The document discusses lighting in 3D animation software Blender. It defines visible light and how light interacts with objects by reflecting or being absorbed. It then describes different types of lights that can be used in Blender like point lamps, sun lamps, spot lamps, and area lamps to simulate different real-world light sources. It also discusses using color temperature to define light sources as being warm or cool colors. Additional resources on lighting in Blender are provided.