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Experiments
Oliver Keppie
Process
To make this I first designed the rocket
and drew it using the pixel tool instead
of the paintbrush one so I could get a
single pixel per click. I then copied the
first layer of the rocket and added a bit
of fire at the bottom and then added
more as I copied the previous layer. I
then made part on the flames opaque
and flicker between the two to make
the fire seem more realistic. I then just
made it travel between stages 1-4 and
then flicker between 3 and 4 and as it
moved up the screen pixel by pixel it
went back from 4-1. I made the rocked
go up by one pixel until it went off the
screen. I then added the background
which is stationary and just made of
two rectangles and a few dots for stars.
I decided to add a shooting star just by
designing it and then dragging it across
7-8 frames around 15 pixels per time.
Reflection
– I think it worked quite well. To improve I could
have made the rocket move a little faster as I
seems to travel really slowly and looks strange.
This is the reason I added the shooting star. I think
the concept worked well as a quick idea for a GIF
and the style of the GIF suits it purpose.
Process
To make this I first started by
creating a layer for the
background, both characters and
their other forms, the health
bars, the individual moves, and
also the ”Pikamans” text. I
started by adding the simple 4
frames of animation and then
duplicated that and this helped
me add all of the other
animations whilst having
something to base them off and
it gave the animation more
structure. I then added some
simple fades between text and
some moving layers to act as
attacks and then my video was
comlete.
Reflection
– I think this experiment worked out quite well. In my
final product I will use the bouncing text and
characters as I think it looks more cartoon and that is
the style I like. I think to improve I could have added
each letter of text coming in 1 by 1 although I mainly
didn’t do this due to time constraints. In my actual
game I will try to make it a bit longer and make it
easier to see the parts when the button gets selected
as I don’t think they stay for long enough to be seen.
Although I think the audio in my project worked well
and I will try to translate this into my final game.

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1. production experiments

  • 2. Process To make this I first designed the rocket and drew it using the pixel tool instead of the paintbrush one so I could get a single pixel per click. I then copied the first layer of the rocket and added a bit of fire at the bottom and then added more as I copied the previous layer. I then made part on the flames opaque and flicker between the two to make the fire seem more realistic. I then just made it travel between stages 1-4 and then flicker between 3 and 4 and as it moved up the screen pixel by pixel it went back from 4-1. I made the rocked go up by one pixel until it went off the screen. I then added the background which is stationary and just made of two rectangles and a few dots for stars. I decided to add a shooting star just by designing it and then dragging it across 7-8 frames around 15 pixels per time.
  • 3. Reflection – I think it worked quite well. To improve I could have made the rocket move a little faster as I seems to travel really slowly and looks strange. This is the reason I added the shooting star. I think the concept worked well as a quick idea for a GIF and the style of the GIF suits it purpose.
  • 4. Process To make this I first started by creating a layer for the background, both characters and their other forms, the health bars, the individual moves, and also the ”Pikamans” text. I started by adding the simple 4 frames of animation and then duplicated that and this helped me add all of the other animations whilst having something to base them off and it gave the animation more structure. I then added some simple fades between text and some moving layers to act as attacks and then my video was comlete.
  • 5. Reflection – I think this experiment worked out quite well. In my final product I will use the bouncing text and characters as I think it looks more cartoon and that is the style I like. I think to improve I could have added each letter of text coming in 1 by 1 although I mainly didn’t do this due to time constraints. In my actual game I will try to make it a bit longer and make it easier to see the parts when the button gets selected as I don’t think they stay for long enough to be seen. Although I think the audio in my project worked well and I will try to translate this into my final game.

Editor's Notes

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments