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Initial Plans
Kieran Bradley
Initial Reaction
• After looking at the brief I have been given, my first thought was to create my case study
based around the game Grand Theft Auto, as that’s the only game I’ve really ever played. I
understand that it might be a good idea or me to boarder my horizon within the video game
world. If I’m being honest video games isn’t really a big interest of mine, I’m more interested
in music, politics, news and radio. I’m in the process of thinking about the final game idea, I
have thought about basing it partly around Grand Theft Auto. I have also seen how video
games can tie in with real life, and sometimes can be the blame for some actions that happen
within society. A good example of this would be Grand Theft Auto, you can get a gun and go
on a massive rampage, killing a large number of people anytime when playing. Unfortunately
there have been horrific events that have happened, in the United states where a person has
freely picked up a gun and gone on a rampage killing masses of people.
Mind Map
Mind Map
I have looked at existing action-adventure games that have
a similar concept to the game I want to produce, the games
that I have looked at so far are, Watchdogs, Gun, and The
Warriors. These are all similar because, you are able to
explore the map at your own leisure. Also I have seen I can
take a lot of inspiration from the colour schemes that these
games have used. Also another element I have drawn from
these existing games are there use of sound effects, also
another element I have drawn for these games are the
missions that you have to do and the style of the
achievements system they have produced. I feel as if I can
inspiration in all of these points when I come to produce
my game.
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
After looking at all of the images I have used for my mood board, I can see a repetition in the
images, they are all action- adventure games, some games are similar, but there are some that
are different. In the way of colours and tones, they are all different and I feel that I can gain
inspiration from each image and colour I have used on my mood board, when I come to produce
my game.
How will your mood board influence your final product?
After looking at my images I have gathered, I can see how I will take inspiration from these. I will
look at the colours and different tones within these images. I will also look at the points systems
these games have used and also the sound effects that the games have used sounds in general.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Case Study, Initial
Response, Product
Research
 During this week, I began my case
study this involved me researching an
existing game to get influence from
and inspiration. I then began my initial
plans, this involved me producing two
mind maps discussing my final idea and
three potential ideas. Along with a
mood board and a bibliography. I then
began my product research this
involved me research a number of
different products and concentrating
on different elements such as colour
schemes and fonts.
2 Audience Research,
Production Experiments,
Proposal, Planning
 this week I began my audience
research, this involved me research my
intended target group. I then began my
production experiments, this involved
me producing a mock up version of
what my final product could look like. O
then started my proposal, this is where
I go in to detail about different aspects
such as my target audience and how I
want to my product to be aimed at, the
concept of my product, how I will make
sure it stays within the guide lines AAS.
Then finally I will begin my planning of
my final product in great detail.
3 Production  this week I began my production of my
product, this involved me exploring the
intended software I planned to us.
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Kieran Bradley (2018) Target Audience Interviews (22nd February 2018)
2. . Jane Wakefield . (2th January ). Gaming addiction classified as disorder by WHO . Available:
http://www.bbc.co.uk/news/technology-42541404. Last accessed 20th February 2018.
3. . Anon. (2013). Achievements and Trophies in GTA 5 . Available:
http://gta.wikia.com/wiki/Achievements_and_Trophies_in_GTA_V. Last accessed 20th February
2018.
4. . Anon. (2013). Grand Theft Auto V Gameplay Images. Available:
https://www.google.co.uk/search?safe=strict&biw=927&bih=859&ei=iz6MWqmyAoOMgAb02JywAw&q=grand+
theft+auto+images&oq=grand+theft+auto+ima&gs_l=psy-
ab.3.0.0j0i22i10i30k1j0i22i30k1l4j0i22i10i30k1j0i22i30k. Last accessed 20th February 2018.
• 5. Trickster Publications (2017). Grand Theft Auto V: GTA 5 Game Guide. United States :
CreateSpace Independent Publishing Platform. p1-56.
• 6.
• 7.
Bogenn, T Barba, R (2014). Grand Theft Auto V. United
States : Brady GAMES. p1-500.
Arthur, V (2016). Grand Theft Auto V - GTA 5 Game Guide: Cheats,
Walkthrough, Guide. United States : CreateSpace Independent
Publishing Platform. p1-198.

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2. initial plans

  • 2. Initial Reaction • After looking at the brief I have been given, my first thought was to create my case study based around the game Grand Theft Auto, as that’s the only game I’ve really ever played. I understand that it might be a good idea or me to boarder my horizon within the video game world. If I’m being honest video games isn’t really a big interest of mine, I’m more interested in music, politics, news and radio. I’m in the process of thinking about the final game idea, I have thought about basing it partly around Grand Theft Auto. I have also seen how video games can tie in with real life, and sometimes can be the blame for some actions that happen within society. A good example of this would be Grand Theft Auto, you can get a gun and go on a massive rampage, killing a large number of people anytime when playing. Unfortunately there have been horrific events that have happened, in the United states where a person has freely picked up a gun and gone on a rampage killing masses of people.
  • 4. Mind Map I have looked at existing action-adventure games that have a similar concept to the game I want to produce, the games that I have looked at so far are, Watchdogs, Gun, and The Warriors. These are all similar because, you are able to explore the map at your own leisure. Also I have seen I can take a lot of inspiration from the colour schemes that these games have used. Also another element I have drawn from these existing games are there use of sound effects, also another element I have drawn for these games are the missions that you have to do and the style of the achievements system they have produced. I feel as if I can inspiration in all of these points when I come to produce my game.
  • 6. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood After looking at all of the images I have used for my mood board, I can see a repetition in the images, they are all action- adventure games, some games are similar, but there are some that are different. In the way of colours and tones, they are all different and I feel that I can gain inspiration from each image and colour I have used on my mood board, when I come to produce my game. How will your mood board influence your final product? After looking at my images I have gathered, I can see how I will take inspiration from these. I will look at the colours and different tones within these images. I will also look at the points systems these games have used and also the sound effects that the games have used sounds in general.
  • 7. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Case Study, Initial Response, Product Research  During this week, I began my case study this involved me researching an existing game to get influence from and inspiration. I then began my initial plans, this involved me producing two mind maps discussing my final idea and three potential ideas. Along with a mood board and a bibliography. I then began my product research this involved me research a number of different products and concentrating on different elements such as colour schemes and fonts. 2 Audience Research, Production Experiments, Proposal, Planning  this week I began my audience research, this involved me research my intended target group. I then began my production experiments, this involved me producing a mock up version of what my final product could look like. O then started my proposal, this is where I go in to detail about different aspects such as my target audience and how I want to my product to be aimed at, the concept of my product, how I will make sure it stays within the guide lines AAS. Then finally I will begin my planning of my final product in great detail. 3 Production  this week I began my production of my product, this involved me exploring the intended software I planned to us.
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Kieran Bradley (2018) Target Audience Interviews (22nd February 2018) 2. . Jane Wakefield . (2th January ). Gaming addiction classified as disorder by WHO . Available: http://www.bbc.co.uk/news/technology-42541404. Last accessed 20th February 2018. 3. . Anon. (2013). Achievements and Trophies in GTA 5 . Available: http://gta.wikia.com/wiki/Achievements_and_Trophies_in_GTA_V. Last accessed 20th February 2018. 4. . Anon. (2013). Grand Theft Auto V Gameplay Images. Available: https://www.google.co.uk/search?safe=strict&biw=927&bih=859&ei=iz6MWqmyAoOMgAb02JywAw&q=grand+ theft+auto+images&oq=grand+theft+auto+ima&gs_l=psy- ab.3.0.0j0i22i10i30k1j0i22i30k1l4j0i22i10i30k1j0i22i30k. Last accessed 20th February 2018. • 5. Trickster Publications (2017). Grand Theft Auto V: GTA 5 Game Guide. United States : CreateSpace Independent Publishing Platform. p1-56. • 6. • 7. Bogenn, T Barba, R (2014). Grand Theft Auto V. United States : Brady GAMES. p1-500. Arthur, V (2016). Grand Theft Auto V - GTA 5 Game Guide: Cheats, Walkthrough, Guide. United States : CreateSpace Independent Publishing Platform. p1-198.

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed