2. Process I wanted to have a simple background
so I changed the background, I
wanted the bloody background to
represent that the genre that I is
violent.
I wanted It to look simple but I had to
have the main objects in it. I changed
the title font and colour to make it
more stand out in front of the train.
I had used the rotating tool to turn
the train on a side as I feel as it looks
better and more interesting.
As you can see I have placed the
ghosts far away from both as it shows
that they aren't doing the same job.
The gun is to represents that they is
ghost killing.
App logo
3. Process
• I used the pixel tool so I could
draw my characters, I used the
internet to see how to draw
ghosts and coins as I didn’t
know.
• I used my own imagination
for the train track as, I love
that it came out a good video
game.
• The title I had done it simple
and not bold so it wouldn’t of
been to flash in your eyes. I
had done it a dark red to show
that it’s a scary. I put a black
background to show that it’s a
horror video game.
Video game
4. Process• I had looked at the existing games and
they all had life bars for there
characters. I had to think of how I could
make one and put it on my game, I
didn’t want a complicated one so I did a
simple heart shapes to show how many
lives he's got left.
• While the process I was making this
game I had to duplicate the coins as I
wanted 4 of the same coins and it was
instead of making them all from scratch.
• I also made one of the ghosts duplicate
it and transform it as I wanted it facing a
different way.
• With the train I had to go on the
internet to get an idea of how to draw a
train for this project, I had placed smoke
coming out of the chimney to show it’s a
train.
• I had used templates off the internet to
help me how to draw them, also I had
chosen the not so scary ghosts to satisfy
my viewers as I didn’t want to scare my
audience too much. I had used three
different types of ghost to show that the
enemies are all different.
5. Process • Here was near to the end of the
game as the train had driven back
away.
• I had to have the train a dark red
colour to show it’s a ‘danger’
colour.
• I wanted to move the train out of
the frame to show that it’s the
end of the game and to show that
he won.
• The lives were down as this
character had gotten hit by the
ghosts but he still won.
• I was going to put at the end of
the game ‘game over,’ or ‘you have
won’ just to show to show that
the character has won or lost as it
never says but if you think about
it, it doesn’t need to, as the
character is still alive and the lives
aren't fully down.
6. Process
• This when I edited the audio music into the background of the game, I had a lot of trouble with
premier as I has originally had three different sound affects but the app crashed and wont let
me do it all again and I had to place a simple scary sound affect at the back of it to meet the
deadline.
• On this screenshot I have turn the volume of the background sound to 0 decibels because its
not too loud but not too quiet. Also you can also see that at the end of the sound I have faded
out the song, I had pressed crossfade then constant power that allows the song to fade and
turn off like it was meant to happen.
Editor's Notes
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.