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Initial Plans
Gemma Nicholls
Initial Reaction
• My initial thoughts where what types of games I
could make; infinite runner, puzzle, choice
game, shooter, fighting game, platformer, etc.
they all seemed really interesting, but if I had to
chose one I was looking at most I would be the
platformer as I had a few ideas as to what I
could do.
• My reaction when hearing the brief was a
happy one as I could create characters and
backgrounds and it was something I was looking
forward to
Mind Map
Bubbl.us or hand drawn-scanned using college
printers exploring 3 potential ideas
Mind Map
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated
colours/images styles/fonts/tone/mood
My mood board consists of a variety of different screen shots of platform games.
The art style majority shown is not to complicated, it is all pixel art with a variety
in different details. Most of the images I chose show outside levels with bright
skies. Repeated colours in my images are; blue, green, brown, turquoise, white,
light yellow and pink. The darker colour pallet images take place at night or
underground, these images use more reds, deeper blues, black and orange . A few
images show text from characters speaking using text boxes or completing
something (“new sequence”). The text is easy to read, understand and it uses a
blocky font to match the pixel art.
How will your mood board influence your final product?
My mood board will influences my final product by helping me keep my theme
consistent. Also it will also help me chose what colour I use when creating
characters and backgrounds. My mood board will also influence what kind of
levels I create and the style of art I want to make my videogame be created to
look like.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
 create and animate 3 different
experiments .
 Write about my initial reaction, create
mind maps to help me think about
different game ideas and create a
mood board to think about what kind
of game I want to create.
2 Product Research, Proposal,
Planning
 Research existing products
(platformers)
 Plan for my own game , audience ,
concept, rational and evaluation
3 Production  Create all the characters, character
text/ movements, monsters/ minions.
 Create all the backgrounds and
different levels that the character will
appear on
 Create any needed props.
 Product reflection
4 Production  Create anything else needing
 Start to animate to make a coherent
videogame.
 Product reflection
5 Evaluation  Evaluate my planning, making and
target audiences pinions of my
videogame animation.
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience research,
books, videos/films/video games, magazines and newspaper articles etc.
1. Google. (July 12, 2001). Google images. Available: https://images.google.com/. Last
accessed 15 Feb 2019
2. Levon & Kiril. (Jan 2006). bubbl.us. Available:
https://bubbl.us/044067005838618173. Last accessed 15 Feb 2019
3. . FDG Entertainment Games. (November 17, 2016). Super Cat Tales/ super cat tail
2:cat adventure (phone games). Available:
https://neutronized.fandom.com/wiki/Super_Cat_Tales. Last accessed 15 Feb 2019.
4. . Silicon Jelly. (22 march 2016). Mimpi Dreams. Available:
https://store.steampowered.com/app/444770/Mimpi_Dreams/. Last accessed 15 Feb
2019.
5. . TicToc Games. (4 Jun, 2015). Adventures of Pip. Available:
https://store.steampowered.com/app/303550?snr=2_9_100000_. Last accessed 15
Feb 2019.
6. . Nintendo. (). Super Mario. Available:
https://en.wikipedia.org/wiki/Super_Mario#Super_Mario_Bros._2. Last accessed 15
Feb 2019.
7. Target audiences opinions

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2. initial plans

  • 2. Initial Reaction • My initial thoughts where what types of games I could make; infinite runner, puzzle, choice game, shooter, fighting game, platformer, etc. they all seemed really interesting, but if I had to chose one I was looking at most I would be the platformer as I had a few ideas as to what I could do. • My reaction when hearing the brief was a happy one as I could create characters and backgrounds and it was something I was looking forward to
  • 3. Mind Map Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  • 6. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood My mood board consists of a variety of different screen shots of platform games. The art style majority shown is not to complicated, it is all pixel art with a variety in different details. Most of the images I chose show outside levels with bright skies. Repeated colours in my images are; blue, green, brown, turquoise, white, light yellow and pink. The darker colour pallet images take place at night or underground, these images use more reds, deeper blues, black and orange . A few images show text from characters speaking using text boxes or completing something (“new sequence”). The text is easy to read, understand and it uses a blocky font to match the pixel art. How will your mood board influence your final product? My mood board will influences my final product by helping me keep my theme consistent. Also it will also help me chose what colour I use when creating characters and backgrounds. My mood board will also influence what kind of levels I create and the style of art I want to make my videogame be created to look like.
  • 7. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  create and animate 3 different experiments .  Write about my initial reaction, create mind maps to help me think about different game ideas and create a mood board to think about what kind of game I want to create. 2 Product Research, Proposal, Planning  Research existing products (platformers)  Plan for my own game , audience , concept, rational and evaluation 3 Production  Create all the characters, character text/ movements, monsters/ minions.  Create all the backgrounds and different levels that the character will appear on  Create any needed props.  Product reflection 4 Production  Create anything else needing  Start to animate to make a coherent videogame.  Product reflection 5 Evaluation  Evaluate my planning, making and target audiences pinions of my videogame animation.
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Google. (July 12, 2001). Google images. Available: https://images.google.com/. Last accessed 15 Feb 2019 2. Levon & Kiril. (Jan 2006). bubbl.us. Available: https://bubbl.us/044067005838618173. Last accessed 15 Feb 2019 3. . FDG Entertainment Games. (November 17, 2016). Super Cat Tales/ super cat tail 2:cat adventure (phone games). Available: https://neutronized.fandom.com/wiki/Super_Cat_Tales. Last accessed 15 Feb 2019. 4. . Silicon Jelly. (22 march 2016). Mimpi Dreams. Available: https://store.steampowered.com/app/444770/Mimpi_Dreams/. Last accessed 15 Feb 2019. 5. . TicToc Games. (4 Jun, 2015). Adventures of Pip. Available: https://store.steampowered.com/app/303550?snr=2_9_100000_. Last accessed 15 Feb 2019. 6. . Nintendo. (). Super Mario. Available: https://en.wikipedia.org/wiki/Super_Mario#Super_Mario_Bros._2. Last accessed 15 Feb 2019. 7. Target audiences opinions

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed