for my game because it's a colour that people can't get mad at because it's not a 'girls' or a 'boys' colour, it's something that the public will be happy with. I chose to do makeup because I know that most people these days will have something to do with makeup in their life time. Also people can get creative with make up and try different styles. The only thing that I would add to my work is give her eye browse, because she looks a little bit weird without them.
  • 8. Audience Appeal I appealed to my audience because this game was for those who like makeup and this game is about make up and they can get creative with looks. And also it's stuck to the age range because I feel like if I was a young child or a young teen I would want to play this game. If I had more time I would of done a girl and a by like how I said I was going to do but in the end I didn't have enough time. My game should hopefully have an appeal to my audience and my cover will make them get inspired to play my game.
  • 10. Feedback 1 • What did you like about the product? – The product was shown quickly yet I understood what it was. • What improvements could have been made to the product? – Need to add more detail, and more onto the product to make it longer.
  • 11. Feedback 2 • What did you like about the product? – I like how detailed it was and how the music and the sound effects go with the game itself. • What improvements could have been made to the product? • The product could have been a bit longer and added more make up products.
  • 12. Feedback 3 • What did you like about the product? – The music is relaxing, enjoyable and fits with the product the best. The character looks realistic and the audience can relate to the makeup end of things. • What improvements could have been made to the product? • Even though the other two have said this, this peer also thinks that I could have slowed it down a bit and added more to It.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I agree that my product could have been longer and I also agree with them that I could have added more to my product to make it more interesting. • What do you disagree with from your peer feedback? • I disagree with my last peer that my character is realistic, because in my eyes she isn't realistic at all.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?