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Experiments
Jack Morton
Process
The tools I used to create the video game are the crop tool. I did this by highlighting the selected areas I do not wish to add
to my piece. I did this for the comet and planet in the back ground. I liked the tool that I used because its quick and simple,
it saved time and made a smooth edge to the comet and planet. To move the images I used the mouse pointer. This made
the work simple and effortless as you simply just clicked on the image you want to move and drag. The reason I choose this
tool is to make the work quick and reasonable to ware they are located. I then used the rotate tool to change the angle of
the image I did this for the comet. The reason I did this is because it made the image look relevant to the setting. I choose
sharp colours because it gave a sharp and attention grabber towards any customers who notice the game. I feel I could
improve the design of the spaceships by making a better edge. I could do this by using the magic wand tool to create a
smoother and sharper image that would stand out to the viewer. I feel It would do a great job of advertising to the viewer
and making them want to buy it. I do feel it could improved by making the space ships appeal more to the audience. I could
of done this by selecting a better design. Overall in my opinion the video game is friendly, mature and will be suitable for all
audiences. I do believe if I had more time I could do a better job. I would do this by making all the designs stand out more
and be bold to grab the viewers attention.
Reflection
• What elements of your experiments will you include in your final
product?
• I will include similar animations to my final major project, as they
seem to be smooth and also attract the audiences eye. I will also
include similar space ship designs as I feel that they look and move
uniquely compared to other designs, however I will change the
designs a bit as I can see improvements that would drastically
improve the look/design. I will be using hearts to show the gamer if
their about to die or win. I will also add a start screen to let the
gamer know when the game is about to start. I then will add objects
similar to the asteroids, as the the game I'm making is about
destroying or avoiding asteroids. I will also add a score board, so
that the players will be able to compete against each other. I will
add a 2 player mode as well, therefore it will be more fun to play, as
you have your friend to play with. I will also add 2 space ships as
any more will be either too chaotic or messy.
Process
The tools I used were the mouse tool, I used this tool quite often as I had to move the images around. This was overall helpful as it
helped me to place the objects/images into the right position. I then used the pencil tool to make the individual pixels of my design,
this was overall boring and time consuming as you have to paint the pixels, however you can overcome this by making the size of the
pencil bigger. I do think it was time consuming as the where abouts of the tools and sizes are confusing. Another tool I used was the
crop tool, the crop tool cut part of the design, therefore you can make your designs more professional and neat. I do think this tool
saved me time as I didn’t have to go back and correct the mistakes I had done. The process in making the box art was finding out
what design I was going to create. I came up with a space ship box cover for my experiments as, I wanted to practice making box art,
as I have never done it before. I then started by looking at existing products, to see what methods would be best at creating my space
ship. An example of the products I looked at was asteroids and missile command. After I got an idea of what design I was going to
create, I started by creating the background. I added stars and planets to background to make it look more real. I then went onto
creating the Xbox banner to make it seem more realistic, I did this by using the pencil tool. After I finished the banner I added a rating
to tell the audience what type of game it will be. I then found an image of a space ship and used it as a template to make my version
of the space ship. I did struggle making the name of the game as I didn’t think about this before hand and I also made the logo, which
was difficult as well as I'm not very good at creating/making logos for video games. I couldn’t add a official barcode as it didn’t fit on
the small video game box art, therefore I made my own using the pencil tool and the mouse tool. I found the tools I used hard to
find, however overall really easy to use. I then exported my box art as a jpeg then uploaded it to blogger.
Reflection
• What elements of your experiments will you include in your
final product?
• I will include the font, I used for the experiments as it stands out to the
audience because it catches their eye. I will also use similar colours as they
also brighten the box art cover. The effect by adding bright colours will
attract the audience because it will catch the customers eyes. I will also
add in similar designs, as I think they fit perfectly in my video game box
art. I will also add in logos to my box art, as its remember able to the
audience and also recognisable as well. I will add similar space
backgrounds to my box art, therefore the audience will know what the
game is about. I will also add in a age rating to tell the audience if its
suitable to children of different ages. I will also add a barcode to my box
art, therefore the audience will be able to buy the game. I then will add a
Xbox banner, therefore the audience will know what plat-form the game
will be for. I will use the same name for my FMP as it has a nice ring to it.

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4. production experiments(1)

  • 2. Process The tools I used to create the video game are the crop tool. I did this by highlighting the selected areas I do not wish to add to my piece. I did this for the comet and planet in the back ground. I liked the tool that I used because its quick and simple, it saved time and made a smooth edge to the comet and planet. To move the images I used the mouse pointer. This made the work simple and effortless as you simply just clicked on the image you want to move and drag. The reason I choose this tool is to make the work quick and reasonable to ware they are located. I then used the rotate tool to change the angle of the image I did this for the comet. The reason I did this is because it made the image look relevant to the setting. I choose sharp colours because it gave a sharp and attention grabber towards any customers who notice the game. I feel I could improve the design of the spaceships by making a better edge. I could do this by using the magic wand tool to create a smoother and sharper image that would stand out to the viewer. I feel It would do a great job of advertising to the viewer and making them want to buy it. I do feel it could improved by making the space ships appeal more to the audience. I could of done this by selecting a better design. Overall in my opinion the video game is friendly, mature and will be suitable for all audiences. I do believe if I had more time I could do a better job. I would do this by making all the designs stand out more and be bold to grab the viewers attention.
  • 3. Reflection • What elements of your experiments will you include in your final product? • I will include similar animations to my final major project, as they seem to be smooth and also attract the audiences eye. I will also include similar space ship designs as I feel that they look and move uniquely compared to other designs, however I will change the designs a bit as I can see improvements that would drastically improve the look/design. I will be using hearts to show the gamer if their about to die or win. I will also add a start screen to let the gamer know when the game is about to start. I then will add objects similar to the asteroids, as the the game I'm making is about destroying or avoiding asteroids. I will also add a score board, so that the players will be able to compete against each other. I will add a 2 player mode as well, therefore it will be more fun to play, as you have your friend to play with. I will also add 2 space ships as any more will be either too chaotic or messy.
  • 4. Process The tools I used were the mouse tool, I used this tool quite often as I had to move the images around. This was overall helpful as it helped me to place the objects/images into the right position. I then used the pencil tool to make the individual pixels of my design, this was overall boring and time consuming as you have to paint the pixels, however you can overcome this by making the size of the pencil bigger. I do think it was time consuming as the where abouts of the tools and sizes are confusing. Another tool I used was the crop tool, the crop tool cut part of the design, therefore you can make your designs more professional and neat. I do think this tool saved me time as I didn’t have to go back and correct the mistakes I had done. The process in making the box art was finding out what design I was going to create. I came up with a space ship box cover for my experiments as, I wanted to practice making box art, as I have never done it before. I then started by looking at existing products, to see what methods would be best at creating my space ship. An example of the products I looked at was asteroids and missile command. After I got an idea of what design I was going to create, I started by creating the background. I added stars and planets to background to make it look more real. I then went onto creating the Xbox banner to make it seem more realistic, I did this by using the pencil tool. After I finished the banner I added a rating to tell the audience what type of game it will be. I then found an image of a space ship and used it as a template to make my version of the space ship. I did struggle making the name of the game as I didn’t think about this before hand and I also made the logo, which was difficult as well as I'm not very good at creating/making logos for video games. I couldn’t add a official barcode as it didn’t fit on the small video game box art, therefore I made my own using the pencil tool and the mouse tool. I found the tools I used hard to find, however overall really easy to use. I then exported my box art as a jpeg then uploaded it to blogger.
  • 5. Reflection • What elements of your experiments will you include in your final product? • I will include the font, I used for the experiments as it stands out to the audience because it catches their eye. I will also use similar colours as they also brighten the box art cover. The effect by adding bright colours will attract the audience because it will catch the customers eyes. I will also add in similar designs, as I think they fit perfectly in my video game box art. I will also add in logos to my box art, as its remember able to the audience and also recognisable as well. I will add similar space backgrounds to my box art, therefore the audience will know what the game is about. I will also add in a age rating to tell the audience if its suitable to children of different ages. I will also add a barcode to my box art, therefore the audience will be able to buy the game. I then will add a Xbox banner, therefore the audience will know what plat-form the game will be for. I will use the same name for my FMP as it has a nice ring to it.

Editor's Notes

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments