The document describes the process of creating a horror game. It outlines drawing the background with a dark color scheme using the pencil and paint bucket tools. It then details drawing a cannon, bullet, well, boxes for the player to jump on, and a zombie character. Music was also imported to add to the atmosphere. The app logo was designed by filling a black square and stretching out scary text to fit the horror genre.
2. Process
To begin I first used the pencil tool
to draw the background and then
used the paint bucket tool to fill in
the colour. I chose to have a dark
colour scheme ads it fits in with the
game genre better
I then used the pencil tool to drawn
a canon and a bullet that the cannon
shoots out
3. Process
I then used the pencil tool to draw a well to
add to the background to make it look more
interesting and I added these brown boxes
that the main player will have to jump along
Then I draw my main character which is the
zombie and this is quite unconventional in
horror games
After I draw the key which the zombie needs
to get so he can unlock the lock on the door
4. Finally I added music to my horror game by
importing it to Adobe Premiere Pro and
then importing some music that goes well
with the game
5. Process
To make the app logo I
first of all set the size to
500x500 then used the
paint bucket tool to set
the colour to black
I then chose a text which
looks scary so that it fits
in with the horror game
genre and then I
stretched the text out
6. Process
Finally I spaced out the second
part of the text to make it look
like the letters are running away
from the previous one
Editor's Notes
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.