The document discusses 3D animation settings in Blender for faking a horizon. It describes the World settings panel which allows modification of environmental values like the sky, ambient occlusion, lighting, and mist. It explains the different types of skies including paper sky, blend sky, and real sky and how they are rendered based on camera orientation. It also covers ambient occlusion, gather settings, environmental lighting, indirect lighting, and adding mist and stars to a scene.