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Initial Plans
Andreas Mina
Initial Reaction
As soon as we were told that we were planning today, nothing came to my head.
As soon as we were told about the age range for he game, I had a narrow idea of
the potential I could do; for example, violent games or adult humoured games.
After finding out we are making 2D games, super Mario based games came to
mind. But after a while, I've had an idea of doing a driving game. Its something I
can get creative with when making the car and the scenery. I am good at creativity
when designing certain objects and certain scenery in Photoshop. The genre could
be simulation and action, as the game involves something in virtual reality. I may
do a mix of 3rd and 1st person (mainly 3rd) as it shows more detail.
Other ideas:
Racing
building
MIND MAP
Mind Map
Acceler
ate
f/ward
Break/
revears
e
jump
Mood Board
Police ar. UK cop cars are
better t recognize from the
bright colours.
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated
colours/images styles/fonts/tone/mood
• There is a repetition of the amount of cars in each image. I've notice that I do
include a lot of cars in the mood board, mainly cop cars fast cars. There is also a lot
of blue and yellow/green used in the images, from the police colours and the
scenery in the top left image. The majority of the images seem to be bright with a
light back/foreground. There seems to be action or something involved with action
in the images, for example police chases and hunting down for a castle.
How will your mood board influence your final product?
• The mood board helps me think of the different styles and angle that my game can
be. It also helps me with inspiration of the design style of the car. It helps me have
an idea of the types of cars used, and the layout used in it, based from the tone of
the images.
ScheduleWEEK OVERALL PLAN SPECIFIC TASKS
1 Case Study, Initial
Response, Product
Research
 three potential ideas
 Mood board
 Mind maps
 Research in a case study
2 Audience Research,
Production Experiments,
Proposal, Planning
 interview
 Procces
 Reflection
 Title
 Concept
 Rational
3 Production  creating characters
 Make different move for characters
 Start on the background
 Turn it into an animation
 Garage band
4 Production  Premier pro usage
 Garage band
• Completion
5 Evaluation  what went well
 What could be done better
 Conclusion
 peer
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Johnson, Clara (2018) Target Audience Interviews (conducted on
28/02/18)
2. Nintendo unity YouTube (2016) Evolution of the first levels of super
Mario
3. Liu, Ying (Unknown) The Stunt Dirt Bike
4. EA (2012) Need for Speed Most Wanted
5. Nintendo (2009) Super Mario Bros Wii
6. Finger Soft (2012) Hill climb racing
7. Saga (2013) sonic dash

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Initial Plans for a Driving Game

  • 2. Initial Reaction As soon as we were told that we were planning today, nothing came to my head. As soon as we were told about the age range for he game, I had a narrow idea of the potential I could do; for example, violent games or adult humoured games. After finding out we are making 2D games, super Mario based games came to mind. But after a while, I've had an idea of doing a driving game. Its something I can get creative with when making the car and the scenery. I am good at creativity when designing certain objects and certain scenery in Photoshop. The genre could be simulation and action, as the game involves something in virtual reality. I may do a mix of 3rd and 1st person (mainly 3rd) as it shows more detail. Other ideas: Racing building
  • 5. Mood Board Police ar. UK cop cars are better t recognize from the bright colours.
  • 6. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • There is a repetition of the amount of cars in each image. I've notice that I do include a lot of cars in the mood board, mainly cop cars fast cars. There is also a lot of blue and yellow/green used in the images, from the police colours and the scenery in the top left image. The majority of the images seem to be bright with a light back/foreground. There seems to be action or something involved with action in the images, for example police chases and hunting down for a castle. How will your mood board influence your final product? • The mood board helps me think of the different styles and angle that my game can be. It also helps me with inspiration of the design style of the car. It helps me have an idea of the types of cars used, and the layout used in it, based from the tone of the images.
  • 7. ScheduleWEEK OVERALL PLAN SPECIFIC TASKS 1 Case Study, Initial Response, Product Research  three potential ideas  Mood board  Mind maps  Research in a case study 2 Audience Research, Production Experiments, Proposal, Planning  interview  Procces  Reflection  Title  Concept  Rational 3 Production  creating characters  Make different move for characters  Start on the background  Turn it into an animation  Garage band 4 Production  Premier pro usage  Garage band • Completion 5 Evaluation  what went well  What could be done better  Conclusion  peer
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Johnson, Clara (2018) Target Audience Interviews (conducted on 28/02/18) 2. Nintendo unity YouTube (2016) Evolution of the first levels of super Mario 3. Liu, Ying (Unknown) The Stunt Dirt Bike 4. EA (2012) Need for Speed Most Wanted 5. Nintendo (2009) Super Mario Bros Wii 6. Finger Soft (2012) Hill climb racing 7. Saga (2013) sonic dash

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Collection of images related to your product/inspirational/visually interesting At least 15 needed
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas