This document contains the script and timing details for a documentary about the effects of video games. It lists 8 sections of the documentary with their start and end times. It also includes 8 potential script ideas and sections of narration. The document reflects on making the narration engaging for the audience through enthusiasm and leaving them curious for more at the end.
Disha NEET Physics Guide for classes 11 and 12.pdf
Do Video Games Affect Young Minds? Experts Weigh In
1. Saturday, 11 March 2017
First documentary script and timings
Script timings
1. 00:26:00 to 00:32:00 = 6 seconds - video games title
2. 00:32:00 to 00:53:00 = 21 seconds - intro, YouTube background footage, building tilt
up and feet
3. 00:53:00 to 00:57:00 = 5 seconds - intro for first expert interview, Julie Maitland
4. 01:12:00 to 01:25:00 = 13 seconds - back ground footage of violent contents in a
video game, pan of refectory and intro for the montage
5. 01:36:00 to 01:46:00 = 10 seconds - Megan looking at a video on YouTube and intro
for the second montage
6. 02:00:00 to 02:08:00 = 8 seconds - background footage of the psychology
department and intro to second expert interview, Mike Green
7. 02:54:00 to 03:04:00 = 10 seconds - background footage of college corridor with
lockers and intro to third expert interview, Nick Warring
8. 03:28:00 to 03:58:00 = 30 seconds - YouTube scrolling and explaining of two
comments
Script ideas
1. “The Legend of Video Games: A Link between Worlds - Fantasy vs Reality”
2. “Video games are a form of entertainment enjoyed by many but what exactly are the
effects on young children especially with the aggressive contents included? Did you
know that there are more than 1.2 billion gamers in the world and that £65 million are
spent on video games a year?”
3. “We asked the Student Development Counsellor at the Sixth Form College Solihull to
explore her opinion of the effects of video games especially on her personal
experience with her students”
4. “How can such violent acts such as these change a young generations mindset, out
of ten? Who’s voice is the most important to answer this though? The gamers
themselves”
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2. Saturday, 11 March 2017
5. “So whilst our team saw very abusive scenes of violence against the public, we
found that there was a high number of hours played, what were they?”
6. “It is important to look closely at the psychological aspects of video games. Media
specialist Mike Green provides a more feminist approach.”
7. “Film expert Nick Warring argues that violence has always been a part of our lives
and that video games shouldn't be the only focus.”
8. “Our team were increasingly interested in looking at social media to see what
teenagers themselves have said. We found very aggressive comments which
suggest that these games do in fact affect the way someone values another person’s
life.”
Reflection on work
• This is a rough draft of what I would like to record for the voice over for the
documentary as I am the off screen presenter. For this draft, I have only planned four
minutes of the script as that is how far we have organised different visual and audio
clips on our timeline in Premiere, so for the final draft I will need to plan all five
minutes.
• I need to time how long it takes to say each point to make sure it is long enough and
that it does not overlap with any of the dialogue of the expert interviewee’s or the vox-
pops.
• I need to make sure that when recording the real take that I put as much enthusiasm
as I can into what I am saying so I don't sound bored but instead I sound genuinely
interested in what I am talking about. This is very important in order to convey to the
audience that our topic is something they should be curious about, enticing them to
want to watch more than just five minutes of it. If they view this main product as being
successful, it will increase the chance of their curiosity in wanting to look at the radio
trailer and the magazine listings.
• I also need to think what is the best way to end the documentary in order to make the
audience intrigued about what is going to happen next.
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