The document describes the process the author went through to create a game asset. They initially considered using a cannon but realized it would be out of proportion. They then changed the main protagonist to a space soldier. The author experimented with shadowing and highlighting features to better define the character. They learned how to separate layers to animate assets independently. Some assets ended up larger than anticipated but worked well. Sound effects were adjusted and different audio effects were applied to enhance the experience. The video was exported at 720p HD YouTube preset for submission.