2. Existing Products
https://www.youtube.com/watch?v=d6ZmzmTpXUw
Link to the podcast/documentary;
In tis they haven’t used any sound effects they are
only talking about which games you can play for 100
hours and they are debating about this. The thing
that I found that was very bad about this was that
there are no sound effects or anything.
3. Existing Products
Link to the podcast/documentary;
https://www.youtube.com/watch?v=s3r2IdblY0c
In tis they haven’t used any sound effects they are only
talking about if games where better when you where
younger and they are debating about this. The thing
that I found that was very bad about this was that there
are no sound effects or anything.
4. Existing Products
Link to the podcast/documentary;
The language that has been used is informal you can tell this as the budget is
very low. As in this video the content such as sound effects is very interesting
for the audience. The target audience for this is for children and teens
between the ages of 10-16 year olds. This video that has been created for
entertainment last for at least 5 minutes and the genre is an action as it is a
fighting game that is being played. But tis game’s main use is for
entertainment purposes only.
https://www.youtube.com/watch?v=Q8OEMtDMiHo
5. Research Analysis
• What common features do the researched
products have?
– There's a lot of talking and debating in
– A lot of sounds and backtrack music
• What aspects of the research will you include
within your on work?
– The sounds that where used and the amount of
debates that where happening
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
14-30 • As I will be presenting a 16 age game I know
that 14 year old will also be playing this
game so I thought it would help with the
selling point
Gender
male • As this is a shooting game there are a lot
more gamers who are male than female
Psychographic
Needs driven • People will just use this for entertainment
Social Status
Middle class • People want to be in this class
Editor's Notes
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?