FMP Evaluation
Luke Young
Production Process Evaluation
Research
• The strengths for my research is that I had a better idea on how to make a
better game for the genre. Another one would have been that I had a
better idea as well for the background setting and characters.
• But the weakness would have been by looking at the games its harder not
to get ideas from their games and then use them in my own game.
Planning
• The strengths for planning are that I had constant ideas for what to do for
the game. I also knew what to do with the setting, background and other
things like the character. Another strength would be that I had a better
idea on how to make the game more like how I wanted it more of a horror
and less like a fantasy.
• The weakness to the planning would be of that it was rushed then the
work will not be at the best it can be.
Time Management
• I was able to manage well because I finished my game within the time
limit to make the game. The time limit made it so that I knew what to do
at what time to be able to finish the game. If I had more time for making
the game I would find better sounds for the game and make the game
longer. The strength for this is that I knew what to do when to do it and
the weakness for the ti me management is that I didn’t have enough time
to make the game longer.
Technical Qualities
I made the game have
torch's to make it feel like
the setting is old
I also added vines to make it
feel abandoned and feel
more spooky
I have made the
background for the
game dark to make it
have more of a spooky
feeling and then it will
feel like more of a
horror what I went for
not any other game
genre
I have made the
enemy in the
game a skeleton
so if I made it a
human it
wouldn't’t feel
as I wanted it to
Both of the games
what I have
chosen and made
are both side
scrollers
Aesthetic Qualities
I think the game look
ok with the time I had
but if I had more time
I would of put more
detail into the
graphics
I think it was not very
creative because I
had ideas off three
other games so this
gave me ideas on
what to make for the
game.
The thing that I would
probably improve is
the detail of the game,
length and possibly
add another character
so then it could have
been two player
The strengths for my game is
that I already knew how to use
Photoshop.
The weakness would have
been that I never used adobe
premier but that was easy to
get used to.
Audience Appealin the questionnaire
people wanted
graphics side rather
anything else so that’s
what I tried in my
game. It did not come
out as planned it was
not as detailed as I
wanted as I wanted
the game due to skill
and time.
I have made it so the
game is a horror based
game this is what the
people who did the
questionnaire this is is the
type of game that they
wanted
I said that I was going to
make the game 1st person
but that would have been
too hard too and too
time consuming to do so I
made the game a side
scroller instead
Peer
Feedback
Feedback 1
• What did you like about the product?
– I like that you have him going behind walls and
that you have a health bar.
• What improvements could have been made to
the product?
– I think it could be improved by adding some music
in the background.
Feedback 2
• What did you like about the product?
I like the sound effects you used and the wide range of
rooms you used to create the game.
• What improvements could have been made to
the product?
I like the sound effects in the game but I think you could
improve on adding a primary song to play as your
character adventures in the game
Feedback 3
• What did you like about the product?
• What improvements could have been made to
the product?
Peer Feedback Summary
• What do you agree with from your peer
feedback?
• What do you disagree with from your peer
feedback?
Peer Feedback Summary

7. evaluation 4

  • 1.
  • 2.
  • 3.
    Research • The strengthsfor my research is that I had a better idea on how to make a better game for the genre. Another one would have been that I had a better idea as well for the background setting and characters. • But the weakness would have been by looking at the games its harder not to get ideas from their games and then use them in my own game.
  • 4.
    Planning • The strengthsfor planning are that I had constant ideas for what to do for the game. I also knew what to do with the setting, background and other things like the character. Another strength would be that I had a better idea on how to make the game more like how I wanted it more of a horror and less like a fantasy. • The weakness to the planning would be of that it was rushed then the work will not be at the best it can be.
  • 5.
    Time Management • Iwas able to manage well because I finished my game within the time limit to make the game. The time limit made it so that I knew what to do at what time to be able to finish the game. If I had more time for making the game I would find better sounds for the game and make the game longer. The strength for this is that I knew what to do when to do it and the weakness for the ti me management is that I didn’t have enough time to make the game longer.
  • 6.
    Technical Qualities I madethe game have torch's to make it feel like the setting is old I also added vines to make it feel abandoned and feel more spooky I have made the background for the game dark to make it have more of a spooky feeling and then it will feel like more of a horror what I went for not any other game genre I have made the enemy in the game a skeleton so if I made it a human it wouldn't’t feel as I wanted it to Both of the games what I have chosen and made are both side scrollers
  • 7.
    Aesthetic Qualities I thinkthe game look ok with the time I had but if I had more time I would of put more detail into the graphics I think it was not very creative because I had ideas off three other games so this gave me ideas on what to make for the game. The thing that I would probably improve is the detail of the game, length and possibly add another character so then it could have been two player The strengths for my game is that I already knew how to use Photoshop. The weakness would have been that I never used adobe premier but that was easy to get used to.
  • 8.
    Audience Appealin thequestionnaire people wanted graphics side rather anything else so that’s what I tried in my game. It did not come out as planned it was not as detailed as I wanted as I wanted the game due to skill and time. I have made it so the game is a horror based game this is what the people who did the questionnaire this is is the type of game that they wanted I said that I was going to make the game 1st person but that would have been too hard too and too time consuming to do so I made the game a side scroller instead
  • 9.
  • 10.
    Feedback 1 • Whatdid you like about the product? – I like that you have him going behind walls and that you have a health bar. • What improvements could have been made to the product? – I think it could be improved by adding some music in the background.
  • 11.
    Feedback 2 • Whatdid you like about the product? I like the sound effects you used and the wide range of rooms you used to create the game. • What improvements could have been made to the product? I like the sound effects in the game but I think you could improve on adding a primary song to play as your character adventures in the game
  • 12.
    Feedback 3 • Whatdid you like about the product? • What improvements could have been made to the product?
  • 13.
    Peer Feedback Summary •What do you agree with from your peer feedback? • What do you disagree with from your peer feedback?
  • 14.

Editor's Notes

  • #4 What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  • #5 What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  • #6 Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  • #7 Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  • #8 Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  • #9 How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  • #15 What changes would you make to your product based upon your peer feedback and why?