Case Study
Uncharted 4
A Thief's End
Case Study- DELETE ONCE COMPLETE
• Call your work; 1. Case Study
• You must choose a game that was released within the last 5 years and
critically discuss:
1. List terminology from the lecture and reference how each has been used
2. Discuss the game’s use of audio
• Music, Sound effects, Dialogue, Tone/Mood created etc
3. How the game is representative of the wider genre of that style of games
(does it share characteristics of the genre? Does it develop the gameplay of
the genre?)
4. Graphics comparison to similar games/ games from the same franchise/
games released at a similar time
5. Game engines used/console capabilities/ graphics cards needed for the
game
6. Annotate screenshots and box art
• You must include a paragraph on video game addiction and quote and
reference an article discussing this subject.
Compress Your File- DELETE ONCE COMPLETE
1. Click on any picture in your file and then a FORMAT tab should appear at the top
of the screen (or somewhere depending upon your version).
2. Click on the COMPRESS PICTURE button. This may have text saying that or it may
just look like a square with 4 arrows pointing in to it.
3. Next ensure “Only apply to this picture” is unticked and “delete cropped areas” is
ticked.
4. Next choose “email resolution”
5. Hit ok and save
See below (it will be slightly different on a mac)
Game World
Uncharted 4 has assets such as terrain to walk on and
sometimes changes when you progress through the story. .it
also has architecture to keep you immersed in the game, for
example buildings rocks and trees etc. Uncharted has objects
that can be found through out the world where you can
interact with for guns, vehicles and bikes.
Terrain
architecture
Objects
The characters
There are three characters in uncharted 4 that the player can
control. The rest of the characters are NPCs that either give out
information on the mission or side quests to give you an extra XP
boost. These characters are sorted into two groups, playable
characters which are characters you can play and the other
group is non-playable characters, these characters are called
NPCs. The NPCs are characters that cannot be controlled by the
player.
Playable
Characters
NPC
Feed back interface
Uncharted 4 a thief's end uses a feedback
interface which vibrates the controller when an
action is made, for example if you shot a gun or
crash a car. The most common feedback device
for feedback is called a ”rumble pack”.
Perspective
The perspective that uncharted 4 have used is
3D, this means its moving within a 3
dimensional axis. Uncharted 4 uses a third
person perspective, this means you can look at
your character.
Cut Scenes
There are cut scenes also know as full motion
video that are non-interactive videos within
games. Cut scenes often tell the story by using
this method as it keeps the player focused on
the screen.
Avatar
An avatar is the graphical representation of the user or
the users alter ego or character. An icon or figure
representing a partiular person in a video game. It may
take a three dimensional form, as in games or virtual
world. The term avatar can also refer to the personality
connected with the screen name or handle of an
internet user.
Avatar
Game type
Uncharted 4 a thief's end is a single-player video game
this means that the video game will only input from
only one player throughout the course of the gaming
session. A single-player game is usually a game that can
only be played by one person.
Narrative
The narrative of the game is very well laid out as
everything is understandable. It starts off with a
boat chase to a mountain with your brother on
board, you then have to defend yourself. When
you get close to the mountain you have a
flashback of when you were a child. This sets the
game off wanting to know more about the
characters and their struggles.
Game setting
The game is set in present time as its established at the start the
game. The Uncharted 4 also gives you the location of their
travels so that it makes it more immersive as you will recognize
the places the characters are going. However sometimes the
setting is different as they add unique structures to keep the
game interesting.
Player goals
Nathan Drake has presumably left the world of fortune hunting
behind. However, it doesn’t take long for adventure to come
calling when Drake’s brother, Sam, resurfaces seeking his help to
save his own life and offering an adventure Drake can’t resist.
Therefore the goal of the game is to collect and item to save your
brothers life.
Rewards
When you obtain the item to save your brother in the
game uncharted 4, you are rewarded trophies, that give
you points to your profile. You also unlock weapons for
the multiplayer mode, on completion of the story. Once
the complete the story you are rewarded with cheats to
make the campaign more fun.
Rules
One of the rules of the game is to not kill any
team mates on your side as this will respawn
you back to your last checkpoint. Another rule in
the game is to not mod on multiplayer as this
will get you banned from the multiplayer sever.
Another rule is you have to kill the enemies, If
you don’t do this you will wont be able to
progress through the story.
Difficulty settings
In video gaming, "difficulty" often does not refer to
how difficult a game is in general, but rather to a
setting of the game, often chosen by the player in the
menu or at the beginning of the game. Sometimes, the
difficulty is set for the entirety of the game, sometimes
it can be changed during the game. However uncharted
4 a thief's end doesn't have a difficulty as they wanted
everyone to play on the same setting.
Winning
Uncharted has a multiplayer mode where defeating the enemy
will reward a points, the more points you get the higher up the
leader board you are. At the end on the multiplayer match if you
scored the highest your character will appear in front of every
one else who played in the multiplayer sever.
Balance
To make the multiplayer experience better the game developers
of uncharted 4 will make sure that aspects of the games will be
balanced. This is done by a programmer or programmers that
adjust the aspects of the game to ensure that nothing can be
exploited, this may include weapons/ perks/abilities, therefore
they wont gain an unfair advantage to other players.
Gaming Addiction
Video game addiction (VGA) is a hypothetical
behavioral addiction characterized by excessive or
compulsive use of computer games or video games,
which interferes with a person's everyday life.[1] Video
game addiction may present itself as compulsive
gaming, social isolation, mood swings, diminished
imagination, and hyper-focus on in-game
achievements, to the exclusion of other events in life.
Photo-Realism
Uncharted 4 a thief's end uses photo realism,
This means the graphics reflect the real world.
This makes the game more appealing as its
beautiful to look at and play. It also makes the
game more immersive.
Concept art
Concept art is a form of illustration used to
convey an idea for use in films, video games,
animation, comic books, or other media before
it is put into the final product.
Background graphics
Background graphics are used to populate the
game world with scenery and backgrounds.
They do this to make the game world feel and
look more real. They also do this to show what
the environment looks like.
In game inter face
Money to
buy
weapons
from the
in game
store
Radar to let
you know
where the
enemies are
This icon means
a friendly, e.g.
some one on
your side
This is points that
you get from
killing an enemy
Box Art
These are images to represent the game in a physical format. Box art are physical
Boxes/cases that are sold.
Brand of the platform
this game is on.
Name of the
game
Age rating
of the
game
PlayStation exclusive, meaning that
You can only play on PlayStation
Company that
Made the game
Main
character
Brand of the platform
this game is on.
Name of
the
game
Coin
image
Company that
Made the game
Age rating
of the
game
Audio
The music they use throughout uncharted 4 is
immersive and each different sound track suits the
situation your in. The sound effects are crystal clear
for example the sound is very well detailed, for
example the crunch on walking on freshly fallen
snow or the squelch of walking in a thick wet pile of
mud. The voice acting is superb as they sound as if
any person would sound like in the character
situation. The mood of the game feels like an
adventure as if your with Nathan drake battling
through waves of enemies.
Graphics comparison
Uncharted 4 is similar to last of us as the graphics are virtually
the same as each other. Uncharted as other games in its
franchise for example Uncharted: Drake's Fortune, Uncharted 2:
Among Thieves, Uncharted 3: Drake's Deception and uncharted
4 a thief's end. Watch dogs 2 came out at the same time
uncharted 4 came out, they also have similar graphics to each
other.
Game engine
Uncharted 4 a thief's end runs on an engine
called “Naughty dog”, it is not accessible to
people of the public and is kept secret from all
of us.
Console exclusive
Uncharted 4 a thief's end is only available of the
PlayStation platform as its an exclusive.
Therefore it wont be available on the pc or Xbox
platforms.
Genre
Uncharted 4 is well known in the adventure
genre as there's nothing like uncharted 4 on the
market so far. Therefore it’s a niche in the
market, resulting in no competitors to go
against. This will also result in a large and loyal
fan base to the uncharted franchise. The
gameplay is also unique as it uses third person
perspective to fight.
Bibliography
http://www.cgmeetup.net/home/uncharted-4-a-thiefs-
end-madagascar-gameplay/
https://en.wikipedia.org/wiki/Rumble_Pak
https://venturebeat.com/2016/05/10/is-uncharted-4-a-
thiefs-end-better-than-uncharted-2-among-thieves/
https://en.wikipedia.org/wiki/Avatar_(computing)
https://en.wikipedia.org/wiki/Single-player_video_game
https://www.unchartedthegame.com/en-
us/games/uncharted-4/
https://en.wikipedia.org/wiki/Degree_of_difficulty
https://en.wikipedia.org/wiki/Video_game_addiction
https://en.wikipedia.org/wiki/Concept_art

1. case study

  • 1.
  • 2.
    Case Study- DELETEONCE COMPLETE • Call your work; 1. Case Study • You must choose a game that was released within the last 5 years and critically discuss: 1. List terminology from the lecture and reference how each has been used 2. Discuss the game’s use of audio • Music, Sound effects, Dialogue, Tone/Mood created etc 3. How the game is representative of the wider genre of that style of games (does it share characteristics of the genre? Does it develop the gameplay of the genre?) 4. Graphics comparison to similar games/ games from the same franchise/ games released at a similar time 5. Game engines used/console capabilities/ graphics cards needed for the game 6. Annotate screenshots and box art • You must include a paragraph on video game addiction and quote and reference an article discussing this subject.
  • 3.
    Compress Your File-DELETE ONCE COMPLETE 1. Click on any picture in your file and then a FORMAT tab should appear at the top of the screen (or somewhere depending upon your version). 2. Click on the COMPRESS PICTURE button. This may have text saying that or it may just look like a square with 4 arrows pointing in to it. 3. Next ensure “Only apply to this picture” is unticked and “delete cropped areas” is ticked. 4. Next choose “email resolution” 5. Hit ok and save See below (it will be slightly different on a mac)
  • 4.
    Game World Uncharted 4has assets such as terrain to walk on and sometimes changes when you progress through the story. .it also has architecture to keep you immersed in the game, for example buildings rocks and trees etc. Uncharted has objects that can be found through out the world where you can interact with for guns, vehicles and bikes. Terrain architecture Objects
  • 5.
    The characters There arethree characters in uncharted 4 that the player can control. The rest of the characters are NPCs that either give out information on the mission or side quests to give you an extra XP boost. These characters are sorted into two groups, playable characters which are characters you can play and the other group is non-playable characters, these characters are called NPCs. The NPCs are characters that cannot be controlled by the player. Playable Characters NPC
  • 6.
    Feed back interface Uncharted4 a thief's end uses a feedback interface which vibrates the controller when an action is made, for example if you shot a gun or crash a car. The most common feedback device for feedback is called a ”rumble pack”.
  • 7.
    Perspective The perspective thatuncharted 4 have used is 3D, this means its moving within a 3 dimensional axis. Uncharted 4 uses a third person perspective, this means you can look at your character.
  • 8.
    Cut Scenes There arecut scenes also know as full motion video that are non-interactive videos within games. Cut scenes often tell the story by using this method as it keeps the player focused on the screen.
  • 9.
    Avatar An avatar isthe graphical representation of the user or the users alter ego or character. An icon or figure representing a partiular person in a video game. It may take a three dimensional form, as in games or virtual world. The term avatar can also refer to the personality connected with the screen name or handle of an internet user. Avatar
  • 10.
    Game type Uncharted 4a thief's end is a single-player video game this means that the video game will only input from only one player throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person.
  • 11.
    Narrative The narrative ofthe game is very well laid out as everything is understandable. It starts off with a boat chase to a mountain with your brother on board, you then have to defend yourself. When you get close to the mountain you have a flashback of when you were a child. This sets the game off wanting to know more about the characters and their struggles.
  • 12.
    Game setting The gameis set in present time as its established at the start the game. The Uncharted 4 also gives you the location of their travels so that it makes it more immersive as you will recognize the places the characters are going. However sometimes the setting is different as they add unique structures to keep the game interesting.
  • 13.
    Player goals Nathan Drakehas presumably left the world of fortune hunting behind. However, it doesn’t take long for adventure to come calling when Drake’s brother, Sam, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist. Therefore the goal of the game is to collect and item to save your brothers life.
  • 14.
    Rewards When you obtainthe item to save your brother in the game uncharted 4, you are rewarded trophies, that give you points to your profile. You also unlock weapons for the multiplayer mode, on completion of the story. Once the complete the story you are rewarded with cheats to make the campaign more fun.
  • 15.
    Rules One of therules of the game is to not kill any team mates on your side as this will respawn you back to your last checkpoint. Another rule in the game is to not mod on multiplayer as this will get you banned from the multiplayer sever. Another rule is you have to kill the enemies, If you don’t do this you will wont be able to progress through the story.
  • 16.
    Difficulty settings In videogaming, "difficulty" often does not refer to how difficult a game is in general, but rather to a setting of the game, often chosen by the player in the menu or at the beginning of the game. Sometimes, the difficulty is set for the entirety of the game, sometimes it can be changed during the game. However uncharted 4 a thief's end doesn't have a difficulty as they wanted everyone to play on the same setting.
  • 17.
    Winning Uncharted has amultiplayer mode where defeating the enemy will reward a points, the more points you get the higher up the leader board you are. At the end on the multiplayer match if you scored the highest your character will appear in front of every one else who played in the multiplayer sever.
  • 18.
    Balance To make themultiplayer experience better the game developers of uncharted 4 will make sure that aspects of the games will be balanced. This is done by a programmer or programmers that adjust the aspects of the game to ensure that nothing can be exploited, this may include weapons/ perks/abilities, therefore they wont gain an unfair advantage to other players.
  • 19.
    Gaming Addiction Video gameaddiction (VGA) is a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life.[1] Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life.
  • 20.
    Photo-Realism Uncharted 4 athief's end uses photo realism, This means the graphics reflect the real world. This makes the game more appealing as its beautiful to look at and play. It also makes the game more immersive.
  • 21.
    Concept art Concept artis a form of illustration used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product.
  • 22.
    Background graphics Background graphicsare used to populate the game world with scenery and backgrounds. They do this to make the game world feel and look more real. They also do this to show what the environment looks like.
  • 23.
    In game interface Money to buy weapons from the in game store Radar to let you know where the enemies are This icon means a friendly, e.g. some one on your side This is points that you get from killing an enemy
  • 24.
    Box Art These areimages to represent the game in a physical format. Box art are physical Boxes/cases that are sold. Brand of the platform this game is on. Name of the game Age rating of the game PlayStation exclusive, meaning that You can only play on PlayStation Company that Made the game Main character Brand of the platform this game is on. Name of the game Coin image Company that Made the game Age rating of the game
  • 25.
    Audio The music theyuse throughout uncharted 4 is immersive and each different sound track suits the situation your in. The sound effects are crystal clear for example the sound is very well detailed, for example the crunch on walking on freshly fallen snow or the squelch of walking in a thick wet pile of mud. The voice acting is superb as they sound as if any person would sound like in the character situation. The mood of the game feels like an adventure as if your with Nathan drake battling through waves of enemies.
  • 26.
    Graphics comparison Uncharted 4is similar to last of us as the graphics are virtually the same as each other. Uncharted as other games in its franchise for example Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, Uncharted 3: Drake's Deception and uncharted 4 a thief's end. Watch dogs 2 came out at the same time uncharted 4 came out, they also have similar graphics to each other.
  • 27.
    Game engine Uncharted 4a thief's end runs on an engine called “Naughty dog”, it is not accessible to people of the public and is kept secret from all of us.
  • 28.
    Console exclusive Uncharted 4a thief's end is only available of the PlayStation platform as its an exclusive. Therefore it wont be available on the pc or Xbox platforms.
  • 29.
    Genre Uncharted 4 iswell known in the adventure genre as there's nothing like uncharted 4 on the market so far. Therefore it’s a niche in the market, resulting in no competitors to go against. This will also result in a large and loyal fan base to the uncharted franchise. The gameplay is also unique as it uses third person perspective to fight.
  • 30.