2. Existing Product
I will use the different colours in
mine
I will have different colourful
background
Also I will have a character the
throw the balls up using the
catapult
I think this game is aimed at
the younger age and I will
take lots from it to make
mine suitable for them too
3. Existing Product
Again from this one I will
use the different colours
but differently my
background will be more
colourful than this one is
and my game will have
more things like power
up and extra lifes an I
think this is for younger
people
4. Existing Product
From this one mine will be
similar as it will have a bright
colourful background on it but
different as I will have more
colourful shapes and again this
one is aimed at the younger
people
5. Research Analysis
• What common features do the researched
products have?
• They all have a lot of colour to them, the shape of
the object t be popped is normally circle the all
also seem to be aimed at a younger age group
• What aspects of the research will you include
within your on work?
• I will include the use of different colurs and also I
will use the aspect of a character
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Teenage or
younger
• I will make the game bight and colourful and
also make the game addictive by adding
new levels and objectives
Gender
Any gender • My game will be suitable for someone of
any gender to play
Psychographic
belonger • Make the game suitable for family to plays
Social Status
c1 • I will make my game look professional and
not rushed
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?